///////////////////////////////////////////////////////////////////////////// // Name: window.h // Purpose: interface of wxWindow // Author: wxWidgets team // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// /** Valid values for wxWindow::ShowWithEffect() and wxWindow::HideWithEffect(). */ enum wxShowEffect { /** No effect, equivalent to normal wxWindow::Show() or Hide() call. @since 2.9.1 */ wxSHOW_EFFECT_NONE, /// Roll window to the left wxSHOW_EFFECT_ROLL_TO_LEFT, /// Roll window to the right wxSHOW_EFFECT_ROLL_TO_RIGHT, /// Roll window to the top wxSHOW_EFFECT_ROLL_TO_TOP, /// Roll window to the bottom wxSHOW_EFFECT_ROLL_TO_BOTTOM, /// Slide window to the left wxSHOW_EFFECT_SLIDE_TO_LEFT, /// Slide window to the right wxSHOW_EFFECT_SLIDE_TO_RIGHT, /// Slide window to the top wxSHOW_EFFECT_SLIDE_TO_TOP, /// Slide window to the bottom wxSHOW_EFFECT_SLIDE_TO_BOTTOM, /// Fade in or out effect wxSHOW_EFFECT_BLEND, /// Expanding or collapsing effect wxSHOW_EFFECT_EXPAND, wxSHOW_EFFECT_MAX }; /** Values for wxWindow::EnableTouchEvents() mask. The values other than ::wxTOUCH_NONE and ::wxTOUCH_ALL_GESTURES can be combined together to request enabling events for the specified gestures and for them only. @since 3.1.1 */ enum { /** Don't generate any touch events. */ wxTOUCH_NONE, /** Generate wxPanGestureEvent for vertical pans. Note that under macOS horizontal pan events are also enabled when this flag is specified. */ wxTOUCH_VERTICAL_PAN_GESTURE, /** Generate wxPanGestureEvent for horizontal pans. Note that under macOS vertical pan events are also enabled when this flag is specified. */ wxTOUCH_HORIZONTAL_PAN_GESTURE, /** Generate wxPanGestureEvent for any pans. This is just a convenient combination of wxTOUCH_VERTICAL_PAN_GESTURE and wxTOUCH_HORIZONTAL_PAN_GESTURE. */ wxTOUCH_PAN_GESTURES, /** Generate wxZoomGestureEvent. */ wxTOUCH_ZOOM_GESTURE, /** Generate wxRotateGestureEvent. */ wxTOUCH_ROTATE_GESTURE, /** Generate events for press or tap gestures such as wxTwoFingerTapEvent, wxLongPressEvent and wxPressAndTapEvent. */ wxTOUCH_PRESS_GESTURES, /** Enable all supported gesture events. */ wxTOUCH_ALL_GESTURES }; /** flags for SendSizeEvent() */ enum { wxSEND_EVENT_POST = 1 }; /** Struct containing all the visual attributes of a control. */ struct wxVisualAttributes { /// The font used for control label/text inside it. wxFont font; /// The foreground colour. wxColour colFg; /** The background colour. May be wxNullColour if the controls background colour is not solid. */ wxColour colBg; }; /** Different window variants, on platforms like eg mac uses different rendering sizes. */ enum wxWindowVariant { wxWINDOW_VARIANT_NORMAL, //!< Normal size wxWINDOW_VARIANT_SMALL, //!< Smaller size (about 25 % smaller than normal) wxWINDOW_VARIANT_MINI, //!< Mini size (about 33 % smaller than normal) wxWINDOW_VARIANT_LARGE, //!< Large size (about 25 % larger than normal) wxWINDOW_VARIANT_MAX }; /** @class wxWindow wxWindow is the base class for all windows and represents any visible object on screen. All controls, top level windows and so on are windows. Sizers and device contexts are not, however, as they don't appear on screen themselves. Please note that all children of the window will be deleted automatically by the destructor before the window itself is deleted which means that you don't have to worry about deleting them manually. Please see the @ref overview_windowdeletion "window deletion overview" for more information. Also note that in this, and many others, wxWidgets classes some @c GetXXX() methods may be overloaded (as, for example, wxWindow::GetSize or wxWindow::GetClientSize). In this case, the overloads are non-virtual because having multiple virtual functions with the same name results in a virtual function name hiding at the derived class level (in English, this means that the derived class has to override all overloaded variants if it overrides any of them). To allow overriding them in the derived class, wxWidgets uses a unique protected virtual @c DoGetXXX() method and all @c GetXXX() ones are forwarded to it, so overriding the former changes the behaviour of the latter. @beginStyleTable @style{wxBORDER_DEFAULT} The window class will decide the kind of border to show, if any. @style{wxBORDER_SIMPLE} Displays a thin border around the window. wxSIMPLE_BORDER is the old name for this style. @style{wxBORDER_SUNKEN} Displays a sunken border. wxSUNKEN_BORDER is the old name for this style. @style{wxBORDER_RAISED} Displays a raised border. wxRAISED_BORDER is the old name for this style. @style{wxBORDER_STATIC} Displays a border suitable for a static control. wxSTATIC_BORDER is the old name for this style. Windows only. @style{wxBORDER_THEME} Displays a native border suitable for a control, on the current platform. On Windows, this will be a themed border; on most other platforms a sunken border will be used. For more information for themed borders on Windows, please see Themed borders on Windows. @style{wxBORDER_NONE} Displays no border, overriding the default border style for the window. wxNO_BORDER is the old name for this style. @style{wxBORDER_DOUBLE} This style is obsolete and should not be used. @style{wxTRANSPARENT_WINDOW} The window is transparent, that is, it will not receive paint events. Windows only. @style{wxTAB_TRAVERSAL} This style is used by wxWidgets for the windows supporting TAB navigation among their children, such as wxDialog and wxPanel. It should