///////////////////////////////////////////////////////////////////////////// // Name: dragimag.h // Purpose: wxDragImage sample // Author: Julian Smart // Modified by: // Created: 28/2/2000 // Copyright: (c) Julian Smart // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// #ifndef _WX_DRAGIMAGSAMPLE_ #define _WX_DRAGIMAGSAMPLE_ // derived classes class MyFrame; class MyApp; class MyCanvas; class DragShape; // MyFrame class MyFrame: public wxFrame { public: MyFrame(); void OnAbout( wxCommandEvent &event ); void OnQuit( wxCommandEvent &event ); MyCanvas* GetCanvas() const { return m_canvas; } void SetCanvas(MyCanvas* canvas) { m_canvas = canvas; } private: MyCanvas* m_canvas; wxDECLARE_DYNAMIC_CLASS(MyFrame); wxDECLARE_EVENT_TABLE(); }; // MyApp class MyApp: public wxApp { public: MyApp(); virtual bool OnInit() wxOVERRIDE; virtual int OnExit() wxOVERRIDE; //// Operations // Tile the bitmap bool TileBitmap(const wxRect& rect, wxDC& dc, wxBitmap& bitmap); //// Accessors wxBitmap& GetBackgroundBitmap() const { return (wxBitmap&) m_background; } bool GetUseScreen() const { return m_useScreen; } void SetUseScreen(bool useScreen) { m_useScreen = useScreen; } void OnUseScreen(wxCommandEvent& event); protected: wxBitmap m_background; bool m_useScreen; DECLARE_EVENT_TABLE() }; DECLARE_APP(MyApp) #define TEST_USE_SCREEN 100 // MyCanvas // Dragging modes #define TEST_DRAG_NONE 0 #define TEST_DRAG_START 1 #define TEST_DRAG_DRAGGING 2 class MyCanvas: public wxScrolledWindow { public: MyCanvas( wxWindow *parent, wxWindowID, const wxPoint &pos, const wxSize &size ); ~MyCanvas(); void OnPaint( wxPaintEvent &event ); void OnEraseBackground(wxEraseEvent& event); void OnMouseEvent(wxMouseEvent& event); void DrawShapes(wxDC& dc); void EraseShape(DragShape* shape, wxDC& dc); void ClearShapes(); DragShape* FindShape(const wxPoint& pt) const; wxList& GetDisplayList() { return m_displayList; } protected: private: wxList m_displayList; // A list of DragShapes int m_dragMode; DragShape* m_draggedShape; DragShape* m_currentlyHighlighted; // The shape that's being highlighted wxPoint m_dragStartPos; wxDragImage* m_dragImage; wxDECLARE_ABSTRACT_CLASS(MyCanvas); wxDECLARE_EVENT_TABLE(); }; // Ways to drag a shape #define SHAPE_DRAG_BITMAP 1 #define SHAPE_DRAG_TEXT 2 #define SHAPE_DRAG_ICON 3 // Shape class DragShape: public wxObject { public: DragShape(const wxBitmap& bitmap); ~DragShape(){}; //// Operations bool HitTest(const wxPoint& pt) const; bool Draw(wxDC& dc, bool highlight = false); //// Accessors wxPoint GetPosition() const { return m_pos; } void SetPosition(const wxPoint& pos) { m_pos = pos; } wxRect GetRect() const { return wxRect(m_pos.x, m_pos.y, m_bitmap.GetWidth(), m_bitmap.GetHeight()); } wxBitmap& GetBitmap() const { return (wxBitmap&) m_bitmap; } void SetBitmap(const wxBitmap& bitmap) { m_bitmap = bitmap; } int GetDragMethod() const { return m_dragMethod; } void SetDragMethod(int method) { m_dragMethod = method; } bool IsShown() const { return m_show; } void SetShow(bool show) { m_show = show; } protected: wxPoint m_pos; wxBitmap m_bitmap; int m_dragMethod; bool m_show; }; // MyDragImage // A derived class is required since we're overriding UpdateBackingFromWindow, // for compatibility with Mac OS X (Core Graphics) which does not support blitting // from a window. class MyDragImage: public wxDragImage { public: MyDragImage(MyCanvas* canvas): m_canvas(canvas) {} MyDragImage(MyCanvas* canvas, const wxBitmap& image, const wxCursor& cursor = wxNullCursor): wxDragImage(image, cursor), m_canvas(canvas) { } MyDragImage(MyCanvas* canvas, const wxIcon& image, const wxCursor& cursor = wxNullCursor): wxDragImage(image, cursor), m_canvas(canvas) { } MyDragImage(MyCanvas* canvas, const wxString& str, const wxCursor& cursor = wxNullCursor): wxDragImage(str, cursor), m_canvas(canvas) { } // On some platforms, notably Mac OS X with Core Graphics, we can't blit from // a window, so we need to draw the background explicitly. virtual bool UpdateBackingFromWindow(wxDC& windowDC, wxMemoryDC& destDC, const wxRect& sourceRect, const wxRect& destRect) const wxOVERRIDE; protected: MyCanvas* m_canvas; }; #endif // _WX_DRAGIMAGSAMPLE_