/////////////////////////////////////////////////////////////////////////////// // Name: dynarray.h // Purpose: auto-resizable (i.e. dynamic) array support // Author: Vadim Zeitlin // Modified by: // Created: 12.09.97 // RCS-ID: $Id$ // Copyright: (c) 1998 Vadim Zeitlin // Licence: wxWindows license /////////////////////////////////////////////////////////////////////////////// #ifndef _DYNARRAY_H #define _DYNARRAY_H #ifdef __GNUG__ #pragma interface "dynarray.h" #endif #include "wx/defs.h" #include "wx/utils.h" /** @name Dynamic arrays and lists @memo Arrays which grow on demand and do range checking (only in debug) */ //@{ // ---------------------------------------------------------------------------- // constants // ---------------------------------------------------------------------------- /** the initial size by which an array/list grows when an element is added default value avoids allocate one or two bytes when the array is created which is rather inefficient */ #define WX_ARRAY_DEFAULT_INITIAL_SIZE (16) // ---------------------------------------------------------------------------- // types // ---------------------------------------------------------------------------- /** callback compare function for quick sort must return -1, 0 or +1 if pItem1 <, = or > pItem2 */ #ifdef __VISUALC__ #define CMPFUNC_CONV _cdecl #else // !Visual C++ #define CMPFUNC_CONV #endif // compiler typedef int (CMPFUNC_CONV *CMPFUNC)(const void* pItem1, const void* pItem2); // ---------------------------------------------------------------------------- /** base class managing data having size of type 'long' (not used directly) NB: for efficiency this often used class has no virtual functions (hence no VTBL), even dtor is not virtual. If used as expected it won't create any problems because ARRAYs from DEFINE_ARRAY have no dtor at all, so it's not too important if it's not called (this happens when you cast "SomeArray *" as "BaseArray *" and then delete it) @memo Base class for template array and list classes */ // ---------------------------------------------------------------------------- class wxBaseArray { public: /** @name ctors and dtor */ //@{ /// default ctor wxBaseArray(); /// copy ctor wxBaseArray(const wxBaseArray& array); /// assignment operator wxBaseArray& operator=(const wxBaseArray& src); /// not virtual, see above /// EXCEPT for Gnu compiler to reduce warnings... #ifdef __GNUG__ virtual #endif ~wxBaseArray(); //@} /** @name memory management */ //@{ /// empties the list, but doesn't release memory void Empty() { m_uiCount = 0; } /// empties the list and releases memory void Clear(); /// preallocates memory for given number of items void Alloc(uint uiSize); //@} /** @name simple accessors */ //@{ /// number of elements in the array uint Count() const { return m_uiCount; } /// is it empty? bool IsEmpty() const { return m_uiCount == 0; } //@} protected: // these methods are protected because if they were public one could // mistakenly call one of them instead of DEFINE_ARRAY's or LIST's // type safe methods /** @name items access */ //@{ /// get item at position uiIndex (range checking is done in debug version) long& Item(uint uiIndex) const { wxASSERT( uiIndex < m_uiCount ); return m_pItems[uiIndex]; } /// same as Item() long& operator[](uint uiIndex) const { return Item(uiIndex); } //@} /** @name item management */ //@{ /** Search the element in the array, starting from the either side @param bFromEnd if TRUE, start from the end @return index of the first item matched or NOT_FOUND @see NOT_FOUND */ int Index (long lItem, bool bFromEnd = FALSE) const; /// add new element at the end void Add (long lItem); /// add new element at given position void Insert(long lItem, uint uiIndex); /// remove first item matching this value void Remove(long lItem); /// remove item by index void Remove(uint uiIndex); //@} /// sort array elements using given compare function void Sort(CMPFUNC fCmp); private: void Grow(); // makes array bigger if needed uint m_uiSize, // current size of the array m_uiCount; // current number of elements long *m_pItems; // pointer to data }; // ============================================================================ // template classes // ============================================================================ // ---------------------------------------------------------------------------- // This macro generates a new array class. It is intended for storage of simple // types of sizeof()<=sizeof(long) or pointers if sizeof(pointer)<=sizeof(long) // // NB: it has only inline functions => takes no space at all // ---------------------------------------------------------------------------- #define _WX_DEFINE_ARRAY(T, name) \ typedef int (CMPFUNC_CONV *CMPFUNC##T)(T *pItem1, T *pItem2); \ class name : public wxBaseArray \ { \ public: \ name() \ { wxASSERT( sizeof(T) <= sizeof(long) ); } \ \ name& operator=(const name& src) \ { ((wxBaseArray *)this)->operator=((const wxBaseArray&)src); \ return *this; } \ \ T& operator[](uint uiIndex) const \ { return (T&)(wxBaseArray::Item(uiIndex)); } \ T& Item(uint uiIndex) const \ { return (T&)(wxBaseArray::Item(uiIndex)); } \ \ int Index(T Item, bool bFromEnd = FALSE) const \ { return wxBaseArray::Index((long)Item, bFromEnd); } \ \ void Add(T Item) \ { wxBaseArray::Add((long)Item); } \ void Insert(T Item, uint uiIndex) \ { wxBaseArray::Insert((long)Item, uiIndex) ; } \ \ void Remove(uint uiIndex) { wxBaseArray::Remove(uiIndex); } \ void Remove(T Item) \ { int iIndex = Index(Item); \ wxCHECK( iIndex != NOT_FOUND ); \ wxBaseArray::Remove((uint)iIndex); } \ \ void Sort(CMPFUNC##T fCmp) { wxBaseArray::Sort((CMPFUNC)fCmp); } \ } // ---------------------------------------------------------------------------- // see WX_DECLARE_LIST and WX_DEFINE_LIST // ---------------------------------------------------------------------------- #define _WX_DECLARE_LIST(T, name) \ typedef int (CMPFUNC_CONV *CMPFUNC##T)(T** pItem1, T** pItem2); \ class name : public wxBaseArray \ { \ public: \ name() { } \ name(const name& src); \ name& operator=(const name& src); \ \ ~name(); \ \ T& operator[](uint uiIndex) const \ { return *(T*)wxBaseArray::Item(uiIndex); } \ T& Item(uint uiIndex) const \ { return *(T*)wxBaseArray::Item(uiIndex); } \ \ int Index(const T& Item, bool bFromEnd = FALSE) const; \ \ void Add(const T& Item); \ void Add(const T* pItem) \ { wxBaseArray::Add((long)pItem); } \ \ void Insert(const T& Item, uint uiIndex); \ void Insert(const T* pItem, uint uiIndex) \ { wxBaseArray::Insert((long)pItem, uiIndex); } \ \ void Empty(); \ \ T* Detach(uint uiIndex) \ { T* p = (T*)wxBaseArray::Item(uiIndex); \ wxBaseArray::Remove(uiIndex); return p; } \ void Remove(uint uiIndex); \ \ void Sort(CMPFUNC##T fCmp) { wxBaseArray::Sort((CMPFUNC)fCmp); } \ \ private: \ void DoCopy(const name& src); \ } // ---------------------------------------------------------------------------- /** @name Macros for definition of dynamic arrays and lists These macros are ugly (especially if you look in the sources ;-), but they allow us to define 'template' classes without actually using templates.

