/////////////////////////////////////////////////////////////////////////////// // Name: wx/renderer.h // Purpose: wxRendererNative class declaration // Author: Vadim Zeitlin // Modified by: // Created: 20.07.2003 // RCS-ID: $Id$ // Copyright: (c) 2003 Vadim Zeitlin // Licence: wxWindows licence /////////////////////////////////////////////////////////////////////////////// /* Renderers are used in wxWindows for two similar but different things: (a) wxUniversal uses them to draw everything, i.e. all the control (b) all the native ports use them to draw generic controls only wxUniversal needs more functionality than what is included in the base class as it needs to draw stuff like scrollbars which are never going to be generic. So we put the bare minimum needed by the native ports here and the full wxRenderer class is declared in wx/univ/renderer.h and is only used by wxUniveral (although note that native ports can load wxRenderer objects from theme DLLs and use them as wxRendererNative ones, of course). */ #ifndef _WX_RENDERER_H_ #define _WX_RENDERER_H_ class WXDLLEXPORT wxDC; class WXDLLEXPORT wxWindow; #include "wx/gdicmn.h" // for wxPoint // some platforms have their own renderers, others use the generic one #if defined(__WXMSW__) || defined(__WXMAC__) || defined(__WXGTK__) #define wxHAS_NATIVE_RENDERER #else #undef wxHAS_NATIVE_RENDERER #endif // ---------------------------------------------------------------------------- // constants // ---------------------------------------------------------------------------- // control state flags used in wxRenderer and wxColourScheme enum { wxCONTROL_DISABLED = 0x00000001, // control is disabled wxCONTROL_FOCUSED = 0x00000002, // currently has keyboard focus wxCONTROL_PRESSED = 0x00000004, // (button) is pressed wxCONTROL_ISDEFAULT = 0x00000008, // only applies to the buttons wxCONTROL_ISSUBMENU = wxCONTROL_ISDEFAULT, // only for menu items wxCONTROL_EXPANDED = wxCONTROL_ISDEFAULT, // only for the tree items wxCONTROL_CURRENT = 0x00000010, // mouse is currently over the control wxCONTROL_SELECTED = 0x00000020, // selected item in e.g. listbox wxCONTROL_CHECKED = 0x00000040, // (check/radio button) is checked wxCONTROL_CHECKABLE = 0x00000080, // (menu) item can be checked wxCONTROL_FLAGS_MASK = 0x000000ff, // this is a pseudo flag not used directly by wxRenderer but rather by some // controls internally wxCONTROL_DIRTY = 0x80000000 }; // ---------------------------------------------------------------------------- // helper structs // ---------------------------------------------------------------------------- // wxSplitterWindow parameters struct WXDLLEXPORT wxSplitterRenderParams { // the only way to initialize this struct is by using this ctor wxSplitterRenderParams(wxCoord widthSash_, wxCoord border_, bool isSens_) : widthSash(widthSash_), border(border_), isHotSensitive(isSens_) { } // the width of the splitter sash const wxCoord widthSash; // the width of the border of the splitter window const wxCoord border; // true if the splitter changes its appearance when the mouse is over it const bool isHotSensitive; }; // ---------------------------------------------------------------------------- // wxRendererNative: abstracts drawing methods needed by the native controls // ---------------------------------------------------------------------------- class WXDLLEXPORT wxRendererNative { public: virtual ~wxRendererNative() { } // stop GCC warning // drawing functions // ----------------- // draw the header control button (used by wxListCtrl) virtual void DrawHeaderButton(wxWindow *win, wxDC& dc, const wxRect& rect, int flags = 0) = 0; // draw the expanded/collapsed icon for a tree control item virtual void DrawTreeItemButton(wxWindow *win, wxDC& dc, const wxRect& rect, int flags = 0) = 0; // draw the border for sash window: this border must be such that the sash // drawn by DrawSash() blends into it well virtual void DrawSplitterBorder(wxWindow *win, wxDC& dc, const wxRect& rect, int flags = 0) = 0; // draw a (vertical) sash virtual void DrawSplitterSash(wxWindow *win, wxDC& dc, const wxSize& size, wxCoord position, wxOrientation orient, int flags = 0) = 0; // geometry functions // ------------------ // get the splitter parameters: the x field of the returned point is the // sash width and the y field is the border width virtual wxSplitterRenderParams GetSplitterParams(const wxWindow *win) = 0; // pseudo constructors // ------------------- // return the currently used renderer static wxRendererNative& Get(); // return the generic implementation of the renderer static wxRendererNative& GetGeneric(); // return the default (native) implementation for this platform static wxRendererNative& GetDefault(); }; // ---------------------------------------------------------------------------- // wxDelegateRendererNative: allows reuse of renderers code // ---------------------------------------------------------------------------- class WXDLLEXPORT wxDelegateRendererNative : public wxRendererNative { public: wxDelegateRendererNative() : m_rendererNative(GetGeneric()) { } wxDelegateRendererNative(wxRendererNative& rendererNative) : m_rendererNative(rendererNative) { } virtual void DrawHeaderButton(wxWindow *win, wxDC& dc, const wxRect& rect, int flags = 0) { m_rendererNative.DrawHeaderButton(win, dc, rect, flags); } virtual void DrawTreeItemButton(wxWindow *win, wxDC& dc, const wxRect& rect, int flags = 0) { m_rendererNative.DrawTreeItemButton(win, dc, rect, flags); } virtual void DrawSplitterBorder(wxWindow *win, wxDC& dc, const wxRect& rect, int flags = 0) { m_rendererNative.DrawSplitterBorder(win, dc, rect, flags); } virtual void DrawSplitterSash(wxWindow *win, wxDC& dc, const wxSize& size, wxCoord position, wxOrientation orient, int flags = 0) { m_rendererNative.DrawSplitterSash(win, dc, size, position, orient, flags); } virtual wxSplitterRenderParams GetSplitterParams(const wxWindow *win) { return m_rendererNative.GetSplitterParams(win); } protected: wxRendererNative& m_rendererNative; DECLARE_NO_COPY_CLASS(wxDelegateRendererNative) }; // ---------------------------------------------------------------------------- // inline functions implementation // ---------------------------------------------------------------------------- #ifndef wxHAS_NATIVE_RENDERER // default native renderer is the generic one then /* static */ inline wxRendererNative& wxRendererNative::GetDefault() { return GetGeneric(); } #endif // !wxHAS_NATIVE_RENDERER #endif // _WX_RENDERER_H_