///////////////////////////////////////////////////////////////////////////// // Name: shaped.cpp // Purpose: Shaped Window sample // Author: Robin Dunn // Modified by: // Created: 28-Mar-2003 // RCS-ID: $Id$ // Copyright: (c) Robin Dunn // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// // ============================================================================ // declarations // ============================================================================ // ---------------------------------------------------------------------------- // headers // ---------------------------------------------------------------------------- // For compilers that support precompilation, includes "wx/wx.h". #include "wx/wxprec.h" #ifdef __BORLANDC__ #pragma hdrstop #endif // for all others, include the necessary headers #ifndef WX_PRECOMP #include "wx/app.h" #include "wx/log.h" #include "wx/frame.h" #include "wx/panel.h" #include "wx/stattext.h" #include "wx/menu.h" #include "wx/layout.h" #include "wx/msgdlg.h" #include "wx/image.h" #endif #include "wx/dcclient.h" #include "wx/image.h" #ifndef __WXMSW__ #include "../sample.xpm" #endif // ---------------------------------------------------------------------------- // constants // ---------------------------------------------------------------------------- // menu ids enum { Show_Shaped = 100, Show_Transparent, // must be consecutive and in the same order as wxShowEffect enum elements Show_Effect_First, Show_Effect_Roll = Show_Effect_First, Show_Effect_Slide, Show_Effect_Blend, Show_Effect_Expand, Show_Effect_Last = Show_Effect_Expand }; // ---------------------------------------------------------------------------- // private classes // ---------------------------------------------------------------------------- // Define a new application type, each program should derive a class from wxApp class MyApp : public wxApp { public: // override base class virtuals // ---------------------------- // this one is called on application startup and is a good place for the app // initialization (doing it here and not in the ctor allows to have an error // return: if OnInit() returns false, the application terminates) virtual bool OnInit(); }; // Main frame just contains the menu items invoking the other tests class MainFrame : public wxFrame { public: MainFrame(); private: void OnShowShaped(wxCommandEvent& event); void OnShowTransparent(wxCommandEvent& event); void OnShowEffect(wxCommandEvent& event); DECLARE_EVENT_TABLE() }; // Define a new frame type: this is going to the frame showing the // effect of wxFRAME_SHAPED class ShapedFrame : public wxFrame { public: // ctor(s) ShapedFrame(wxFrame *parent); void SetWindowShape(); // event handlers (these functions should _not_ be virtual) void OnDoubleClick(wxMouseEvent& evt); void OnLeftDown(wxMouseEvent& evt); void OnLeftUp(wxMouseEvent& evt); void OnMouseMove(wxMouseEvent& evt); void OnExit(wxMouseEvent& evt); void OnPaint(wxPaintEvent& evt); private: bool m_hasShape; wxBitmap m_bmp; wxPoint m_delta; // any class wishing to process wxWidgets events must use this macro DECLARE_EVENT_TABLE() }; // Define a new frame type: this is going to the frame showing the // effect of wxWindow::SetTransparent and of // wxWindow::SetBackgroundStyle(wxBG_STYLE_TRANSPARENT) class SeeThroughFrame : public wxFrame { public: // ctor(s) SeeThroughFrame(); // event handlers (these functions should _not_ be virtual) void OnDoubleClick(wxMouseEvent& evt); void OnPaint(wxPaintEvent& evt); private: enum State { STATE_SEETHROUGH, STATE_TRANSPARENT, STATE_OPAQUE, STATE_MAX }; State m_currentState; // any class wishing to process wxWidgets events must use this macro DECLARE_EVENT_TABLE() }; class EffectFrame : public wxFrame { public: EffectFrame(wxWindow *parent, wxShowEffect effect, // TODO: add menu command to the main frame to allow changing // these parameters unsigned timeout = 1000) : wxFrame(parent, wxID_ANY, wxString::Format("Frame shown with %s effect", GetEffectName(effect)), wxDefaultPosition, wxSize(450, 