///////////////////////////////////////////////////////////////////////////// // Name: life.cpp // Purpose: The game of life, created by J. H. Conway // Author: Guillermo Rodriguez Garcia, // Modified by: // Created: Jan/2000 // RCS-ID: $Id$ // Copyright: (c) 2000, Guillermo Rodriguez Garcia // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// // ========================================================================== // declarations // ========================================================================== // -------------------------------------------------------------------------- // headers // -------------------------------------------------------------------------- #ifdef __GNUG__ #pragma implementation "life.h" #endif // for compilers that support precompilation, includes "wx/wx.h" #include "wx/wxprec.h" #ifdef __BORLANDC__ #pragma hdrstop #endif // for all others, include the necessary headers #ifndef WX_PRECOMP #include "wx/wx.h" #endif #include "wx/statline.h" #include "life.h" #include "game.h" #include "dialogs.h" // -------------------------------------------------------------------------- // resources // -------------------------------------------------------------------------- #if defined(__WXGTK__) || defined(__WXMOTIF__) // the application icon #include "mondrian.xpm" // bitmap buttons for the toolbar #include "bitmaps/reset.xpm" #include "bitmaps/play.xpm" #include "bitmaps/stop.xpm" #endif // -------------------------------------------------------------------------- // constants // -------------------------------------------------------------------------- // IDs for the controls and the menu commands enum { // menu items and toolbar buttons ID_NEWGAME = 1001, ID_SAMPLES, ID_ABOUT, ID_EXIT, ID_CLEAR, ID_START, ID_STEP, ID_STOP, ID_WRAP, // speed selection slider ID_SLIDER }; // -------------------------------------------------------------------------- // event tables and other macros for wxWindows // -------------------------------------------------------------------------- // Event tables BEGIN_EVENT_TABLE(LifeFrame, wxFrame) EVT_MENU (ID_NEWGAME, LifeFrame::OnNewGame) EVT_MENU (ID_SAMPLES, LifeFrame::OnSamples) EVT_MENU (ID_ABOUT, LifeFrame::OnMenu) EVT_MENU (ID_EXIT, LifeFrame::OnMenu) EVT_MENU (ID_CLEAR, LifeFrame::OnMenu) EVT_MENU (ID_START, LifeFrame::OnMenu) EVT_MENU (ID_STEP, LifeFrame::OnMenu) EVT_MENU (ID_STOP, LifeFrame::OnMenu) EVT_MENU (ID_WRAP, LifeFrame::OnMenu) EVT_COMMAND_SCROLL (ID_SLIDER, LifeFrame::OnSlider) END_EVENT_TABLE() BEGIN_EVENT_TABLE(LifeCanvas, wxScrolledWindow) EVT_PAINT ( LifeCanvas::OnPaint) EVT_SIZE ( LifeCanvas::OnSize) EVT_MOUSE_EVENTS ( LifeCanvas::OnMouse) END_EVENT_TABLE() // Create a new application object IMPLEMENT_APP(LifeApp) // ========================================================================== // implementation // ========================================================================== // some shortcuts #define ADD_TOOL(a, b, c, d) \ toolBar->AddTool(a, b, wxNullBitmap, FALSE, -1, -1, (wxObject *)0, c, d) #define GET_FRAME() \ ((LifeFrame *) wxGetApp().GetTopWindow()) // -------------------------------------------------------------------------- // LifeApp // -------------------------------------------------------------------------- // `Main program' equivalent: the program execution "starts" here bool LifeApp::OnInit() { // create the main application window LifeFrame *frame = new LifeFrame(); // show it and tell the application that it's our main window frame->Show(TRUE); SetTopWindow(frame); // enter the main message loop and run the app return