///////////////////////////////////////////////////////////////////////////// // Name: wx/uiaction.h // Purpose: wxUIActionSimulator interface // Author: Kevin Ollivier // Modified by: // Created: 2010-03-06 // RCS-ID: $Id: menu.cpp 54129 2008-06-11 19:30:52Z SC $ // Copyright: (c) Kevin Ollivier // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// #ifndef _WX_UIACTIONSIMULATOR_H_ #define _WX_UIACTIONSIMULATOR_H_ #include "wx/defs.h" #if wxUSE_UIACTIONSIMULATOR #include "wx/event.h" #include "wx/dynarray.h" class WXDLLIMPEXP_CORE wxUIActionSimulator { public: wxUIActionSimulator(); ~wxUIActionSimulator(); // Mouse related bool MouseMove(long x, long y); bool MouseDown(int button = wxMOUSE_BTN_LEFT); bool MouseUp(int button = wxMOUSE_BTN_LEFT); bool MouseClick(int button = wxMOUSE_BTN_LEFT); bool MouseDblClick(int button = wxMOUSE_BTN_LEFT); bool MouseDragDrop(long x1, long y1, long x2, long y2, int button = wxMOUSE_BTN_LEFT); // Keyboard related: bool KeyDown(int keycode, bool shiftDown=false, bool cmdDown=false, bool altDown=false) { return Key(keycode, true, shiftDown, cmdDown, altDown); } bool KeyUp(int keycode, bool shiftDown=false, bool cmdDown=false, bool altDown=false) { return Key(keycode, false, shiftDown, cmdDown, altDown); } bool Char(int keycode, bool shiftDown=false, bool cmdDown=false, bool altDown=false); protected: // Implementation-wise, since key events take more code to set up on GTK and Mac, it makes // sense to handle both key down and key up in one method. However, I wanted the API for pressing // and releasing the mouse and keyboard to be consistent, and I don't really like using a bool // for pressed state, so I'm leaving this as an implementation detail. bool Key(int keycode, bool isDown=true, bool shiftDown=false, bool cmdDown=false, bool altDown=false); }; #endif // wxUSE_UIACTIONSIMULATOR #endif // _WX_UIACTIONSIMULATOR_H_