almost never be used in the application code. @style{wxWANTS_CHARS} Use this to indicate that the window wants to get all char/key events for all keys - even for keys like TAB or ENTER which are usually used for dialog navigation and which wouldn't be generated without this style. If you need to use this style in order to get the arrows or etc., but would still like to have normal keyboard navigation take place, you should call Navigate in response to the key events for Tab and Shift-Tab. @style{wxNO_FULL_REPAINT_ON_RESIZE} On Windows, this style used to disable repainting the window completely when its size is changed. Since this behaviour is now the default, the style is now obsolete and no longer has an effect. @style{wxVSCROLL} Use this style to enable a vertical scrollbar. Notice that this style cannot be used with native controls which don't support scrollbars nor with top-level windows in most ports. @style{wxHSCROLL} Use this style to enable a horizontal scrollbar. The same limitations as for wxVSCROLL apply to this style. @style{wxALWAYS_SHOW_SB} If a window has scrollbars, disable them instead of hiding them when they are not needed (i.e. when the size of the window is big enough to not require the scrollbars to navigate it). This style is currently implemented for wxMSW, wxGTK and wxUniversal and does nothing on the other platforms. @style{wxCLIP_CHILDREN} Use this style to eliminate flicker caused by the background being repainted, then children being painted over them. Windows only. @style{wxFULL_REPAINT_ON_RESIZE} Use this style to force a complete redraw of the window whenever it is resized instead of redrawing just the part of the window affected by resizing. Note that this was the behaviour by default before 2.5.1 release and that if you experience redraw problems with code which previously used to work you may want to try this. Currently this style applies on GTK+ 2 and Windows only, and full repainting is always done on other platforms. @endStyleTable @beginExtraStyleTable @style{wxWS_EX_BLOCK_EVENTS} wxCommandEvents and the objects of the derived classes are forwarded to the parent window and so on recursively by default. Using this flag for the given window allows blocking this propagation at this window, i.e. prevent the events from being propagated further upwards. Dialogs have this flag on by default for the reasons explained in the @ref overview_events. @style{wxWS_EX_TRANSIENT} Don't use this window as an implicit parent for the other windows: this must be used with transient windows as otherwise there is the risk of creating a dialog/frame with this window as a parent, which would lead to a crash if the parent were destroyed before the child. @style{wxWS_EX_CONTEXTHELP} Under Windows, puts a query button on the caption. When pressed, Windows will go into a context-sensitive help mode and wxWidgets will send a @c wxEVT_HELP event if the user clicked on an application window. This style cannot be used (because of the underlying native behaviour) together with @c wxMAXIMIZE_BOX or @c wxMINIMIZE_BOX, so these two styles are automatically turned off if this one is used. @style{wxWS_EX_PROCESS_IDLE} This window should always process idle events, even if the mode set by wxIdleEvent::SetMode is @c wxIDLE_PROCESS_SPECIFIED. @style{wxWS_EX_PROCESS_UI_UPDATES} This window should always process UI update events, even if the mode set by wxUpdateUIEvent::SetMode is @c wxUPDATE_UI_PROCESS_SPECIFIED. @endExtraStyleTable @beginEventEmissionTable @event{EVT_ACTIVATE(id, func)} Process a @c wxEVT_ACTIVATE event. See wxActivateEvent. @event{EVT_CHILD_FOCUS(func)} Process a @c wxEVT_CHILD_FOCUS event. See wxChildFocusEvent. @event{EVT_CONTEXT_MENU(func)} A right click (or other context menu command depending on platform) has been detected. See wxContextMenuEvent. @event{EVT_HELP(id, func)} Process a @c wxEVT_HELP event. See wxHelpEvent. @event{EVT_HELP_RANGE(id1, id2, func)} Process a @c wxEVT_HELP event for a range of ids. See wxHelpEvent. @event{EVT_DROP_FILES(func)} Process a @c wxEVT_DROP_FILES event. See wxDropFilesEvent. @event{EVT_ERASE_BACKGROUND(func)} Process a @c wxEVT_ERASE_BACKGROUND event. See wxEraseEvent. @event{EVT_SET_FOCUS(func)} Process a @c wxEVT_SET_FOCUS event. See wxFocusEvent. @event{EVT_KILL_FOCUS(func)} Process a @c wxEVT_KILL_FOCUS event. See wxFocusEvent. @event{EVT_IDLE(func)} Process a @c wxEVT_IDLE event. See wxIdleEvent. @event{EVT_JOY_*(func)} Processes joystick events. See wxJoystickEvent. @event{EVT_KEY_DOWN(func)} Process a @c wxEVT_KEY_DOWN event (any key has been pressed). See wxKeyEvent. @event{EVT_KEY_UP(func)} Process a @c wxEVT_KEY_UP event (any key has been released). See wxKeyEvent. @event{EVT_CHAR(func)} Process a @c wxEVT_CHAR event. See wxKeyEvent. @event{EVT_CHAR_HOOK(func)} Process a @c wxEVT_CHAR_HOOK event. See wxKeyEvent. @event{EVT_MOUSE_CAPTURE_LOST(func)} Process a @c wxEVT_MOUSE_CAPTURE_LOST event. See wxMouseCaptureLostEvent. @event{EVT_MOUSE_CAPTURE_CHANGED(func)} Process a @c wxEVT_MOUSE_CAPTURE_CHANGED event. See wxMouseCaptureChangedEvent. @event{EVT_MOUSE_*(func)} See wxMouseEvent. @event{EVT_PAINT(func)} Process a @c wxEVT_PAINT event. See wxPaintEvent. @event{EVT_POWER_*(func)} The system power state changed. See wxPowerEvent. @event{EVT_SCROLLWIN_*(func)} Process scroll events. See wxScrollWinEvent. @event{EVT_SET_CURSOR(func)} Process a @c wxEVT_SET_CURSOR event. See wxSetCursorEvent. @event{EVT_SIZE(func)} Process