///////////////////////////////////////////////////////////////////////////// // Name: event.h // Purpose: interface of wxEvtHandler, wxEventBlocker and many // wxEvent-derived classes // Author: wxWidgets team // RCS-ID: $Id$ // Licence: wxWindows license ///////////////////////////////////////////////////////////////////////////// /** @class wxEvent An event is a structure holding information about an event passed to a callback or member function. wxEvent used to be a multipurpose event object, and is an abstract base class for other event classes (see below). For more information about events, see the @ref overview_eventhandling overview. @beginWxPerlOnly In wxPerl custom event classes should be derived from @c Wx::PlEvent and @c Wx::PlCommandEvent. @endWxPerlOnly @library{wxbase} @category{events} @see wxCommandEvent, wxMouseEvent */ class wxEvent : public wxObject { public: /** Constructor. Notice that events are usually created by wxWidgets itself and creating e.g. a wxPaintEvent in your code and sending it to e.g. a wxTextCtrl will not usually affect it at all as native controls have no specific knowledge about wxWidgets events. However you may construct objects of specific types and pass them to wxEvtHandler::ProcessEvent() if you want to create your own custom control and want to process its events in the same manner as the standard ones. Also please notice that the order of parameters in this constructor is different from almost all the derived classes which specify the event type as the first argument. @param id The identifier of the object (window, timer, ...) which generated this event. @param eventType The unique type of event, e.g. wxEVT_PAINT, wxEVT_SIZE or wxEVT_COMMAND_BUTTON_CLICKED. */ wxEvent(int id = 0, wxEventType eventType = wxEVT_NULL); /** Returns a copy of the event. Any event that is posted to the wxWidgets event system for later action (via wxEvtHandler::AddPendingEvent, wxEvtHandler::QueueEvent or wxPostEvent()) must implement this method. All wxWidgets events fully implement this method, but any derived events implemented by the user should also implement this method just in case they (or some event derived from them) are ever posted. All wxWidgets events implement a copy constructor, so the easiest way of implementing the Clone function is to implement a copy constructor for a new event (call it MyEvent) and then define the Clone function like this: @code wxEvent *Clone() const { return new MyEvent(*this); } @endcode */ virtual wxEvent* Clone() const = 0; /** Returns the object (usually a window) associated with the event, if any. */ wxObject* GetEventObject() const; /** Returns the identifier of the given event type, such as @c wxEVT_COMMAND_BUTTON_CLICKED. */ wxEventType GetEventType() const; /** Returns the identifier associated with this event, such as a button command id. */ int GetId() const; /** Returns @true if the event handler should be skipped, @false otherwise. */ bool GetSkipped() const; /** Gets the timestamp for the event. The timestamp is the time in milliseconds since some fixed moment (not necessarily the standard Unix Epoch, so only differences between the timestamps and not their absolute values usually make sense). @warning wxWidgets returns a non-NULL timestamp only for mouse and key events (see wxMouseEvent and wxKeyEvent). */ long GetTimestamp() const; /** Returns @true if the event is or is derived from wxCommandEvent else it returns @false. @note exists only for optimization purposes. */ bool IsCommandEvent() const; /** Sets the propagation level to the given value (for example returned from an earlier call to wxEvent::StopPropagation). */ void ResumePropagation(int propagationLevel); /** Sets the originating object. */ void SetEventObject(wxObject* object); /** Sets the event type. */ void SetEventType(wxEventType type); /** Sets the identifier associated with this event, such as a button command id. */ void SetId(int id); /** Sets the timestamp for the event. */ void SetTimestamp(long timeStamp = 0); /** Test if this event should be propagated or not, i.e. if the propagation level is currently greater than 0. */ bool ShouldPropagate() const; /** This method can be used inside an event handler to control whether further event handlers bound to this event will be called after the current one returns. Without Skip() (or equivalently if Skip(@false) is used), the event will not be processed any more. If Skip(@true) is called, the event processing system continues searching for a further handler function for this event, even though it has been processed already in the current handler. In general, it is recommended to skip all non-command events to allow the default handling to take place. The command events are, however, normally not skipped as usually a single command such as a button click or menu item selection must only be processed by one handler. */ void Skip(bool skip = true); /** Stop the event from propagating to its parent window. Returns the old propagation level value which may be later passed to ResumePropagation() to allow propagating the event again. */ int StopPropagation(); protected: /** Indicates how many levels the event can propagate. This member is protected and should typically only be set in the constructors of the derived classes. It may be temporarily changed by StopPropagation() and ResumePropagation() and tested with ShouldPropagate(). The initial value is set to either @c wxEVENT_PROPAGATE_NONE (by default) meaning that the event shouldn't be propagated at all or to @c wxEVENT_PROPAGATE_MAX (for command events) meaning that it should be propagated as much as necessary. Any positive number means that the event should be propagated but no more than the given number of times. E.g. the propagation level may be set to 1 to propagate the event to its parent only, but not to its grandparent. */ int m_propagationLevel; }; /** @class wxEventBlocker This class is a special event handler which allows to discard any event (or a set of event types) directed to a specific window. Example: @code void MyWindow::DoSomething() { { // block all events directed to this window while // we do the 1000 FunctionWhichSendsEvents() calls wxEventBlocker blocker(this); for ( int i = 0; i 1000; i++ ) FunctionWhichSendsEvents(i); } // ~wxEventBlocker called, old event handler is restored // the event generated by this call will be processed: FunctionWhichSendsEvents(0) } @endcode @library{wxcore} @category{events} @see @ref overview_eventhandling, wxEvtHandler */ class wxEventBlocker : public wxEvtHandler { public: /** Constructs the blocker for the given window and for the given event type. If @a type is @c wxEVT_ANY, then all events for that window are blocked. You can call Block() after creation to add other event types to the list of events to block. Note that the @a win window @b must remain alive until the wxEventBlocker object destruction. */ wxEventBlocker(wxWindow* win, wxEventType type = -1); /** Destructor. The blocker will remove itself from the chain of event handlers for the window provided in the constructor, thus restoring normal processing of events. */ virtual ~wxEventBlocker(); /** Adds to the list of event types which should be blocked the given @a eventType. */ void Block(wxEventType eventType); }; /** @class wxEvtHandler A class that can handle events from the windowing system. wxWindow is (and therefore all window classes are) derived from this class. When events are received, wxEvtHandler invokes the method listed in the event table using itself as the object. When using multiple inheritance it is imperative that the wxEvtHandler(-derived) class is the first class inherited such that the @c this pointer for the overall object will be identical to the @c this pointer of the wxEvtHandler portion. @library{wxbase} @category{events} @see @ref overview_eventhandling */ class wxEvtHandler : public wxObject { public: /** Constructor. */ wxEvtHandler(); /** Destructor. If the handler is part of a chain, the destructor will unlink itself and restore the previous and next handlers so that they point to each other. */ virtual ~wxEvtHandler(); /** Queue event for a later processing. This method is similar to ProcessEvent() but while the latter is synchronous, i.e. the event is processed immediately, before the function returns, this one is asynchronous and returns immediately while the event will be processed at some later time (usually during the next event loop iteration). Another important difference is that this method takes ownership of the @a event parameter, i.e. it will delete it itself. This implies that the event should be allocated on the heap and that the pointer can't be used any more after the function returns (as it can be deleted at any moment). QueueEvent() can be used for inter-thread communication from the worker threads to the main thread, it is safe in the sense that it uses locking internally and avoids the problem mentioned in AddPendingEvent() documentation by ensuring that the @a event object is not used by the calling thread any more. Care should still be taken to avoid that some fields of this object are used by it, notably any wxString members of the event object must not be shallow copies of another wxString object as this would result in them still using the same string buffer behind the scenes. For example @code void FunctionInAWorkerThread(const wxString& str) { wxCommandEvent* evt = new wxCommandEvent; // NOT evt->SetString(str) as this would be a shallow copy evt->SetString(str.c_str()); // make a deep copy wxTheApp->QueueEvent( evt ); } @endcode Finally notice that this method automatically wakes up the event loop if it is currently idle by calling ::wxWakeUpIdle() so there is no need to do it manually when using it. @since 2.9.0 @param event A heap-allocated event to be queued, QueueEvent() takes ownership of it. This parameter shouldn't be @c NULL. */ virtual void QueueEvent(wxEvent *event); /** Post an event to be processed later. This function is similar to QueueEvent() but can't be used to post events from worker threads for the event objects with wxString fields (i.e. in practice most of them) because of an unsafe use of the same wxString object which happens because the wxString field in the original @a event object and its copy made internally by this function share the same string buffer internally. Use QueueEvent() to avoid this. A copy of @a event is made by the function, so the original can be deleted as soon as function returns (it is common that the original is created on the stack). This requires that the wxEvent::Clone() method be implemented by event so that it can be duplicated and stored until it gets processed. @param event Event to add to the pending events queue. */ virtual void AddPendingEvent(const wxEvent& event); /** Connects the given function dynamically with the event handler, id and event type. This is an alternative to the use of static event tables. See the @ref page_samples_event sample for usage. This specific overload allows you to connect an event handler to a @e range of @e source IDs. Do not confuse @e source IDs with event @e types: source IDs identify the event generator objects (typically wxMenuItem or wxWindow objects) while the event @e type identify which type of events should be handled by the given @e function (an event generator object may generate many different types of events!). @param id The first ID of the identifier range to be associated with the event handler function. @param lastId The last ID of the identifier range to be associated with the event handler function. @param eventType The event type to be associated with this event handler. @param function The event handler function. Note that this function should be explicitly converted to the correct type which can be done using a macro called @c wxFooEventHandler for the handler for any @c wxFooEvent. @param userData Data to be associated with the event table entry. @param eventSink Object whose member function should be called. If this is @NULL, @c *this will be used. */ void Connect(int id, int lastId, wxEventType eventType, wxObjectEventFunction function, wxObject* userData = NULL, wxEvtHandler* eventSink = NULL); /** See the Connect(int, int, wxEventType, wxObjectEventFunction, wxObject*, wxEvtHandler*) overload for more info. This overload can be used to attach an event handler to a single source ID: Example: @code frame->Connect( wxID_EXIT, wxEVT_COMMAND_MENU_SELECTED, wxCommandEventHandler(MyFrame::OnQuit) ); @endcode */ void Connect(int id, wxEventType eventType, wxObjectEventFunction function, wxObject* userData = NULL, wxEvtHandler* eventSink = NULL); /** See the Connect(int, int, wxEventType, wxObjectEventFunction, wxObject*, wxEvtHandler*) overload for more info. This overload will connect the given event handler so that regardless of the ID of the event source, the handler will be called. */ void Connect(wxEventType eventType, wxObjectEventFunction function, wxObject* userData = NULL, wxEvtHandler* eventSink = NULL); /** Disconnects the given function dynamically from the event handler, using the specified parameters as search criteria and returning @true if a matching function has been found and removed. This method can only disconnect functions which have been added using the Connect() method. There is no way to disconnect functions connected using the (static) event tables. @param eventType The event type associated with this event handler. @param function The event handler function. @param userData Data associated with the event table entry. @param eventSink Object whose member function should be called. */ bool Disconnect(wxEventType eventType, wxObjectEventFunction function, wxObject* userData = NULL, wxEvtHandler* eventSink = NULL); /** See the Disconnect(wxEventType, wxObjectEventFunction, wxObject*, wxEvtHandler*) overload for more info. This overload takes the additional @a id parameter. */ bool Disconnect(int id = wxID_ANY, wxEventType eventType = wxEVT_NULL, wxObjectEventFunction function = NULL, wxObject* userData = NULL, wxEvtHandler* eventSink = NULL); /** See the Disconnect(wxEventType, wxObjectEventFunction, wxObject*, wxEvtHandler*) overload for more info. This overload takes an additional range of source IDs. */ bool Disconnect(int id, int lastId, wxEventType eventType, wxObjectEventFunction function = NULL, wxObject* userData = NULL, wxEvtHandler* eventSink = NULL); /** Returns user-supplied client data. @remarks Normally, any extra data the programmer wishes to associate with the object should be made available by deriving a new class with new data members. @see SetClientData() */ void* GetClientData() const; /** Returns a pointer to the user-supplied client data object. @see SetClientObject(), wxClientData */ wxClientData* GetClientObject() const; /** Returns @true if the event handler is enabled, @false otherwise. @see SetEvtHandlerEnabled() */ bool GetEvtHandlerEnabled() const; /** Returns the pointer to the next handler in the chain. @see SetNextHandler(), GetPreviousHandler(), SetPreviousHandler(), wxWindow::PushEventHandler, wxWindow::PopEventHandler */ wxEvtHandler* GetNextHandler() const; /** Returns the pointer to the previous handler in the chain. @see SetPreviousHandler(), GetNextHandler(), SetNextHandler(), wxWindow::PushEventHandler, wxWindow::PopEventHandler */ wxEvtHandler* GetPreviousHandler() const; /** Processes an event, searching event tables and calling zero or more suitable event handler function(s). Normally, your application would not call this function: it is called in the wxWidgets implementation to dispatch incoming user interface events to the framework (and application). However, you might need to call it if implementing new functionality (such as a new control) where you define new event types, as opposed to allowing the user to override virtual functions. An instance where you might actually override the ProcessEvent() function is where you want to direct event processing to event handlers not normally noticed by wxWidgets. For example, in the document/view architecture, documents and views are potential event handlers. When an event reaches a frame, ProcessEvent() will need to be called on the associated document and view in case event handler functions are associated with these objects. The property classes library (wxProperty) also overrides ProcessEvent() for similar reasons. The normal order of event table searching is as follows: -# If the object is disabled (via a call to wxEvtHandler::SetEvtHandlerEnabled) the function skips to step (6). -# If the object is a wxWindow, ProcessEvent() is recursively called on the window's wxValidator. If this returns @true, the function exits. -# SearchEventTable() is called for this event handler. If this fails, the base class table is tried, and so on until no more tables exist or an appropriate function was found, in which case the function exits. -# The search is applied down the entire chain of event handlers (usually the chain has a length of one). If this succeeds, the function exits. -# If the object is a wxWindow and the event is a wxCommandEvent, ProcessEvent() is recursively applied to the parent window's event handler. If this returns true, the function exits. -# Finally, ProcessEvent() is called on the wxApp object. @param event Event to process. @return @true if a suitable event handler function was found and executed, and the function did not call wxEvent::Skip. @see SearchEventTable() */ virtual bool ProcessEvent(wxEvent& event); /** Processes an event by calling ProcessEvent() and handles any exceptions that occur in the process. If an exception is thrown in event handler, wxApp::OnExceptionInMainLoop is called. @param event Event to process. @return @true if the event was processed, @false if no handler was found or an exception was thrown. @see wxWindow::HandleWindowEvent */ bool SafelyProcessEvent(wxEvent& event); /** Searches the event table, executing an event handler function if an appropriate one is found. @param table Event table to be searched. @param event Event to be matched against an event table entry. @return @true if a suitable event handler function was found and executed, and the function did not call wxEvent::Skip. @remarks This function looks through the object's event table and tries to find an entry that will match the event. An entry will match if: @li The event type matches, and @li the identifier or identifier range matches, or the event table entry's identifier is zero. If a suitable function is called but calls wxEvent::Skip, this function will fail, and searching will continue. @see ProcessEvent() */ virtual bool SearchEventTable(wxEventTable& table, wxEvent& event); /** Sets user-supplied client data. @param data Data to be associated with the event handler. @remarks Normally, any extra data the programmer wishes to associate with the object should be made available by deriving a new class with new data members. You must not call this method and SetClientObject on the same class - only one of them. @see GetClientData() */ void SetClientData(void* data); /** Set the client data object. Any previous object will be deleted. @see GetClientObject(), wxClientData */ void SetClientObject(wxClientData* data); /** Enables or disables the event handler. @param enabled @true if the event handler is to be enabled, @false if it is to be disabled. @remarks You can use this function to avoid having to remove the event handler from the chain, for example when implementing a dialog editor and changing from edit to test mode. @see GetEvtHandlerEnabled() */ void SetEvtHandlerEnabled(bool enabled); /** Sets the pointer to the next handler. @param handler Event handler to be set as the next handler. @see GetNextHandler(), SetPreviousHandler(), GetPreviousHandler(), wxWindow::PushEventHandler, wxWindow::PopEventHandler */ void SetNextHandler(wxEvtHandler* handler); /** Sets the pointer to the previous handler. @param handler Event handler to be set as the previous handler. */ void SetPreviousHandler(wxEvtHandler* handler); }; /** @class wxKeyEvent This event class contains information about keypress (character) events. Notice that there are three different kinds of keyboard events in wxWidgets: key down and up events and char events. The difference between the first two is clear - the first corresponds to a key press and the second to a key release - otherwise they are identical. Just note that if the key is maintained in a pressed state you will typically get a lot of (automatically generated) down events but only one up so it is wrong to assume that there is one up event corresponding to each down one. Both key events provide untranslated key codes while the char event carries the translated one. The untranslated code for alphanumeric keys is always an upper case value. For the other keys it is one of @c WXK_XXX values from the @ref page_keycodes. The translated key is, in general, the character the user expects to appear as the result of the key combination when typing the text into a text entry zone, for example. A few examples to clarify this (all assume that CAPS LOCK is unpressed and the standard US keyboard): when the @c 'A' key is pressed, the key down event key code is equal to @c ASCII A == 65. But the char event key code is @c ASCII a == 97. On the other hand, if you press both SHIFT and @c 'A' keys simultaneously , the key code in key down event will still be just @c 'A' while the char event key code parameter will now be @c 'A' as well. Although in this simple case it is clear that the correct key code could be found in the key down event handler by checking the value returned by wxKeyEvent::ShiftDown(), in general you should use @c EVT_CHAR for this as for non-alphanumeric keys the translation is keyboard-layout dependent and can only be done properly by the system itself. Another kind of translation is done when the control key is pressed: for example, for CTRL-A key press the key down event still carries the same key code @c 'a' as usual but the char event will have key code of 1, the ASCII value of this key combination. You may discover how the other keys on your system behave interactively by running the @ref page_samples_text wxWidgets sample and pressing some keys in any of the text controls shown in it. @b Tip: be sure to call @c event.Skip() for events that you don't process in key event function, otherwise menu shortcuts may cease to work under Windows. @note If a key down (@c EVT_KEY_DOWN) event is caught and the event handler does not call @c event.Skip() then the corresponding char event (@c EVT_CHAR) will not happen. This is by design and enables the programs that handle both types of events to be a bit simpler. @note For Windows programmers: The key and char events in wxWidgets are similar to but slightly different from Windows @c WM_KEYDOWN and @c WM_CHAR events. In particular, Alt-x combination will generate a char event in wxWidgets (unless it is used as an accelerator). @beginEventTable{wxKeyEvent} @event{EVT_KEY_DOWN(func)} Process a wxEVT_KEY_DOWN event (any key has been pressed). @event{EVT_KEY_UP(func)} Process a wxEVT_KEY_UP event (any key has been released). @event{EVT_CHAR(func)} Process a wxEVT_CHAR event. @endEventTable @see wxKeyboardState @library{wxcore} @category{events} */ class wxKeyEvent : public wxEvent, public wxKeyboardState { public: /** Constructor. Currently, the only valid event types are @c wxEVT_CHAR and @c wxEVT_CHAR_HOOK. */ wxKeyEvent(wxEventType keyEventType = wxEVT_NULL); /** Returns the virtual key code. ASCII events return normal ASCII values, while non-ASCII events return values such as @b WXK_LEFT for the left cursor key. See @ref page_keycodes for a full list of the virtual key codes. Note that in Unicode build, the returned value is meaningful only if the user entered a character that can be represented in current locale's default charset. You can obtain the corresponding Unicode character using GetUnicodeKey(). */ int GetKeyCode() const; //@{ /** Obtains the position (in client coordinates) at which the key