300)), m_effect(effect), m_timeout(timeout) { new wxStaticText(this, wxID_ANY, wxString::Format("Effect: %s", GetEffectName(effect)), wxPoint(20, 20)); new wxStaticText(this, wxID_ANY, wxString::Format("Timeout: %ums", m_timeout), wxPoint(20, 60)); ShowWithEffect(m_effect, m_timeout); Connect(wxEVT_CLOSE_WINDOW, wxCloseEventHandler(EffectFrame::OnClose)); } private: static const char *GetEffectName(wxShowEffect effect) { static const char *names[] = { "roll to left", "roll to right", "roll to top", "roll to bottom", "slide to left", "slide to right", "slide to top", "slide to bottom", "fade", "expand", }; wxCOMPILE_TIME_ASSERT( WXSIZEOF(names) == wxSHOW_EFFECT_MAX, EffectNamesMismatch ); return names[effect]; } void OnClose(wxCloseEvent& event) { HideWithEffect(m_effect, m_timeout); event.Skip(); } wxShowEffect m_effect; unsigned m_timeout; }; // ============================================================================ // implementation // ============================================================================ // ---------------------------------------------------------------------------- // the application class // ---------------------------------------------------------------------------- IMPLEMENT_APP(MyApp) // `Main program' equivalent: the program execution "starts" here bool MyApp::OnInit() { if ( !wxApp::OnInit() ) return false; wxInitAllImageHandlers(); new MainFrame; // success: wxApp::OnRun() will be called which will enter the main message // loop and the application will run. If we returned false here, the // application would exit immediately. return true; } // ---------------------------------------------------------------------------- // main frame // ---------------------------------------------------------------------------- BEGIN_EVENT_TABLE(MainFrame, wxFrame) EVT_MENU(Show_Shaped, MainFrame::OnShowShaped) EVT_MENU(Show_Transparent, MainFrame::OnShowTransparent) EVT_MENU_RANGE(Show_Effect_First, Show_Effect_Last, MainFrame::OnShowEffect) END_EVENT_TABLE() MainFrame::MainFrame() : wxFrame(NULL, wxID_ANY, "wxWidgets Shaped Sample", wxDefaultPosition, wxSize(200, 100)) { SetIcon(wxICON(sample)); wxMenuBar * const mbar = new wxMenuBar; wxMenu * const menuFrames = new wxMenu; menuFrames->Append(Show_Shaped, "Show &shaped window\tCtrl-S"); menuFrames->Append(Show_Transparent, "Show &transparent window\tCtrl-T"); menuFrames->AppendSeparator(); menuFrames->Append(Show_Effect_Roll, "Show &rolled effect\tCtrl-R"); menuFrames->Append(Show_Effect_Slide, "Show s&lide effect\tCtrl-L"); menuFrames->Append(Show_Effect_Blend, "Show &fade effect\tCtrl-F"); menuFrames->Append(Show_Effect_Expand, "Show &expand effect\tCtrl-E"); menuFrames->AppendSeparator(); menuFrames->Append(wxID_EXIT, "E&xit"); mbar->Append(menuFrames, "&Show"); SetMenuBar(mbar); Show(); } void MainFrame::OnShowShaped(wxCommandEvent& WXUNUSED(event)) { ShapedFrame *shapedFrame = new ShapedFrame(this); shapedFrame->Show(true); } void MainFrame::OnShowTransparent(wxCommandEvent& WXUNUSED(event)) { SeeThroughFrame *seeThroughFrame = new SeeThroughFrame(); seeThroughFrame->Show(true); } void MainFrame::OnShowEffect(wxCommandEvent& event) { int effect = event.GetId(); static wxDirection direction = wxLEFT; direction = (wxDirection)(((int)direction)<< 1); if ( direction > wxDOWN ) direction = wxLEFT ; wxShowEffect eff; switch ( effect ) { case Show_Effect_Roll: switch ( direction ) { case wxLEFT: eff = wxSHOW_EFFECT_ROLL_TO_LEFT; break; case wxRIGHT: eff = wxSHOW_EFFECT_ROLL_TO_RIGHT; break; case wxTOP: eff = wxSHOW_EFFECT_ROLL_TO_TOP; break; case wxBOTTOM: eff = wxSHOW_EFFECT_ROLL_TO_BOTTOM; break; default: wxFAIL_MSG( "invalid direction" ); return; } break; case Show_Effect_Slide: switch ( direction ) { case wxLEFT: eff = wxSHOW_EFFECT_SLIDE_TO_LEFT; break; case wxRIGHT: eff = wxSHOW_EFFECT_SLIDE_TO_RIGHT; break; case wxTOP: eff = wxSHOW_EFFECT_SLIDE_TO_TOP; break; case wxBOTTOM: eff = wxSHOW_EFFECT_SLIDE_TO_BOTTOM; break; default: wxFAIL_MSG( "invalid direction" ); return; } break; case Show_Effect_Blend: eff = wxSHOW_EFFECT_BLEND; break; case Show_Effect_Expand: eff = wxSHOW_EFFECT_EXPAND; break; default: wxFAIL_MSG( "invalid effect" ); return; } new EffectFrame(this, eff,1000); } // ---------------------------------------------------------------------------- // shaped frame // ---------------------------------------------------------------------------- BEGIN_EVENT_TABLE(ShapedFrame, wxFrame) EVT_LEFT_DCLICK(ShapedFrame::OnDoubleClick) EVT_LEFT_DOWN(ShapedFrame::OnLeftDown) EVT_LEFT_UP(ShapedFrame::OnLeftUp) EVT_MOTION(ShapedFrame::OnMouseMove) EVT_RIGHT_UP(ShapedFrame::OnExit) EVT_PAINT(ShapedFrame::OnPaint) END_EVENT_TABLE() // frame constructor ShapedFrame::ShapedFrame(wxFrame *parent) : wxFrame(parent, wxID_ANY, wxEmptyString, wxDefaultPosition, wxSize(100, 100), 0 | wxFRAME_SHAPED | wxSIMPLE_BORDER | wxFRAME_NO_TASKBAR | wxSTAY_ON_TOP ) { m_hasShape = false; m_bmp = wxBitmap(_T("star.png"), wxBITMAP_TYPE_PNG); SetSize(wxSize(m_bmp.GetWidth(), m_bmp.GetHeight())); SetToolTip(wxT("Right-click to close")); SetWindowShape(); } void ShapedFrame::SetWindowShape() { wxRegion region(m_bmp, *wxWHITE); m_hasShape = SetShape(region); } void ShapedFrame::OnDoubleClick(wxMouseEvent& WXUNUSED(evt)) { if (m_hasShape) { wxRegion region; SetShape(region); m_hasShape = false; } else SetWindowShape(); } void ShapedFrame::OnLeftDown(wxMouseEvent& evt) { CaptureMouse(); wxPoint pos = ClientToScreen(evt.GetPosition()); wxPoint origin = GetPosition(); int dx = pos.x - origin.x; int dy = pos.y - origin.y; m_delta = wxPoint(dx, dy); } void ShapedFrame::OnLeftUp(wxMouseEvent& WXUNUSED(evt)) { if (HasCapture()) { ReleaseMouse(); } } void ShapedFrame::OnMouseMove(wxMouseEvent& evt) { wxPoint pt = evt.GetPosition(); if (evt.Dragging() && evt.LeftIsDown()) { wxPoint pos = ClientToScreen(pt); Move(wxPoint(pos.x - m_delta.x, pos.y - m_delta.y)); } } void ShapedFrame::OnExit(wxMouseEvent& WXUNUSED(evt)) { Close(); } void ShapedFrame::OnPaint(wxPaintEvent& WXUNUSED(evt)) { wxPaintDC dc(this); dc.DrawBitmap(m_bmp, 0, 0, true); } // ---------------------------------------------------------------------------- // see-through frame // ---------------------------------------------------------------------------- BEGIN_EVENT_TABLE(SeeThroughFrame, wxFrame) EVT_LEFT_DCLICK(SeeThroughFrame::OnDoubleClick) EVT_PAINT(SeeThroughFrame::OnPaint) END_EVENT_TABLE() SeeThroughFrame::SeeThroughFrame() : wxFrame(NULL, wxID_ANY, "Transparency test: double click here", wxPoint(100, 30), wxSize(300, 300), wxDEFAULT_FRAME_STYLE | wxFULL_REPAINT_ON_RESIZE | wxSTAY_ON_TOP), m_currentState(STATE_SEETHROUGH) { SetBackgroundColour(wxColour(255, 255, 255, 255)); SetBackgroundStyle(wxBG_STYLE_TRANSPARENT); } // Paints a grid of varying hue and alpha void SeeThroughFrame::OnPaint(wxPaintEvent& WXUNUSED(evt)) { wxPaintDC dc(this); dc.SetPen(wxNullPen); int xcount = 8; int ycount = 8; float xstep = 1. / xcount; float ystep = 1. / ycount; int width = GetClientSize().GetWidth(); int height = GetClientSize().GetHeight(); for ( float x = 0.; x < 1.; x += xstep ) { for ( float y = 0.; y < 1.; y += ystep ) { wxImage::RGBValue v = wxImage::HSVtoRGB(wxImage::HSVValue(x, 1., 1.)); dc.SetBrush(wxBrush(wxColour(v.red, v.green, v.blue, (int)(255*(1. - y))))); int x1 = (int)(x * width); int y1 = (int)(y * height); int x2 = (int)((x + xstep) * width); int y2 = (int)((y + ystep) * height); dc.DrawRectangle(x1, y1, x2 - x1, y2 - y1); } } } // Switches between colour and transparent background on doubleclick void SeeThroughFrame::OnDoubleClick(wxMouseEvent& WXUNUSED(evt)) { m_currentState = (State)((m_currentState + 1) % STATE_MAX); switch ( m_currentState ) { case STATE_OPAQUE: SetBackgroundStyle(wxBG_STYLE_COLOUR); SetTransparent(255); SetTitle("Opaque"); break; case STATE_SEETHROUGH: SetBackgroundStyle(wxBG_STYLE_TRANSPARENT); SetTransparent(255); SetTitle("See through"); break; case STATE_TRANSPARENT: SetBackgroundStyle(wxBG_STYLE_COLOUR); SetTransparent(128); SetTitle("Semi-transparent"); break; case STATE_MAX: wxFAIL_MSG( "unreachable" ); } Refresh(); }