%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% %% Name: membuf.tex %% Purpose: wxMemoryBuffer class documentation %% Author: Roger Gammans %% Modified by: %% Created: 08.06.2004 %% RCS-ID: $Id$ %% Copyright: (c) Roger Gammans %% License: wxWidgets license %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% \section{\class{wxMemoryBuffer}}\label{wxmemorybuffer} A {\bf wxMemoryBuffer} is a useful data structure for storing arbitrary sized blocks of memory. wxMemoryBuffer guarantees deletion of the memory block when the object is destroyed. \wxheading{Derived from} None \wxheading{Include files} \latexignore{\rtfignore{\wxheading{Members}}} \membersection{wxMemoryBuffer::wxMemoryBuffer} \func{}{wxMemoryBuffer}{\param{const wxMemoryBuffer\&}{ src}} Copy constructor, refcounting is used for performance , but wxMemoryBuffer is not a copy-on-write structure so changes made to one buffer effect all copies made from it. \func{}{wxMemoryBuffer}{\param{size\_t}{ size}} Create a new buffer. \docparam{size}{size of new buffer.} \membersection{wxMemoryBuffer::GetData} \func{void* }{GetData}{\void} Return a pointer to the data in the buffer. \membersection{wxMemoryBuffer::GetBufSize} \func{size\_t}{GetBufSize}{\void} Returns the size of the buffer. \membersection{wxMemoryBuffer::GetDataLen} \func{size\_t}{GetDataLen}{\void} Returns the length of the valid data in the buffer. \membersection{wxMemoryBuffer::SetBufSize} \func{void}{SetBufSize}{\param{size\_t}{ size}} Ensures the buffer has at least {\it size} bytes available. \membersection{wxMemoryBuffer::SetDataLen} \func{void}{SetDataLen}{\param{size\_t}{ size}} Sets the length of the data stored in the buffer. Mainly useful for truncating existing data. \docparam{size}{New length of the valid data in the buffer. This is distinct from the allocated size} \membersection{wxMemoryBuffer::GetWriteBuf} \func{void *}{GetWriteBuf}{\param{size\_t}{ sizeNeeded}} Ensure the buffer is big enough and return a pointer to the buffer which can be used to directly write into the buffer up to {\it sizeNeeded} bytes. \membersection{wxMemoryBuffer::UngetWriteBuf} \func{void}{UngetWriteBuf}{\param{size\_t}{ sizeUsed}} Update the buffer after completing a direct write, which you must have used GetWriteBuf() to initialise. \docparam{sizeUsed}{The amount of data written in to buffer by the direct write} \membersection{wxMemoryBuffer::GetAppendBuf} \func{void *}{GetAppendBuf}{\param{size\_t}{ sizeNeeded}} Ensure that the buffer is big enough and return a pointer to the start of the empty space in the buffer. This pointer can be used to directly write data into the buffer, this new data will be appended to the existing data. \docparam{sizeNeeded}{Amount of extra space required in the buffer for the append operation} \membersection{wxMemoryBuffer::UngetAppendBuf} \func{void}{UngetAppendBuf}{\param{size\_t}{ sizeUsed}} Update the length after completing a direct append, which you must have used GetAppendBuf() to initialise. \docparam{sizeUsed}{This is the amount of new data that has been appended.} \membersection{wxMemoryBuffer::AppendByte} \func{void}{AppendByte}{\param{char}{ data}} Append a single byte to the buffer. \docparam{data}{New byte to append to the buffer.} \membersection{wxMemoryBuffer::AppendData} \func{void}{AppendData}{\param{void*}{ data}, \param{size\_t}{ len}} Single call to append a data block to the buffer. \docparam{data}{Pointer to block to append to the buffer.} \docparam{len}{Length of data to append.}