///////////////////////////////////////////////////////////////////////////// // Name: any.h // Purpose: interface of wxAny // Author: wxWidgets team // RCS-ID: $Id$ // Licence: wxWindows license ///////////////////////////////////////////////////////////////////////////// /** @class wxAny The wxAny class represents a container for any type. Its value can be changed at run time, possibly to a different type of value. wxAny is a backwards incompatible successor class for wxVariant, essentially doing the same thing in a more modern, template-based manner and with transparent support for any user data type. Some pseudo-code'ish example of use with arbitrary user data: @code void SomeFunction() { MyClass myObject; wxAny any = myObject; // Do something // ... // Let's do a sanity check to make sure that any still holds // data of correct type. if ( any.CheckType() ) { // Thank goodness, still a correct type. MyClass myObject2 = any.As(); } else { // Something has gone horribly wrong! wxFAIL(); } } @endcode When compared to wxVariant, there are various internal implementation differences as well. For instance, wxAny only allocates separate data object in heap for large (ie. size in bytes more than WX_ANY_VALUE_BUFFER_SIZE) or 'non-movable' data types. Pointers, integers, bools etc. are fitted in the wxAny's own buffer without need for any extra allocation. Use following code to declare your own data type as 'movable': @code #include "wx/meta/movable.h" WX_DECLARE_TYPE_MOVABLE(MyClass) @endcode However, you must be aware that 'movable' means such data that can be copied with memcpy() without corrupting program integrity. For instance, movable objects usually cannot contain pointers or references to other data. wxRect, wxPoint, and wxSize are good examples of movable classes. Note that pointers to any and all classes are already automatically declared as movable data. @library{wxbase} @category{data} @see wxAnyValueType, wxVariant */ class wxAny { public: /** Default constructor. It seeds the object with a null value. */ wxAny(); /** Constructs wxAny from data. */ template wxAny(const T& value); /** Constructs wxAny from another wxAny. */ wxAny(const wxAny& any); /** Destructor. */ ~wxAny(); /** This template function converts wxAny into given type. No dynamic conversion is performed, so if the type is incorrect an assertion failure will occur in debug builds, and a bogus value is returned in release ones. @remarks This template function may not work properly with Visual C++ 6. For full compiler compatibility, please use wxANY_AS(any, T) macro instead. */ template T As() const; /** Use this template function for checking if this wxAny holds a specific C++ data type. @remarks This template function may not work properly with Visual C++ 6. For full compiler compatibility, please use wxANY_CHECK_TYPE(any, T) macro instead. @see wxAnyValueType::CheckType() */ template bool CheckType(); /** Template function that retrieves and converts the value of this wxAny to the type that T* value is. @return Returns @true if conversion was successful. */ template bool GetAs(T* value) const; /** Returns the value type as wxAnyValueType instance. @remarks You cannot reliably test whether two wxAnys are of same value type by simply comparing return values of wxAny::GetType(). Instead use wxAnyValueType::CheckType() template function. */ const wxAnyValueType* GetType() const; /** Tests if wxAny is null (that is, whether there is data). */ bool IsNull() const; /** Makes wxAny null (that is, clears it). */ void MakeNull(); //@{ /** @name Assignment operators */ template wxAny& operator=(const T &value); wxAny& operator=(const wxAny &any); //@} //@{ /** @name Equality operators @remarks Generic template-based comparison operators have not been provided for various code consistency reasons, so for custom data types you have do something like this: @code if ( any.CheckType() && any.As() == myObjectPtr ) { // Do something if any stores myObjectPtr } @endcode */ bool operator==(signed char value) const; bool operator==(signed short value) const; bool operator==(signed int value) const; bool operator==(signed long value) const; bool operator==(wxLongLong_t value) const; bool operator==(unsigned char value) const; bool operator==(unsigned short value) const; bool operator==(unsigned int value) const; bool operator==(unsigned long value) const; bool operator==(wxULongLong_t value) const; bool operator==(float value) const; bool operator==(double value) const; bool operator==(bool value) const; bool operator==(const char* value) const; bool operator==(const wchar_t* value) const; bool operator==(const wxString& value) const; //@} //@{ /** @name Inequality operators */ bool operator!=(signed char value) const; bool operator!=(signed short value) const; bool operator!=(signed int value) const; bool operator!=(signed long value) const; bool operator!=(wxLongLong_t value) const; bool operator!=(unsigned char value) const; bool operator!=(unsigned short value) const; bool operator!