/////////////////////////////////////////////////////////////////////////////// // Name: wx/generic/ctrlsub.h // Purpose: common functionality of wxItemContainer-derived controls // Author: Vadim Zeitlin // Created: 2007-07-25 // RCS-ID: $Id$ // Copyright: (c) 2007 Vadim Zeitlin // Licence: wxWindows licence /////////////////////////////////////////////////////////////////////////////// #ifndef _WX_GENERIC_CTRLSUB_H_ #define _WX_GENERIC_CTRLSUB_H_ #include "wx/dynarray.h" // ---------------------------------------------------------------------------- // wxControlWithItemsGeneric: generic implementation of item client data // ---------------------------------------------------------------------------- class wxControlWithItemsGeneric : public wxControlWithItemsBase { public: wxControlWithItemsGeneric() { } virtual void DoInitItemClientData() { m_itemsClientData.resize(GetCount(), NULL); } virtual void DoSetItemClientData(unsigned int n, void *clientData) { m_itemsClientData[n] = clientData; } virtual void *DoGetItemClientData(unsigned int n) const { return m_itemsClientData[n]; } virtual void DoClear() { m_itemsClientData.clear(); } virtual void DoDeleteOneItem(unsigned int pos) { if ( HasClientData() ) m_itemsClientData.RemoveAt(pos); } protected: // preallocate memory for numItems new items: this should be called from // the derived classes DoInsertItems() to speed up appending big numbers of // items with client data; it is safe to call even if we don't use client // data at all and does nothing in this case void AllocClientData(unsigned int numItems) { if ( HasClientData() ) m_itemsClientData.reserve(m_itemsClientData.size() + numItems); } // this must be called by derived classes when a new item is added to the // control to add storage for the corresponding client data pointer (before // inserting many items, call AllocClientData()) void InsertNewItemClientData(unsigned int pos, void **clientData, unsigned int n, wxClientDataType type) { if ( InitClientDataIfNeeded(type) ) m_itemsClientData.Insert(clientData[n], pos); } // the same as InsertNewItemClientData() but for numItems consecutive items // (this can only be used if the control doesn't support sorting as // otherwise the items positions wouldn't be consecutive any more) void InsertNewItemsClientData(unsigned int pos, unsigned int numItems, void **clientData, wxClientDataType type) { if ( InitClientDataIfNeeded(type) ) { // it's more efficient to insert everything at once and then update // for big number of items to avoid moving the array contents // around (which would result in O(N^2) algorithm) m_itemsClientData.Insert(NULL, pos, numItems); for ( unsigned int n = 0; n < numItems; ++n, ++pos ) m_itemsClientData[pos] = clientData[n]; } } // vector containing the client data pointers: it is either empty (if // client data is not used) or has the same number of elements as the // control wxArrayPtrVoid m_itemsClientData; private: // initialize client data if needed, return false if we don't have any // client data and true otherwise bool InitClientDataIfNeeded(wxClientDataType type) { if ( !HasClientData() ) { if ( type == wxClientData_None ) { // we didn't have the client data before and are not asked to // store it now neither return false; } // this is the first time client data is used with this control DoInitItemClientData(); SetClientDataType(type); } //else: we already have client data return true; } DECLARE_NO_COPY_CLASS(wxControlWithItemsGeneric) }; #endif // _WX_GENERIC_CTRLSUB_H_