a @c wxEVT_SIZE event. See wxSizeEvent. @event{EVT_SYS_COLOUR_CHANGED(func)} Process a @c wxEVT_SYS_COLOUR_CHANGED event. See wxSysColourChangedEvent. @endEventTable @library{wxcore} @category{miscwnd} @see @ref overview_events, @ref overview_windowsizing */ class wxWindow : public wxEvtHandler { public: /** Default constructor */ wxWindow(); /** Constructs a window, which can be a child of a frame, dialog or any other non-control window. @param parent Pointer to a parent window. @param id Window identifier. If wxID_ANY, will automatically create an identifier. See @ref overview_windowids for more information about IDs. @param pos Window position. wxDefaultPosition indicates that wxWidgets should generate a default position for the window. If using the wxWindow class directly, supply an actual position. @param size Window size. wxDefaultSize indicates that wxWidgets should generate a default size for the window. If no suitable size can be found, the window will be sized to 20x20 pixels so that the window is visible but obviously not correctly sized. @param style Window style. For generic window styles, please see wxWindow. @param name Window name. */ wxWindow(wxWindow* parent, wxWindowID id, const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize, long style = 0, const wxString& name = wxPanelNameStr); /** Destructor. Deletes all sub-windows, then deletes itself. Instead of using the @b delete operator explicitly, you should normally use Destroy() so that wxWidgets can delete a window only when it is safe to do so, in idle time. @see @ref overview_windowdeletion "Window Deletion Overview", Destroy(), wxCloseEvent */ virtual ~wxWindow(); /** Construct the actual window object after creating the C++ object. The non-default constructor of wxWindow class does two things: it initializes the C++ object and it also creates the window object in the underlying graphical toolkit. The Create() method can be used to perform the second part later, while the default constructor can be used to perform the first part only. Please note that the underlying window must be created exactly once, i.e. if you use the default constructor, which doesn't do this, you @em must call Create() before using the window and if you use the non-default constructor, you can @em not call Create(), as the underlying window is already created. Note that it is possible and, in fact, useful, to call some methods on the object between creating the C++ object itself and calling Create() on it, e.g. a common pattern to avoid showing the contents of a window before it is fully initialized is: @code wxPanel* panel = new wxPanel(); // Note: default constructor used. panel->Hide(); // Can be called before actually creating it. panel->Create(parent, wxID_ANY, ...); // Won't be shown yet. ... create all the panel children ... panel->Show(); // Now everything will be shown at once. @endcode Also note that it is possible to create an object of a derived type and then call Create() on it: @code // Suppose we have this function (which would typically be in a // different translation unit (file) from the rest of the code). wxWindow* MyCreateWindowObjectFunction() { return new MyCustomClassDerivingFromWindow(); } // Then we can create a window of MyCustomClassDerivingFromWindow // class without really knowing about this type, as we would have // to do if we wanted to use the non-default constructor, like this: // First create the C++ object using the factory function. wxWindow* window = MyCreateWindowObjectFunction(); // And now create the underlying window. // // This calls the base wxWindow::Create() as it is not virtual, so // the derived class can't customize this part. window->Create(parent, wxID_ANY, ...); @endcode This is notably used by @ref overview_xrc. The parameters of this method have exactly the same meaning as the non-default constructor parameters, please refer to them for their description. @return @true if window creation succeeded or @false if it failed */ bool Create(wxWindow *parent, wxWindowID id, const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize, long style = 0, const wxString& name = wxPanelNameStr); /** @name Focus functions See also the static function FindFocus(). */ //@{ /** This method may be overridden in the derived classes to return @false to indicate that this control doesn't accept input at all (i.e.\ behaves like e.g.\ wxStaticText) and so doesn't need focus. @see AcceptsFocusFromKeyboard() */ virtual bool AcceptsFocus() const; /** This method may be overridden in the derived classes to return @false to indicate that while this control can, in principle, have focus if the user clicks it with the mouse, it shouldn't be included in the TAB traversal chain when using the keyboard. */ virtual bool AcceptsFocusFromKeyboard() const; /** Overridden to indicate whether this window or one of its children accepts focus. Usually it's the same as AcceptsFocus() but is overridden for container windows. */ virtual bool AcceptsFocusRecursively() const; /** Disable giving focus to this window using the keyboard navigation keys. Pressing @c TAB key will skip this window if this function was called on it, but it will still be possible to focus it by clicking on it with a pointing device. @since 3.1.4 */ void DisableFocusFromKeyboard(); /** Can this window itself have focus? */ bool IsFocusable() const; /** Can this window have focus right now? If this method returns true, it