///////////////////////////////////////////////////////////////////////////// // Name: geometry.h // Purpose: Common Geometry Classes // Author: Stefan Csomor // Modified by: // Created: 08/05/99 // RCS-ID: // Copyright: (c) // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// #ifndef _WX_GEOMETRY__ #define _WX_GEOMETRY__ #ifdef __GNUG__ #pragma interface "geometry.h" #endif #ifdef __WXMSW__ #define wxMulDivInt32( a , b , c ) ::MulDiv( a , b , c ) #elif defined( __WXMAC__ ) #include "Math64.h" #define wxMulDivInt32( a , b , c ) S32Set( S64Div( S64Multiply( S64Set(a) , S64Set(b) ) , S64Set(c) ) ) #else #define wxMulDivInt32( a , b , c ) ((wxInt32)((a)*(((wxDouble)b)/((wxDouble)c)))) #endif class wxDataInputStream ; class wxDataOutputStream ; // clipping from Cohen-Sutherland enum wxOutCode { wxInside = 0x00 , wxOutLeft = 0x01 , wxOutRight = 0x02 , wxOutTop = 0x08 , wxOutBottom = 0x04 } ; // wxPoint2Ds represent a point or a vector in a 2d coordinate system class WXDLLEXPORT wxPoint2DDouble { public : wxPoint2DDouble(); wxPoint2DDouble( wxDouble x , wxDouble y ) ; wxPoint2DDouble( const wxPoint2DDouble &pt ) ; // two different conversions to integers, floor and rounding void GetFloor( wxInt32 *x , wxInt32 *y ) ; void GetRounded( wxInt32 *x , wxInt32 *y ) ; wxDouble GetVectorLength() ; wxDouble GetVectorAngle() ; void SetVectorLength( wxDouble length ) ; void SetVectorAngle( wxDouble degrees ) ; void SetPolarCoordinates( wxDouble angle , wxDouble length ) ; // set the vector length to 1.0, preserving the angle void Normalize() ; wxDouble GetDistance( const wxPoint2DDouble &pt ) ; wxDouble GetDistanceSquare( const wxPoint2DDouble &pt ) ; wxDouble GetDotProduct( const wxPoint2DDouble &vec ) ; wxDouble GetCrossProduct( const wxPoint2DDouble &vec ) ; // the reflection of this point wxPoint2DDouble operator-() ; wxPoint2DDouble& operator=(const wxPoint2DDouble& pt) ; wxPoint2DDouble& operator+=(const wxPoint2DDouble& pt) ; wxPoint2DDouble& operator-=(const wxPoint2DDouble& pt) ; wxPoint2DDouble& operator*=(const wxPoint2DDouble& pt) ; wxPoint2DDouble& operator*=(wxDouble n) ; wxPoint2DDouble& operator*=(wxInt32 n) ; wxPoint2DDouble& operator/=(const wxPoint2DDouble& pt) ; wxPoint2DDouble& operator/=(wxDouble n) ; wxPoint2DDouble& operator/=(wxInt32 n) ; bool operator==(const wxPoint2DDouble& pt) const ; bool operator!=(const wxPoint2DDouble& pt) const ; wxDouble m_x ; wxDouble m_y ; } ; wxPoint2DDouble operator+(const wxPoint2DDouble& pt1 , const wxPoint2DDouble& pt2) ; wxPoint2DDouble operator-(const wxPoint2DDouble& pt1 , const wxPoint2DDouble& pt2) ; wxPoint2DDouble operator*(const wxPoint2DDouble& pt1 , const wxPoint2DDouble& pt2) ; wxPoint2DDouble operator*(wxDouble n , const wxPoint2DDouble& pt) ; wxPoint2DDouble operator*(wxInt32 n , const wxPoint2DDouble& pt) ; wxPoint2DDouble operator*(const wxPoint2DDouble& pt , wxDouble n) ; wxPoint2DDouble operator*(const wxPoint2DDouble& pt , wxInt32 n) ; wxPoint2DDouble operator/(const wxPoint2DDouble& pt1 , const wxPoint2DDouble& pt2) ; wxPoint2DDouble operator/(const wxPoint2DDouble& pt , wxDouble n) ; wxPoint2DDouble operator/(const wxPoint2DDouble& pt , wxInt32 n) ; inline wxPoint2DDouble::wxPoint2DDouble() { m_x = 0.0 ; m_y = 0.0 ; } inline wxPoint2DDouble::wxPoint2DDouble( wxDouble x , wxDouble y ) { m_x = x ; m_y = y ; } inline wxPoint2DDouble::wxPoint2DDouble( const wxPoint2DDouble &pt ) { m_x = pt.m_x ; m_y = pt.m_y ; } inline void wxPoint2DDouble::GetFloor( wxInt32 *x , wxInt32 *y ) { *x = (wxInt32) floor( m_x ) ; *y = (wxInt32) floor( m_y ) ; } inline void wxPoint2DDouble::GetRounded( wxInt32 *x , wxInt32 *y ) { *x = (wxInt32) floor( m_x + 0.5 ) ; *y = (wxInt32) floor( m_y + 0.5) ; } inline wxDouble wxPoint2DDouble::GetVectorLength() ; inline void wxPoint2DDouble::SetVectorLength( wxDouble length ) ; inline wxDouble wxPoint2DDouble::GetVectorAngle() ; inline void wxPoint2DDouble::SetVectorAngle( wxDouble degrees ) ; inline void wxPoint2DDouble::SetPolarCoordinates( wxDouble angle , wxDouble length ) ; inline void wxPoint2DDouble::Normalize() ; inline wxDouble wxPoint2DDouble::GetDistance( const wxPoint2DDouble &pt ) { return sqrt( GetDistanceSquare( pt ) ); } inline wxDouble wxPoint2DDouble::GetDistanceSquare( const wxPoint2DDouble &pt ) { return ( (pt.m_x-m_x)*(pt.m_x-m_x) + (pt.m_y-m_y)*(pt.m_y-m_y) ) ; } inline wxDouble wxPoint2DDouble::GetDotProduct( const wxPoint2DDouble &vec ) { return ( m_x * vec.m_x + m_y * vec.m_y ) ; } inline wxDouble wxPoint2DDouble::GetCrossProduct( const wxPoint2DDouble &vec ) { return ( m_x * vec.m_y - vec.m_x * m_y ) ; } inline wxPoint2DDouble wxPoint2DDouble::operator-() { return wxPoint2DDouble( -m_x, -m_y); } inline wxPoint2DDouble& wxPoint2DDouble::operator=(const wxPoint2DDouble& pt) { m_x = pt.m_x ; m_y = pt.m_y; return *this ; } inline wxPoint2DDouble& wxPoint2DDouble::operator+=(const wxPoint2DDouble& pt) { m_x = m_x + pt.m_x ; m_y = m_y + pt.m_y; return *this ; } inline wxPoint2DDouble& wxPoint2DDouble::operator-=(const wxPoint2DDouble& pt) { m_x = m_x - pt.m_x ; m_y = m_y - pt.m_y; return *this ; } inline wxPoint2DDouble& wxPoint2DDouble::operator*=(const wxPoint2DDouble& pt) { m_x = m_x + pt.m_x ; m_y = m_y + pt.m_y; return *this ; } inline wxPoint2DDouble& wxPoint2DDouble::operator/=(const wxPoint2DDouble& pt) { m_x = m_x - pt.m_x ; m_y = m_y - pt.m_y; return *this ; } inline bool wxPoint2DDouble::operator==(const wxPoint2DDouble& pt) const { return m_x == pt.m_x && m_y == pt.m_y; } inline bool wxPoint2DDouble::operator!=(const wxPoint2DDouble& pt) const { return m_x != pt.m_x || m_y != pt.m_y; } inline wxPoint2DDouble operator+(const wxPoint2DDouble& pt1 , const wxPoint2DDouble& pt2) { return wxPoint2DDouble( pt1.m_x + pt2.m_x , pt1.m_y + pt2.m_y ) ; } inline wxPoint2DDouble operator-(const wxPoint2DDouble& pt1 , const wxPoint2DDouble& pt2) { return wxPoint2DDouble( pt1.m_x - pt2.m_x , pt1.m_y - pt2.m_y ) ; } inline wxPoint2DDouble operator*(const wxPoint2DDouble& pt1 , const wxPoint2DDouble& pt2) { return wxPoint2DDouble( pt1.m_x * pt2.m_x , pt1.m_y * pt2.m_y ) ; } inline wxPoint2DDouble operator*(wxDouble n , const wxPoint2DDouble& pt) { return wxPoint2DDouble( pt.m_x * n , pt.m_y * n ) ; } inline wxPoint2DDouble operator*(wxInt32 n , const wxPoint2DDouble& pt) { return wxPoint2DDouble( pt.m_x * n , pt.m_y * n ) ; } inline wxPoint2DDouble operator*(const wxPoint2DDouble& pt , wxDouble n) { return wxPoint2DDouble( pt.m_x * n , pt.m_y * n ) ; } inline wxPoint2DDouble operator*(const wxPoint2DDouble& pt , wxInt32 n) { return wxPoint2DDouble( pt.m_x * n , pt.m_y * n ) ; } inline wxPoint2DDouble operator/(const wxPoint2DDouble& pt1 , const wxPoint2DDouble& pt2) { return wxPoint2DDouble( pt1.m_x / pt2.m_x , pt1.m_y / pt2.m_y ) ; } inline wxPoint2DDouble operator/(const wxPoint2DDouble& pt , wxDouble n) { return wxPoint2DDouble( pt.m_x / n , pt.m_y / n ) ; } inline wxPoint2DDouble operator/(const wxPoint2DDouble& pt , wxInt32 n) { return wxPoint2DDouble( pt.m_x / n , pt.m_y / n ) ; } // wxRect2Ds are a axis-aligned rectangles, each side of the rect is parallel to the x- or m_y- axis. The rectangle is either defined by the // top left and bottom right corner, or by the top left corner and size. A point is contained within the rectangle if // left <= x < right and top <= m_y < bottom , thus it is a half open interval. class WXDLLEXPORT wxRect2DDouble { public: wxRect2DDouble() { m_x = m_y = m_width = m_height = 0 ; } wxRect2DDouble(wxDouble x, wxDouble y, wxDouble w, wxDouble h) { m_x = x ; m_y = y ; m_width = w ; m_height = h ; } wxRect2DDouble(const wxPoint2DDouble& topLeft, const wxPoint2DDouble& bottomRight); wxRect2DDouble(const wxPoint2DDouble& pos, const wxSize& size); wxRect2DDouble(const wxRect2DDouble& rect); // single attribute accessors inline wxPoint2DDouble GetPosition() { return wxPoint2DDouble(m_x, m_y); } inline wxSize GetSize() { return wxSize(m_width, m_height); } // for the edge and corner accessors there are two setters conterparts, the Set.. functions keep the other corners at their // position whenever sensible, the Move.. functions keep the size of the rect and move the other corners apropriately inline wxDouble GetLeft() const { return m_x; } inline void SetLeft( wxDouble n ) { m_width += m_x - n ; m_x = n ; } inline void MoveLeftTo( wxDouble n ) { m_x = n ; } inline wxDouble GetTop() const { return m_y; } inline void SetTop( wxDouble n ) { m_height += m_y - n ; m_y = n ; } inline void MoveTopTo( wxDouble n ) { m_y = n ; } inline wxDouble GetBottom() const { return m_y + m_height; } inline void SetBottom( wxDouble n ) { m_height += n - (m_y+m_height) ;} inline void MoveBottomTo( wxDouble n ) { m_y = n - m_height ; } inline wxDouble GetRight() const { return m_x + m_width; } inline void SetRight( wxDouble n ) { m_width += n - (m_x+m_width) ; } inline void MoveRightTo( wxDouble n ) { m_x = n - m_width ; } inline wxPoint2DDouble GetLeftTop() const { return wxPoint2DDouble( m_x , m_y ) ; } inline void SetLeftTop( const wxPoint2DDouble &pt ) { m_width += m_x - pt.m_x ; m_height += m_y - pt.m_y ; m_x = pt.m_x ; m_y = pt.m_y ; } inline void MoveLeftTopTo( const wxPoint2DDouble &pt ) { m_x = pt.m_x ; m_y = pt.m_y ; } inline wxPoint2DDouble GetLeftBottom() const { return wxPoint2DDouble( m_x , m_y + m_height ) ; } inline void SetLeftBottom( const wxPoint2DDouble &pt ) { m_width += m_x - pt.m_x ; m_height += pt.m_y - (m_y+m_height) ; m_x = pt.m_x ; } inline void MoveLeftBottomTo( const wxPoint2DDouble &pt ) { m_x = pt.m_x ; m_y = pt.m_y - m_height; } inline wxPoint2DDouble GetRightTop() const { return wxPoint2DDouble( m_x+m_width , m_y ) ; } inline void SetRightTop( const wxPoint2DDouble &pt ) { m_width += pt.m_x - ( m_x + m_width ) ; m_height += m_y - pt.m_y ; m_y = pt.m_y ; } inline void MoveRightTopTo( const wxPoint2DDouble &pt ) { m_x = pt.m_x - m_width ; m_y = pt.m_y ; } inline wxPoint2DDouble GetRightBottom() const { return wxPoint2DDouble( m_x+m_width , m_y + m_height ) ; } inline void SetRightBottom( const wxPoint2DDouble &pt ) { m_width += pt.m_x - ( m_x + m_width ) ; m_height += pt.m_y - (m_y+m_height) ;} inline void MoveRightBottomTo( const wxPoint2DDouble &pt ) { m_x = pt.m_x - m_width ; m_y = pt.m_y - m_height; } inline wxPoint2DDouble GetCentre() const { return