/////////////////////////////////////////////////////////////////////////////// // Name: dynarray.h // Purpose: auto-resizable (i.e. dynamic) array support // Author: Vadim Zeitlin // Modified by: // Created: 12.09.97 // RCS-ID: $Id$ // Copyright: (c) 1998 Vadim Zeitlin // Licence: wxWindows license /////////////////////////////////////////////////////////////////////////////// #ifndef _DYNARRAY_H #define _DYNARRAY_H #ifdef __GNUG__ #pragma interface "dynarray.h" #endif #include "wx/defs.h" #include "wx/debug.h" /** @name Dynamic arrays and object arrays (array which own their elements) @memo Arrays which grow on demand and do range checking (only in debug) */ //@{ // ---------------------------------------------------------------------------- // constants // ---------------------------------------------------------------------------- /** the initial size by which an array grows when an element is added default value avoids allocate one or two bytes when the array is created which is rather inefficient */ #define WX_ARRAY_DEFAULT_INITIAL_SIZE (16) // ---------------------------------------------------------------------------- // types // ---------------------------------------------------------------------------- /** callback compare function for quick sort must return negative value, 0 or positive value if pItem1 <, = or > pItem2 */ #if defined(__VISUALC__) #define CMPFUNC_CONV _cdecl #elif defined(__VISAGECPP__) #define CMPFUNC_CONV _Optlink #else // !Visual C++ #define CMPFUNC_CONV #endif // compiler typedef int (CMPFUNC_CONV *CMPFUNC)(const void* pItem1, const void* pItem2); // ---------------------------------------------------------------------------- /** base class managing data having size of type 'long' (not used directly) NB: for efficiency this often used class has no virtual functions (hence no VTBL), even dtor is not virtual. If used as expected it won't create any problems because ARRAYs from DEFINE_ARRAY have no dtor at all, so it's not too important if it's not called (this happens when you cast "SomeArray *" as "BaseArray *" and then delete it) @memo Base class for template array classes */ // ---------------------------------------------------------------------------- class WXDLLEXPORT wxBaseArray { public: /** @name ctors and dtor */ //@{ /// default ctor wxBaseArray(); /// copy ctor wxBaseArray(const wxBaseArray& array); /// assignment operator wxBaseArray& operator=(const wxBaseArray& src); /// not virtual, see above /// EXCEPT for Gnu compiler to reduce warnings... #ifdef __GNUG__ virtual #endif ~wxBaseArray(); //@} /** @name memory management */ //@{ /// empties the array, but doesn't release memory void Empty() { m_nCount = 0; } /// empties the array and releases memory void Clear(); /// preallocates memory for given number of items void Alloc(size_t uiSize); /// minimizes the memory used by the array (frees unused memory) void Shrink(); //@} /** @name simple accessors */ //@{ /// number of elements in the array size_t Count() const { return m_nCount; } size_t GetCount() const { return m_nCount; } /// is it empty? bool IsEmpty() const { return m_nCount == 0; } //@} protected: // these methods are protected because if they were public one could // mistakenly call one of them instead of DEFINE_ARRAY's or OBJARRAY's // type safe methods /** @name items access */ //@{ /// get item at position uiIndex (range checking is done in debug version) long& Item(size_t uiIndex) const { wxASSERT( uiIndex < m_nCount ); return m_pItems[uiIndex]; } /// same as Item() long& operator[](size_t uiIndex) const { return Item(uiIndex); } //@} /** @name item management */ //@{ /** Search the element in the array, starting from the either side @param bFromEnd if TRUE, start from the end @return index of the first item matched or wxNOT_FOUND @see wxNOT_FOUND */ int Index(long lItem, bool bFromEnd = FALSE) const; /// search for an item using binary search in a sorted array int Index(long lItem, CMPFUNC fnCompare) const; /// add new element at the end void Add(long lItem); /// add item assuming the array is sorted with fnCompare function void Add(long lItem, CMPFUNC fnCompare); /// add new element at given position (it becomes Item[uiIndex]) void Insert(long lItem, size_t uiIndex); /// remove first item matching this value void Remove(long lItem); /// remove item by index void Remove(size_t uiIndex); //@} /// sort array elements using given compare function void Sort(CMPFUNC fnCompare); private: void Grow(); // makes array bigger if needed size_t m_nSize, // current size of the array m_nCount; // current number of elements long *m_pItems; // pointer to data }; // ============================================================================ // template classes // ============================================================================ // ---------------------------------------------------------------------------- // This macro generates a new array class. It is intended for storage of simple // types of sizeof()<=sizeof(long) or pointers if sizeof(pointer)<=sizeof(long) // // NB: it has only inline functions => takes no space at all // Mod by JACS: Salford C++ doesn't like 'var->operator=' syntax, as in: // { ((wxBaseArray *)this)->operator=((const wxBaseArray&)src); // so using a temporary variable instead. // ---------------------------------------------------------------------------- #define _WX_DEFINE_ARRAY(T, name) \ typedef int (CMPFUNC_CONV *CMPFUNC##T)(T *pItem1, T *pItem2); \ class WXDLLEXPORT name : public wxBaseArray \ { \ public: \ name() \ { wxASSERT( sizeof(T) <= sizeof(long) ); } \ \ name& operator=(const name& src) \ { wxBaseArray* temp = (wxBaseArray*) this; \ (*temp) = ((const wxBaseArray&)src); \ return *this; } \ \ T& operator[](size_t uiIndex) const \ { return (T&)(wxBaseArray::Item(uiIndex)); } \ T& Item(size_t uiIndex) const \ { return (T&)(wxBaseArray::Item(uiIndex)); } \ T& Last() const \ { return (T&)(wxBaseArray::Item(Count() - 1)); } \ \ int Index(T Item, bool bFromEnd = FALSE) const \ { return wxBaseArray::Index((long)Item, bFromEnd); } \ \ void Add(T Item) \ { wxBaseArray::Add((long)Item); } \ void Insert(T Item, size_t uiIndex) \ { wxBaseArray::Insert((long)Item, uiIndex) ; } \ \ void Remove(size_t uiIndex) { wxBaseArray::Remove(uiIndex); } \ void Remove(T Item) \ { int iIndex = Index(Item); \ wxCHECK2_MSG( iIndex != wxNOT_FOUND, return, \ _T("removing inexisting element in wxArray::Remove") ); \ wxBaseArray::Remove((size_t)iIndex); } \ \ void Sort(CMPFUNC##T fCmp) { wxBaseArray::Sort((CMPFUNC)fCmp); } \ } // ---------------------------------------------------------------------------- // This is the same as the previous macro, but it defines a sorted array. // Differences: // 1) it must be given a COMPARE function in ctor which takes 2 items of type // T* and should return -1, 0 or +1 if the first one is less/greater // than/equal to the second one. // 2) the Add() method inserts the item in such was that the array is always // sorted (it uses the COMPARE function) // 3) it has no Sort() method because it's always sorted // 4) Index() method is much faster (the sorted arrays use binary search // instead of linear one), but Add() is slower. // // Summary: use this class when the speed of Index() function is important, use // the normal arrays otherwise. // // NB: it has only inline functions => takes no space at all // Mod by JACS: Salford C++ doesn't like 'var->operator=' syntax, as in: // { ((wxBaseArray *)this)->operator=((const wxBaseArray&)src); // so using a temporary variable instead. // ---------------------------------------------------------------------------- #define _WX_DEFINE_SORTED_ARRAY(T, name) \ typedef int (CMPFUNC_CONV *SCMPFUNC##T)(T pItem1, T pItem2); \ class WXDLLEXPORT name : public wxBaseArray \ { \ public: \ name(SCMPFUNC##T fn) \ { wxASSERT( sizeof(T) <= sizeof(long) ); m_fnCompare = fn; } \ \ name& operator=(const name& src) \ { wxBaseArray* temp = (wxBaseArray*) this; \ (*temp) = ((const wxBaseArray&)src); \ m_fnCompare = src.m_fnCompare; \ return *this; } \ \ T& operator[](size_t uiIndex) const \ { return (T&)(wxBaseArray::Item(uiIndex)); } \ T& Item(size_t uiIndex) const \ { return (T&)(wxBaseArray::Item(uiIndex)); } \ T& Last() const \ { return (T&)(wxBaseArray::Item(Count() - 1)); } \ \ int Index(T Item) const \ { return wxBaseArray::Index((long)Item, (CMPFUNC)m_fnCompare); }\ \ void Add(T Item) \ { wxBaseArray::Add((long)Item, (CMPFUNC)m_fnCompare); } \ \ void Remove(size_t uiIndex) { wxBaseArray::Remove(uiIndex); } \ void Remove(T Item) \ { int iIndex = Index(Item); \ wxCHECK2_MSG( iIndex != wxNOT_FOUND, return, \ _T("removing inexisting element in wxArray::Remove") ); \ wxBaseArray::Remove((size_t)iIndex); } \ \ private: \ SCMPFUNC##T m_fnCompare; \ } // ---------------------------------------------------------------------------- // see WX_DECLARE_OBJARRAY and WX_DEFINE_OBJARRAY // ---------------------------------------------------------------------------- #define _WX_DECLARE_OBJARRAY(T, name) \ typedef int (CMPFUNC_CONV *CMPFUNC##T)(T** pItem1, T** pItem2); \ class WXDLLEXPORT name : public wxBaseArray \ { \ public: \ name() { } \ name(const name& src); \ name& operator=(const name& src); \ \ ~name(); \ \ T& operator[](size_t uiIndex) const \ { return *(T*)wxBaseArray::Item(uiIndex); } \ T& Item(size_t uiIndex) const \ { return *(T*)wxBaseArray::Item(uiIndex); } \ T& Last() const \ { return *(T*)(wxBaseArray::Item(Count() - 1)); } \ \ int Index(const T& Item, bool bFromEnd = FALSE) const; \ \ void Add(const T& Item); \ void Add(const T* pItem) \ { wxBaseArray::Add((long)pItem); } \ \ void Insert(const T& Item, size_t uiIndex); \ void Insert(const T* pItem, size_t uiIndex) \ { wxBaseArray::Insert((long)pItem, uiIndex); } \ \ void Empty(); \ \ T* Detach(size_t uiIndex) \ { T* p = (T*)wxBaseArray::Item(uiIndex); \ wxBaseArray::Remove(uiIndex); return p; } \ void Remove(size_t uiIndex); \ \ void Sort(CMPFUNC##T fCmp) { wxBaseArray::Sort((CMPFUNC)fCmp); } \ \ private: \ void DoCopy(const name& src); \ } // ---------------------------------------------------------------------------- /** @name Macros for definition of dynamic arrays and objarrays These macros are ugly (especially if you look in the sources ;-), but they allow us to define 'template' classes without actually using templates.