means that calling SetFocus() will put focus either to this window or one of its children, if you need to know whether this window accepts focus itself, use IsFocusable() */ bool CanAcceptFocus() const; /** Can this window be assigned focus from keyboard right now? */ bool CanAcceptFocusFromKeyboard() const; /** Returns @true if the window (or in case of composite controls, its main child window) has focus. @since 2.9.0 @see FindFocus() */ virtual bool HasFocus() const; /** This method is only implemented by ports which have support for native TAB traversal (such as GTK+ 2.0). It is called by wxWidgets' container control code to give the native system a hint when doing TAB traversal. A call to this does not disable or change the effect of programmatically calling SetFocus(). @see wxFocusEvent, wxPanel::SetFocus, wxPanel::SetFocusIgnoringChildren */ virtual void SetCanFocus(bool canFocus); /** This sets the window to receive keyboard input. @see HasFocus(), wxFocusEvent, wxPanel::SetFocus, wxPanel::SetFocusIgnoringChildren */ virtual void SetFocus(); /** This function is called by wxWidgets keyboard navigation code when the user gives the focus to this window from keyboard (e.g.\ using @c TAB key). By default this method simply calls SetFocus() but can be overridden to do something in addition to this in the derived classes. */ virtual void SetFocusFromKbd(); //@} /** @name Child management functions */ //@{ /** Adds a child window. This is called automatically by window creation functions so should not be required by the application programmer. Notice that this function is mostly internal to wxWidgets and shouldn't be called by the user code. @param child Child window to add. */ virtual void AddChild(wxWindow* child); /** Destroys all children of a window. Called automatically by the destructor. */ bool DestroyChildren(); /** Find a child of this window, by @a id. May return @a this if it matches itself. Notice that only real children, not top level windows using this window as parent, are searched by this function. */ wxWindow* FindWindow(long id) const; /** Find a child of this window, by name. May return @a this if it matches itself. Notice that only real children, not top level windows using this window as parent, are searched by this function. */ wxWindow* FindWindow(const wxString& name) const; /** Returns a reference to the list of the window's children. @c wxWindowList is a type-safe wxList-like class whose elements are of type @c wxWindow*. */ wxWindowList& GetChildren(); /** Returns a const reference to the list of the window's children. @copydetails GetChildren() */ const wxWindowList& GetChildren() const; /** Removes a child window. This is called automatically by window deletion functions so should not be required by the application programmer. Notice that this function is mostly internal to wxWidgets and shouldn't be called by the user code. @param child Child window to remove. */ virtual void RemoveChild(wxWindow* child); //@} /** @name Sibling and parent management functions */ //@{ /** Returns the grandparent of a window, or @NULL if there isn't one. */ wxWindow* GetGrandParent() const; /** Returns the next window after this one among the parent's children or @NULL if this window is the last child. @since 2.8.8 @see GetPrevSibling() */ wxWindow* GetNextSibling() const; /** Returns the parent of the window, or @NULL if there is no parent. */ wxWindow* GetParent() const; /** Returns the previous window before this one among the parent's children or @c @NULL if this window is the first child. @since 2.8.8 @see GetNextSibling() */ wxWindow* GetPrevSibling() const; /** Check if the specified window is a descendant of this one. Returns @true if the window is a descendant (i.e. a child or grand-child or grand-grand-child or ...) of this one. Notice that a window can never be a descendant of another one if they are in different top level windows, i.e. a child of a wxDialog is not considered to be a descendant of dialogs parent wxFrame. @param win Any window, possible @NULL (@false is always returned then). @since 2.9.4 */ bool IsDescendant(wxWindow* win) const; /** Reparents the window, i.e.\ the window will be removed from its current parent window (e.g. a non-standard toolbar in a wxFrame) and then re-inserted into another. Notice that currently you need to explicitly call wxNotebook::RemovePage() before reparenting a notebook page. @param newParent New parent. */ virtual bool Reparent(wxWindow* newParent); //@} /** @name Scrolling and scrollbars functions Note that these methods don't work with native controls which don't use wxWidgets scrolling framework (i.e. don't derive from wxScrolledWindow). */ //@{ /** Call this function to force one or both scrollbars to be always shown, even if the window is big enough to show its entire contents without scrolling. @since 2.9.0 @param hflag Whether the horizontal scroll bar should always be visible. @param vflag Whether the vertical scroll bar should always be visible. @remarks This function is currently not implemented. */ virtual void AlwaysShowScrollbars(bool hflag = true, bool vflag = true); /** Returns the built-in scrollbar position. @see SetScrollbar() */ virtual int GetScrollPos(int orientation) const; /** Returns the built-in scrollbar range. @see SetScrollbar() */ virtual int GetScrollRange(int orientation) const; /** Returns the built-in scrollbar thumb size. @see SetScrollbar() */ virtual int