was pressed. */ wxPoint GetPosition() const; void GetPosition(long* x, long* y) const; //@} /** Returns the raw key code for this event. This is a platform-dependent scan code which should only be used in advanced applications. @note Currently the raw key codes are not supported by all ports, use @ifdef_ wxHAS_RAW_KEY_CODES to determine if this feature is available. */ wxUint32 GetRawKeyCode() const; /** Returns the low level key flags for this event. The flags are platform-dependent and should only be used in advanced applications. @note Currently the raw key flags are not supported by all ports, use @ifdef_ wxHAS_RAW_KEY_CODES to determine if this feature is available. */ wxUint32 GetRawKeyFlags() const; /** Returns the Unicode character corresponding to this key event. This function is only available in Unicode build, i.e. when @c wxUSE_UNICODE is 1. */ wxChar GetUnicodeKey() const; /** Returns the X position (in client coordinates) of the event. */ wxCoord GetX() const; /** Returns the Y position (in client coordinates) of the event. */ wxCoord GetY() const; }; /** @class wxJoystickEvent This event class contains information about joystick events, particularly events received by windows. @beginEventTable{wxJoystickEvent} @style{EVT_JOY_BUTTON_DOWN(func)} Process a wxEVT_JOY_BUTTON_DOWN event. @style{EVT_JOY_BUTTON_UP(func)} Process a wxEVT_JOY_BUTTON_UP event. @style{EVT_JOY_MOVE(func)} Process a wxEVT_JOY_MOVE event. @style{EVT_JOY_ZMOVE(func)} Process a wxEVT_JOY_ZMOVE event. @style{EVT_JOYSTICK_EVENTS(func)} Processes all joystick events. @endEventTable @library{wxcore} @category{events} @see wxJoystick */ class wxJoystickEvent : public wxEvent { public: /** Constructor. */ wxJoystickEvent(wxEventType eventType = wxEVT_NULL, int state = 0, int joystick = wxJOYSTICK1, int change = 0); /** Returns @true if the event was a down event from the specified button (or any button). @param button Can be @c wxJOY_BUTTONn where @c n is 1, 2, 3 or 4; or @c wxJOY_BUTTON_ANY to indicate any button down event. */ bool ButtonDown(int button = wxJOY_BUTTON_ANY) const; /** Returns @true if the specified button (or any button) was in a down state. @param button Can be @c wxJOY_BUTTONn where @c n is 1, 2, 3 or 4; or @c wxJOY_BUTTON_ANY to indicate any button down event. */ bool ButtonIsDown(int button = wxJOY_BUTTON_ANY) const; /** Returns @true if the event was an up event from the specified button (or any button). @param button Can be @c wxJOY_BUTTONn where @c n is 1, 2, 3 or 4; or @c wxJOY_BUTTON_ANY to indicate any button down event. */ bool ButtonUp(int button = wxJOY_BUTTON_ANY) const; /** Returns the identifier of the button changing state. This is a @c wxJOY_BUTTONn identifier, where @c n is one of 1, 2, 3, 4. */ int GetButtonChange() const; /** Returns the down state of the buttons. This is a @c wxJOY_BUTTONn identifier, where @c n is one of 1, 2, 3, 4. */ int GetButtonState() const; /** Returns the identifier of the joystick generating the event - one of wxJOYSTICK1 and wxJOYSTICK2. */ int GetJoystick() const; /** Returns the x, y position of the joystick event. */ wxPoint GetPosition() const; /** Returns the z position of the joystick event. */ int GetZPosition() const; /** Returns @true if this was a button up or down event (@e not 'is any button down?'). */ bool IsButton() const; /** Returns @true if this was an x, y move event. */ bool IsMove() const; /** Returns @true if this was a z move event. */ bool IsZMove() const; }; /** @class wxScrollWinEvent A scroll event holds information about events sent from scrolling windows. @beginEventTable{wxScrollWinEvent} You can use the EVT_SCROLLWIN* macros for intercepting scroll window events from the receiving window. @event{EVT_SCROLLWIN(func)} Process all scroll events. @event{EVT_SCROLLWIN_TOP(func)} Process wxEVT_SCROLLWIN_TOP scroll-to-top events. @event{EVT_SCROLLWIN_BOTTOM(func)} Process wxEVT_SCROLLWIN_BOTTOM scroll-to-bottom events. @event{EVT_SCROLLWIN_LINEUP(func)} Process wxEVT_SCROLLWIN_LINEUP line up events. @event{EVT_SCROLLWIN_LINEDOWN(func)} Process wxEVT_SCROLLWIN_LINEDOWN line down events. @event{EVT_SCROLLWIN_PAGEUP(func)} Process wxEVT_SCROLLWIN_PAGEUP page up events. @event{EVT_SCROLLWIN_PAGEDOWN(func)} Process wxEVT_SCROLLWIN_PAGEDOWN page down events. @event{EVT_SCROLLWIN_THUMBTRACK(func)} Process wxEVT_SCROLLWIN_THUMBTRACK thumbtrack events (frequent events sent as the user drags the thumbtrack). @event{EVT_SCROLLWIN_THUMBRELEASE(func)} Process wxEVT_SCROLLWIN_THUMBRELEASE thumb release events. @endEventTable @library{wxcore} @category{events} @see wxScrollEvent, @ref overview_eventhandling */ class wxScrollWinEvent : public wxEvent { public: /** Constructor. */ wxScrollWinEvent(wxEventType commandType = wxEVT_NULL, int pos = 0, int orientation = 0); /** Returns wxHORIZONTAL or wxVERTICAL, depending on the orientation of the scrollbar. @todo wxHORIZONTAL and wxVERTICAL should go in their own enum */ int GetOrientation() const; /** Returns the position of the scrollbar for the thumb track and release events. Note that this field can't be used for the other events, you need to query the window itself for the current position in that case. */ int GetPosition() const; }; /** @class wxSysColourChangedEvent This class is used for system colour change events, which are generated when the user changes the colour settings using the control panel. This is only appropriate under Windows. @remarks The default event handler for this event propagates the event to child windows, since Windows only sends the events to top-level windows. If intercepting this event for a top-level window, remember to call the base class handler, or to pass the event on to the window's children explicitly. @beginEventTable{wxSysColourChangedEvent} @event{EVT_SYS_COLOUR_CHANGED(func)} Process a wxEVT_SYS_COLOUR_CHANGED event. @endEventTable @library{wxcore} @category{events} @see @ref overview_eventhandling */ class wxSysColourChangedEvent : public wxEvent { public: /** Constructor. */ wxSysColourChangedEvent(); }; /** @class wxWindowCreateEvent This event is sent just after the actual window associated with a wxWindow object has been created. Since it is derived from wxCommandEvent, the event propagates up the window hierarchy. @beginEventTable{wxWindowCreateEvent} @event{EVT_WINDOW_CREATE(func)} Process a wxEVT_CREATE event. @endEventTable @library{wxcore} @category{events} @see @ref overview_eventhandling, wxWindowDestroyEvent */ class wxWindowCreateEvent : public wxCommandEvent { public: /** Constructor. */ wxWindowCreateEvent(wxWindow* win = NULL); }; /** @class wxPaintEvent A paint event is sent when a window's contents needs to be repainted. Please notice that in general it is impossible to change the drawing of a standard control (such as wxButton) and so you shouldn't attempt to handle paint events for them as even if it might work on some platforms, this is inherently not portable and won't work everywhere. @remarks Note that in a paint event handler, the application must always create a wxPaintDC object, even if you do not use it. Otherwise, under MS Windows, refreshing for this and other windows will go wrong. For example: @code void MyWindow::OnPaint(wxPaintEvent& event) { wxPaintDC dc(this); DrawMyDocument(dc); } @endcode You can optimize painting by retrieving the rectangles that have been damaged and only repainting these. The rectangles are in terms of the client area, and are unscrolled, so you will need to do some calculations using the current view position to obtain logical, scrolled units. Here is an example of using the wxRegionIterator class: @code // Called when window needs to be repainted. void MyWindow::OnPaint(wxPaintEvent& event) { wxPaintDC dc(this); // Find Out where the window is scrolled to int vbX,vbY; // Top left corner of client GetViewStart(&vbX,&vbY); int vX,vY,vW,vH; // Dimensions of client area in pixels wxRegionIterator upd(GetUpdateRegion()); // get the update rect list while (upd) { vX = upd.GetX(); vY = upd.GetY(); vW = upd.GetW(); vH = upd.GetH(); // Alternatively we can do this: // wxRect rect(upd.GetRect()); // Repaint this rectangle ...some code... upd ++ ; } } @endcode @beginEventTable{wxPaintEvent} @event{EVT_PAINT(func)} Process a wxEVT_PAINT event. @endEventTable @library{wxcore} @category{events} @see @ref overview_eventhandling */ class wxPaintEvent : public wxEvent { public: /** Constructor. */ wxPaintEvent(int id = 0); }; /** @class wxMaximizeEvent An event being sent when a top level window is maximized. Notice that it is not sent when the window is restored to its original size after it had been maximized, only a normal wxSizeEvent is generated in this case. @beginEventTable{wxMaximizeEvent} @event{EVT_MAXIMIZE(func)} Process a wxEVT_MAXIMIZE event. @endEventTable @library{wxcore} @category{events} @see @ref overview_eventhandling, wxTopLevelWindow::Maximize, wxTopLevelWindow::IsMaximized */ class wxMaximizeEvent : public wxEvent { public: /** Constructor. Only used by wxWidgets internally. */ wxMaximizeEvent(int id = 0); }; /** The possibles modes to pass to wxUpdateUIEvent::SetMode(). */ enum wxUpdateUIMode { /** Send UI update events to all windows. */ wxUPDATE_UI_PROCESS_ALL, /** Send UI update events to windows that have the wxWS_EX_PROCESS_UI_UPDATES flag specified. */ wxUPDATE_UI_PROCESS_SPECIFIED }; /** @class wxUpdateUIEvent This class is used for pseudo-events which are called by wxWidgets to give an application the chance to update various user interface elements. Without update UI events, an application has to work hard to check/uncheck, enable/disable, show/hide, and set the text for elements such as menu items and toolbar buttons. The code for doing this has to be mixed up with the code that is invoked when an action is invoked for a menu item or button. With update UI events, you define an event handler to look at the state of the application and change UI elements accordingly. wxWidgets will call your member functions in idle time, so you don't have to worry where to call this code. In addition to being a clearer and more declarative method, it also means you don't have to worry whether you're updating a toolbar or menubar identifier. The same handler can update a menu item and toolbar button, if the identifier is the same. Instead of directly manipulating the menu or button, you call functions in the event object, such as wxUpdateUIEvent::Check. wxWidgets will determine whether such a call has been made, and which UI element to update. These events will work for popup menus as well as menubars. Just before a menu is popped up, wxMenu::UpdateUI is called to process any UI events for the window that owns the menu. If you find that the overhead of UI update processing is affecting your application, you can do one or both of the following: @li Call wxUpdateUIEvent::SetMode with a value of wxUPDATE_UI_PROCESS_SPECIFIED, and set the extra style wxWS_EX_PROCESS_UI_UPDATES for every window that should receive update events. No other windows will receive update events. @li Call wxUpdateUIEvent::SetUpdateInterval with a millisecond value to set the delay between updates. You may need to call wxWindow::UpdateWindowUI at critical points, for example when a dialog is about to be shown, in case the user sees a slight delay before windows are updated. Note that although events are sent in idle time, defining a wxIdleEvent handler for a window does not affect this because the events are sent from wxWindow::OnInternalIdle which is always called in idle time. wxWidgets tries to optimize update events on some platforms. On Windows and GTK+, events for menubar items are only sent when the menu is about to be shown, and not in idle time. @beginEventTable{wxUpdateUIEvent} @event{EVT_UPDATE_UI(id, func)} Process a wxEVT_UPDATE_UI event for the command with the given id. @event{EVT_UPDATE_UI_RANGE(id1, id2, func)} Process a wxEVT_UPDATE_UI event for any command with id included in the given range. @endEventTable @library{wxcore} @category{events} @see @ref overview_eventhandling */ class wxUpdateUIEvent : public wxCommandEvent { public: /** Constructor. */ wxUpdateUIEvent(wxWindowID commandId = 0); /** Returns @true if it is appropriate to update (send UI update events to) this window. This function looks at the mode used (see wxUpdateUIEvent::SetMode), the wxWS_EX_PROCESS_UI_UPDATES flag in @a window, the time update events were last sent in idle time, and the update interval, to determine whether events should be sent to this window now. By default this will always return @true because the update mode is initially wxUPDATE_UI_PROCESS_ALL and the interval is set to 0; so update events will be sent as often as possible. You can reduce the frequency that events are sent by changing the mode and/or setting an update interval. @see ResetUpdateTime(), SetUpdateInterval(), SetMode() */ static bool CanUpdate(wxWindow* window); /** Check or uncheck the UI element. */ void Check(bool check); /** Enable or disable the UI element. */ void Enable(bool enable); /** Returns @true if the UI element should be checked. */ bool GetChecked() const; /** Returns @true if the UI element should be enabled. */ bool GetEnabled() const; /** Static function returning a value specifying how wxWidgets will send update events: to all windows, or only to those which specify that they will process the events. @see SetMode() */ static wxUpdateUIMode GetMode(); /** Returns @true if the application has called Check(). For wxWidgets internal use only. */ bool GetSetChecked() const; /** Returns @true if the application has called Enable(). For wxWidgets internal use only. */ bool GetSetEnabled() const; /** Returns @true if the application has called Show(). For wxWidgets internal use only. */ bool GetSetShown() const; /** Returns @true if the application has called SetText(). For wxWidgets internal use only. */ bool GetSetText() const; /** Returns @true if the UI element should be shown. */ bool GetShown() const; /** Returns the text that should be set for the UI element. */ wxString GetText() const; /** Returns the current interval between updates in milliseconds. The value -1 disables updates, 0 updates as frequently as possible. @see SetUpdateInterval(). */ static long GetUpdateInterval(); /** Used internally to reset the last-updated time to the current time. It is assumed that update events are normally sent in idle time, so this is called at the end of idle processing. @see CanUpdate(), SetUpdateInterval(), SetMode() */ static void ResetUpdateTime(); /** Specify how wxWidgets will send update events: to all windows, or only to those which specify that they will process the events. @param mode this parameter may be one of the ::wxUpdateUIMode enumeration values. The default mode is wxUPDATE_UI_PROCESS_ALL. */ static void SetMode(wxUpdateUIMode mode); /** Sets the text for this UI element. */ void SetText(const wxString& text); /** Sets the interval between updates in milliseconds. Set to -1 to disable updates, or to 0 to update as frequently as possible. The default is 0. Use this to reduce the overhead of UI update events if your application has a lot of windows. If you set the value to -1 or greater than 0, you may also need to call wxWindow::UpdateWindowUI at appropriate points in your application, such as when a dialog is about to be shown. */ static void SetUpdateInterval(long updateInterval); /** Show or hide the UI element. */ void Show(bool show); }; /** @class wxClipboardTextEvent This class represents the events generated by a control (typically a wxTextCtrl but other windows can generate these events as well) when its content gets copied or cut to, or pasted from the clipboard. There are three types of corresponding events wxEVT_COMMAND_TEXT_COPY, wxEVT_COMMAND_TEXT_CUT and wxEVT_COMMAND_TEXT_PASTE. If any of these events is processed (without being skipped) by an event handler, the corresponding operation doesn't take place which allows to prevent the text from being copied from or pasted to a control. It is also possible to examine the clipboard contents in the PASTE event handler and transform it in some way before inserting in a control -- for example, changing its case or removing invalid characters. Finally notice that a CUT event is always preceded by the COPY event which makes it possible to only process the latter if it doesn't matter if the text was copied or cut. @note These events are currently only generated by wxTextCtrl under GTK+. They are generated by all controls under Windows. @beginEventTable{wxClipboardTextEvent} @event{EVT_TEXT_COPY(id, func)} Some or all of the controls content was copied to the clipboard. @event{EVT_TEXT_CUT(id, func)} Some or all of the controls content was cut (i.e. copied and deleted). @event{EVT_TEXT_PASTE(id, func)} Clipboard content was pasted into the control. @endEventTable @library{wxcore} @category{events} @see wxClipboard */ class wxClipboardTextEvent : public wxCommandEvent { public: /** Constructor. */ wxClipboardTextEvent(wxEventType commandType = wxEVT_NULL, int id = 0); }; /** @class wxMouseEvent This event class contains information about the events generated by the mouse: they include mouse buttons press and release events and mouse move events. All mouse events involving the buttons use @c wxMOUSE_BTN_LEFT for the left mouse button, @c wxMOUSE_BTN_MIDDLE for the middle one and @c wxMOUSE_BTN_RIGHT for the right one. And if the system supports more buttons, the @c wxMOUSE_BTN_AUX1 and @c wxMOUSE_BTN_AUX2 events can also be generated. Note that not all mice have even a middle button so a portable application should avoid relying on the events from it (but the right button click can be emulated using the left mouse button with the control key under Mac platforms with a single button mouse). For the @c wxEVT_ENTER_WINDOW and @c wxEVT_LEAVE_WINDOW events purposes, the mouse is considered to be inside the window if it is in the window client area and not inside one of its children. In other words, the parent window receives @c wxEVT_LEAVE_WINDOW event not only when the mouse leaves the window entirely but also when it enters one of its children. The position associated with a mouse event is expressed in the window coordinates of the window which generated the event, you can use wxWindow::ClientToScreen() to convert it to screen coordinates and possibly call wxWindow::ScreenToClient() next to convert it to window coordinates of another window. @note Note that under Windows CE mouse enter and leave events are not natively supported by the system but are generated by wxWidgets itself. This has several drawbacks: the LEAVE_WINDOW event might be received some time after the mouse left the window and the state variables for it may have changed during this time. @note Note the difference between methods like wxMouseEvent::LeftDown and wxMouseEvent::LeftIsDown: the former returns @true when the event corresponds to the left mouse button click while the latter returns @true if the left mouse button is currently being pressed. For example, when the user is dragging the mouse you can use wxMouseEvent::LeftIsDown to test whether the left mouse button is (still) depressed. Also, by convention, if wxMouseEvent::LeftDown returns @true, wxMouseEvent::LeftIsDown will also return @true in wxWidgets whatever the underlying GUI behaviour is (which is platform-dependent). The same applies, of course, to other mouse buttons as well. @beginEventTable{wxMouseEvent} @event{EVT_LEFT_DOWN(func)} Process a wxEVT_LEFT_DOWN event. The handler of this event should normally call event.Skip() to allow the default processing to take place as otherwise the window under mouse wouldn't get the focus. @event{EVT_LEFT_UP(func)} Process a wxEVT_LEFT_UP event. @event{EVT_LEFT_DCLICK(func)} Process a wxEVT_LEFT_DCLICK event. @event{EVT_MIDDLE_DOWN(func)} Process a wxEVT_MIDDLE_DOWN event. @event{EVT_MIDDLE_UP(func)} Process a wxEVT_MIDDLE_UP event. @event{EVT_MIDDLE_DCLICK(func)} Process a wxEVT_MIDDLE_DCLICK event. @event{EVT_RIGHT_DOWN(func)} Process a wxEVT_RIGHT_DOWN event. @event{EVT_RIGHT_UP(func)} Process a wxEVT_RIGHT_UP event. @event{EVT_RIGHT_DCLICK(func)} Process a wxEVT_RIGHT_DCLICK event. @event{EVT_MOUSE_AUX1_DOWN(func)} Process a wxEVT_MOUSE_AUX1_DOWN event. @event{EVT_MOUSE_AUX1_UP(func)} Process a wxEVT_MOUSE_AUX1_UP event. @event{EVT_MOUSE_AUX1_DCLICK(func)} Process a wxEVT_MOUSE_AUX1_DCLICK event. @event{EVT_MOUSE_AUX2_DOWN(func)} Process a wxEVT_MOUSE_AUX2_DOWN event. @event{EVT_MOUSE_AUX2_UP(func)} Process a wxEVT_MOUSE_AUX2_UP event. @event{EVT_MOUSE_AUX2_DCLICK(func)} Process a wxEVT_MOUSE_AUX2_DCLICK event. @event{EVT_MOTION(func)} Process a wxEVT_MOTION event. @event{EVT_ENTER_WINDOW(func)} Process a wxEVT_ENTER_WINDOW event. @event{EVT_LEAVE_WINDOW(func)} Process a wxEVT_LEAVE_WINDOW event. @event{EVT_MOUSEWHEEL(func)} Process a wxEVT_MOUSEWHEEL event. @event{EVT_MOUSE_EVENTS(func)} Process all mouse events. @endEventTable @library{wxcore} @category{events} @see wxKeyEvent */ class wxMouseEvent : public wxEvent, public wxMouseState { public: /** Constructor. Valid event types are: @li wxEVT_ENTER_WINDOW @li wxEVT_LEAVE_WINDOW @li wxEVT_LEFT_DOWN @li wxEVT_LEFT_UP @li wxEVT_LEFT_DCLICK @li wxEVT_MIDDLE_DOWN @li wxEVT_MIDDLE_UP @li wxEVT_MIDDLE_DCLICK @li wxEVT_RIGHT_DOWN @li wxEVT_RIGHT_UP @li wxEVT_RIGHT_DCLICK @li wxEVT_MOUSE_AUX1_DOWN @li wxEVT_MOUSE_AUX1_UP @li wxEVT_MOUSE_AUX1_DCLICK @li wxEVT_MOUSE_AUX2_DOWN @li wxEVT_MOUSE_AUX2_UP @li wxEVT_MOUSE_AUX2_DCLICK @li wxEVT_MOTION @li wxEVT_MOUSEWHEEL */ wxMouseEvent(wxEventType mouseEventType = wxEVT_NULL); /** Returns @true if the event was a first extra button double click. */ bool Aux1DClick() const; /** Returns @true if the first extra button mouse button changed to down. */ bool Aux1Down() const; /** Returns @true if the first extra button mouse button is currently down, independent of the current event type. */ bool Aux1IsDown() const; /** Returns @true if the first extra button mouse button changed to up. */ bool Aux1Up() const; /** Returns @true if the event was a second extra button double click. */ bool Aux2DClick() const; /** Returns @true if the second extra button mouse button changed to down. */ bool Aux2Down() const; /** Returns @true if the second extra button mouse button is currently down, independent of the current event type. */ bool Aux2IsDown() const; /** Returns @true if the second extra button mouse button changed to up. */ bool Aux2Up() const; /** Returns @true if the identified mouse button is changing state. Valid values of @a button are: @li @c wxMOUSE_BTN_LEFT: check if left button was pressed @li @c wxMOUSE_BTN_MIDDLE: check if middle button was pressed @li @c wxMOUSE_BTN_RIGHT: check if right button was pressed @li @c wxMOUSE_BTN_AUX1: check if the first extra button was pressed @li @c wxMOUSE_BTN_AUX2: check if the second extra button was pressed @li @c wxMOUSE_BTN_ANY: check if any button was pressed @todo introduce wxMouseButton enum */ bool Button(int button) const; /** If the argument is omitted, this returns @true if the event was a mouse double click event. Otherwise the argument specifies which double click event was generated (see Button() for the possible values). */ bool ButtonDClick(int but = wxMOUSE_BTN_ANY) const; /** If the argument is omitted, this returns @true if the event was a mouse button down event. Otherwise the argument specifies which button-down event was generated (see Button() for the possible values). */ bool ButtonDown(int = wxMOUSE_BTN_ANY) const; /** If the argument is omitted, this returns @true if the event was a mouse button up event. Otherwise the argument specifies which button-up event was generated (see Button() for the possible values). */ bool ButtonUp(int = wxMOUSE_BTN_ANY) const; /** Returns @true if this was a dragging event (motion while a button is depressed). @see Moving() */ bool Dragging() const; /** Returns @true if the mouse was entering the window. @see Leaving() */ bool Entering() const; /** Returns the mouse button which generated this event or @c wxMOUSE_BTN_NONE if no