Range checking is performed in debug build for both arrays and objarrays. Type checking is done at compile-time. Warning: arrays never shrink, they only grow, so loading 10 millions in an array only to delete them 2 lines below is not recommended. However, it does free memory when it's destroyed, so if you destroy array also, it's ok. */ // ---------------------------------------------------------------------------- //@{ /** This macro generates a new array class. It is intended for storage of simple types of sizeof()<=sizeof(long) or pointers if sizeof(pointer)<=sizeof(long)
NB: it has only inline functions => takes no space at all
@memo declare and define array class 'name' containing elements of type 'T' */ #define WX_DEFINE_ARRAY(T, name) typedef T _A##name; \ _WX_DEFINE_ARRAY(_A##name, name) /** This macro does the same as WX_DEFINE_ARRAY except that the array will be sorted with the specified compare function. */ #define WX_DEFINE_SORTED_ARRAY(T, name) typedef T _A##name; \ _WX_DEFINE_SORTED_ARRAY(_A##name, name) /** This macro generates a new objarrays class which owns the objects it contains, i.e. it will delete them when it is destroyed. An element is of type T*, but arguments of type T& are taken (see below!) and T& is returned.
Don't use this for simple types such as "int" or "long"! You _may_ use it for "double" but it's awfully inefficient.