TRUE; } // -------------------------------------------------------------------------- // LifeFrame // -------------------------------------------------------------------------- // frame constructor LifeFrame::LifeFrame() : wxFrame((wxFrame *)0, -1, _("Life!"), wxPoint(50, 50)) { // frame icon SetIcon(wxICON(mondrian)); // menu bar wxMenu *menuFile = new wxMenu("", wxMENU_TEAROFF); wxMenu *menuGame = new wxMenu("", wxMENU_TEAROFF); menuFile->Append(ID_NEWGAME, _("New game..."), _("Start a new game")); menuFile->Append(ID_SAMPLES, _("Sample game..."), _("Select a sample configuration")); menuFile->AppendSeparator(); menuFile->Append(ID_ABOUT, _("&About...\tCtrl-A"), _("Show about dialog")); menuFile->AppendSeparator(); menuFile->Append(ID_EXIT, _("E&xit\tAlt-X"), _("Quit this program")); menuGame->Append(ID_CLEAR, _("&Clear\tCtrl-C"), _("Clear game field")); menuGame->Append(ID_START, _("&Start\tCtrl-S"), _("Start")); menuGame->Append(ID_STEP, _("&Next\tCtrl-N"), _("Single step")); menuGame->Append(ID_STOP, _("S&top\tCtrl-T"), _("Stop")); menuGame->Enable(ID_STOP, FALSE); menuGame->AppendSeparator(); menuGame->Append(ID_WRAP, _("&Wraparound\tCtrl-W"), _("Wrap around borders"), TRUE); menuGame->Check (ID_WRAP, TRUE); wxMenuBar *menuBar = new wxMenuBar(); menuBar->Append(menuFile, _("&File")); menuBar->Append(menuGame, _("&Game")); SetMenuBar(menuBar); // tool bar wxBitmap tbBitmaps[3]; tbBitmaps[0] = wxBITMAP(reset); tbBitmaps[1] = wxBITMAP(play); tbBitmaps[2] = wxBITMAP(stop); wxToolBar *toolBar = CreateToolBar(); toolBar->SetMargins(5, 5); toolBar->SetToolBitmapSize(wxSize(16, 16)); ADD_TOOL(ID_CLEAR, tbBitmaps[0], _("Clear"), _("Clear game board")); ADD_TOOL(ID_START, tbBitmaps[1], _("Start"), _("Start")); ADD_TOOL(ID_STOP , tbBitmaps[2], _("Stop"), _("Stop")); toolBar->EnableTool(ID_STOP, FALSE); toolBar->Realize(); // status bar CreateStatusBar(2); SetStatusText(_("Welcome to Life!")); // game wxPanel *panel = new wxPanel(this, -1); m_life = new Life(20, 20); m_canvas = new LifeCanvas(panel, m_life); m_timer = new LifeTimer(); m_interval = 500; m_tics = 0; m_text = new wxStaticText(panel, -1, ""); UpdateInfoText(); // slider wxSlider *slider = new wxSlider(panel, ID_SLIDER, 5, 1, 10, wxDefaultPosition, wxSize(200, -1), wxSL_HORIZONTAL | wxSL_AUTOTICKS); // component layout wxBoxSizer *sizer = new wxBoxSizer(wxVERTICAL); sizer->Add(new wxStaticLine(panel, -1), 0, wxGROW | wxCENTRE); sizer->Add(m_canvas, 1, wxGROW | wxCENTRE | wxALL, 5); sizer->Add(new wxStaticLine(panel, -1), 0, wxGROW | wxCENTRE); sizer->Add(m_text, 0, wxCENTRE | wxTOP, 5); sizer->Add(slider, 0, wxCENTRE | wxALL, 5); panel->SetSizer(sizer); panel->SetAutoLayout(TRUE); sizer->Fit(this); sizer->SetSizeHints(this); } LifeFrame::~LifeFrame() { delete m_timer; delete m_life; } void LifeFrame::UpdateInfoText() { wxString msg; msg.Printf(_("Generation: %u, Interval: %u ms"), m_tics, m_interval); m_text->SetLabel(msg); } // event handlers void LifeFrame::OnMenu(wxCommandEvent& event) { switch (event.GetId()) { case ID_START : OnStart(); break; case ID_STEP : OnTimer(); break; case ID_STOP : OnStop(); break; case ID_WRAP : { bool checked = GetMenuBar()->GetMenu(1)->IsChecked(ID_WRAP); m_life->SetBorderWrap(checked); break; } case ID_CLEAR : { OnStop(); m_life->Clear(); m_canvas->DrawEverything(TRUE); m_canvas->Refresh(FALSE); m_tics = 0; UpdateInfoText(); break; } case ID_ABOUT : { wxMessageBox( _("This is the about dialog of the Life! sample.