wxPoint2DDouble( m_x+m_width/2 , m_y+m_height/2 ) ; } inline void SetCentre( const wxPoint2DDouble &pt ) { MoveCentreTo( pt ) ; } // since this is impossible without moving... inline void MoveCentreTo( const wxPoint2DDouble &pt ) { m_x += pt.m_x - (m_x+m_width/2) , m_y += pt.m_y -(m_y+m_height/2) ; } inline wxOutCode GetOutcode( const wxPoint2DDouble &pt ) const { return (wxOutCode) (( ( pt.m_x < m_x ) ? wxOutLeft : 0 ) + ( ( pt.m_x >= m_x + m_width ) ? wxOutRight : 0 ) + ( ( pt.m_y < m_y ) ? wxOutTop : 0 ) + ( ( pt.m_y >= m_y + m_height ) ? wxOutBottom : 0 )) ; } inline bool Contains( const wxPoint2DDouble &pt ) const { return GetOutcode( pt ) == wxInside ; } inline bool Contains( const wxRect2DDouble &rect ) const { return ( ( ( m_x <= rect.m_x ) && ( rect.m_x + rect.m_width <= m_x + m_width ) ) && ( ( m_y <= rect.m_y ) && ( rect.m_y + rect.m_height <= m_y + m_height ) ) ) ; } inline bool IsEmpty() const { return ( m_width <= 0 || m_height <= 0 ) ; } inline bool HaveEqualSize( const wxRect2DDouble &rect ) const { return ( rect.m_width == m_width && rect.m_height == m_height ) ; } inline void Inset( wxDouble x , wxDouble y ) { m_x += x ; m_y += y ; m_width -= 2 * x ; m_height -= 2 * y ; } inline void Inset( wxDouble left , wxDouble top ,wxDouble right , wxDouble bottom ) { m_x += left ; m_y += top ; m_width -= left + right ; m_height -= top + bottom ;} inline void Offset( const wxPoint2DDouble &pt ) { m_x += pt.m_x ; m_y += pt.m_y ; } void ConstrainTo( const wxRect2DDouble &rect ) ; inline wxPoint2DDouble Interpolate( wxInt32 widthfactor , wxInt32 heightfactor ) { return wxPoint2DDouble( m_x + m_width * widthfactor , m_y + m_height * heightfactor ) ; } static void Intersect( const wxRect2DDouble &src1 , const wxRect2DDouble &src2 , wxRect2DDouble *dest ) ; inline void Intersect( const wxRect2DDouble &otherRect ) { Intersect( *this , otherRect , this ) ; } inline wxRect2DDouble CreateIntersection( const wxRect2DDouble &otherRect ) const { wxRect2DDouble result ; Intersect( *this , otherRect , &result) ; return result ; } bool Intersects( const wxRect2DDouble &rect ) const ; static void Union( const wxRect2DDouble &src1 , const wxRect2DDouble &src2 , wxRect2DDouble *dest ) ; void Union( const wxRect2DDouble &otherRect ) { Union( *this , otherRect , this ) ; } void Union( const wxPoint2DDouble &pt ) ; inline wxRect2DDouble CreateUnion( const wxRect2DDouble &otherRect ) const { wxRect2DDouble result ; Union( *this , otherRect , &result) ; return result ; } inline void Scale( wxDouble f ) { m_x *= f ; m_y *= f ; m_width *= f ; m_height *= f ;} inline void Scale( wxInt32 num , wxInt32 denum ) { m_x *= ((wxDouble)num)/((wxDouble)denum) ; m_y *= ((wxDouble)num)/((wxDouble)denum) ; m_width *= ((wxDouble)num)/((wxDouble)denum) ; m_height *= ((wxDouble)num)/((wxDouble)denum) ;} wxRect2DDouble& operator = (const wxRect2DDouble& rect); bool operator == (const wxRect2DDouble& rect); bool operator != (const wxRect2DDouble& rect); wxDouble m_x ; wxDouble m_y ; wxDouble m_width; wxDouble m_height; }; class WXDLLEXPORT wxPoint2DInt { public : wxPoint2DInt(); wxPoint2DInt( wxInt32 x , wxInt32 y ) ; wxPoint2DInt( const wxPoint2DInt &pt ) ; wxPoint2DInt( const wxPoint &pt ) ; // two different conversions to integers, floor and rounding void GetFloor( wxInt32 *x , wxInt32 *y ) ; void GetRounded( wxInt32 *x , wxInt32 *y ) ; wxDouble GetVectorLength() ; wxDouble GetVectorAngle() ; void