///////////////////////////////////////////////////////////////////////////// // Name: vscroll.cpp // Purpose: VScroll wxWindows sample // Author: Vadim Zeitlin // Modified by: // Created: 04/01/98 // RCS-ID: $Id$ // Copyright: (c) 2003 Vadim Zeitlin // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// // ============================================================================ // declarations // ============================================================================ // ---------------------------------------------------------------------------- // headers // ---------------------------------------------------------------------------- // For compilers that support precompilation, includes "wx/wx.h". #include "wx/wxprec.h" #ifdef __BORLANDC__ #pragma hdrstop #endif // for all others, include the necessary headers (this file is usually all you // need because it includes almost all "standard" wxWindows headers) #ifndef WX_PRECOMP #include "wx/wx.h" #include "wx/app.h" #include "wx/frame.h" #endif // we need to include the headers not included from wx/wx.h explicitly anyhow #include "wx/vscroll.h" // ---------------------------------------------------------------------------- // resources // ---------------------------------------------------------------------------- // the application icon (under Windows and OS/2 it is in resources) #if !defined(__WXMSW__) && !defined(__WXOS2__) #include "mondrian.xpm" #endif // ---------------------------------------------------------------------------- // private classes // ---------------------------------------------------------------------------- // Define a new application type, each program should derive a class from wxApp class VScrollApp : public wxApp { public: // create our main window virtual bool OnInit(); }; // Define a new frame type: this is going to be our main frame class VScrollFrame : public wxFrame { public: // ctor VScrollFrame(); // event handlers (these functions should _not_ be virtual) void OnQuit(wxCommandEvent& event); void OnAbout(wxCommandEvent& event); void OnSize(wxSizeEvent& event) { // show current size in the status bar #if wxUSE_STATUSBAR if ( m_frameStatusBar ) { wxSize sz = GetClientSize(); SetStatusText(wxString::Format(_T("%dx%d"), sz.x, sz.y), 1); } #endif // wxUSE_STATUSBAR event.Skip(); } private: // any class wishing to process wxWindows events must use this macro DECLARE_EVENT_TABLE() }; class VScrollWindow : public wxVScrolledWindow { public: VScrollWindow(wxFrame *frame) : wxVScrolledWindow(frame, -1) { m_frame = frame; SetLineCount(200); m_changed = true; } void OnIdle(wxIdleEvent&) { m_frame->SetStatusText(wxString::Format ( _T("Page size = %d, pos = %d, max = %d"), GetScrollThumb(wxVERTICAL), GetScrollPos(wxVERTICAL), GetScrollRange(wxVERTICAL) )); m_changed = false; } void OnPaint(wxPaintEvent&) { wxPaintDC dc(this); dc.SetPen(*wxBLACK_DASHED_PEN); const size_t lineFirst = GetFirstVisibleLine(), lineLast = GetLastVisibleLine(); const wxCoord hText = dc.GetCharHeight(); wxCoord y = 0; for ( size_t line = lineFirst; line <= lineLast; line++ ) { dc.DrawLine(0, y, 1000, y); wxCoord hLine = OnGetLineHeight(line); dc.DrawText(wxString::Format(_T("Line %lu"), (unsigned long)line), 0, y + (hLine - hText) / 2); y += hLine; dc.DrawLine(0, y, 1000, y); } } void OnScroll(wxScrollWinEvent& event) { m_changed = true; event.Skip(); } virtual wxCoord OnGetLineHeight(size_t n) const { wxASSERT( n < GetLineCount() ); return n % 2 ? 15 : 30; // 15 + 2*n } private: wxFrame *m_frame; bool m_changed; DECLARE_EVENT_TABLE() }; BEGIN_EVENT_TABLE(VScrollWindow, wxVScrolledWindow) EVT_IDLE(VScrollWindow::OnIdle) EVT_PAINT(VScrollWindow::OnPaint) EVT_SCROLLWIN(VScrollWindow::OnScroll) END_EVENT_TABLE() // ---------------------------------------------------------------------------- // constants // ---------------------------------------------------------------------------- // IDs for the controls and the menu commands enum { // menu items VScroll_Quit = 1, // it is important for the id corresponding to the "About" command to have // this standard value as otherwise it won't be handled properly under Mac // (where it is special and put into the "Apple" menu) VScroll_About = wxID_ABOUT }; // ---------------------------------------------------------------------------- // event tables and other macros for wxWindows // ---------------------------------------------------------------------------- // the event tables connect the wxWindows events with the functions (event // handlers) which process them. It can be also done at run-time, but for the // simple menu events like this the static method is much simpler. BEGIN_EVENT_TABLE(VScrollFrame, wxFrame) EVT_MENU(VScroll_Quit, VScrollFrame::OnQuit) EVT_MENU(VScroll_About, VScrollFrame::OnAbout) EVT_SIZE(VScrollFrame::OnSize) END_EVENT_TABLE() // Create a new application object: this macro will allow wxWindows to create // the application object during program execution (it's better than using a // static object for many reasons) and also declares the accessor function // wxGetApp() which will return the reference of the right type (i.e. VScrollApp and // not wxApp) IMPLEMENT_APP(VScrollApp) // ============================================================================ // implementation // ============================================================================ // ---------------------------------------------------------------------------- // the application class // ---------------------------------------------------------------------------- // 'Main program' equivalent: the program execution "starts" here bool VScrollApp::OnInit() { // create the main application window VScrollFrame *frame = new VScrollFrame; // and show it (the frames, unlike simple controls, are not shown when // created initially) frame->Show(TRUE); // ok return TRUE; } // ---------------------------------------------------------------------------- // main frame // ---------------------------------------------------------------------------- // frame constructor VScrollFrame::VScrollFrame() : wxFrame(NULL, -1, _T("VScroll wxWindows Sample"), wxDefaultPosition, wxSize(400, 350)) { // set the frame icon SetIcon(wxICON(mondrian)); #if wxUSE_MENUS // create a menu bar wxMenu *menuFile = new wxMenu; // the "About" item should be in the help menu wxMenu *menuHelp = new wxMenu; menuHelp->Append(VScroll_About, _T("&About...\tF1"), _T("Show about dialog")); menuFile->Append(VScroll_Quit, _T("E&xit\tAlt-X"), _T("Quit this program")); // now append the freshly created menu to the menu bar... wxMenuBar *menuBar = new wxMenuBar; menuBar->Append(menuFile, _T("&File")); menuBar->Append(menuHelp, _T("&Help")); // ... and attach this menu bar to the frame SetMenuBar(menuBar); #endif // wxUSE_MENUS #if wxUSE_STATUSBAR // create a status bar just for fun (by default with 1 pane only) CreateStatusBar(2); SetStatusText(_T("Welcome to wxWindows!")); #endif // wxUSE_STATUSBAR // create our one and only child -- it will take our entire client area new VScrollWindow(this); } // ---------------------------------------------------------------------------- // event handlers // ---------------------------------------------------------------------------- void VScrollFrame::OnQuit(wxCommandEvent& WXUNUSED(event)) { // TRUE is to force the frame to close Close(TRUE); } void VScrollFrame::OnAbout(wxCommandEvent& WXUNUSED(event)) { wxMessageBox(_T("VScroll shows how to implement scrolling with\n") _T("variable line heights.\n") _T("© 2003 Vadim Zeitlin"), _T("About VScroll"), wxOK | wxICON_INFORMATION, this); }