\n" "(c) 2000 Guillermo Rodriguez Garcia"), _("About Life!"), wxOK | wxICON_INFORMATION, this); break; } case ID_EXIT : { // TRUE is to force the frame to close Close(TRUE); break; } } } void LifeFrame::OnNewGame(wxCommandEvent& WXUNUSED(event)) { int w = m_life->GetWidth(); int h = m_life->GetHeight(); // stop if it was running OnStop(); // dialog box LifeNewGameDialog dialog(this, &w, &h); // new game? if (dialog.ShowModal() == wxID_OK) { // check dimensions if (w >= LIFE_MIN && w <= LIFE_MAX && h >= LIFE_MIN && h <= LIFE_MAX) { // resize game field m_life->Destroy(); m_life->Create(w, h); // tell the canvas m_canvas->Reset(); m_canvas->Refresh(); m_tics = 0; UpdateInfoText(); } else { wxString msg; msg.Printf(_("Both dimensions must be within %u and %u.\n"), LIFE_MIN, LIFE_MAX); wxMessageBox(msg, _("Error!"), wxOK | wxICON_EXCLAMATION, this); } } } void LifeFrame::OnSamples(wxCommandEvent& WXUNUSED(event)) { // stop if it was running OnStop(); // dialog box LifeSamplesDialog dialog(this); // new game? if (dialog.ShowModal() == wxID_OK) { int result = dialog.GetValue(); if (result == -1) return; int gw = g_shapes[result].m_fieldWidth; int gh = g_shapes[result].m_fieldHeight; int wrap = g_shapes[result].m_wrap; // set wraparound (don't ask the user) m_life->SetBorderWrap(wrap); GetMenuBar()->GetMenu(1)->Check(ID_WRAP, wrap); // need to resize the game field? if (gw > m_life->GetWidth() || gh > m_life->GetHeight()) { wxString s; s.Printf(_("Your game field is too small for this configuration.\n" "It is recommended to resize it to %u x %u. Proceed?\n"), gw, gh); if (wxMessageBox(s, _("Question"), wxYES_NO | wxICON_QUESTION, this) == wxYES) { m_life->Destroy(); m_life->Create(gw, gh); } } // put the shape m_life->SetShape(g_shapes[result]); // tell the canvas about the change m_canvas->Reset(); m_canvas->Refresh(); m_tics = 0; UpdateInfoText(); } } void LifeFrame::OnStart() { if (!m_running) { GetToolBar()->EnableTool(ID_START, FALSE); GetToolBar()->EnableTool(ID_STOP, TRUE); GetMenuBar()->GetMenu(1)->Enable(ID_START, FALSE); GetMenuBar()->GetMenu(1)->Enable(ID_STEP, FALSE); GetMenuBar()->GetMenu(1)->Enable(ID_STOP, TRUE); m_timer->Start(m_interval); m_running = TRUE; } } void LifeFrame::OnStop() { if (m_running) { GetToolBar()->EnableTool(ID_START, TRUE); GetToolBar()->EnableTool(ID_STOP, FALSE); GetMenuBar()->GetMenu(1)->Enable(ID_START, TRUE); GetMenuBar()->GetMenu(1)->Enable(ID_STEP, TRUE); GetMenuBar()->GetMenu(1)->Enable(ID_STOP, FALSE); m_timer->Stop(); m_running = FALSE; } } void LifeFrame::OnTimer() { if (m_life->NextTic()) m_tics++; else OnStop(); UpdateInfoText(); m_canvas->DrawEverything(); m_canvas->Refresh(FALSE); } void LifeFrame::OnSlider(wxScrollEvent& event) { m_interval = event.GetPosition() * 100; // restart timer if running, to set the new interval if (m_running) { m_timer->Stop(); m_timer->Start(m_interval); } UpdateInfoText(); } // -------------------------------------------------------------------------- // LifeTimer // -------------------------------------------------------------------------- void LifeTimer::Notify() { GET_FRAME()->OnTimer(); }; // -------------------------------------------------------------------------- // LifeCanvas // -------------------------------------------------------------------------- // canvas constructor LifeCanvas::LifeCanvas(wxWindow *parent, Life *life, bool interactive) : wxScrolledWindow(parent, -1, wxPoint(0, 0), wxSize(100, 100)) { m_life = life; m_interactive = interactive; m_cellsize = 8; m_bmp = NULL; Reset(); } LifeCanvas::~LifeCanvas() { delete m_bmp; } void LifeCanvas::Reset() { if (m_bmp) delete m_bmp; m_status = MOUSE_NOACTION; m_width = CellToCoord(m_life->GetWidth()) + 1; m_height = CellToCoord(m_life->GetHeight()) + 1; m_bmp = new wxBitmap(m_width, m_height); wxCoord