button is involved (for mouse move, enter or leave event, for example). Otherwise @c wxMOUSE_BTN_LEFT is returned for the left button down, up and double click events, @c wxMOUSE_BTN_MIDDLE and @c wxMOUSE_BTN_RIGHT for the same events for the middle and the right buttons respectively. */ int GetButton() const; /** Returns the number of mouse clicks for this event: 1 for a simple click, 2 for a double-click, 3 for a triple-click and so on. Currently this function is implemented only in wxMac and returns -1 for the other platforms (you can still distinguish simple clicks from double-clicks as they generate different kinds of events however). @since 2.9.0 */ int GetClickCount() const; /** Returns the configured number of lines (or whatever) to be scrolled per wheel action. Defaults to three. */ int GetLinesPerAction() const; /** Returns the logical mouse position in pixels (i.e. translated according to the translation set for the DC, which usually indicates that the window has been scrolled). */ wxPoint GetLogicalPosition(const wxDC& dc) const; //@{ /** Sets *x and *y to the position at which the event occurred. Returns the physical mouse position in pixels. Note that if the mouse event has been artificially generated from a special keyboard combination (e.g. under Windows when the "menu" key is pressed), the returned position is ::wxDefaultPosition. */ wxPoint GetPosition() const; void GetPosition(wxCoord* x, wxCoord* y) const; void GetPosition(long* x, long* y) const; //@} /** Get wheel delta, normally 120. This is the threshold for action to be taken, and one such action (for example, scrolling one increment) should occur for each delta. */ int GetWheelDelta() const; /** Get wheel rotation, positive or negative indicates direction of rotation. Current devices all send an event when rotation is at least +/-WheelDelta, but finer resolution devices can be created in the future. Because of this you shouldn't assume that one event is equal to 1 line, but you should be able to either do partial line scrolling or wait until several events accumulate before scrolling. */ int GetWheelRotation() const; /** Gets the axis the wheel operation concerns; @c 0 is the Y axis as on most mouse wheels, @c 1 is the X axis. Note that only some models of mouse have horizontal wheel axis. */ int GetWheelAxis() const; /** Returns X coordinate of the physical mouse event position. */ wxCoord GetX() const; /** Returns Y coordinate of the physical mouse event position. */ wxCoord GetY() const; /** Returns @true if the event was a mouse button event (not necessarily a button down event - that may be tested using ButtonDown()). */ bool IsButton() const; /** Returns @true if the system has been setup to do page scrolling with the mouse wheel instead of line scrolling. */ bool IsPageScroll() const; /** Returns @true if the mouse was leaving the window. @see Entering(). */ bool Leaving() const; /** Returns @true if the event was a left double click. */ bool LeftDClick() const; /** Returns @true if the left mouse button changed to down. */ bool LeftDown() const; /** Returns @true if the left mouse button is currently down, independent of the current event type. Please notice that it is not the same as LeftDown() which returns @true if the event was generated by the left mouse button being pressed. Rather, it simply describes the state of the left mouse button at the time when the event was generated (so while it will be @true for a left click event, it can also be @true for a right click if it happened while the left mouse button was pressed). This event is usually used in the mouse event handlers which process "move mouse" messages to determine whether the user is (still) dragging the mouse. */ bool LeftIsDown() const; /** Returns @true if the left mouse button changed to up. */ bool LeftUp() const; /** Returns @true if the Meta key was down at the time of the event. */ bool MetaDown() const; /** Returns @true if the event was a middle double click. */ bool MiddleDClick() const; /** Returns @true if the middle mouse button changed to down. */ bool MiddleDown() const; /** Returns @true if the middle mouse button is currently down, independent of the current event type. */ bool MiddleIsDown() const; /** Returns @true if the middle mouse button changed to up. */ bool MiddleUp() const; /** Returns @true if this was a motion event and no mouse buttons were pressed. If any mouse button is held pressed, then this method returns @false and Dragging() returns @true. */ bool Moving() const; /** Returns @true if the event was a right double click. */ bool RightDClick() const; /** Returns @true if the right mouse button changed to down. */ bool RightDown() const; /** Returns @true if the right mouse button is currently down, independent of the current event type. */ bool RightIsDown() const; /** Returns @true if the right mouse button changed to up. */ bool RightUp() const; }; /** @class wxDropFilesEvent This class is used for drop files events, that is, when files have been dropped onto the window. This functionality is currently only available under Windows. The window must have previously been enabled for dropping by calling wxWindow::DragAcceptFiles(). Important note: this is a separate implementation to the more general drag and drop implementation documented in the @ref overview_dnd. It uses the older, Windows message-based approach of dropping files. @beginEventTable{wxDropFilesEvent} @event{EVT_DROP_FILES(func)} Process a wxEVT_DROP_FILES event. @endEventTable @onlyfor{wxmsw} @library{wxcore} @category{events} @see @ref overview_eventhandling */ class wxDropFilesEvent : public wxEvent { public: /** Constructor. */ wxDropFilesEvent(wxEventType id = 0, int noFiles = 0, wxString* files = NULL); /** Returns an array of filenames. */ wxString* GetFiles() const; /** Returns the number of files dropped. */ int GetNumberOfFiles() const; /** Returns the position at which the files were dropped. Returns an array of filenames. */ wxPoint GetPosition() const; }; /** @class wxCommandEvent This event class contains information about command events, which originate from a variety of simple controls. More complex controls, such as wxTreeCtrl, have separate command event classes. @beginEventTable{wxCommandEvent} @event{EVT_COMMAND(id, event, func)} Process a command, supplying the window identifier, command event identifier, and member function. @event{EVT_COMMAND_RANGE(id1, id2, event, func)} Process a command for a range of window identifiers, supplying the minimum and maximum window identifiers, command event identifier, and member function. @event{EVT_BUTTON(id, func)} Process a @c wxEVT_COMMAND_BUTTON_CLICKED command, which is generated by a wxButton control. @event{EVT_CHECKBOX(id, func)} Process a @c wxEVT_COMMAND_CHECKBOX_CLICKED command, which is generated by a wxCheckBox control. @event{EVT_CHOICE(id, func)} Process a @c wxEVT_COMMAND_CHOICE_SELECTED command, which is generated by a wxChoice control. @event{EVT_COMBOBOX(id, func)} Process a @c wxEVT_COMMAND_COMBOBOX_SELECTED command, which is generated by a wxComboBox control. @event{EVT_LISTBOX(id, func)} Process a @c wxEVT_COMMAND_LISTBOX_SELECTED command, which is generated by a wxListBox control. @event{EVT_LISTBOX_DCLICK(id, func)} Process a @c wxEVT_COMMAND_LISTBOX_DOUBLECLICKED command, which is generated by a wxListBox control. @event{EVT_MENU(id, func)} Process a @c wxEVT_COMMAND_MENU_SELECTED command, which is generated by a menu item. @event{EVT_MENU_RANGE(id1, id2, func)} Process a @c wxEVT_COMMAND_MENU_RANGE command, which is generated by a range of menu items. @event{EVT_CONTEXT_MENU(func)} Process the event generated when the user has requested a popup menu to appear by pressing a special keyboard key (under Windows) or by right clicking the mouse. @event{EVT_RADIOBOX(id, func)} Process a @c wxEVT_COMMAND_RADIOBOX_SELECTED command, which is generated by a wxRadioBox control. @event{EVT_RADIOBUTTON(id, func)} Process a @c wxEVT_COMMAND_RADIOBUTTON_SELECTED command, which is generated by a wxRadioButton control. @event{EVT_SCROLLBAR(id, func)} Process a @c wxEVT_COMMAND_SCROLLBAR_UPDATED command, which is generated by a wxScrollBar control. This is provided for compatibility only; more specific scrollbar event macros should be used instead (see wxScrollEvent). @event{EVT_SLIDER(id, func)} Process a @c wxEVT_COMMAND_SLIDER_UPDATED command, which is generated by a wxSlider control. @event{EVT_TEXT(id, func)} Process a @c wxEVT_COMMAND_TEXT_UPDATED command, which is generated by a wxTextCtrl control. @event{EVT_TEXT_ENTER(id, func)} Process a @c wxEVT_COMMAND_TEXT_ENTER command, which is generated by a wxTextCtrl control. Note that you must use wxTE_PROCESS_ENTER flag when creating the control if you want it to generate such events. @event{EVT_TEXT_MAXLEN(id, func)} Process a @c wxEVT_COMMAND_TEXT_MAXLEN command, which is generated by a wxTextCtrl control when the user tries to enter more characters into it than the limit previously set with SetMaxLength(). @event{EVT_TOGGLEBUTTON(id, func)} Process a @c wxEVT_COMMAND_TOGGLEBUTTON_CLICKED event. @event{EVT_TOOL(id, func)} Process a @c wxEVT_COMMAND_TOOL_CLICKED event (a synonym for @c wxEVT_COMMAND_MENU_SELECTED). Pass the id of the tool. @event{EVT_TOOL_RANGE(id1, id2, func)} Process a @c wxEVT_COMMAND_TOOL_CLICKED event for a range of identifiers. Pass the ids of the tools. @event{EVT_TOOL_RCLICKED(id, func)} Process a @c wxEVT_COMMAND_TOOL_RCLICKED event. Pass the id of the tool. @event{EVT_TOOL_RCLICKED_RANGE(id1, id2, func)} Process a @c wxEVT_COMMAND_TOOL_RCLICKED event for a range of ids. Pass the ids of the tools. @event{EVT_TOOL_ENTER(id, func)} Process a @c wxEVT_COMMAND_TOOL_ENTER event. Pass the id of the toolbar itself. The value of wxCommandEvent::GetSelection() is the tool id, or -1 if the mouse cursor has moved off a tool. @event{EVT_COMMAND_LEFT_CLICK(id, func)} Process a @c wxEVT_COMMAND_LEFT_CLICK command, which is generated by a control (wxMSW only). @event{EVT_COMMAND_LEFT_DCLICK(id, func)} Process a @c wxEVT_COMMAND_LEFT_DCLICK command, which is generated by a control (wxMSW only). @event{EVT_COMMAND_RIGHT_CLICK(id, func)} Process a @c wxEVT_COMMAND_RIGHT_CLICK command, which is generated by a control (wxMSW only). @event{EVT_COMMAND_SET_FOCUS(id, func)} Process a @c wxEVT_COMMAND_SET_FOCUS command, which is generated by a control (wxMSW only). @event{EVT_COMMAND_KILL_FOCUS(id, func)} Process a @c wxEVT_COMMAND_KILL_FOCUS command, which is generated by a control (wxMSW only). @event{EVT_COMMAND_ENTER(id, func)} Process a @c wxEVT_COMMAND_ENTER command, which is generated by a control. @endEventTable @library{wxcore} @category{events} */ class wxCommandEvent : public wxEvent { public: /** Constructor. */ wxCommandEvent(wxEventType commandEventType = wxEVT_NULL, int id = 0); /** Returns client data pointer for a listbox or choice selection event (not valid for a deselection). */ void* GetClientData() const; /** Returns client object pointer for a listbox or choice selection event (not valid for a deselection). */ wxClientData* GetClientObject() const; /** Returns extra information dependant on the event objects type. If the event comes from a listbox selection, it is a boolean determining whether the event was a selection (@true) or a deselection (@false). A listbox deselection only occurs for multiple-selection boxes, and in this case the index and string values are indeterminate and the listbox must be examined by the application. */ long GetExtraLong() const; /** Returns the integer identifier corresponding to a listbox, choice or radiobox selection (only if the event was a selection, not a deselection), or a boolean value representing the value of a checkbox. */ int GetInt() const; /** Returns item index for a listbox or choice selection event (not valid for a deselection). */ int GetSelection() const; /** Returns item string for a listbox or choice selection event. If one or several items have been deselected, returns the index of the first deselected item. If some