///////////////////////////////////////////////////////////////////////////// // Name: wx/os2/brush.h // Purpose: wxBrush class // Author: David Webster // Modified by: // Created: 10/13/99 // RCS-ID: $Id$ // Copyright: (c) David Webster // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// #ifndef _WX_BRUSH_H_ #define _WX_BRUSH_H_ #include "wx/gdicmn.h" #include "wx/gdiobj.h" #include "wx/bitmap.h" class WXDLLEXPORT wxBrush; class WXDLLEXPORT wxBrushRefData: public wxGDIRefData { friend class WXDLLEXPORT wxBrush; public: wxBrushRefData(); wxBrushRefData(const wxBrushRefData& rData); virtual ~wxBrushRefData(); bool operator == (const wxBrushRefData& data) const { return (m_nStyle == data.m_nStyle && m_vStipple.IsSameAs(data.m_vStipple) && m_vColour == data.m_vColour); } protected: int m_nStyle; wxBitmap m_vStipple ; wxColour m_vColour; WXHBRUSH m_hBrush; // in OS/2 GPI this will be the PS the pen is associated with AREABUNDLE m_vBundle; }; #define M_BRUSHDATA ((wxBrushRefData *)m_refData) // Brush class WXDLLEXPORT wxBrush: public wxBrushBase { DECLARE_DYNAMIC_CLASS(wxBrush) public: wxBrush(); wxBrush(const wxColour& rCol, int nStyle = wxSOLID); wxBrush(const wxBitmap& rStipple); virtual ~wxBrush(); bool operator == (const wxBrush& rBrush) const; inline bool operator != (const wxBrush& rBrush) const { return !(*this == rBrush); } virtual void SetColour(const wxColour& rColour); virtual void SetColour(unsigned char cRed, unsigned char cGreen, unsigned char cBrush); virtual void SetPS(HPS hPS); virtual void SetStyle(int nStyle) ; virtual void SetStipple(const wxBitmap& rStipple); inline wxColour& GetColour(void) const { return (M_BRUSHDATA ? M_BRUSHDATA->m_vColour : wxNullColour); }; virtual int GetStyle(void) const { return (M_BRUSHDATA ? M_BRUSHDATA->m_nStyle : 0); }; inline wxBitmap* GetStipple(void) const { return (M_BRUSHDATA ? & M_BRUSHDATA->m_vStipple : 0); }; inline int GetPS(void) const { return (M_BRUSHDATA ? M_BRUSHDATA->m_hBrush : 0); }; inline virtual bool Ok() const { return IsOk(); } inline virtual bool IsOk(void) const { return (m_refData != NULL) ; } // // Implementation // // // Useful helper: create the brush resource // bool RealizeResource(void); virtual WXHANDLE GetResourceHandle(void) const; bool FreeResource(bool bForce = false); bool IsFree(void) const; void Unshare(void); }; // end of CLASS wxBrush #endif // _WX_BRUSH_H_