GetScrollThumb(int orientation) const; /** Returns @true if this window can have a scroll bar in this orientation. @param orient Orientation to check, either wxHORIZONTAL or wxVERTICAL. @since 2.9.1 */ bool CanScroll(int orient) const; /** Returns @true if this window currently has a scroll bar for this orientation. This method may return @false even when CanScroll() for the same orientation returns @true, but if CanScroll() returns @false, i.e. scrolling in this direction is not enabled at all, HasScrollbar() always returns @false as well. @param orient Orientation to check, either wxHORIZONTAL or wxVERTICAL. */ bool HasScrollbar(int orient) const; /** Return whether a scrollbar is always shown. @param orient Orientation to check, either wxHORIZONTAL or wxVERTICAL. @see AlwaysShowScrollbars() */ virtual bool IsScrollbarAlwaysShown(int orient) const; /** Scrolls the window by the given number of lines down (if @a lines is positive) or up. @return Returns @true if the window was scrolled, @false if it was already on top/bottom and nothing was done. @remarks This function is currently only implemented under MSW and wxTextCtrl under wxGTK (it also works for wxScrolled classes under all platforms). @see ScrollPages() */ virtual bool ScrollLines(int lines); /** Scrolls the window by the given number of pages down (if @a pages is positive) or up. @return Returns @true if the window was scrolled, @false if it was already on top/bottom and nothing was done. @remarks This function is currently only implemented under MSW and wxGTK. @see ScrollLines() */ virtual bool ScrollPages(int pages); /** Physically scrolls the pixels in the window and move child windows accordingly. @param dx Amount to scroll horizontally. @param dy Amount to scroll vertically. @param rect Rectangle to scroll, if it is @NULL, the whole window is scrolled (this is always the case under wxGTK which doesn't support this parameter) @remarks Note that you can often use wxScrolled instead of using this function directly. */ virtual void ScrollWindow(int dx, int dy, const wxRect* rect = NULL); /** Same as #ScrollLines (-1). */ bool LineUp(); /** Same as #ScrollLines (1). */ bool LineDown(); /** Same as #ScrollPages (-1). */ bool PageUp(); /** Same as #ScrollPages (1). */ bool PageDown(); /** Sets the position of one of the built-in scrollbars. @param orientation Determines the scrollbar whose position is to be set. May be wxHORIZONTAL or wxVERTICAL. @param pos Position in scroll units. @param refresh @true to redraw the scrollbar, @false otherwise. @remarks This function does not directly affect the contents of the window: it is up to the application to take note of scrollbar attributes and redraw contents accordingly. @see SetScrollbar(), GetScrollPos(), GetScrollThumb(), wxScrollBar, wxScrolled */ virtual void SetScrollPos(int orientation, int pos, bool refresh = true); /** Sets the scrollbar properties of a built-in scrollbar. @param orientation Determines the scrollbar whose page size is to be set. May be wxHORIZONTAL or wxVERTICAL. @param position The position of the scrollbar in scroll units. @param thumbSize The size of the thumb, or visible portion of the scrollbar, in scroll units. @param range The maximum position of the scrollbar. Value of -1 can be used to ask for the scrollbar to be shown but in the disabled state: this can be used to avoid removing the scrollbar even when it is not needed (currently this is only implemented in wxMSW port). @param refresh @true to redraw the scrollbar, @false otherwise. @remarks Let's say you wish to display 50 lines of text, using the same font. The window is sized so that you can only see 16 lines at a time. You would use: @code SetScrollbar(wxVERTICAL, 0, 16, 50); @endcode Note that with the window at this size, the thumb position can never go above 50 minus 16, or 34. You can determine how many lines are currently visible by dividing the current view size by the character height in pixels. When defining your own scrollbar behaviour, you will always need to recalculate the scrollbar settings when the window size changes. You could therefore put your scrollbar calculations and SetScrollbar call into a function named AdjustScrollbars, which can be called initially and also from your wxSizeEvent handler function. @see @ref overview_scrolling, wxScrollBar, wxScrolled, wxScrollWinEvent */ virtual void SetScrollbar(int orientation, int position, int thumbSize, int range, bool refresh = true); //@} /** @name Sizing functions See also the protected functions DoGetBestSize() and DoGetBestClientSize(). */ //@{ /** Helper for ensuring EndRepositioningChildren() is called correctly. This class wraps the calls to BeginRepositioningChildren() and EndRepositioningChildren() by performing the former in its constructor and the latter in its destructor if, and only if, the first call returned @true. This is the simplest way to call these methods and if this class is created as a local variable, it also ensures that EndRepositioningChildren() is correctly called (or not) on scope exit, so its use instead of calling these methods manually is highly recommended. @since 2.9.5 */ class ChildrenRepositioningGuard { public: /** Constructor calls wxWindow::BeginRepositioningChildren(). @param win The window to call BeginRepositioningChildren() on. If it is @NULL, nothing is done. */ explicit ChildrenRepositioningGuard(wxWindow* win); /** Destructor calls wxWindow::EndRepositioningChildren() if