items have been selected and others deselected at the same time, it will return the index of the first selected item. */ wxString GetString() const; /** This method can be used with checkbox and menu events: for the checkboxes, the method returns @true for a selection event and @false for a deselection one. For the menu events, this method indicates if the menu item just has become checked or unchecked (and thus only makes sense for checkable menu items). Notice that this method can not be used with wxCheckListBox currently. */ bool IsChecked() const; /** For a listbox or similar event, returns @true if it is a selection, @false if it is a deselection. If some items have been selected and others deselected at the same time, it will return @true. */ bool IsSelection() const; /** Sets the client data for this event. */ void SetClientData(void* clientData); /** Sets the client object for this event. The client object is not owned by the event object and the event object will not delete the client object in its destructor. The client object must be owned and deleted by another object (e.g. a control) that has longer life time than the event object. */ void SetClientObject(wxClientData* clientObject); /** Sets the @b m_extraLong member. */ void SetExtraLong(long extraLong); /** Sets the @b m_commandInt member. */ void SetInt(int intCommand); /** Sets the @b m_commandString member. */ void SetString(const wxString& string); }; /** @class wxActivateEvent An activate event is sent when a window or application is being activated or deactivated. @beginEventTable{wxActivateEvent} @event{EVT_ACTIVATE(func)} Process a wxEVT_ACTIVATE event. @event{EVT_ACTIVATE_APP(func)} Process a wxEVT_ACTIVATE_APP event. @event{EVT_HIBERNATE(func)} Process a hibernate event, supplying the member function. This event applies to wxApp only, and only on Windows SmartPhone and PocketPC. It is generated when the system is low on memory; the application should free up as much memory as possible, and restore full working state when it receives a wxEVT_ACTIVATE or wxEVT_ACTIVATE_APP event. @endEventTable @library{wxcore} @category{events} @see @ref overview_eventhandling, wxApp::IsActive */ class wxActivateEvent : public wxEvent { public: /** Constructor. */ wxActivateEvent(wxEventType eventType = wxEVT_NULL, bool active = true, int id = 0); /** Returns @true if the application or window is being activated, @false otherwise. */ bool GetActive() const; }; /** @class wxContextMenuEvent This class is used for context menu events, sent to give the application a chance to show a context (popup) menu. Note that if wxContextMenuEvent::GetPosition returns wxDefaultPosition, this means that the event originated from a keyboard context button event, and you should compute a suitable position yourself, for example by calling wxGetMousePosition(). When a keyboard context menu button is pressed on Windows, a right-click event with default position is sent first, and if this event is not processed, the context menu event is sent. So if you process mouse events and you find your context menu event handler is not being called, you could call wxEvent::Skip() for mouse right-down events. @beginEventTable{wxContextMenuEvent} @event{EVT_CONTEXT_MENU(func)} A right click (or other context menu command depending on platform) has been detected. @endEventTable @library{wxcore} @category{events} @see wxCommandEvent, @ref overview_eventhandling */ class wxContextMenuEvent : public wxCommandEvent { public: /** Constructor. */ wxContextMenuEvent(wxEventType id = wxEVT_NULL, int id = 0, const wxPoint& pos = wxDefaultPosition); /** Returns the position in screen coordinates at which the menu should be shown. Use wxWindow::ScreenToClient to convert to client coordinates. You can also omit a position from wxWindow::PopupMenu in order to use the current mouse pointer position. If the event originated from a keyboard event, the value returned from this function will be wxDefaultPosition. */ const wxPoint& GetPosition() const; /** Sets the position at which the menu should be shown. */ void SetPosition(const wxPoint& point); }; /** @class wxEraseEvent An erase event is sent when a window's background needs to be repainted. On some platforms, such as GTK+, this event is simulated (simply generated just before the paint event) and may cause flicker. It is therefore recommended that you set the text background colour explicitly in order to prevent flicker. The default background colour under GTK+ is grey. To intercept this event, use the EVT_ERASE_BACKGROUND macro in an event table definition. You must call wxEraseEvent::GetDC and use the returned device context if it is non-@NULL. If it is @NULL, create your own temporary wxClientDC object. @remarks Use the device context returned by GetDC to draw on, don't create a wxPaintDC in the event handler. @beginEventTable{wxEraseEvent} @event{EVT_ERASE_BACKGROUND(func)} Process a wxEVT_ERASE_BACKGROUND event. @endEventTable @library{wxcore} @category{events} @see @ref overview_eventhandling */ class wxEraseEvent : public wxEvent { public: /** Constructor. */ wxEraseEvent(int id = 0, wxDC* dc = NULL); /** Returns the device context associated with the erase event to draw on. */ wxDC* GetDC() const; }; /** @class wxFocusEvent A focus event is sent when a window's focus changes. The window losing focus receives a "kill focus" event while the window gaining it gets a "set focus" one. Notice that the set focus event happens both when the user gives focus to the window (whether using the mouse or keyboard) and when it is done from the program itself using wxWindow::SetFocus. @beginEventTable{wxFocusEvent} @event{EVT_SET_FOCUS(func)} Process a wxEVT_SET_FOCUS event. @event{EVT_KILL_FOCUS(func)} Process a wxEVT_KILL_FOCUS event. @endEventTable @library{wxcore} @category{events} @see @ref overview_eventhandling */ class wxFocusEvent : public wxEvent { public: /** Constructor. */ wxFocusEvent(wxEventType eventType = wxEVT_NULL, int id = 0); /** Returns the window associated with this event, that is the window which had the focus before for the @c wxEVT_SET_FOCUS event and the window which is going to receive focus for the @c wxEVT_KILL_FOCUS one. Warning: the window pointer may be @NULL! */ wxWindow *GetWindow() const; }; /** @class wxChildFocusEvent A child focus event is sent to a (parent-)window when one of its child windows gains focus, so that the window could restore the focus back to its corresponding child if it loses it now and regains later. Notice that child window is the direct child of the window receiving event. Use wxWindow::FindFocus() to retreive the window which is actually getting focus. @beginEventTable{wxChildFocusEvent} @event{EVT_CHILD_FOCUS(func)} Process a wxEVT_CHILD_FOCUS event. @endEventTable @library{wxcore} @category{events} @see @ref overview_eventhandling */ class wxChildFocusEvent : public wxCommandEvent { public: /** Constructor. @param win The direct child which is (or which contains the window which is) receiving the focus. */ wxChildFocusEvent(wxWindow* win = NULL); /** Returns the direct child which receives the focus, or a (grand-)parent of the control receiving the focus. To get the actually focused control use wxWindow::FindFocus. */ wxWindow *GetWindow() const; }; /** @class wxMouseCaptureLostEvent An mouse capture lost event is sent to a window that obtained mouse capture, which was subsequently loss due to "external" event, for example when a dialog box is shown or if another application captures the mouse. If this happens, this event is sent to all windows that are on capture stack (i.e. called CaptureMouse, but didn't call ReleaseMouse yet). The event is not sent if the capture changes because of a call to CaptureMouse or ReleaseMouse. This event is currently emitted under Windows only. @beginEventTable{wxMouseCaptureLostEvent} @event{EVT_MOUSE_CAPTURE_LOST(func)} Process a wxEVT_MOUSE_CAPTURE_LOST event. @endEventTable @onlyfor{wxmsw} @library{wxcore} @category{events} @see wxMouseCaptureChangedEvent, @ref overview_eventhandling, wxWindow::CaptureMouse, wxWindow::ReleaseMouse, wxWindow::GetCapture */ class wxMouseCaptureLostEvent : public wxEvent { public: /** Constructor. */ wxMouseCaptureLostEvent(wxWindowID windowId = 0); }; /** @class wxNotifyEvent This class is not used by the event handlers by itself, but is a base class for other event classes (such as wxBookCtrlEvent). It (or an object of a derived class) is sent when the controls state is being changed and allows the program to wxNotifyEvent::Veto() this change if it wants to prevent it from happening. @library{wxcore} @category{events} @see wxBookCtrlEvent */ class wxNotifyEvent : public wxCommandEvent { public: /** Constructor (used internally by wxWidgets only). */ wxNotifyEvent(wxEventType eventType = wxEVT_NULL, int id = 0); /** This is the opposite of Veto(): it explicitly allows the event to be processed. For most events it is not necessary to call this method as the events are allowed anyhow but some are forbidden by default (this will be mentioned in the corresponding event description). */ void Allow(); /** Returns @true if the change is allowed (Veto() hasn't been called) or @false otherwise (if it was). */ bool IsAllowed() const; /** Prevents the change announced by this event from happening. It is in general a good idea to notify the user about the reasons for vetoing the change because otherwise the applications behaviour (which just refuses to do what the user wants) might be quite surprising. */ void Veto(); }; enum wxHelpEventOrigin { wxHE_ORIGIN_UNKNOWN = -1, wxHE_ORIGIN_KEYBOARD, /** event generated by wxContextHelp or from the [?] button on the title bar (Windows). */ wxHE_ORIGIN_HELPBUTTON }; /** @class wxHelpEvent A help event is sent when the user has requested context-sensitive help. This can either be caused by the application requesting context-sensitive help mode via wxContextHelp, or (on MS Windows) by the system generating a WM_HELP message when the user pressed F1 or clicked on the query button in a dialog caption. A help event is sent to the window that the user clicked on, and is propagated up the window hierarchy until the event is processed or there are no more event handlers. The application should call wxEvent::GetId to check the identity of the clicked-on window, and then either show some suitable help or call wxEvent::Skip() if the identifier is unrecognised. Calling Skip is important because it allows wxWidgets to generate further events for ancestors of the clicked-on window. Otherwise it would be impossible to show help for container windows, since processing would stop after the first window found. @beginEventTable{wxHelpEvent} @event{EVT_HELP(id, func)} Process a wxEVT_HELP event. @event{EVT_HELP_RANGE(id1, id2, func)} Process a wxEVT_HELP event for a range of ids. @endEventTable @library{wxcore} @category{events} @see wxContextHelp, wxDialog, @ref overview_eventhandling */ class wxHelpEvent : public wxCommandEvent { public: /** Indicates how a wxHelpEvent was generated. */ enum Origin { Origin_Unknown, /**< unrecognized event source. */ Origin_Keyboard, /**< event generated from F1 key press. */ /** event generated by wxContextHelp or from the [?] button on the title bar (Windows). */ Origin_HelpButton }; /** Constructor. */ wxHelpEvent(wxEventType type = wxEVT_NULL, wxWindowID winid = 0, const wxPoint& pt = wxDefaultPosition, wxHelpEvent::Origin origin = Origin_Unknown); /** Returns the origin of the help event which is one of the ::wxHelpEventOrigin values. The application may handle events generated using the keyboard or mouse differently, e.g. by using wxGetMousePosition() for the mouse events. @see SetOrigin() */ wxHelpEvent::Origin GetOrigin() const; /** Returns the left-click position of the mouse, in screen coordinates. This allows the application to position the help appropriately. */ const wxPoint& GetPosition() const; /** Set the help event origin, only used internally by wxWidgets normally. @see GetOrigin() */ void SetOrigin(wxHelpEvent::Origin