/////////////////////////////////////////////////////////////////////////////// // Name: wx/unichar.h // Purpose: wxUniChar and wxUniCharRef classes // Author: Vaclav Slavik // Created: 2007-03-19 // RCS-ID: $Id$ // Copyright: (c) 2007 REA Elektronik GmbH // Licence: wxWindows licence /////////////////////////////////////////////////////////////////////////////// #ifndef _WX_UNICHAR_H_ #define _WX_UNICHAR_H_ #include "wx/defs.h" #include "wx/chartype.h" #include "wx/stringimpl.h" class WXDLLIMPEXP_FWD_BASE wxUniCharRef; class WXDLLIMPEXP_FWD_BASE wxString; // This class represents single Unicode character. It can be converted to // and from char or wchar_t and implements commonly used character operations. class WXDLLIMPEXP_BASE wxUniChar { public: // NB: this is not wchar_t on purpose, it needs to represent the entire // Unicode code points range and wchar_t may be too small for that // (e.g. on Win32 where wchar_t* is encoded in UTF-16) typedef wxUint32 value_type; wxUniChar() : m_value(0) {} // Create the character from 8bit character value encoded in the current // locale's charset. wxUniChar(char c) { m_value = From8bit(c); } wxUniChar(unsigned char c) { m_value = From8bit((char)c); } // Create the character from a wchar_t character value. #if wxWCHAR_T_IS_REAL_TYPE wxUniChar(wchar_t c) { m_value = c; } #endif wxUniChar(int c) { m_value = c; } wxUniChar(unsigned int c) { m_value = c; } wxUniChar(long int c) { m_value = c; } wxUniChar(unsigned long int c) { m_value = c; } wxUniChar(short int c) { m_value = c; } wxUniChar(unsigned short int c) { m_value = c; } wxUniChar(const wxUniCharRef& c); // Returns Unicode code point value of the character value_type GetValue() const { return m_value; } #if wxUSE_UNICODE_UTF8 // buffer for single UTF-8 character struct Utf8CharBuffer { char data[5]; operator const char*() const { return data; } }; // returns the character encoded as UTF-8 // (NB: implemented in stringops.cpp) Utf8CharBuffer AsUTF8() const; #endif // wxUSE_UNICODE_UTF8 // Returns true if the character is an ASCII character: bool IsAscii() const { return m_value < 0x80; } // Returns true if the character is representable as a single byte in the // current locale encoding and return this byte in output argument c (which // must be non-NULL) bool GetAsChar(char *c) const { #if wxUSE_UNICODE if ( !IsAscii() ) { #if !wxUSE_UTF8_LOCALE_ONLY if ( GetAsHi8bit(m_value, c) ) return true; #endif // !wxUSE_UTF8_LOCALE_ONLY return false; } #endif // wxUSE_UNICODE *c = wx_truncate_cast(char, m_value); return true; } // Conversions to char and wchar_t types: all of those are needed to be // able to pass wxUniChars to verious standard narrow and wide character // functions operator char() const { return To8bit(m_value); } operator unsigned char() const { return (unsigned char)To8bit(m_value); } #if wxWCHAR_T_IS_REAL_TYPE operator wchar_t() const { return (wchar_t)m_value; } #endif operator int() const { return (int)m_value; } operator unsigned int() const { return (unsigned int)m_value; } operator long int() const { return (long int)m_value; } operator unsigned long int() const { return (unsigned long)m_value; } operator short int() const { return (short int)m_value; } operator unsigned short int() const { return (unsigned short int)m_value; } // We need this operator for the "*p" part of expressions like "for ( // const_iterator p = begin() + nStart; *p; ++p )". In this case, // compilation would fail without it because the conversion to bool would // be ambiguous (there are all these int types conversions...). (And adding // operator unspecified_bool_type() would only makes the ambiguity worse.) operator bool() const { return m_value != 0; } bool operator!() const { return !