necessary. EndRepositioningChildren() is called only if a valid window was passed to the constructor and if BeginRepositioningChildren() returned @true. */ ~ChildrenRepositioningGuard(); }; /** Prepare for changing positions of multiple child windows. This method should be called before changing positions of multiple child windows to reduce flicker and, in MSW case, even avoid display corruption in some cases. It is used internally by wxWidgets and called automatically when the window size changes but it can also be useful to call it from outside of the library if a repositioning involving multiple children is done without changing the window size. If this method returns @true, then EndRepositioningChildren() must be called after setting all children positions. Use ChildrenRepositioningGuard class to ensure that this requirement is satisfied. @since 2.9.5 */ bool BeginRepositioningChildren(); /** Fix child window positions after setting all of them at once. This method must be called if and only if the previous call to BeginRepositioningChildren() returned @true. @since 2.9.5 */ void EndRepositioningChildren(); /** Sets the cached best size value. @see GetBestSize() */ void CacheBestSize(const wxSize& size) const; /** Converts client area size @a size to corresponding window size. In other words, the returned value is what would GetSize() return if this window had client area of given size. Components with wxDefaultCoord value are left unchanged. Note that the conversion is not always exact, it assumes that non-client area doesn't change and so doesn't take into account things like menu bar (un)wrapping or (dis)appearance of the scrollbars. @since 2.8.8 @see WindowToClientSize() */ virtual wxSize ClientToWindowSize(const wxSize& size) const; /** Converts window size @a size to corresponding client area size In other words, the returned value is what would GetClientSize() return if this window had given window size. Components with wxDefaultCoord value are left unchanged. Note that the conversion is not always exact, it assumes that non-client area doesn't change and so doesn't take into account things like menu bar (un)wrapping or (dis)appearance of the scrollbars. @since 2.8.8 @see ClientToWindowSize() */ virtual wxSize WindowToClientSize(const wxSize& size) const; /** Sizes the window to fit its best size. Using this function is equivalent to setting window size to the return value of GetBestSize(). Note that, unlike SetSizerAndFit(), this function only changes the current window size and doesn't change its minimal size. @see @ref overview_windowsizing */ virtual void Fit(); /** Similar to Fit(), but sizes the interior (virtual) size of a window. Mainly useful with scrolled windows to reset scrollbars after sizing changes that do not trigger a size event, and/or scrolled windows without an interior sizer. This function similarly won't do anything if there are no subwindows. */ virtual void FitInside(); /** Convert DPI-independent pixel values to the value in pixels appropriate for the current toolkit. A DPI-independent pixel is just a pixel at the standard 96 DPI resolution. To keep the same physical size at higher resolution, the physical pixel value must be scaled by GetContentScaleFactor() but this scaling may be already done by the underlying toolkit (GTK+, Cocoa, ...) automatically. This method performs the conversion only if it is not already done by the lower level toolkit and so by using it with pixel values you can guarantee that the physical size of the corresponding elements will remain the same in all resolutions under all platforms. For example, instead of creating a bitmap of the hard coded size of 32 pixels you should use @code wxBitmap bmp(FromDIP(32, 32)); @endcode to avoid using tiny bitmaps on high DPI screens. Notice that this function is only needed when using hard coded pixel values. It is not necessary if the sizes are already based on the DPI-independent units such as dialog units or if you are relying on the controls automatic best size determination and using sizers to lay out them. Also note that if either component of @a sz has the special value of -1, it is returned unchanged independently of the current DPI, to preserve the special value of -1 in wxWidgets API (it is often used to mean "unspecified"). @since 3.1.0 */ wxSize FromDIP(const wxSize& sz) const; /// @overload wxPoint FromDIP(const wxPoint& pt) const; /** Convert DPI-independent distance in pixels to the value in pixels appropriate for the current toolkit. This is the same as FromDIP(const wxSize& sz) overload, but assumes that the resolution is the same in horizontal and vertical directions. If @a d has the special value of -1, it is returned unchanged independently of the current DPI. @since 3.1.0 */ int FromDIP(int d) const; /** Non window-specific DPI-independent pixels conversion functions. The display resolution depends on the window in general as different windows can appear on different monitors using different resolutions, however sometimes no window is available for converting the resolution independent pixels to the physical values and in this case these static overloads can be used with @NULL value for @a w argument. Using these methods is discouraged as passing @NULL will prevent your application from correctly supporting monitors with different resolutions even in the future wxWidgets versions which will add support for them, and passing non-@NULL window is just a