origin); /** Sets the left-click position of the mouse, in screen coordinates. */ void SetPosition(const wxPoint& pt); }; /** @class wxScrollEvent A scroll event holds information about events sent from stand-alone scrollbars (see wxScrollBar) and sliders (see wxSlider). Note that scrolled windows send the wxScrollWinEvent which does not derive from wxCommandEvent, but from wxEvent directly - don't confuse these two kinds of events and use the event table macros mentioned below only for the scrollbar-like controls. @section scrollevent_diff The difference between EVT_SCROLL_THUMBRELEASE and EVT_SCROLL_CHANGED The EVT_SCROLL_THUMBRELEASE event is only emitted when actually dragging the thumb using the mouse and releasing it (This EVT_SCROLL_THUMBRELEASE event is also followed by an EVT_SCROLL_CHANGED event). The EVT_SCROLL_CHANGED event also occurs when using the keyboard to change the thumb position, and when clicking next to the thumb (In all these cases the EVT_SCROLL_THUMBRELEASE event does not happen). In short, the EVT_SCROLL_CHANGED event is triggered when scrolling/ moving has finished independently of the way it had started. Please see the widgets sample ("Slider" page) to see the difference between EVT_SCROLL_THUMBRELEASE and EVT_SCROLL_CHANGED in action. @remarks Note that unless specifying a scroll control identifier, you will need to test for scrollbar orientation with wxScrollEvent::GetOrientation, since horizontal and vertical scroll events are processed using the same event handler. @beginEventTable{wxScrollEvent} You can use EVT_COMMAND_SCROLL... macros with window IDs for when intercepting scroll events from controls, or EVT_SCROLL... macros without window IDs for intercepting scroll events from the receiving window -- except for this, the macros behave exactly the same. @event{EVT_SCROLL(func)} Process all scroll events. @event{EVT_SCROLL_TOP(func)} Process wxEVT_SCROLL_TOP scroll-to-top events (minimum position). @event{EVT_SCROLL_BOTTOM(func)} Process wxEVT_SCROLL_BOTTOM scroll-to-bottom events (maximum position). @event{EVT_SCROLL_LINEUP(func)} Process wxEVT_SCROLL_LINEUP line up events. @event{EVT_SCROLL_LINEDOWN(func)} Process wxEVT_SCROLL_LINEDOWN line down events. @event{EVT_SCROLL_PAGEUP(func)} Process wxEVT_SCROLL_PAGEUP page up events. @event{EVT_SCROLL_PAGEDOWN(func)} Process wxEVT_SCROLL_PAGEDOWN page down events. @event{EVT_SCROLL_THUMBTRACK(func)} Process wxEVT_SCROLL_THUMBTRACK thumbtrack events (frequent events sent as the user drags the thumbtrack). @event{EVT_SCROLL_THUMBRELEASE(func)} Process wxEVT_SCROLL_THUMBRELEASE thumb release events. @event{EVT_SCROLL_CHANGED(func)} Process wxEVT_SCROLL_CHANGED end of scrolling events (MSW only). @event{EVT_COMMAND_SCROLL(id, func)} Process all scroll events. @event{EVT_COMMAND_SCROLL_TOP(id, func)} Process wxEVT_SCROLL_TOP scroll-to-top events (minimum position). @event{EVT_COMMAND_SCROLL_BOTTOM(id, func)} Process wxEVT_SCROLL_BOTTOM scroll-to-bottom events (maximum position). @event{EVT_COMMAND_SCROLL_LINEUP(id, func)} Process wxEVT_SCROLL_LINEUP line up events. @event{EVT_COMMAND_SCROLL_LINEDOWN(id, func)} Process wxEVT_SCROLL_LINEDOWN line down events. @event{EVT_COMMAND_SCROLL_PAGEUP(id, func)} Process wxEVT_SCROLL_PAGEUP page up events. @event{EVT_COMMAND_SCROLL_PAGEDOWN(id, func)} Process wxEVT_SCROLL_PAGEDOWN page down events. @event{EVT_COMMAND_SCROLL_THUMBTRACK(id, func)} Process wxEVT_SCROLL_THUMBTRACK thumbtrack events (frequent events sent as the user drags the thumbtrack). @event{EVT_COMMAND_SCROLL_THUMBRELEASE(func)} Process wxEVT_SCROLL_THUMBRELEASE thumb release events. @event{EVT_COMMAND_SCROLL_CHANGED(func)} Process wxEVT_SCROLL_CHANGED end of scrolling events (MSW only). @endEventTable @library{wxcore} @category{events} @see wxScrollBar, wxSlider, wxSpinButton, wxScrollWinEvent, @ref overview_eventhandling */ class wxScrollEvent : public wxCommandEvent { public: /** Constructor. */ wxScrollEvent(wxEventType commandType = wxEVT_NULL, int id = 0, int pos = 0, int orientation = 0); /** Returns wxHORIZONTAL or wxVERTICAL, depending on the orientation of the scrollbar. */ int GetOrientation() const; /** Returns the position of the scrollbar. */ int GetPosition() const; }; /** See wxIdleEvent::SetMode() for more info. */ enum wxIdleMode { /** Send idle events to all windows */ wxIDLE_PROCESS_ALL, /** Send idle events to windows that have the wxWS_EX_PROCESS_IDLE flag specified */ wxIDLE_PROCESS_SPECIFIED }; /** @class wxIdleEvent This class is used for idle events, which are generated when the system becomes idle. Note that, unless you do something specifically, the idle events are not sent if the system remains idle once it has become it, e.g. only a single idle event will be generated until something else resulting in more normal events happens and only then is the next idle event sent again. If you need to ensure a continuous stream of idle events, you can either use wxIdleEvent::RequestMore method in your handler or call wxWakeUpIdle() periodically (for example from a timer event handler), but note that both of these approaches (and especially the first one) increase the system load and so should be avoided if possible. By default, idle events are sent to all windows (and also wxApp, as usual). If this is causing a significant overhead in your application, you can call wxIdleEvent::SetMode with the value wxIDLE_PROCESS_SPECIFIED, and set the wxWS_EX_PROCESS_IDLE extra window style for every window which should receive idle events. @beginEventTable{wxIdleEvent} @event{EVT_IDLE(func)} Process a wxEVT_IDLE event. @endEventTable @library{wxbase} @category{events} @see @ref overview_eventhandling, wxUpdateUIEvent, wxWindow::OnInternalIdle */ class wxIdleEvent : public wxEvent { public: /** Constructor. */ wxIdleEvent(); /** Returns @true if it is appropriate to send idle events to this window. This function looks at the mode used (see wxIdleEvent::SetMode), and the wxWS_EX_PROCESS_IDLE style in @a window to determine whether idle events should be sent to this window now. By default this will always return @true because the update mode is initially wxIDLE_PROCESS_ALL. You can change the mode to only send idle events to windows with the wxWS_EX_PROCESS_IDLE extra window style set. @see SetMode() */ static bool CanSend(wxWindow* window); /** Static function returning a value specifying how wxWidgets will send idle events: to all windows, or only to those which specify that they will process the events. @see SetMode(). */ static wxIdleMode GetMode(); /** Returns @true if the OnIdle function processing this event requested more processing time. @see RequestMore() */ bool MoreRequested() const; /** Tells wxWidgets that more processing is required. This function can be called by an OnIdle handler for a window or window event handler to indicate that wxApp::OnIdle should forward the OnIdle event once more to the application windows. If no window calls this function during OnIdle, then the application will remain in a passive event loop (not calling OnIdle) until a new event is posted to the application by the windowing system. @see MoreRequested() */ void RequestMore(bool needMore = true); /** Static function for specifying how wxWidgets will send idle events: to all windows, or only to those which specify that they will process the events. @param mode Can be one of the ::wxIdleMode values. The default is wxIDLE_PROCESS_ALL. */ static void SetMode(wxIdleMode mode); }; /** @class wxInitDialogEvent A wxInitDialogEvent is sent as a dialog or panel is being initialised. Handlers for this event can transfer data to the window. The default handler calls wxWindow::TransferDataToWindow. @beginEventTable{wxInitDialogEvent} @event{EVT_INIT_DIALOG(func)} Process a wxEVT_INIT_DIALOG event. @endEventTable @library{wxcore} @category{events} @see @ref overview_eventhandling */ class wxInitDialogEvent : public wxEvent { public: /** Constructor. */ wxInitDialogEvent(int id = 0); }; /** @class wxWindowDestroyEvent This event is sent from the wxWindow destructor wxWindow::~wxWindow() when a window is destroyed. When a class derived from wxWindow is destroyed its destructor will have already run by the time this event is sent. Therefore this event will not usually be received at all. To receive this event wxEvtHandler::Connect() must be used (using an event table macro will not work). Since it is received after the destructor has run, an object should not handle its own wxWindowDestroyEvent, but it can be used to get notification of the destruction of another window. @library{wxcore} @category{events} @see @ref overview_eventhandling, wxWindowCreateEvent */ class wxWindowDestroyEvent : public wxCommandEvent { public: /** Constructor. */ wxWindowDestroyEvent(wxWindow* win = NULL); }; /** The possible flag values for a wxNavigationKeyEvent. */ enum wxNavigationKeyEventFlags { wxNKEF_IS_BACKWARD = 0x0000, wxNKEF_IS_FORWARD = 0x0001, wxNKEF_WINCHANGE = 0x0002, wxNKEF_FROMTAB = 0x0004 }; /** @class wxNavigationKeyEvent This event class contains information about navigation events, generated by navigation keys such as tab and page down. This event is mainly used by wxWidgets implementations. A wxNavigationKeyEvent handler is automatically provided by wxWidgets when you make a class into a control container with the macro WX_DECLARE_CONTROL_CONTAINER. @beginEventTable{wxNavigationKeyEvent} @event{EVT_NAVIGATION_KEY(func)} Process a navigation key event. @endEventTable @library{wxcore} @category{events} @see wxWindow::Navigate, wxWindow::NavigateIn */ class wxNavigationKeyEvent : public wxEvent { public: wxNavigationKeyEvent(); wxNavigationKeyEvent(const wxNavigationKeyEvent& event); /** Returns the child that has the focus, or @NULL. */ wxWindow* GetCurrentFocus() const; /** Returns @true if the navigation was in the forward direction. */ bool GetDirection() const; /** Returns @true if the navigation event was from a tab key. This is required for proper navigation over radio buttons. */ bool IsFromTab() const; /** Returns @true if the navigation event represents a window change (for example, from Ctrl-Page Down in a notebook). */ bool IsWindowChange() const; /** Sets the current focus window member. */ void SetCurrentFocus(wxWindow* currentFocus); /** Sets the direction to forward if @a direction is @true, or backward if @false. */ void SetDirection(bool direction); /** Sets the flags for this event. The @a flags can be a combination of the ::wxNavigationKeyEventFlags values. */ void SetFlags(long flags); /** Marks the navigation event as from a tab key. */ void SetFromTab(bool fromTab); /** Marks the event as a window change event. */ void SetWindowChange(bool windowChange); }; /** @class wxMouseCaptureChangedEvent An mouse capture changed event is sent to a window that loses its mouse capture. This is called even if wxWindow::ReleaseCapture was called by the application code. Handling this event allows an application to cater for unexpected capture releases which might otherwise confuse mouse handling code. @onlyfor{wxmsw} @beginEventTable{wxMouseCaptureChangedEvent} @event{EVT_MOUSE_CAPTURE_CHANGED(func)} Process a wxEVT_MOUSE_CAPTURE_CHANGED event. @endEventTable @library{wxcore} @category{events} @see wxMouseCaptureLostEvent, @ref overview_eventhandling, wxWindow::CaptureMouse, wxWindow::ReleaseMouse, wxWindow::GetCapture */ class wxMouseCaptureChangedEvent : public wxEvent { public: /** Constructor. */ wxMouseCaptureChangedEvent(wxWindowID windowId = 0, wxWindow* gainedCapture = NULL); /** Returns the window that gained the capture, or @NULL if it was a non-wxWidgets window. */ wxWindow* GetCapturedWindow() const; }; /** @class wxCloseEvent This event class contains information about window and session close events. The handler function for EVT_CLOSE is called when the user has tried to close a a frame or dialog box using the window manager (X) or system menu (Windows). It can also be invoked by the application itself programmatically, for example by calling the wxWindow::Close function. You