///////////////////////////////////////////////////////////////////////////// // Name: wx/cocoa/icon.h // Purpose: wxIcon class // Author: David Elliott // Modified by: // Created: 2003/08/11 // RCS-ID: $Id$ // Copyright: (c) 2003 David Elliott // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// #ifndef _WX_COCOA_ICON_H__ #define _WX_COCOA_ICON_H__ #include "wx/gdicmn.h" #include "wx/gdiobj.h" // ======================================================================== // wxIcon // ======================================================================== class WXDLLEXPORT wxIcon: public wxGDIObject { DECLARE_DYNAMIC_CLASS(wxIcon) public: wxIcon(); wxIcon(const char **data) { CreateFromXpm(data); } wxIcon(char **data) { CreateFromXpm((const char**)data); } wxIcon(const char bits[], int width , int height ); wxIcon(const wxString& name, int flags = wxBITMAP_TYPE_ICON_RESOURCE, int desiredWidth = -1, int desiredHeight = -1); wxIcon(const wxIconLocation& loc) { LoadFile(loc.GetFileName(), wxBITMAP_TYPE_ICON); } virtual ~wxIcon(); bool LoadFile(const wxString& name, wxBitmapType flags /* = wxBITMAP_TYPE_ICON_RESOURCE */ , int desiredWidth /* = -1 */ , int desiredHeight = -1); bool LoadFile(const wxString& name, wxBitmapType flags = wxBITMAP_TYPE_ICON_RESOURCE ) { return LoadFile( name , flags , -1 , -1 ) ; } bool operator==(const wxIcon& icon) const { return m_refData == icon.m_refData; } bool operator!=(const wxIcon& icon) const { return !(*this == icon); } // create from bitmap (which should have a mask unless it's monochrome): // there shouldn't be any implicit bitmap -> icon conversion (i.e. no // ctors, assignment operators...), but it's ok to have such function void CopyFromBitmap(const wxBitmap& bmp); bool Ok() const { return IsOk(); } bool IsOk() const; int GetWidth() const; int GetHeight() const; WX_NSImage GetNSImage() const; bool CreateFromXpm(const char **bits); }; #endif // _WX_COCOA_ICON_H__