w = GetClientSize().GetX(); wxCoord h = GetClientSize().GetY(); m_xoffset = (w > m_width)? ((w - m_width) / 2) : 0; m_yoffset = (h > m_height)? ((h - m_height) / 2) : 0; // redraw everything DrawEverything(TRUE); SetScrollbars(10, 10, (m_width + 9) / 10, (m_height + 9) / 10); } void LifeCanvas::DrawEverything(bool force) { wxMemoryDC dc; dc.SelectObject(*m_bmp); dc.BeginDrawing(); // draw cells const CellArray *cells = force? m_life->GetCells() : m_life->GetChangedCells(); for (unsigned i = 0; i < cells->GetCount(); i++) DrawCell(cells->Item(i), dc); // bounding rectangle (always drawn - better than clipping region) dc.SetPen(*wxBLACK_PEN); dc.SetBrush(*wxTRANSPARENT_BRUSH); dc.DrawRectangle(0, 0, m_width, m_height); dc.EndDrawing(); dc.SelectObject(wxNullBitmap); } void LifeCanvas::DrawCell(Cell c) { wxMemoryDC dc; dc.SelectObject(*m_bmp); dc.BeginDrawing(); dc.SetClippingRegion(1, 1, m_width - 2, m_height - 2); DrawCell(c, dc); dc.EndDrawing(); dc.SelectObject(wxNullBitmap); } void LifeCanvas::DrawCell(Cell c, wxDC &dc) { if (m_life->IsAlive(c)) { dc.SetPen(*wxBLACK_PEN); dc.SetBrush(*wxBLACK_BRUSH); dc.DrawRectangle(CellToCoord( m_life->GetX(c) ), CellToCoord( m_life->GetY(c) ), m_cellsize, m_cellsize); } else { dc.SetPen(*wxLIGHT_GREY_PEN); dc.SetBrush(*wxTRANSPARENT_BRUSH); dc.DrawRectangle(CellToCoord( m_life->GetX(c) ), CellToCoord( m_life->GetY(c) ), m_cellsize, m_cellsize); dc.SetPen(*wxWHITE_PEN); dc.SetBrush(*wxWHITE_BRUSH); dc.DrawRectangle(CellToCoord( m_life->GetX(c) ) + 1, CellToCoord( m_life->GetY(c) ) + 1, m_cellsize - 1, m_cellsize - 1); } } // event handlers void LifeCanvas::OnPaint(wxPaintEvent& event) { wxPaintDC dc(this); wxMemoryDC memdc; wxRegionIterator upd(GetUpdateRegion()); wxCoord x, y, w, h, xx, yy; dc.BeginDrawing(); memdc.SelectObject(*m_bmp); while(upd) { x = upd.GetX(); y = upd.GetY(); w = upd.GetW(); h = upd.GetH(); CalcUnscrolledPosition(x, y, &xx, &yy); dc.Blit(x, y, w, h, &memdc, xx - m_xoffset, yy - m_yoffset); upd++; } memdc.SelectObject(wxNullBitmap); dc.EndDrawing(); } void LifeCanvas::OnMouse(wxMouseEvent& event) { if (!m_interactive) return; int x, y, xx, yy, i, j; // which cell are we pointing at? x = event.GetX(); y = event.GetY(); CalcUnscrolledPosition(x, y, &xx, &yy); i = CoordToCell( xx - m_xoffset ); j = CoordToCell( yy - m_yoffset ); // adjust x, y to point to the upper left corner of the cell CalcScrolledPosition( CellToCoord(i) + m_xoffset, CellToCoord(j) + m_yoffset, &x, &y ); // set cursor shape and statusbar text if (i < 0 || i >= m_life->GetWidth() || j < 0 || j >= m_life->GetHeight()) { GET_FRAME()->SetStatusText(wxEmptyString, 1); SetCursor(*wxSTANDARD_CURSOR); } else { wxString msg; msg.Printf(_("Cell: (%u, %u)"), i, j); GET_FRAME()->SetStatusText(msg, 1); SetCursor(*wxCROSS_CURSOR); } // button pressed? if (!event.LeftIsDown()) { m_status = MOUSE_NOACTION; } else if (i >= 0 && i < m_life->GetWidth() && j >= 0 && j < m_life->GetHeight()) { bool alive = m_life->IsAlive(i, j); // if just pressed, update status if (m_status == MOUSE_NOACTION) m_status = (alive? MOUSE_ERASING : MOUSE_DRAWING); // toggle cell and refresh if needed if (((m_status == MOUSE_ERASING) && alive) || ((m_status == MOUSE_DRAWING) && !alive)) { wxRect rect(x, y, m_cellsize + 1, m_cellsize + 1); DrawCell( m_life->SetCell(i, j, !alive) ); Refresh(FALSE, &rect); } } } void LifeCanvas::OnSize(wxSizeEvent& event) { wxCoord w = event.GetSize().GetX(); wxCoord h = event.GetSize().GetY(); m_xoffset = (w > m_width)? ((w - m_width) / 2) : 0; m_yoffset = (h > m_height)? ((h - m_height) / 2) : 0; // allow default processing event.Skip(); }