///////////////////////////////////////////////////////////////////////////// // Name: automtn.h // Purpose: OLE automation utilities // Author: Julian Smart // Modified by: // Created: 11/6/98 // RCS-ID: $Id$ // Copyright: (c) 1998, Julian Smart // Licence: wxWindows Licence ///////////////////////////////////////////////////////////////////////////// #ifdef __GNUG__ #pragma interface "automtn.h" #endif #ifndef _WX_AUTOMTN_H_ #define _WX_AUTOMTN_H_ #include "wx/object.h" #include "wx/variant.h" typedef void WXIDISPATCH; typedef unsigned short* WXBSTR; #ifdef GetObject #undef GetObject #endif /* * wxAutomationObject * Wraps up an IDispatch pointer and invocation; does variant conversion. */ class WXDLLEXPORT wxAutomationObject: public wxObject { public: wxAutomationObject(WXIDISPATCH* dispatchPtr = NULL); ~wxAutomationObject(); // Set/get dispatch pointer inline void SetDispatchPtr(WXIDISPATCH* dispatchPtr) { m_dispatchPtr = dispatchPtr; }; inline WXIDISPATCH* GetDispatchPtr() const { return m_dispatchPtr; } // Get a dispatch pointer from the current object associated // with a class id, such as "Excel.Application" bool GetInstance(const wxString& classId) const; // Get a dispatch pointer from a new instance of the the class bool CreateInstance(const wxString& classId) const; // Low-level invocation function. Pass either an array of variants, // or an array of pointers to variants. bool Invoke(const wxString& member, int action, wxVariant& retValue, int noArgs, wxVariant args[], const wxVariant* ptrArgs[] = 0) const; // Invoke a member function wxVariant CallMethod(const wxString& method, int noArgs, wxVariant args[]); wxVariant CallMethodArray(const wxString& method, int noArgs, const wxVariant **args); // Convenience function wxVariant CallMethod(const wxString& method, const wxVariant& arg1 = wxNullVariant, const wxVariant& arg2 = wxNullVariant, const wxVariant& arg3 = wxNullVariant, const wxVariant& arg4 = wxNullVariant, const wxVariant& arg5 = wxNullVariant, const wxVariant& arg6 = wxNullVariant); // Get/Put property wxVariant GetProperty(const wxString& property, int noArgs = 0, wxVariant args[] = (wxVariant*) NULL) const; wxVariant GetPropertyArray(const wxString& property, int noArgs, const wxVariant **args) const; wxVariant GetProperty(const wxString& property, const wxVariant& arg1, const wxVariant& arg2 = wxNullVariant, const wxVariant& arg3 = wxNullVariant, const wxVariant& arg4 = wxNullVariant, const wxVariant& arg5 = wxNullVariant, const wxVariant& arg6 = wxNullVariant); bool PutPropertyArray(const wxString& property, int noArgs, const wxVariant **args); bool PutProperty(const wxString& property, int noArgs, wxVariant args[]) ; bool PutProperty(const wxString& property, const wxVariant& arg1, const wxVariant& arg2 = wxNullVariant, const wxVariant& arg3 = wxNullVariant, const wxVariant& arg4 = wxNullVariant, const wxVariant& arg5 = wxNullVariant, const wxVariant& arg6 = wxNullVariant); // Uses DISPATCH_PROPERTYGET // and returns a dispatch pointer. The calling code should call Release // on the pointer, though this could be implicit by constructing an wxAutomationObject // with it and letting the destructor call Release. WXIDISPATCH* GetDispatchProperty(const wxString& property, int noArgs, wxVariant args[]) const; WXIDISPATCH* GetDispatchProperty(const wxString& property, int noArgs, const wxVariant **args) const; // A way of initialising another wxAutomationObject with a dispatch object, // without having to deal with nasty IDispatch pointers. bool GetObject(wxAutomationObject& obj, const wxString& property, int noArgs = 0, wxVariant args[] = (wxVariant*) NULL) const; bool GetObject(wxAutomationObject& obj, const wxString& property, int noArgs, const wxVariant **args) const; public: WXIDISPATCH* m_dispatchPtr; }; #endif // _WX_AUTOMTN_H_