SetVectorLength( wxDouble length ) ; void SetVectorAngle( wxDouble degrees ) ; void SetPolarCoordinates( wxInt32 angle , wxInt32 length ) ; // set the vector length to 1.0, preserving the angle void Normalize() ; wxDouble GetDistance( const wxPoint2DInt &pt ) const ; wxDouble GetDistanceSquare( const wxPoint2DInt &pt ) const; wxInt32 GetDotProduct( const wxPoint2DInt &vec ) const; wxInt32 GetCrossProduct( const wxPoint2DInt &vec ) const; // the reflection of this point wxPoint2DInt operator-() ; wxPoint2DInt& operator=(const wxPoint2DInt& pt) ; wxPoint2DInt& operator+=(const wxPoint2DInt& pt) ; wxPoint2DInt& operator-=(const wxPoint2DInt& pt) ; wxPoint2DInt& operator*=(const wxPoint2DInt& pt) ; wxPoint2DInt& operator*=(wxDouble n) ; wxPoint2DInt& operator*=(wxInt32 n) ; wxPoint2DInt& operator/=(const wxPoint2DInt& pt) ; wxPoint2DInt& operator/=(wxDouble n) ; wxPoint2DInt& operator/=(wxInt32 n) ; operator wxPoint() const ; bool operator==(const wxPoint2DInt& pt) const ; bool operator!=(const wxPoint2DInt& pt) const ; void WriteTo( wxDataOutputStream &stream ) const ; void ReadFrom( wxDataInputStream &stream ) ; wxInt32 m_x ; wxInt32 m_y ; } ; wxPoint2DInt operator+(const wxPoint2DInt& pt1 , const wxPoint2DInt& pt2) ; wxPoint2DInt operator-(const wxPoint2DInt& pt1 , const wxPoint2DInt& pt2) ; wxPoint2DInt operator*(const wxPoint2DInt& pt1 , const wxPoint2DInt& pt2) ; wxPoint2DInt operator*(wxInt32 n , const wxPoint2DInt& pt) ; wxPoint2DInt operator*(wxInt32 n , const wxPoint2DInt& pt) ; wxPoint2DInt operator*(const wxPoint2DInt& pt , wxInt32 n) ; wxPoint2DInt operator*(const wxPoint2DInt& pt , wxInt32 n) ; wxPoint2DInt operator/(const wxPoint2DInt& pt1 , const wxPoint2DInt& pt2) ; wxPoint2DInt operator/(const wxPoint2DInt& pt , wxInt32 n) ; wxPoint2DInt operator/(const wxPoint2DInt& pt , wxInt32 n) ; inline wxPoint2DInt::wxPoint2DInt() { m_x = 0.0 ; m_y = 0.0 ; } inline wxPoint2DInt::wxPoint2DInt( wxInt32 x , wxInt32 y ) { m_x = x ; m_y = y ; } inline wxPoint2DInt::wxPoint2DInt( const wxPoint2DInt &pt ) { m_x = pt.m_x ; m_y = pt.m_y ; } inline wxPoint2DInt::wxPoint2DInt( const wxPoint &pt ) { m_x = pt.x ; m_y = pt.y ; } inline void wxPoint2DInt::GetFloor( wxInt32 *x , wxInt32 *y ) { *x = (wxInt32) floor( m_x ) ; *y = (wxInt32) floor( m_y ) ; } inline void wxPoint2DInt::GetRounded( wxInt32 *x , wxInt32 *y ) { *x = (wxInt32) floor( m_x + 0.5 ) ; *y = (wxInt32) floor( m_y + 0.5) ; } inline wxDouble wxPoint2DInt::GetVectorLength() { return sqrt( (m_x)*(m_x) + (m_y)*(m_y) ) ; } inline void wxPoint2DInt::SetVectorLength( wxDouble length ) { wxDouble before = GetVectorLength() ; m_x *= length / before ; m_y *= length / before ; } inline void wxPoint2DInt::SetPolarCoordinates( wxInt32 angle , wxInt32 length ) ; inline void wxPoint2DInt::Normalize() { SetVectorLength( 1 ) ; } inline wxDouble wxPoint2DInt::GetDistance( const wxPoint2DInt &pt ) const { return sqrt( GetDistanceSquare( pt ) ); } inline wxDouble wxPoint2DInt::GetDistanceSquare( const wxPoint2DInt &pt ) const { return ( (pt.m_x-m_x)*(pt.m_x-m_x) + (pt.m_y-m_y)*(pt.m_y-m_y) ) ; } inline wxInt32 wxPoint2DInt::GetDotProduct( const wxPoint2DInt &vec ) const { return ( m_x * vec.m_x + m_y * vec.m_y ) ; } inline wxInt32 wxPoint2DInt::GetCrossProduct( const wxPoint2DInt &vec ) const { return ( m_x * vec.m_y - vec.m_x * m_y ) ; } inline wxPoint2DInt::operator wxPoint() const { return wxPoint( m_x, m_y); } inline