/////////////////////////////////////////////////////////////////////////////// // Name: wx/evtloop.h // Purpose: declares wxEventLoop class // Author: Vadim Zeitlin // Modified by: // Created: 01.06.01 // RCS-ID: $Id$ // Copyright: (c) 2001 Vadim Zeitlin // Licence: wxWindows licence /////////////////////////////////////////////////////////////////////////////// #ifndef _WX_EVTLOOP_H_ #define _WX_EVTLOOP_H_ #include "wx/utils.h" // ---------------------------------------------------------------------------- // wxEventLoopBase: interface for wxEventLoop // ---------------------------------------------------------------------------- class WXDLLIMPEXP_BASE wxEventLoopBase { public: // trivial, but needed (because of wxEventLoopBase) ctor wxEventLoopBase() { } // dtor virtual ~wxEventLoopBase() { } // use this to check whether the event loop was successfully created before // using it virtual bool IsOk() const { return true; } // start the event loop, return the exit code when it is finished virtual int Run() = 0; // exit from the loop with the given exit code virtual void Exit(int rc = 0) = 0; // return true if any events are available virtual bool Pending() const = 0; // dispatch a single event, return false if we should exit from the loop virtual bool Dispatch() = 0; // same as Dispatch() but doesn't wait for longer than the specified (in // ms) timeout, return true if an event was processed, false if we should // exit the loop or -1 if timeout expired virtual int DispatchTimeout(unsigned long timeout) = 0; // return currently active (running) event loop, may be NULL static wxEventLoopBase *GetActive() { return ms_activeLoop; } // set currently active (running) event loop static void SetActive(wxEventLoopBase* loop) { ms_activeLoop = loop; } // is this event loop running now? // // notice that even if this event loop hasn't terminated yet but has just // spawned a nested (e.g. modal) event loop, this would return false bool IsRunning() const; // implement this to wake up the loop: usually done by posting a dummy event // to it (can be called from non main thread) virtual void WakeUp() = 0; protected: // this function should be called before the event loop terminates, whether // this happens normally (because of Exit() call) or abnormally (because of // an exception thrown from inside the loop) virtual void OnExit() { } // the pointer to currently active loop static wxEventLoopBase *ms_activeLoop; wxDECLARE_NO_COPY_CLASS(wxEventLoopBase); }; #if defined(__WXMSW__) || defined(__WXMAC__) || defined(__WXDFB__) || defined(__UNIX__) // this class can be used to implement a standard event loop logic using // Pending() and Dispatch() // // it also handles idle processing automatically class WXDLLIMPEXP_BASE wxEventLoopManual : public wxEventLoopBase { public: wxEventLoopManual(); // enters a loop calling OnNextIteration(), Pending() and Dispatch() and // terminating when Exit() is called virtual int Run(); // sets the "should exit" flag and wakes up the loop so that it terminates // soon virtual void Exit(int rc = 0); protected: // may be overridden to perform some action at the start of each new event // loop iteration virtual void OnNextIteration() { } // the loop exit code int m_exitcode; // should we exit the loop? bool m_shouldExit; }; #endif // platforms using "manual" loop // we're moving away from old m_impl wxEventLoop model as otherwise the user // code doesn't have access to platform-specific wxEventLoop methods and this // can sometimes be very useful (e.g. under MSW this is necessary for // integration with MFC) but currently this is done for MSW only, other ports // should follow a.s.a.p. #if defined(__WXPALMOS__) #include "wx/palmos/evtloop.h" #elif defined(__WXMSW__) #include "wx/msw/evtloop.h" #elif defined(__WXMAC__) #include "wx/osx/evtloop.h" #elif defined(__WXCOCOA__) #include "wx/cocoa/evtloop.h" #elif defined(__WXDFB__) #include "wx/dfb/evtloop.h" #elif defined(__WXGTK20__) #include "wx/gtk/evtloop.h" #else // other platform #include "wx/stopwatch.h" // for wxMilliClock_t class WXDLLIMPEXP_FWD_CORE wxEventLoopImpl; class WXDLLIMPEXP_CORE wxGUIEventLoop : public wxEventLoopBase { public: wxGUIEventLoop() { m_impl = NULL; } virtual ~wxGUIEventLoop(); virtual int Run(); virtual void Exit(int rc = 0); virtual bool Pending() const; virtual bool Dispatch(); virtual int DispatchTimeout(unsigned long timeout) { // TODO: this is, of course, horribly inefficient and a proper wait with // timeout should be implemented for all ports natively... const wxMilliClock_t timeEnd = wxGetLocalTimeMillis() + timeout; for ( ;; ) { if ( Pending() ) return Dispatch(); if ( wxGetLocalTimeMillis() >= timeEnd ) return -1; } } virtual void WakeUp() { } protected: // the pointer to the port specific implementation class wxEventLoopImpl *m_impl; wxDECLARE_NO_COPY_CLASS(wxGUIEventLoop); }; #endif // platforms // also include the header defining wxConsoleEventLoop for Unix systems #if defined(__UNIX__) #include "wx/unix/evtloop.h" #endif // we use a class rather than a typedef because wxEventLoop is forward-declared // in many places #if wxUSE_GUI class wxEventLoop : public wxGUIEventLoop { }; #else // !GUI // we can't define wxEventLoop differently in GUI and base libraries so use // a #define to still allow writing wxEventLoop in the user code #if wxUSE_CONSOLE_EVENTLOOP && (defined(__WXMSW__) || defined(__UNIX__)) #define wxEventLoop wxConsoleEventLoop #else // we still must define it somehow for the code below... #define wxEventLoop wxEventLoopBase #endif #endif inline bool wxEventLoopBase::IsRunning() const { return GetActive() == this; } #if wxUSE_GUI // ---------------------------------------------------------------------------- // wxModalEventLoop // ---------------------------------------------------------------------------- // this is a naive generic implementation which uses wxWindowDisabler to // implement modality, we will surely need platform-specific implementations // too, this generic implementation is here only temporarily to see how it // works class WXDLLIMPEXP_CORE wxModalEventLoop : public wxGUIEventLoop { public: wxModalEventLoop(wxWindow *winModal) { m_windowDisabler = new wxWindowDisabler(winModal); } protected: virtual void OnExit() { delete m_windowDisabler; m_windowDisabler = NULL; wxGUIEventLoop::OnExit(); } private: wxWindowDisabler *m_windowDisabler; }; #endif //wxUSE_GUI // ---------------------------------------------------------------------------- // wxEventLoopActivator: helper class for wxEventLoop implementations // ---------------------------------------------------------------------------- // this object sets the wxEventLoop given to the ctor as the currently active // one and unsets it in its dtor, this is especially useful in presence of // exceptions but is more tidy even when we don't use them class wxEventLoopActivator { public: wxEventLoopActivator(wxEventLoopBase *evtLoop) { m_evtLoopOld = wxEventLoopBase::GetActive(); wxEventLoopBase::SetActive(evtLoop); } ~wxEventLoopActivator() { // restore the previously active event loop wxEventLoopBase::SetActive(m_evtLoopOld); } private: wxEventLoopBase *m_evtLoopOld; }; #if wxUSE_CONSOLE_EVENTLOOP class wxEventLoopGuarantor { public: wxEventLoopGuarantor() { m_evtLoopNew = NULL; if (!wxEventLoop::GetActive()) { m_evtLoopNew = new wxEventLoop; wxEventLoop::SetActive(m_evtLoopNew); } } ~wxEventLoopGuarantor() { if (m_evtLoopNew) { wxEventLoop::SetActive(NULL); delete m_evtLoopNew; } } private: wxEventLoop *m_evtLoopNew; }; #endif // wxUSE_CONSOLE_EVENTLOOP #endif // _WX_EVTLOOP_H_