less convenient way of calling the non-static FromDIP() method. @since 3.1.0 */ static wxSize FromDIP(const wxSize& sz, const wxWindow* w); /// @overload static wxPoint FromDIP(const wxPoint& pt, const wxWindow* w); /// @overload static int FromDIP(int d, const wxWindow* w); /** Convert pixel values of the current toolkit to DPI-independent pixel values. A DPI-independent pixel is just a pixel at the standard 96 DPI resolution. To keep the same physical size at higher resolution, the physical pixel value must be scaled by GetContentScaleFactor() but this scaling may be already done by the underlying toolkit (GTK+, Cocoa, ...) automatically. This method performs the conversion only if it is not already done by the lower level toolkit, For example, you may want to use this to store window sizes and positions so that they can be re-used regardless of the display DPI: @code wxPoint pt(ToDIP(GetPosition())); wxSize size(ToDIP(GetSize())); @endcode Also note that if either component of @a sz has the special value of -1, it is returned unchanged independently of the current DPI, to preserve the special value of -1 in wxWidgets API (it is often used to mean "unspecified"). @since 3.1.0 */ wxSize ToDIP(const wxSize& sz) const; /// @overload wxPoint ToDIP(const wxPoint& pt) const; /** Convert pixel values of the current toolkit to DPI-independent pixel values. This is the same as ToDIP(const wxSize& sz) overload, but assumes that the resolution is the same in horizontal and vertical directions. If @a d has the special value of -1, it is returned unchanged independently of the current DPI. @since 3.1.0 */ int ToDIP(int d) const; /** Non window-specific pixel to DPI-independent pixels conversion functions. The display resolution depends on the window in general as different windows can appear on different monitors using different resolutions, however sometimes no window is available for converting the resolution independent pixels to the physical values and in this case these static overloads can be used with @NULL value for @a w argument. Using these methods is discouraged as passing @NULL will prevent your application from correctly supporting monitors with different resolutions even in the future wxWidgets versions which will add support for them, and passing non-@NULL window is just a less convenient way of calling the non-static ToDIP() method. @since 3.1.0 */ static wxSize ToDIP(const wxSize& sz, const wxWindow* w); /// @overload static wxPoint ToDIP(const wxPoint& pt, const wxWindow* w); /// @overload static int ToDIP(int d, const wxWindow* w); /** This functions returns the best acceptable minimal size for the window. For example, for a static control, it will be the minimal size such that the control label is not truncated. For windows containing subwindows (typically wxPanel), the size returned by this function will be the same as the size the window would have had after calling Fit(). Override virtual DoGetBestSize() or, better, because it's usually more convenient, DoGetBestClientSize() when writing your own custom window class to change the value returned by this public non-virtual method. Notice that the best size respects the minimal and maximal size explicitly set for the window, if any. So even if some window believes that it needs 200 pixels horizontally, calling SetMaxSize() with a width of 100 would ensure that GetBestSize() returns the width of at most 100 pixels. @see CacheBestSize(), @ref overview_windowsizing */ wxSize GetBestSize() const; /** Returns the best height needed by this window if it had the given width. @see DoGetBestClientHeight() @since 2.9.4 */ int GetBestHeight(int width) const; /** Returns the best width needed by this window if it had the given height. @see DoGetBestClientWidth() @since 2.9.4 */ int GetBestWidth(int height) const; /** Returns the size of the window 'client area' in pixels. The client area is the area which may be drawn on by the programmer, excluding title bar, border, scrollbars, etc. Note that if this window is a top-level one and it is currently minimized, the return size is empty (both width and height are 0). @beginWxPerlOnly In wxPerl this method takes no parameters and returns a 2-element list (width, height). @endWxPerlOnly @see GetSize(), GetVirtualSize() */ void GetClientSize(int* width, int* height) const; /** @overload */ wxSize GetClientSize() const; /** Merges the window's best size into the min size and returns the result. This is the value used by sizers to determine the appropriate amount of space to allocate for the widget. This is the method called by a wxSizer when it queries the size of a window or control. @see GetBestSize(), SetInitialSize(), @ref overview_windowsizing */ virtual wxSize GetEffectiveMinSize() const; /** Returns the maximum size of window's client area. This is an indication to the sizer layout mechanism that this is the maximum possible size as well as the upper bound on window's size settable using SetClientSize(). @see GetMaxSize(), @ref overview_windowsizing */ virtual wxSize GetMaxClientSize() const; /** Returns the maximum size of the window. This is an indication to the sizer layout mechanism that this is the maximum possible size as well as the upper bound on window's size settable using SetSize(). @see GetMaxClientSize(), @ref overview_windowsizing */ virtual wxSize GetMaxSize() const; /** Returns the minimum size of window's client area, an indication to the sizer layout mechanism