///////////////////////////////////////////////////////////////////////////// // Name: wx/x11/colour.h // Purpose: wxColour class // Author: Julian Smart, Robert Roebling // Modified by: // Created: 17/09/98 // RCS-ID: $Id$ // Copyright: (c) Julian Smart, Robert Roebling // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// #ifndef _WX_COLOUR_H_ #define _WX_COLOUR_H_ #include "wx/defs.h" #include "wx/object.h" #include "wx/string.h" #include "wx/gdiobj.h" #include "wx/palette.h" //----------------------------------------------------------------------------- // classes //----------------------------------------------------------------------------- class WXDLLIMPEXP_CORE wxDC; class WXDLLIMPEXP_CORE wxPaintDC; class WXDLLIMPEXP_CORE wxBitmap; class WXDLLIMPEXP_CORE wxWindow; class WXDLLIMPEXP_CORE wxColour; //----------------------------------------------------------------------------- // wxColour //----------------------------------------------------------------------------- class WXDLLEXPORT wxColour: public wxGDIObject { public: // constructors // ------------ // default wxColour() { } // from separate RGB wxColour( unsigned char red, unsigned char green, unsigned char blue ); // from packed RGB wxColour( unsigned long colRGB ) { Set(colRGB); } // Implicit conversion from the colour name wxColour( const wxString &colourName ) { InitFromName(colourName); } wxColour( const char *colourName ) { InitFromName( wxString::FromAscii(colourName) ); } #if wxUSE_UNICODE wxColour( const wxChar *colourName ) { InitFromName( wxString(colourName) ); } #endif // Get colour from name or wxNullColour static wxColour CreateByName(const wxString& name); wxColour( const wxColour& col ) { Ref(col); } wxColour& operator = ( const wxColour& col ) { Ref(col); return *this; } ~wxColour(); bool Ok() const { return m_refData != NULL; } bool operator == ( const wxColour& col ) const; bool operator != ( const wxColour& col ) const { return !(*this == col); } void Set( unsigned char red, unsigned char green, unsigned char blue ); void Set( unsigned long colRGB ) { // We don't need to know sizeof(long) here because we assume that the three // least significant bytes contain the R, G and B values Set((unsigned char)colRGB, (unsigned char)(colRGB >> 8), (unsigned char)(colRGB >> 16)); } unsigned char Red() const; unsigned char Green() const; unsigned char Blue() const; // Implementation part void CalcPixel( WXColormap cmap ); unsigned long GetPixel() const; WXColor *GetColor() const; void InitFromName(const wxString& colourName); protected: // ref counting code virtual wxObjectRefData *CreateRefData() const; virtual wxObjectRefData *CloneRefData(const wxObjectRefData *data) const; private: DECLARE_DYNAMIC_CLASS(wxColour) }; #endif // _WX_COLOUR_H_