=(unsigned int value) const; bool operator!=(unsigned long value) const; bool operator!=(wxULongLong_t value) const; bool operator!=(float value) const; bool operator!=(double value) const; bool operator!=(bool value) const; bool operator!=(const char* value) const; bool operator!=(const wchar_t* value) const; bool operator!=(const wxString& value) const; //@} }; /** This is value getter macro that is more compatible with older compilers, such as Visual C++ 6.0. */ #define wxANY_AS(any, T) /** This is type checking macro that is more compatible with older compilers, such as Visual C++ 6.0. */ #define wxANY_CHECK_TYPE(any, T) /** Size of the wxAny value buffer. */ enum { WX_ANY_VALUE_BUFFER_SIZE = 16 }; /** Type for buffer within wxAny for holding data. */ union wxAnyValueBuffer { void* m_ptr; wxByte m_buffer[WX_ANY_VALUE_BUFFER_SIZE]; }; /** @class wxAnyValueType wxAnyValueType is base class for value type functionality for C++ data types used with wxAny. Usually the default template will create a satisfactory wxAnyValueType implementation for a data type, but sometimes you may need to add some customization. To do this you will need to add specialized template of wxAnyValueTypeImpl<>. Often your only need may be to add dynamic type conversion which would be done like this: @code template<> class wxAnyValueTypeImpl : public wxAnyValueTypeImplBase { WX_DECLARE_ANY_VALUE_TYPE(wxAnyValueTypeImpl) public: wxAnyValueTypeImpl() : wxAnyValueTypeImplBase() { } virtual ~wxAnyValueTypeImpl() { } virtual bool ConvertValue(const wxAnyValueBuffer& src, wxAnyValueType* dstType, wxAnyValueBuffer& dst) const { // GetValue() is a static member function implemented // in wxAnyValueTypeImplBase<>. MyClass value = GetValue(src); // TODO: Convert value from src buffer to destination // type and buffer. If cannot be done, return // false. This is a simple sample. if ( dstType->CheckType() ) { wxString s = value.ToString(); wxAnyValueTypeImpl::SetValue(s, dst); } else { return false; } } }; // // Following must be placed somewhere in your source code WX_IMPLEMENT_ANY_VALUE_TYPE(wxAnyValueTypeImpl) @endcode wxAnyValueTypeImplBase<> template, from which we inherit in the above example, contains the bulk of the default wxAnyValueTypeImpl<> template implementation, and as such allows you to easily add some minor customization. If you need a have complete control over the type interpretation, you will need to derive a class directly from wxAnyValueType, like this: @code template <> class wxAnyValueTypeImpl : public wxAnyValueType { WX_DECLARE_ANY_VALUE_TYPE(wxAnyValueTypeImpl) public: virtual void DeleteValue(wxAnyValueBuffer& buf) const { // TODO: Free the data in buffer // It is important to clear the buffer like this // at the end of DeleteValue(). buf.m_ptr = NULL; } virtual void CopyBuffer(const wxAnyValueBuffer& src, wxAnyValueBuffer& dst) const { // TODO: Copy value from one buffer to another. // dst is already uninitialized and does not // need to be freed. } virtual bool ConvertValue(const wxAnyValueBuffer& src, wxAnyValueType* dstType, wxAnyValueBuffer& dst) const { // TODO: Convert value from src buffer to destination // type and buffer. } // // Following static functions must be implemented // static void SetValue(const T& value, wxAnyValueBuffer& buf) { // TODO: Store value into buf. } static const T& GetValue(const wxAnyValueBuffer& buf) { // TODO: Return reference to value stored in buffer. } }; // // Following must be placed somewhere in your source code WX_IMPLEMENT_ANY_VALUE_TYPE(wxAnyValueTypeImpl) @endcode @library{wxbase} @category{data} @see wxAny */ class wxAnyValueType { public: /** Default constructor. */ wxAnyValueType(); /** Destructor. */ virtual ~wxAnyValueType(); /** Use this template function for checking if wxAnyValueType represents a specific C++ data type. @remarks This template function does not work on some older compilers (such as Visual C++ 6.0). For full compiler ccompatibility please use wxANY_VALUE_TYPE_CHECK_TYPE(valueTypePtr, T) macro instead. @see wxAny::CheckType() */ template bool CheckType(); /** Convert value into buffer of different type. Return false if not possible. */ virtual bool ConvertValue(const wxAnyValueBuffer& src, wxAnyValueType* dstType, wxAnyValueBuffer& dst) const = 0; /** Implement this for buffer-to-buffer copy. @param src This is the source data buffer. @param dst This is the destination data buffer that is in either uninitialized or freed state. */ virtual void CopyBuffer(const wxAnyValueBuffer& src, wxAnyValueBuffer& dst) const = 0; /** This function is called every time the data in wxAny buffer needs to be freed. */ virtual void DeleteValue(wxAnyValueBuffer& buf) const = 0; /** This function is used for internal type matching. */ virtual bool IsSameType(const wxAnyValueType* otherType) const = 0; }; /** This is type checking macro that is more compatible with older compilers, such as Visual C++ 6.0. */ #define wxANY_VALUE_TYPE_CHECK_TYPE(valueTypePtr, T)