///////////////////////////////////////////////////////////////////////////// // Name: wx/generic/icon.h // Purpose: wxIcon implementation for ports where it's same as wxBitmap // Author: Julian Smart // Modified by: // Created: 17/09/98 // RCS-ID: $Id$ // Copyright: (c) Julian Smart // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// #ifndef _WX_GENERIC_ICON_H_ #define _WX_GENERIC_ICON_H_ #include "wx/bitmap.h" //----------------------------------------------------------------------------- // wxIcon //----------------------------------------------------------------------------- #ifndef wxICON_DEFAULT_BITMAP_TYPE #define wxICON_DEFAULT_BITMAP_TYPE wxBITMAP_TYPE_XPM #endif class WXDLLIMPEXP_CORE wxIcon: public wxBitmap { public: wxIcon(); wxIcon( const char **bits, int width=-1, int height=-1 ); wxIcon( char **bits, int width=-1, int height=-1 ); // For compatibility with wxMSW where desired size is sometimes required to // distinguish between multiple icons in a resource. wxIcon( const wxString& filename, wxBitmapType type = wxICON_DEFAULT_BITMAP_TYPE, int WXUNUSED(desiredWidth)=-1, int WXUNUSED(desiredHeight)=-1 ) : wxBitmap(filename, type) { } wxIcon(const wxIconLocation& loc) : wxBitmap(loc.GetFileName(), wxBITMAP_TYPE_ANY) { } // create from bitmap (which should have a mask unless it's monochrome): // there shouldn't be any implicit bitmap -> icon conversion (i.e. no // ctors, assignment operators...), but it's ok to have such function void CopyFromBitmap(const wxBitmap& bmp); private: DECLARE_DYNAMIC_CLASS(wxIcon) }; #endif // _WX_GENERIC_ICON_H_