wxPoint2DInt wxPoint2DInt::operator-() { return wxPoint2DInt( -m_x, -m_y); } inline wxPoint2DInt& wxPoint2DInt::operator=(const wxPoint2DInt& pt) { m_x = pt.m_x ; m_y = pt.m_y; return *this ; } inline wxPoint2DInt& wxPoint2DInt::operator+=(const wxPoint2DInt& pt) { m_x = m_x + pt.m_x ; m_y = m_y + pt.m_y; return *this ; } inline wxPoint2DInt& wxPoint2DInt::operator-=(const wxPoint2DInt& pt) { m_x = m_x - pt.m_x ; m_y = m_y - pt.m_y; return *this ; } inline wxPoint2DInt& wxPoint2DInt::operator*=(const wxPoint2DInt& pt) { m_x = m_x + pt.m_x ; m_y = m_y + pt.m_y; return *this ; } inline wxPoint2DInt& wxPoint2DInt::operator/=(const wxPoint2DInt& pt) { m_x = m_x - pt.m_x ; m_y = m_y - pt.m_y; return *this ; } inline bool wxPoint2DInt::operator==(const wxPoint2DInt& pt) const { return m_x == pt.m_x && m_y == pt.m_y; } inline bool wxPoint2DInt::operator!=(const wxPoint2DInt& pt) const { return m_x != pt.m_x || m_y != pt.m_y; } inline wxPoint2DInt operator+(const wxPoint2DInt& pt1 , const wxPoint2DInt& pt2) { return wxPoint2DInt( pt1.m_x + pt2.m_x , pt1.m_y + pt2.m_y ) ; } inline wxPoint2DInt operator-(const wxPoint2DInt& pt1 , const wxPoint2DInt& pt2) { return wxPoint2DInt( pt1.m_x - pt2.m_x , pt1.m_y - pt2.m_y ) ; } inline wxPoint2DInt operator*(const wxPoint2DInt& pt1 , const wxPoint2DInt& pt2) { return wxPoint2DInt( pt1.m_x * pt2.m_x , pt1.m_y * pt2.m_y ) ; } inline wxPoint2DInt operator*(wxInt32 n , const wxPoint2DInt& pt) { return wxPoint2DInt( pt.m_x * n , pt.m_y * n ) ; } inline wxPoint2DInt operator*(wxDouble n , const wxPoint2DInt& pt) { return wxPoint2DInt( pt.m_x * n , pt.m_y * n ) ; } inline wxPoint2DInt operator*(const wxPoint2DInt& pt , wxInt32 n) { return wxPoint2DInt( pt.m_x * n , pt.m_y * n ) ; } inline wxPoint2DInt operator*(const wxPoint2DInt& pt , wxDouble n) { return wxPoint2DInt( pt.m_x * n , pt.m_y * n ) ; } inline wxPoint2DInt operator/(const wxPoint2DInt& pt1 , const wxPoint2DInt& pt2) { return wxPoint2DInt( pt1.m_x / pt2.m_x , pt1.m_y / pt2.m_y ) ; } inline wxPoint2DInt operator/(const wxPoint2DInt& pt , wxInt32 n) { return wxPoint2DInt( pt.m_x / n , pt.m_y / n ) ; } inline wxPoint2DInt operator/(const wxPoint2DInt& pt , wxDouble n) { return wxPoint2DInt( pt.m_x / n , pt.m_y / n ) ; } // wxRect2Ds are a axis-aligned rectangles, each side of the rect is parallel to the x- or m_y- axis. The rectangle is either defined by the // top left and bottom right corner, or by the top left corner and size. A point is contained within the rectangle if // left <= x < right and top <= m_y < bottom , thus it is a half open interval. class WXDLLEXPORT wxRect2DInt { public: wxRect2DInt() { m_x = m_y = m_width = m_height = 0 ; } wxRect2DInt(wxInt32 x, wxInt32 y, wxInt32 w, wxInt32 h) { m_x = x ; m_y = y ; m_width = w ; m_height = h ; } wxRect2DInt(const wxPoint2DInt& topLeft, const wxPoint2DInt& bottomRight); wxRect2DInt(const wxPoint2DInt& pos, const wxSize& size); wxRect2DInt(const wxRect2DInt& rect); // single attribute accessors inline wxPoint2DInt GetPosition() { return wxPoint2DInt(m_x, m_y); } inline wxSize GetSize() { return wxSize(m_width, m_height); } // for the edge and corner accessors there are two setters conterparts, the Set.. functions keep the other corners at their // position whenever sensible, the Move.. functions keep the size of the rect and move the other corners apropriately inline wxInt32 GetLeft() const { return m_x; } inline void SetLeft( wxInt32 