///////////////////////////////////////////////////////////////////////////// // Name: render.cpp // Purpose: Render wxWindows sample // Author: Vadim Zeitlin // Modified by: // Created: 04.08.03 // RCS-ID: $Id$ // Copyright: (c) 2003 Vadim Zeitlin // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// // ============================================================================ // declarations // ============================================================================ // ---------------------------------------------------------------------------- // headers // ---------------------------------------------------------------------------- // For compilers that support precompilation, includes "wx/wx.h". #include "wx/wxprec.h" #ifdef __BORLANDC__ #pragma hdrstop #endif #ifndef WX_PRECOMP #include "wx/app.h" #include "wx/frame.h" #include "wx/dc.h" #include "wx/dcclient.h" #include "wx/panel.h" #include "wx/menu.h" #include "wx/textdlg.h" #include "wx/log.h" #include "wx/msgdlg.h" #endif #include "wx/apptrait.h" #include "wx/renderer.h" // ---------------------------------------------------------------------------- // resources // ---------------------------------------------------------------------------- // the application icon (under Windows and OS/2 it is in resources) #if defined(__WXGTK__) || defined(__WXMOTIF__) || defined(__WXMAC__) || defined(__WXMGL__) || defined(__WXX11__) #include "../sample.xpm" #endif // ---------------------------------------------------------------------------- // private classes // ---------------------------------------------------------------------------- // A renderer class draws the header buttons in a "special" way class MyRenderer : public wxDelegateRendererNative { public: MyRenderer() : wxDelegateRendererNative(wxRendererNative::GetDefault()) { } virtual void DrawHeaderButton(wxWindow * WXUNUSED(win), wxDC& dc, const wxRect& rect, int WXUNUSED(flags) = 0) { dc.SetBrush(*wxBLUE_BRUSH); dc.SetTextForeground(*wxWHITE); dc.DrawRoundedRectangle(rect, 5); dc.DrawLabel(_T("MyRenderer"), wxNullBitmap, rect, wxALIGN_CENTER); } }; // To use a different renderer from the very beginning we must override // wxAppTraits method creating the renderer (another, simpler, alternative is // to call wxRendererNative::Set() a.s.a.p. which should work in 99% of the // cases, but we show this here just for completeness) class MyTraits : public wxGUIAppTraits { virtual wxRendererNative *CreateRenderer() { // it will be deleted on program shutdown by wxWindows itself return new MyRenderer; } }; // Define a new application type, each program should derive a class from wxApp class MyApp : public wxApp { public: virtual bool OnInit(); // if we want MyTraits to be used we must override CreateTraits() virtual wxAppTraits *CreateTraits() { return new MyTraits; } }; // Define a new frame type: this is going to be our main frame class MyFrame : public wxFrame { public: // ctor(s) MyFrame(); virtual ~MyFrame(); // event handlers (these functions should _not_ be virtual) void OnLoad(wxCommandEvent& event); void OnUnload(wxCommandEvent& event); void OnQuit(wxCommandEvent& event); void OnAbout(wxCommandEvent& event); private: wxPanel *m_panel; // any class wishing to process wxWindows events must use this macro DECLARE_EVENT_TABLE() }; // a very simple class just to have something to draw on class MyPanel : public wxPanel { public: MyPanel(wxWindow *parent) : wxPanel(parent) { } void OnPaint(wxPaintEvent&) { wxPaintDC dc(this); dc.DrawText(_T("Below is the standard header button drawn"), 10, 10); dc.DrawText(_T("using the current renderer:"), 10, 40); wxRendererNative::Get().DrawHeaderButton(this, dc, wxRect(20, 70, 100, 60)); } DECLARE_EVENT_TABLE() }; BEGIN_EVENT_TABLE(MyPanel, wxPanel) EVT_PAINT(MyPanel::OnPaint) END_EVENT_TABLE() // ---------------------------------------------------------------------------- // constants // ---------------------------------------------------------------------------- // IDs for the controls and the menu commands enum { // our menu items Render_Load = 100, Render_Unload, // standard menu items Render_Quit = wxID_EXIT, // it is important for the id corresponding to the "About" command to have // this