///////////////////////////////////////////////////////////////////////////// // Name: penguin.cpp // Purpose: wxGLCanvas demo program // Author: Robert Roebling // Modified by: Sandro Sigala // Created: 04/01/98 // RCS-ID: $Id$ // Copyright: (c) Robert Roebling // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// // For compilers that support precompilation, includes "wx.h". #include "wx/wxprec.h" #ifdef __BORLANDC__ #pragma hdrstop #endif #ifndef WX_PRECOMP #include "wx/wx.h" #endif #if !wxUSE_GLCANVAS #error "OpenGL required: set wxUSE_GLCANVAS to 1 and rebuild the library" #endif #include "penguin.h" #ifdef __DARWIN__ #include #else #include #endif #include "../../sample.xpm" // --------------------------------------------------------------------------- // MyApp // --------------------------------------------------------------------------- // `Main program' equivalent, creating windows and returning main app frame bool MyApp::OnInit() { if ( !wxApp::OnInit() ) return false; // Create the main frame window MyFrame *frame = new MyFrame(NULL, wxT("wxWidgets Penguin Sample"), wxDefaultPosition, wxDefaultSize); #if wxUSE_ZLIB if (wxFileExists(wxT("penguin.dxf.gz"))) frame->GetCanvas()->LoadDXF(wxT("penguin.dxf.gz")); #else if (wxFileExists(wxT("penguin.dxf"))) frame->GetCanvas()->LoadDXF(wxT("penguin.dxf")); #endif /* Show the frame */ frame->Show(true); return true; } IMPLEMENT_APP(MyApp) // --------------------------------------------------------------------------- // MyFrame // --------------------------------------------------------------------------- BEGIN_EVENT_TABLE(MyFrame, wxFrame) EVT_MENU(wxID_OPEN, MyFrame::OnMenuFileOpen) EVT_MENU(wxID_EXIT, MyFrame::OnMenuFileExit) EVT_MENU(wxID_HELP, MyFrame::OnMenuHelpAbout) END_EVENT_TABLE() // MyFrame constructor MyFrame::MyFrame(wxFrame *frame, const wxString& title, const wxPoint& pos, const wxSize& size, long style) : wxFrame(frame, wxID_ANY, title, pos, size, style) { SetIcon(wxICON(sample)); // Make the "File" menu wxMenu *fileMenu = new wxMenu; fileMenu->Append(wxID_OPEN, wxT("&Open...")); fileMenu->AppendSeparator(); fileMenu->Append(wxID_EXIT, wxT("E&xit\tALT-X")); // Make the "Help" menu wxMenu *helpMenu = new wxMenu; helpMenu->Append(wxID_HELP, wxT("&About")); wxMenuBar *menuBar = new wxMenuBar; menuBar->Append(fileMenu, wxT("&File")); menuBar->Append(helpMenu, wxT("&Help")); SetMenuBar(menuBar); Show(true); m_canvas = new TestGLCanvas(this, wxID_ANY, wxDefaultPosition, GetClientSize(), wxSUNKEN_BORDER); } // File|Open... command void MyFrame::OnMenuFileOpen( wxCommandEvent& WXUNUSED(event) ) { wxString filename = wxFileSelector(wxT("Choose DXF Model"), wxT(""), wxT(""), wxT(""), #if wxUSE_ZLIB wxT("DXF Drawing (*.dxf;*.dxf.gz)|*.dxf;*.dxf.gz|All files (*.*)|*.*"), #else wxT("DXF Drawing (*.dxf)|*.dxf)|All files (*.*)|*.*"), #endif wxFD_OPEN); if (!filename.IsEmpty()) { m_canvas->LoadDXF(filename); m_canvas->Refresh(false); } } // File|Exit command void MyFrame::OnMenuFileExit( wxCommandEvent& WXUNUSED(event) ) { // true is to force the frame to close Close(true); } // Help|About command void MyFrame::OnMenuHelpAbout( wxCommandEvent& WXUNUSED(event) ) { wxMessageBox(wxT("OpenGL Penguin Sample (c) Robert Roebling, Sandro Sigala et al")); } // --------------------------------------------------------------------------- // TestGLCanvas // --------------------------------------------------------------------------- BEGIN_EVENT_TABLE(TestGLCanvas, wxGLCanvas) EVT_SIZE(TestGLCanvas::OnSize) EVT_PAINT(TestGLCanvas::OnPaint) EVT_ERASE_BACKGROUND(TestGLCanvas::OnEraseBackground) EVT_MOUSE_EVENTS(TestGLCanvas::OnMouse) END_EVENT_TABLE() TestGLCanvas::TestGLCanvas(wxWindow *parent, wxWindowID id, const wxPoint& pos, const wxSize& size, long style, const wxString& name) : wxGLCanvas(parent, id, NULL, pos, size, style | wxFULL_REPAINT_ON_RESIZE, name) { // Explicitly create a new rendering context instance for this canvas. m_glRC = new wxGLContext(this); m_gldata.initialized = false; // initialize view matrix m_gldata.beginx = 0.0f; m_gldata.beginy = 0.0f; m_gldata.zoom = 45.0f; trackball(m_gldata.quat, 0.0f, 0.0f, 0.0f, 0.0f); } TestGLCanvas::~TestGLCanvas() { delete m_glRC; } void TestGLCanvas::OnPaint( wxPaintEvent& WXUNUSED(event) ) { // must always be here wxPaintDC dc(this); SetCurrent(*m_glRC); // Initialize OpenGL if (!m_gldata.initialized) { InitGL(); ResetProjectionMode(); m_gldata.initialized = true; } // Clear glClearColor( 0.3f, 0.4f, 0.6f, 1.0f ); glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT ); // Transformations glLoadIdentity(); glTranslatef( 0.0f, 0.0f, -20.0f ); GLfloat m[4][4]; build_rotmatrix( m, m_gldata.quat ); glMultMatrixf( &m[0][0] ); m_renderer.Render(); // Flush glFlush(); // Swap SwapBuffers(); } void TestGLCanvas::OnSize(wxSizeEvent& WXUNUSED(event)) { // Reset the OpenGL view aspect. // This is OK only because there is only one canvas that uses the context. // See the cube sample for that case that multiple canvases are made current with one context. ResetProjectionMode(); } void TestGLCanvas::OnEraseBackground(wxEraseEvent& WXUNUSED(event)) { // Do nothing, to avoid flashing on MSW } // Load the DXF file. If the zlib support is compiled in wxWidgets, // supports also the ".dxf.gz" gzip compressed files. void TestGLCanvas::LoadDXF(const wxString& filename) { wxFileInputStream stream(filename); if (stream.IsOk()) #if wxUSE_ZLIB { if (filename.Right(3).Lower() == wxT(".gz")) { wxZlibInputStream zstream(stream); m_renderer.Load(zstream); } else { m_renderer.Load(stream); } } #else { m_renderer.Load(stream); } #endif } void TestGLCanvas::OnMouse(wxMouseEvent& event) { if (event.Dragging()) { wxSize sz(GetClientSize()); /* drag in progress, simulate trackball */ float spin_quat[4]; trackball(spin_quat, (2.0*m_gldata.beginx - sz.x) / sz.x, (sz.y - 2.0*m_gldata.beginy) / sz.y, (2.0*event.GetX() - sz.x) / sz.x, (sz.y - 2.0*event.GetY()) / sz.y); add_quats(spin_quat, m_gldata.quat, m_gldata.quat); /* orientation has changed, redraw mesh */ Refresh(false); } m_gldata.beginx = event.GetX(); m_gldata.beginy = event.GetY(); } void TestGLCanvas::InitGL() { static const GLfloat light0_pos[4] = { -50.0f, 50.0f, 0.0f, 0.0f }; // white light static const GLfloat light0_color[4] = { 0.6f, 0.6f, 0.6f, 1.0f }; static const GLfloat light1_pos[4] = { 50.0f, 50.0f, 0.0f, 0.0f }; // cold blue light static const GLfloat light1_color[4] = { 0.4f, 0.4f, 1.0f, 1.0f }; /* remove back faces */ glEnable(GL_CULL_FACE); glEnable(GL_DEPTH_TEST); /* speedups */ glEnable(GL_DITHER); glShadeModel(GL_SMOOTH); glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_FASTEST); glHint(GL_POLYGON_SMOOTH_HINT, GL_FASTEST); /* light */ glLightfv(GL_LIGHT0, GL_POSITION, light0_pos); glLightfv(GL_LIGHT0, GL_DIFFUSE, light0_color); glLightfv(GL_LIGHT1, GL_POSITION, light1_pos); glLightfv(GL_LIGHT1, GL_DIFFUSE, light1_color); glEnable(GL_LIGHT0); glEnable(GL_LIGHT1); glEnable(GL_LIGHTING); glColorMaterial(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE); glEnable(GL_COLOR_MATERIAL); } void TestGLCanvas::ResetProjectionMode() { if ( !IsShownOnScreen() ) return; // This is normally only necessary if there is more than one wxGLCanvas // or more than one wxGLContext in the application. SetCurrent(*m_glRC); int w, h; GetClientSize(&w, &h); // It's up to the application code to update the OpenGL viewport settings. // In order to avoid extensive context switching, consider doing this in // OnPaint() rather than here, though. glViewport(0, 0, (GLint) w, (GLint) h); glMatrixMode(GL_PROJECTION); glLoadIdentity(); gluPerspective(45.0f, (GLfloat)w/h, 1.0, 100.0); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); }