/////////////////////////////////////////////////////////////////////////////// // Name: wx/gauge.h // Purpose: wxGauge interface // Author: Vadim Zeitlin // Modified by: // Created: 20.02.01 // Copyright: (c) 1996-2001 wxWidgets team // Licence: wxWindows licence /////////////////////////////////////////////////////////////////////////////// #ifndef _WX_GAUGE_H_BASE_ #define _WX_GAUGE_H_BASE_ #include "wx/defs.h" #if wxUSE_GAUGE #include "wx/control.h" // ---------------------------------------------------------------------------- // wxGauge style flags // ---------------------------------------------------------------------------- #define wxGA_HORIZONTAL wxHORIZONTAL #define wxGA_VERTICAL wxVERTICAL // Win32 only, is default (and only) on some other platforms #define wxGA_SMOOTH 0x0020 // GTK and Mac always have native implementation of the indeterminate mode // wxMSW has native implementation only if comctl32.dll >= 6.00 #if !defined(__WXGTK20__) && !defined(__WXMAC__) #define wxGAUGE_EMULATE_INDETERMINATE_MODE 1 #else #define wxGAUGE_EMULATE_INDETERMINATE_MODE 0 #endif extern WXDLLIMPEXP_DATA_CORE(const char) wxGaugeNameStr[]; // ---------------------------------------------------------------------------- // wxGauge: a progress bar // ---------------------------------------------------------------------------- class WXDLLIMPEXP_CORE wxGaugeBase : public wxControl { public: wxGaugeBase() { m_rangeMax = m_gaugePos = 0; } virtual ~wxGaugeBase(); bool Create(wxWindow *parent, wxWindowID id, int range, const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize, long style = wxGA_HORIZONTAL, const wxValidator& validator = wxDefaultValidator, const wxString& name = wxGaugeNameStr); // determinate mode API // set/get the control range virtual void SetRange(int range); virtual int GetRange() const; virtual void SetValue(int pos); virtual int GetValue() const; // indeterminate mode API virtual void Pulse(); // simple accessors bool IsVertical() const { return HasFlag(wxGA_VERTICAL); } // appearance params (not implemented for most ports) virtual void SetShadowWidth(int w); virtual int GetShadowWidth() const; virtual void SetBezelFace(int w); virtual int GetBezelFace() const; // overridden base class virtuals virtual bool AcceptsFocus() const wxOVERRIDE { return false; } protected: virtual wxBorder GetDefaultBorder() const wxOVERRIDE { return wxBORDER_NONE; } // the max position int m_rangeMax; // the current position int m_gaugePos; #if wxGAUGE_EMULATE_INDETERMINATE_MODE int m_nDirection; // can be wxRIGHT or wxLEFT #endif wxDECLARE_NO_COPY_CLASS(wxGaugeBase); }; #if defined(__WXUNIVERSAL__) #include "wx/univ/gauge.h" #elif defined(__WXMSW__) #include "wx/msw/gauge.h" #elif defined(__WXMOTIF__) #include "wx/motif/gauge.h" #elif defined(__WXGTK20__) #include "wx/gtk/gauge.h" #elif defined(__WXGTK__) #include "wx/gtk1/gauge.h" #elif defined(__WXMAC__) #include "wx/osx/gauge.h" #endif #endif // wxUSE_GAUGE #endif // _WX_GAUGE_H_BASE_