n ) { m_width += m_x - n ; m_x = n ; } inline void MoveLeftTo( wxInt32 n ) { m_x = n ; } inline wxInt32 GetTop() const { return m_y; } inline void SetTop( wxInt32 n ) { m_height += m_y - n ; m_y = n ; } inline void MoveTopTo( wxInt32 n ) { m_y = n ; } inline wxInt32 GetBottom() const { return m_y + m_height; } inline void SetBottom( wxInt32 n ) { m_height += n - (m_y+m_height) ;} inline void MoveBottomTo( wxInt32 n ) { m_y = n - m_height ; } inline wxInt32 GetRight() const { return m_x + m_width; } inline void SetRight( wxInt32 n ) { m_width += n - (m_x+m_width) ; } inline void MoveRightTo( wxInt32 n ) { m_x = n - m_width ; } inline wxPoint2DInt GetLeftTop() const { return wxPoint2DInt( m_x , m_y ) ; } inline void SetLeftTop( const wxPoint2DInt &pt ) { m_width += m_x - pt.m_x ; m_height += m_y - pt.m_y ; m_x = pt.m_x ; m_y = pt.m_y ; } inline void MoveLeftTopTo( const wxPoint2DInt &pt ) { m_x = pt.m_x ; m_y = pt.m_y ; } inline wxPoint2DInt GetLeftBottom() const { return wxPoint2DInt( m_x , m_y + m_height ) ; } inline void SetLeftBottom( const wxPoint2DInt &pt ) { m_width += m_x - pt.m_x ; m_height += pt.m_y - (m_y+m_height) ; m_x = pt.m_x ; } inline void MoveLeftBottomTo( const wxPoint2DInt &pt ) { m_x = pt.m_x ; m_y = pt.m_y - m_height; } inline wxPoint2DInt GetRightTop() const { return wxPoint2DInt( m_x+m_width , m_y ) ; } inline void SetRightTop( const wxPoint2DInt &pt ) { m_width += pt.m_x - ( m_x + m_width ) ; m_height += m_y - pt.m_y ; m_y = pt.m_y ; } inline void MoveRightTopTo( const wxPoint2DInt &pt ) { m_x = pt.m_x - m_width ; m_y = pt.m_y ; } inline wxPoint2DInt GetRightBottom() const { return wxPoint2DInt( m_x+m_width , m_y + m_height ) ; } inline void SetRightBottom( const wxPoint2DInt &pt ) { m_width += pt.m_x - ( m_x + m_width ) ; m_height += pt.m_y - (m_y+m_height) ;} inline void MoveRightBottomTo( const wxPoint2DInt &pt ) { m_x = pt.m_x - m_width ; m_y = pt.m_y - m_height; } inline wxPoint2DInt GetCentre() const { return wxPoint2DInt( m_x+m_width/2 , m_y+m_height/2 ) ; } inline void SetCentre( const wxPoint2DInt &pt ) { MoveCentreTo( pt ) ; } // since this is impossible without moving... inline void MoveCentreTo( const wxPoint2DInt &pt ) { m_x += pt.m_x - (m_x+m_width/2) , m_y += pt.m_y -(m_y+m_height/2) ; } inline wxOutCode GetOutcode( const wxPoint2DInt &pt ) const { return (wxOutCode) (( ( pt.m_x < m_x ) ? wxOutLeft : 0 ) + ( ( pt.m_x >= m_x + m_width ) ? wxOutRight : 0 ) + ( ( pt.m_y < m_y ) ? wxOutTop : 0 ) + ( ( pt.m_y >= m_y + m_height ) ? wxOutBottom : 0 )) ; } inline bool Contains( const wxPoint2DInt &pt ) const { return GetOutcode( pt ) == wxInside ; } inline bool Contains( const wxRect2DInt &rect ) const { return ( ( ( m_x <= rect.m_x ) && ( rect.m_x + rect.m_width <= m_x + m_width ) ) && ( ( m_y <= rect.m_y ) && ( rect.m_y + rect.m_height <= m_y + m_height ) ) ) ; } inline bool IsEmpty() const { return ( m_width <= 0 || m_height <= 0 ) ; } inline bool HaveEqualSize( const wxRect2DInt &rect ) const { return ( rect.m_width == m_width && rect.m_height == m_height ) ; } inline void Inset( wxInt32 x , wxInt32 y ) { m_x += x ; m_y += y ; m_width -= 2 * x ; m_height -= 2 * y ; } inline void Inset( wxInt32 left , wxInt32 top ,wxInt32 right , wxInt32 bottom ) { m_x += left ; m_y += top ; m_width -= left + right ; m_height -= top + bottom ;} inline void Offset( const wxPoint2DInt &pt ) { m_x += pt.m_x ; m_y += pt.m_y ; } void ConstrainTo( const