((bool)*this); } // And this one is needed by some (not all, but not using ifdefs makes the // code easier) compilers to parse "str[0] && *p" successfully bool operator&&(bool v) const { return (bool)*this && v; } // Assignment operators: wxUniChar& operator=(const wxUniChar& c) { if (&c != this) m_value = c.m_value; return *this; } wxUniChar& operator=(const wxUniCharRef& c); wxUniChar& operator=(char c) { m_value = From8bit(c); return *this; } wxUniChar& operator=(unsigned char c) { m_value = From8bit((char)c); return *this; } #if wxWCHAR_T_IS_REAL_TYPE wxUniChar& operator=(wchar_t c) { m_value = c; return *this; } #endif wxUniChar& operator=(int c) { m_value = c; return *this; } wxUniChar& operator=(unsigned int c) { m_value = c; return *this; } wxUniChar& operator=(long int c) { m_value = c; return *this; } wxUniChar& operator=(unsigned long int c) { m_value = c; return *this; } wxUniChar& operator=(short int c) { m_value = c; return *this; } wxUniChar& operator=(unsigned short int c) { m_value = c; return *this; } // Comparison operators: // define the given comparison operator for all the types #define wxDEFINE_UNICHAR_OPERATOR(op) \ bool operator op(const wxUniChar& c) const { return m_value op c.m_value; }\ bool operator op(char c) const { return m_value op From8bit(c); } \ bool operator op(unsigned char c) const { return m_value op From8bit((char)c); } \ wxIF_WCHAR_T_TYPE( bool operator op(wchar_t c) const { return m_value op (value_type)c; } ) \ bool operator op(int c) const { return m_value op (value_type)c; } \ bool operator op(unsigned int c) const { return m_value op (value_type)c; } \ bool operator op(short int c) const { return m_value op (value_type)c; } \ bool operator op(unsigned short int c) const { return m_value op (value_type)c; } \ bool operator op(long int c) const { return m_value op (value_type)c; } \ bool operator op(unsigned long int c) const { return m_value op (value_type)c; } wxFOR_ALL_COMPARISONS(wxDEFINE_UNICHAR_OPERATOR) #undef wxDEFINE_UNICHAR_OPERATOR // this is needed for expressions like 'Z'-c int operator-(const wxUniChar& c) const { return m_value - c.m_value; } int operator-(char c) const { return m_value - From8bit(c); } int operator-(unsigned char c) const { return m_value - From8bit((char)c); } int operator-(wchar_t c) const { return m_value - (value_type)c; } private: // notice that we implement these functions inline for 7-bit ASCII // characters purely for performance reasons static value_type From8bit(char c) { #if wxUSE_UNICODE if ( (unsigned char)c < 0x80 ) return c; return FromHi8bit(c); #else return c; #endif } static char To8bit(value_type c) { #if wxUSE_UNICODE if ( c < 0x80 ) return wx_truncate_cast(char, c); return ToHi8bit(c); #else return c; #endif } // helpers of the functions above called to deal with non-ASCII chars static value_type FromHi8bit(char c); static char ToHi8bit(value_type v); static bool GetAsHi8bit(value_type v, char *c); private: value_type m_value; }; // Writeable reference to a character in wxString. // // This class can be used in the same way wxChar is used, except that changing // its value updates the underlying string object. class WXDLLIMPEXP_BASE wxUniCharRef { private: typedef wxStringImpl::iterator iterator; // create the reference #if wxUSE_UNICODE_UTF8 wxUniCharRef(wxString& str, iterator pos) : m_str(str), m_pos(pos) {} #else wxUniCharRef(iterator pos) : m_pos(pos) {} #endif public: // NB: we have to make this public, because we don't have wxString // declaration available here and so can't declare wxString::iterator // as friend; so at least don't use a ctor but a static function // that must be used explicitly (this is more than using 'explicit' // keyword on ctor!): #if wxUSE_UNICODE_UTF8 static wxUniCharRef CreateForString(wxString& str, iterator pos) { return wxUniCharRef(str, pos); } #else static wxUniCharRef CreateForString(iterator pos) { return wxUniCharRef(pos); } #endif wxUniChar::value_type GetValue() const { return UniChar().GetValue(); } #if wxUSE_UNICODE_UTF8 wxUniChar::Utf8CharBuffer AsUTF8() const { return UniChar().AsUTF8(); } #endif // wxUSE_UNICODE_UTF8 bool IsAscii() const { return UniChar().IsAscii(); } bool GetAsChar(char *c) const { return UniChar().GetAsChar(c); } // Assignment operators: #if wxUSE_UNICODE_UTF8 wxUniCharRef& operator=(const wxUniChar& c); #else wxUniCharRef& operator=(const wxUniChar& c) { *m_pos = c; return *this; } #endif wxUniCharRef& operator=(const wxUniCharRef& c) { if (&c != this) *this = c.UniChar(); return *this; } wxUniCharRef& operator=(char c) { return *this = wxUniChar(c); } wxUniCharRef& operator=(unsigned char c) { return *this = wxUniChar(c); } #if wxWCHAR_T_IS_REAL_TYPE wxUniCharRef& operator=(wchar_t c) { return *this = wxUniChar(c); } #endif wxUniCharRef& operator=(int c) { return *this = wxUniChar(c); } wxUniCharRef& operator=(unsigned int c) { return *this = wxUniChar(c); } wxUniCharRef& operator=(short int c) { return *this = wxUniChar(c); } wxUniCharRef& operator=(unsigned short int c) { return *this = wxUniChar(c); } wxUniCharRef& operator=(long int c) { return *this = wxUniChar(c); } wxUniCharRef& operator=(unsigned long int c) { return *this = wxUniChar(c); } // Conversions to the same types as wxUniChar is convertible too: operator char() const { return UniChar(); } operator unsigned char() const { return UniChar(); } #if wxWCHAR_T_IS_REAL_TYPE operator wchar_t() const { return UniChar(); } #endif operator int() const { return UniChar(); } operator unsigned int() const { return UniChar(); } operator short int() const { return UniChar(); } operator unsigned short int() const { return UniChar(); } operator long int() const { return UniChar(); } operator unsigned long int() const { return UniChar(); } // see wxUniChar::operator bool etc. for explanation operator bool() const { return (bool)UniChar(); } bool operator!() const { return !UniChar(); } bool operator&&(bool v) const { return UniChar() && v; } // Comparison operators: #define wxDEFINE_UNICHARREF_OPERATOR(op) \ bool operator op(const wxUniCharRef& c) const { return UniChar() op c.UniChar(); }\ bool operator op(const wxUniChar& c) const { return UniChar() op c; } \ bool operator op(char c) const { return UniChar() op c; } \ bool operator op(unsigned char c) const { return UniChar() op c; } \ wxIF_WCHAR_T_TYPE( bool operator op(wchar_t c) const { return UniChar() op c; } ) \ bool operator op(int c) const { return UniChar() op c; } \ bool operator op(unsigned int c) const { return UniChar() op c; } \ bool operator op(short int c) const { return UniChar() op c; } \ bool operator op(unsigned short int c) const { return UniChar() op c; } \ bool operator op(long int c) const { return UniChar() op c; } \ bool operator op(unsigned long int c) const { return UniChar() op c; } wxFOR_ALL_COMPARISONS(wxDEFINE_UNICHARREF_OPERATOR) #undef wxDEFINE_UNICHARREF_OPERATOR // for expressions like c-'A': int operator-(const wxUniCharRef& c) const { return UniChar() - c.UniChar(); } int operator-(const wxUniChar& c) const { return UniChar() - c; } int operator-(char c) const { return UniChar() - c; } int operator-(unsigned char c) const { return UniChar() - c; } int operator-(wchar_t c) const { return UniChar() - c; } private: #if wxUSE_UNICODE_UTF8 wxUniChar UniChar() const; #else wxUniChar UniChar() const { return *m_pos; } #endif friend class WXDLLIMPEXP_FWD_BASE wxUniChar; private: // reference to the string and pointer to the character in string #if wxUSE_UNICODE_UTF8 wxString& m_str; #endif iterator m_pos; }; inline wxUniChar::wxUniChar(const wxUniCharRef& c) { m_value = c.UniChar().m_value; } inline wxUniChar& wxUniChar::operator=(const wxUniCharRef& c) { m_value = c.UniChar().m_value; return *this; } // Comparison operators for the case when wxUniChar(Ref) is the second operand // implemented in terms of member comparison functions wxDEFINE_COMPARISONS_BY_REV(char, const wxUniChar&) wxDEFINE_COMPARISONS_BY_REV(char, const wxUniCharRef&) wxDEFINE_COMPARISONS_BY_REV(wchar_t, const wxUniChar&) wxDEFINE_COMPARISONS_BY_REV(wchar_t, const wxUniCharRef&) wxDEFINE_COMPARISONS_BY_REV(const wxUniChar&, const wxUniCharRef&) // for expressions like c-'A': inline int operator-(char c1, const wxUniCharRef& c2) { return -(c2 - c1); } inline int operator-(const wxUniChar& c1, const wxUniCharRef& c2) { return -(c2 - c1); } inline int operator-(wchar_t c1, const wxUniCharRef& c2) { return -(c2 - c1); } #endif /* _WX_UNICHAR_H_ */