///////////////////////////////////////////////////////////////////////////// // Name: icon.h // Purpose: wxIcon class // Author: Stefan Csomor // Modified by: // Created: 1998-01-01 // RCS-ID: $Id$ // Copyright: (c) Stefan Csomor // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// #ifndef _WX_ICON_H_ #define _WX_ICON_H_ #include "wx/bitmap.h" // Icon class WXDLLIMPEXP_CORE wxIcon : public wxGDIObject { public: wxIcon(); wxIcon(const char* const* data); wxIcon(const char bits[], int width , int height ); wxIcon(const wxString& name, wxBitmapType flags = wxICON_DEFAULT_TYPE, int desiredWidth = -1, int desiredHeight = -1); wxIcon(const wxIconLocation& loc) { LoadFile(loc.GetFileName(), wxBITMAP_TYPE_ICON); } wxIcon(WXHICON icon, const wxSize& size); virtual ~wxIcon(); bool LoadFile(const wxString& name, wxBitmapType flags = wxICON_DEFAULT_TYPE, int desiredWidth = -1, int desiredHeight = -1); // create from bitmap (which should have a mask unless it's monochrome): // there shouldn't be any implicit bitmap -> icon conversion (i.e. no // ctors, assignment operators...), but it's ok to have such function void CopyFromBitmap(const wxBitmap& bmp); int GetWidth() const; int GetHeight() const; int GetDepth() const; void SetWidth(int w); void SetHeight(int h); void SetDepth(int d); void SetOk(bool isOk); WXHICON GetHICON() const; protected: virtual wxGDIRefData *CreateGDIRefData() const; virtual wxGDIRefData *CloneGDIRefData(const wxGDIRefData *data) const; private: DECLARE_DYNAMIC_CLASS(wxIcon) bool LoadIconFromSystemResource(const wxString& resourceName, int desiredWidth, int desiredHeight); bool LoadIconFromBundleResource(const wxString& resourceName, int desiredWidth, int desiredHeight); bool LoadIconFromFile(const wxString& filename, int desiredWidth, int desiredHeight); bool LoadIconAsBitmap(const wxString& filename, wxBitmapType flags = wxICON_DEFAULT_TYPE, int desiredWidth = -1, int desiredHeight = -1); }; class WXDLLIMPEXP_CORE wxICONResourceHandler: public wxBitmapHandler { public: wxICONResourceHandler() { SetName(wxT("ICON resource")); SetExtension(wxEmptyString); SetType(wxBITMAP_TYPE_ICON_RESOURCE); } virtual bool LoadFile(wxBitmap *bitmap, const wxString& name, wxBitmapType flags, int desiredWidth = -1, int desiredHeight = -1); // unhide the base class virtual virtual bool LoadFile(wxBitmap *bitmap, const wxString& name, wxBitmapType flags) { return LoadFile(bitmap, name, flags, -1, -1); } private: DECLARE_DYNAMIC_CLASS(wxICONResourceHandler) }; #endif // _WX_ICON_H_