Range checking is performed in debug build for both arrays and lists. Type checking is done at compile-time. Warning: arrays never shrink, they only grow, so loading 10 millions in an array only to delete them 2 lines below is not recommended. However, it does free memory when it's destroyed, so if you destroy array also, it's ok. */ // ---------------------------------------------------------------------------- //@{ /** This macro generates a new array class. It is intended for storage of simple types of sizeof()<=sizeof(long) or pointers if sizeof(pointer)<=sizeof(long)
NB: it has only inline functions => takes no space at all
@memo declare and define array class 'name' containing elements of type 'T' */ #define WX_DEFINE_ARRAY(T, name) typedef T _A##name; \ _WX_DEFINE_ARRAY(_A##name, name) /** This macro generates a new list class which owns the objects it contains, i.e. it will delete them when it is destroyed. An element is of type T*, but arguments of type T& are taken (see below!) and T& is returned.
Don't use this for simple types such as "int" or "long"! You _may_ use it for "double" but it's awfully inefficient.

Note on Add/Insert functions:
1) function(T*) gives the object to the list, i.e. it will delete the object when it's removed or in the list's dtor
2) function(T&) will create a copy of the object and work with it

Also:
1) Remove() will delete the object after removing it from the list
2) Detach() just removes the object from the list (returning pointer to it)

NB1: Base type T should have an accessible copy ctor if Add(T&) is used,
NB2: Never ever cast a list to it's base type: as dtor is not virtual it will provoke memory leaks

some functions of this class are not inline, so it takes some space to define new class from this template. @memo declare list class 'name' containing elements of type 'T' */ #define WX_DECLARE_LIST(T, name) typedef T _L##name; \ _WX_DECLARE_LIST(_L##name, name) /** To use a list class you must
  • #include "dynarray.h"
  • DECLARE_LIST(element_type, list_class_name)
  • #include "listimpl.cpp"
  • DEFINE_LIST(list_class_name) // same as above!

    This is necessary because at the moment of DEFINE_LIST class element_type must be fully defined (i.e. forward declaration is not enough), while DECLARE_LIST may be done anywhere. The separation of two allows to break cicrcular dependencies with classes which have member variables of list type. @memo define (must include listimpl.cpp!) list class 'name' */ #define WX_DEFINE_LIST(name) "don't forget to include listimpl.cpp!" //@} // ---------------------------------------------------------------------------- /** @name Some commonly used predefined arrays */ // # overhead if not used? // ---------------------------------------------------------------------------- //@{ /** @name ArrayInt */ WX_DEFINE_ARRAY(int, wxArrayInt); /** @name ArrayLong */ WX_DEFINE_ARRAY(long, wxArrayLong); /** @name ArrayPtrVoid */ WX_DEFINE_ARRAY(void *, wxArrayPtrVoid); //@} //@} #endif // _DYNARRAY_H