Note on Add/Insert functions:
1) function(T*) gives the object to the array, i.e. it will delete the object when it's removed or in the array's dtor
2) function(T&) will create a copy of the object and work with it

Also:
1) Remove() will delete the object after removing it from the array
2) Detach() just removes the object from the array (returning pointer to it)

NB1: Base type T should have an accessible copy ctor if Add(T&) is used,
NB2: Never ever cast a array to it's base type: as dtor is not virtual it will provoke memory leaks

some functions of this class are not inline, so it takes some space to define new class from this template. @memo declare objarray class 'name' containing elements of type 'T' */ #define WX_DECLARE_OBJARRAY(T, name) typedef T _L##name; \ _WX_DECLARE_OBJARRAY(_L##name, name) /** To use an objarray class you must
  • #include "dynarray.h"
  • WX_DECLARE_OBJARRAY(element_type, list_class_name)
  • #include "arrimpl.cpp"
  • WX_DEFINE_OBJARRAY(list_class_name) // same as above!

    This is necessary because at the moment of DEFINE_OBJARRAY class element_type must be fully defined (i.e. forward declaration is not enough), while WX_DECLARE_OBJARRAY may be done anywhere. The separation of two allows to break cicrcular dependencies with classes which have member variables of objarray type. @memo define (must include arrimpl.cpp!) objarray class 'name' */ #define WX_DEFINE_OBJARRAY(name) "don't forget to include arrimpl.cpp!" //@} // ---------------------------------------------------------------------------- /** @name Some commonly used predefined arrays */ // # overhead if not used? // ---------------------------------------------------------------------------- //@{ /** @name ArrayInt */ WX_DEFINE_ARRAY(int, wxArrayInt); /** @name ArrayLong */ WX_DEFINE_ARRAY(long, wxArrayLong); /** @name ArrayPtrVoid */ WX_DEFINE_ARRAY(void *, wxArrayPtrVoid); //@} //@} // ----------------------------------------------------------------------------- // convinience macros // ----------------------------------------------------------------------------- // delete all array elements // // NB: the class declaration of the array elements must be visible from the // place where you use this macro, otherwise the proper destructor may not // be called (a decent compiler should give a warning about it, but don't // count on it)! #define WX_CLEAR_ARRAY(array) \ { \ size_t count = array.Count(); \ for ( size_t n = 0; n < count; n++ ) \ { \ delete array[n]; \ } \ \ array.Empty(); \ } #endif // _DYNARRAY_H