wxRect2DInt &rect ) ; inline wxPoint2DInt Interpolate( wxInt32 widthfactor , wxInt32 heightfactor ) { return wxPoint2DInt( m_x + m_width * widthfactor , m_y + m_height * heightfactor ) ; } static void Intersect( const wxRect2DInt &src1 , const wxRect2DInt &src2 , wxRect2DInt *dest ) ; inline void Intersect( const wxRect2DInt &otherRect ) { Intersect( *this , otherRect , this ) ; } inline wxRect2DInt CreateIntersection( const wxRect2DInt &otherRect ) const { wxRect2DInt result ; Intersect( *this , otherRect , &result) ; return result ; } bool Intersects( const wxRect2DInt &rect ) const ; static void Union( const wxRect2DInt &src1 , const wxRect2DInt &src2 , wxRect2DInt *dest ) ; void Union( const wxRect2DInt &otherRect ) { Union( *this , otherRect , this ) ; } void Union( const wxPoint2DInt &pt ) ; inline wxRect2DInt CreateUnion( const wxRect2DInt &otherRect ) const { wxRect2DInt result ; Union( *this , otherRect , &result) ; return result ; } inline void Scale( wxInt32 f ) { m_x *= f ; m_y *= f ; m_width *= f ; m_height *= f ;} inline void Scale( wxInt32 num , wxInt32 denum ) { m_x *= ((wxInt32)num)/((wxInt32)denum) ; m_y *= ((wxInt32)num)/((wxInt32)denum) ; m_width *= ((wxInt32)num)/((wxInt32)denum) ; m_height *= ((wxInt32)num)/((wxInt32)denum) ;} wxRect2DInt& operator = (const wxRect2DInt& rect); bool operator == (const wxRect2DInt& rect); bool operator != (const wxRect2DInt& rect); void WriteTo( wxDataOutputStream &stream ) const ; void ReadFrom( wxDataInputStream &stream ) ; wxInt32 m_x ; wxInt32 m_y ; wxInt32 m_width; wxInt32 m_height; }; inline wxRect2DInt::wxRect2DInt( const wxRect2DInt &r ) { m_x = r.m_x ; m_y = r.m_y ; m_width = r.m_width ; m_height = r.m_height ; } inline wxRect2DInt::wxRect2DInt( const wxPoint2DInt &a , const wxPoint2DInt &b) { m_x = wxMin( a.m_x , b.m_x ) ; m_y = wxMin( a.m_y , b.m_y ) ; m_width = abs( a.m_x - b.m_x ) ; m_height = abs( a.m_y - b.m_y ) ; } class wxTransform2D { public : virtual void Transform( wxPoint2DInt* pt )const = 0 ; virtual void Transform( wxRect2DInt* r ) const ; virtual wxPoint2DInt Transform( const wxPoint2DInt &pt ) const ; virtual wxRect2DInt Transform( const wxRect2DInt &r ) const ; virtual void InverseTransform( wxPoint2DInt* pt ) const = 0; virtual void InverseTransform( wxRect2DInt* r ) const ; virtual wxPoint2DInt InverseTransform( const wxPoint2DInt &pt ) const ; virtual wxRect2DInt InverseTransform( const wxRect2DInt &r ) const ; } ; inline void wxTransform2D::Transform( wxRect2DInt* r ) const { wxPoint2DInt a = r->GetLeftTop() , b = r->GetRightBottom() ; Transform( &a ) ; Transform( &b ) ; *r = wxRect2DInt( a , b ) ; } inline wxPoint2DInt wxTransform2D::Transform( const wxPoint2DInt &pt ) const { wxPoint2DInt res = pt ; Transform( &res ) ; return res ; } inline wxRect2DInt wxTransform2D::Transform( const wxRect2DInt &r ) const { wxRect2DInt res = r ; Transform( &res ) ; return res ; } inline void wxTransform2D::InverseTransform( wxRect2DInt* r ) const { wxPoint2DInt a = r->GetLeftTop() , b = r->GetRightBottom() ; InverseTransform( &a ) ; InverseTransform( &b ) ; *r = wxRect2DInt( a , b ) ; } inline wxPoint2DInt wxTransform2D::InverseTransform( const wxPoint2DInt &pt ) const { wxPoint2DInt res = pt ; InverseTransform( &res ) ; return res ; } inline wxRect2DInt wxTransform2D::InverseTransform( const wxRect2DInt &r ) const { wxRect2DInt res = r ; InverseTransform( &res ) ; return res ; } #endif