should check whether the application is forcing the deletion of the window using wxCloseEvent::CanVeto. If this is @false, you @e must destroy the window using wxWindow::Destroy. If the return value is @true, it is up to you whether you respond by destroying the window. If you don't destroy the window, you should call wxCloseEvent::Veto to let the calling code know that you did not destroy the window. This allows the wxWindow::Close function to return @true or @false depending on whether the close instruction was honoured or not. Example of a wxCloseEvent handler: @code void MyFrame::OnClose(wxCloseEvent& event) { if ( event.CanVeto() && m_bFileNotSaved ) { if ( wxMessageBox("The file has not been saved... continue closing?", "Please confirm", wxICON_QUESTION | wxYES_NO) != wxYES ) { event.Veto(); return; } } Destroy(); // you may also do: event.Skip(); // since the default event handler does call Destroy(), too } @endcode The EVT_END_SESSION event is slightly different as it is sent by the system when the user session is ending (e.g. because of log out or shutdown) and so all windows are being forcefully closed. At least under MSW, after the handler for this event is executed the program is simply killed by the system. Because of this, the default handler for this event provided by wxWidgets calls all the usual cleanup code (including wxApp::OnExit()) so that it could still be executed and exit()s the process itself, without waiting for being killed. If this behaviour is for some reason undesirable, make sure that you define a handler for this event in your wxApp-derived class and do not call @c event.Skip() in it (but be aware that the system will still kill your application). @beginEventTable{wxCloseEvent} @event{EVT_CLOSE(func)} Process a close event, supplying the member function. This event applies to wxFrame and wxDialog classes. @event{EVT_QUERY_END_SESSION(func)} Process a query end session event, supplying the member function. This event can be handled in wxApp-derived class only. @event{EVT_END_SESSION(func)} Process an end session event, supplying the member function. This event can be handled in wxApp-derived class only. @endEventTable @library{wxcore} @category{events} @see wxWindow::Close, @ref overview_windowdeletion */ class wxCloseEvent : public wxEvent { public: /** Constructor. */ wxCloseEvent(wxEventType commandEventType = wxEVT_NULL, int id = 0); /** Returns @true if you can veto a system shutdown or a window close event. Vetoing a window close event is not possible if the calling code wishes to force the application to exit, and so this function must be called to check this. */ bool CanVeto() const; /** Returns @true if the user is just logging off or @false if the system is shutting down. This method can only be called for end session and query end session events, it doesn't make sense for close window event. */ bool GetLoggingOff() const; /** Sets the 'can veto' flag. */ void SetCanVeto(bool canVeto); /** Sets the 'logging off' flag. */ void SetLoggingOff(bool loggingOff); /** Call this from your event handler to veto a system shutdown or to signal to the calling application that a window close did not happen. You can only veto a shutdown if CanVeto() returns @true. */ void Veto(bool veto = true); }; /** @class wxMenuEvent This class is used for a variety of menu-related events. Note that these do not include menu command events, which are handled using wxCommandEvent objects. The default handler for @c wxEVT_MENU_HIGHLIGHT displays help text in the first field of the status bar. @beginEventTable{wxMenuEvent} @event{EVT_MENU_OPEN(func)} A menu is about to be opened. On Windows, this is only sent once for each navigation of the menubar (up until all menus have closed). @event{EVT_MENU_CLOSE(func)} A menu has been just closed. @event{EVT_MENU_HIGHLIGHT(id, func)} The menu item with the specified id has been highlighted: used to show help prompts in the status bar by wxFrame @event{EVT_MENU_HIGHLIGHT_ALL(func)} A menu item has been highlighted, i.e. the currently selected menu item has changed. @endEventTable @library{wxcore} @category{events} @see wxCommandEvent, @ref overview_eventhandling */ class wxMenuEvent : public wxEvent { public: /** Constructor. */ wxMenuEvent(wxEventType id = wxEVT_NULL, int id = 0, wxMenu* menu = NULL); /** Returns the menu which is being opened or closed. This method should only be used with the @c OPEN and @c CLOSE events and even for them the returned pointer may be @NULL in some ports. */ wxMenu* GetMenu() const; /** Returns the menu identifier associated with the event. This method should be only used with the @c HIGHLIGHT events. */ int GetMenuId() const; /** Returns @true if the menu which is being opened or closed is a popup menu, @false if it is a normal one. This method should only be used with the @c OPEN and @c CLOSE events. */ bool IsPopup() const; }; /** @class wxShowEvent An event being sent when the window is shown or hidden. Currently only wxMSW, wxGTK and wxOS2 generate such events. @onlyfor{wxmsw,wxgtk,wxos2} @beginEventTable{wxShowEvent} @event{EVT_SHOW(func)} Process a wxEVT_SHOW event. @endEventTable @library{wxcore} @category{events} @see @ref overview_eventhandling, wxWindow::Show, wxWindow::IsShown */ class wxShowEvent : public wxEvent { public: /** Constructor. */ wxShowEvent(int winid = 0, bool show = false); /** Set whether the windows was shown or hidden. */ void SetShow(bool show); /** Return @true if the window has been shown, @false if it has been hidden. */ bool IsShown() const; /** @deprecated This function is deprecated in favour of IsShown(). */ bool GetShow() const; }; /** @class wxIconizeEvent An event being sent when the frame is iconized (minimized) or restored. Currently only wxMSW and wxGTK generate such events. @onlyfor{wxmsw,wxgtk} @beginEventTable{wxIconizeEvent} @event{EVT_ICONIZE(func)} Process a wxEVT_ICONIZE event. @endEventTable @library{wxcore} @category{events} @see @ref overview_eventhandling, wxTopLevelWindow::Iconize, wxTopLevelWindow::IsIconized */ class wxIconizeEvent : public wxEvent { public: /** Constructor. */ wxIconizeEvent(int id = 0, bool iconized = true); /** Returns @true if the frame has been iconized, @false if it has been restored. */ bool IsIconized() const; /** @deprecated This function is deprecated in favour of IsIconized(). */ bool Iconized() const; }; /** @class wxMoveEvent A move event holds information about move change events. @beginEventTable{wxMoveEvent} @event{EVT_MOVE(func)} Process a wxEVT_MOVE event, which is generated when a window is moved. @event{EVT_MOVE_START(func)} Process a wxEVT_MOVE_START event, which is generated when the user starts to move or size a window. wxMSW only. @event{EVT_MOVE_END(func)} Process a wxEVT_MOVE_END event, which is generated when the user stops moving or sizing a window. wxMSW only. @endEventTable @library{wxcore} @category{events} @see wxPoint, @ref overview_eventhandling */ class wxMoveEvent : public wxEvent { public: /** Constructor. */ wxMoveEvent(const wxPoint& pt, int id = 0); /** Returns the position of the window generating the move change event. */ wxPoint GetPosition() const; }; /** @class wxSizeEvent A size event holds information about size change events. The EVT_SIZE handler function will be called when the window has been resized. You may wish to use this for frames to resize their child windows as appropriate. Note that the size passed is of the whole window: call wxWindow::GetClientSize for the area which may be used by the application. When a window is resized, usually only a small part of the window is damaged and you may only need to repaint that area. However, if your drawing depends on the size of the window, you may need to clear the DC explicitly and repaint the whole window. In which case, you may need to call wxWindow::Refresh to invalidate the entire window. @beginEventTable{wxSizeEvent} @event{EVT_SIZE(func)} Process a wxEVT_SIZE event. @endEventTable @library{wxcore} @category{events} @see wxSize, @ref overview_eventhandling */ class wxSizeEvent : public wxEvent { public: /** Constructor. */ wxSizeEvent(const wxSize& sz, int id = 0); /** Returns the entire size of the window generating the size change event. */ wxSize GetSize() const; }; /** @class wxSetCursorEvent A wxSetCursorEvent is generated when the mouse cursor is about to be set as a result of mouse motion. This event gives the application the chance to perform specific mouse cursor processing based on the current position of the mouse within the window. Use wxSetCursorEvent::SetCursor to specify the cursor you want to be displayed. @beginEventTable{wxSetCursorEvent} @event{EVT_SET_CURSOR(func)} Process a wxEVT_SET_CURSOR event. @endEventTable @library{wxcore} @category{events} @see ::wxSetCursor, wxWindow::wxSetCursor */ class wxSetCursorEvent : public wxEvent { public: /** Constructor, used by the library itself internally to initialize the event object. */ wxSetCursorEvent(wxCoord x = 0, wxCoord y = 0); /** Returns a reference to the cursor specified by this event. */ const wxCursor& GetCursor() const; /** Returns the X coordinate of the mouse in client coordinates. */ wxCoord GetX() const; /** Returns the Y coordinate of the mouse in client coordinates. */ wxCoord GetY() const; /** Returns @true if the cursor specified by this event is a valid cursor. @remarks You cannot specify wxNullCursor with this event, as it is not considered a valid cursor. */ bool HasCursor() const; /** Sets the cursor associated with this event. */ void SetCursor(const wxCursor& cursor); }; // ============================================================================ // Global functions/macros // ============================================================================ /** @addtogroup group_funcmacro_events */ //@{ /** A special event type usually used to indicate that some wxEvent has yet no type assigned. */ wxEventType wxEVT_NULL; /** Each wxEvent-derived class has an @e event-type associated. See the macro DEFINE_EVENT_TYPE() for more info. @see @ref overview_eventhandling_custom */ typedef int wxEventType; /** Initializes a new event type using wxNewEventType(). */ #define DEFINE_EVENT_TYPE(name) const wxEventType name = wxNewEventType(); /** Generates a new unique event type. */ wxEventType wxNewEventType(); /** Use this macro inside a class declaration to declare a @e static event table for that class. In the implementation file you'll need to use the BEGIN_EVENT_TABLE() and the END_EVENT_TABLE() macros, plus some additional @c EVT_xxx macro to capture events. @see @ref overview_eventhandling_eventtables */ #define DECLARE_EVENT_TABLE() /** Use this macro in a source file to start listing @e static event handlers for a specific class. Use END_EVENT_TABLE() to terminate the event-declaration block. @see @ref overview_eventhandling_eventtables */ #define BEGIN_EVENT_TABLE(theClass, baseClass) /** Use this macro in a source file to end listing @e static event handlers for a specific class. Use BEGIN_EVENT_TABLE() to start the event-declaration block. @see @ref overview_eventhandling_eventtables */ #define END_EVENT_TABLE() /** In a GUI application, this function posts @a event to the specified @e dest object using wxEvtHandler::AddPendingEvent(). Otherwise, it dispatches @a event immediately using wxEvtHandler::ProcessEvent(). See the respective documentation for details (and caveats). Because of limitation of wxEvtHandler::AddPendingEvent() this function is not thread-safe for event objects having wxString fields, use wxQueueEvent() instead. @header{wx/event.h} */ void wxPostEvent(wxEvtHandler* dest, const wxEvent& event); /** Queue an event for processing on the given object. This is a wrapper around wxEvtHandler::QueueEvent(), see its documentation for more details. @header{wx/event.h} @param dest The object to queue the event on, can't be @c NULL. @param event The heap-allocated and non-@c NULL event to queue, the function takes ownership of it. */ void wxQueueEvent(wxEvtHandler* dest, wxEvent *event); //@}