standard value as otherwise it won't be handled properly under Mac // (where it is special and put into the "Apple" menu) Render_About = wxID_ABOUT }; // ---------------------------------------------------------------------------- // event tables and other macros for wxWindows // ---------------------------------------------------------------------------- // the event tables connect the wxWindows events with the functions (event // handlers) which process them. It can be also done at run-time, but for the // simple menu events like this the static method is much simpler. BEGIN_EVENT_TABLE(MyFrame, wxFrame) EVT_MENU(Render_Load, MyFrame::OnLoad) EVT_MENU(Render_Unload,MyFrame::OnUnload) EVT_MENU(Render_Quit, MyFrame::OnQuit) EVT_MENU(Render_About, MyFrame::OnAbout) END_EVENT_TABLE() // Create a new application object: this macro will allow wxWindows to create // the application object during program execution (it's better than using a // static object for many reasons) and also implements the accessor function // wxGetApp() which will return the reference of the right type (i.e. MyApp and // not wxApp) IMPLEMENT_APP(MyApp) // ============================================================================ // implementation // ============================================================================ // ---------------------------------------------------------------------------- // the application class // ---------------------------------------------------------------------------- // 'Main program' equivalent: the program execution "starts" here bool MyApp::OnInit() { // create the main application window new MyFrame; return true; } // ---------------------------------------------------------------------------- // main frame // ---------------------------------------------------------------------------- // frame constructor MyFrame::MyFrame() : wxFrame(NULL, -1, _T("Render wxWindows Sample"), wxPoint(50, 50), wxSize(450, 340)) { // set the frame icon SetIcon(wxICON(sample)); #if wxUSE_MENUS // create a menu bar wxMenu *menuFile = new wxMenu; menuFile->Append(Render_Load, _T("&Load renderer...\tCtrl-L")); menuFile->Append(Render_Unload, _T("&Unload renderer\tCtrl-U")); menuFile->Append(Render_Quit, _T("E&xit\tCtrl-Q"), _T("Quit this program")); // the "About" item should be in the help menu wxMenu *helpMenu = new wxMenu; helpMenu->Append(Render_About, _T("&About...\tF1"), _T("Show about dialog")); // now append the freshly created menu to the menu bar... wxMenuBar *menuBar = new wxMenuBar(); menuBar->Append(menuFile, _T("&File")); menuBar->Append(helpMenu, _T("&Help")); // ... and attach this menu bar to the frame SetMenuBar(menuBar); #endif // wxUSE_MENUS m_panel = new MyPanel(this); #if wxUSE_STATUSBAR // create a status bar just for fun (by default with 1 pane only) CreateStatusBar(2); SetStatusText(_T("Welcome to wxWindows!")); #endif // wxUSE_STATUSBAR Show(); } MyFrame::~MyFrame() { delete wxRendererNative::Set(NULL); } // event handlers void MyFrame::OnLoad(wxCommandEvent& WXUNUSED(event)) { static wxString s_name = _T("renddll"); wxString name = wxGetTextFromUser ( _T("Name of the renderer to load:"), _T("Render wxWindows Sample"), s_name, this ); if ( name.empty() ) { // cancelled return; } s_name = name; wxRendererNative *renderer = wxRendererNative::Load(name); if ( !renderer ) { wxLogError(_T("Failed to load renderer \"%s\"."), name.c_str()); } else // loaded ok { delete wxRendererNative::Set(renderer); m_panel->Refresh(); wxLogStatus(this, _T("Successfully loaded the renderer \"%s\"."), name.c_str()); } } void MyFrame::OnUnload(wxCommandEvent& WXUNUSED(event)) { wxRendererNative *renderer = wxRendererNative::Set(NULL); if ( renderer ) { delete renderer; m_panel->Refresh(); wxLogStatus(this, _T("Unloaded the previously loaded renderer.")); } else { wxLogWarning(_T("No renderer to unload.")); } } void MyFrame::OnQuit(wxCommandEvent& WXUNUSED(event)) { // true is to force the frame to close Close(true); } void MyFrame::OnAbout(wxCommandEvent& WXUNUSED(event)) { wxMessageBox(_T("Render sample shows how to use custom renderers.\n") _T("\n") _T("© 2003 Vadim Zeitlin"), _T("About Render wxWindows Sample"), wxOK | wxICON_INFORMATION, this); }