that this is the minimum required size of its client area. It normally just returns the value set by SetMinClientSize(), but it can be overridden to do the calculation on demand. @see GetMinSize(), @ref overview_windowsizing */ virtual wxSize GetMinClientSize() const; /** Returns the minimum size of the window, an indication to the sizer layout mechanism that this is the minimum required size. This method normally just returns the value set by SetMinSize(), but it can be overridden to do the calculation on demand. @see GetMinClientSize(), @ref overview_windowsizing */ virtual wxSize GetMinSize() const; /** Returns the horizontal component of window minimal size. The returned value is wxDefaultCoord if the minimal width was not set. @see GetMinSize() */ int GetMinWidth() const; /** Returns the vertical component of window minimal size. The returned value is wxDefaultCoord if the minimal height was not set. @see GetMinSize() */ int GetMinHeight() const; /** Returns the horizontal component of window maximal size. The returned value is wxDefaultCoord if the maximal width was not set. @see GetMaxSize() */ int GetMaxWidth() const; /** Returns the vertical component of window maximal size. The returned value is wxDefaultCoord if the maximal width was not set. @see GetMaxSize() */ int GetMaxHeight() const; /** Returns the size of the entire window in pixels, including title bar, border, scrollbars, etc. Note that if this window is a top-level one and it is currently minimized, the returned size is the restored window size, not the size of the window icon. @param width Receives the window width. @param height Receives the window height. @beginWxPerlOnly In wxPerl this method is implemented as GetSizeWH() returning a 2-element list (width, height). @endWxPerlOnly @see GetClientSize(), GetVirtualSize(), @ref overview_windowsizing */ void GetSize(int* width, int* height) const; /** See the GetSize(int*,int*) overload for more info. */ wxSize GetSize() const; /** This gets the virtual size of the window in pixels. By default it returns the client size of the window, but after a call to SetVirtualSize() it will return the size set with that method. @see @ref overview_windowsizing */ wxSize GetVirtualSize() const; /** Like the other GetVirtualSize() overload but uses pointers instead. @param width Receives the window virtual width. @param height Receives the window virtual height. */ void GetVirtualSize(int* width, int* height) const; /** Return the largest of ClientSize and BestSize (as determined by a sizer, interior children, or other means) */ virtual wxSize GetBestVirtualSize() const; /** Returns the magnification of the backing store of this window, eg 2.0 for a window on a retina screen. This factor should be used to determine the size of bitmaps and similar "content-containing" windows appropriate for the current resolution. E.g. the program may load a 32px bitmap if the content scale factor is 1.0 or 64px version of the same bitmap if it is 2.0 or bigger. Notice that this method should @e not be used for window sizes, as they are already scaled by this factor by the underlying toolkit under some platforms. Use FromDIP() for anything window-related instead. @since 2.9.5 */ double GetContentScaleFactor() const; /** Returns the size of the left/right and top/bottom borders of this window in x and y components of the result respectively. */ virtual wxSize GetWindowBorderSize() const; /** wxSizer and friends use this to give a chance to a component to recalc its min size once one of the final size components is known. Override this function when that is useful (such as for wxStaticText which can stretch over several lines). Parameter availableOtherDir tells the item how much more space there is available in the opposite direction (-1 if unknown). */ virtual bool InformFirstDirection(int direction, int size, int availableOtherDir); /** Resets the cached best size value so it will be recalculated the next time it is needed. @see CacheBestSize() */ void InvalidateBestSize(); /** Posts a size event to the window. This is the same as SendSizeEvent() with @c wxSEND_EVENT_POST argument. */ void PostSizeEvent(); /** Posts a size event to the parent of this window. This is the same as SendSizeEventToParent() with @c wxSEND_EVENT_POST argument. */ void PostSizeEventToParent(); /** This function sends a dummy @ref wxSizeEvent "size event" to the window allowing it to re-layout its children positions. It is sometimes useful to call this function after adding or deleting a children after the frame creation or if a child size changes. Note that if the frame is using either sizers or constraints for the children layout, it is enough to call wxWindow::Layout() directly and this function should not be used in this case. If @a flags includes @c wxSEND_EVENT_POST value, this function posts the event, i.e. schedules it for later processing, instead of dispatching it directly. You can also use PostSizeEvent() as a more readable equivalent of calling this function with this flag. @param flags May include @c wxSEND_EVENT_POST. Default value is 0. */ virtual void SendSizeEvent(int flags = 0); /** Safe wrapper for GetParent()->SendSizeEvent(). This function simply checks that the window has a valid parent which is not in process of being deleted and calls SendSizeEvent() on it. It is used internally by windows such as toolbars changes to whose state should result in parent re-layout (e.g. when a toolbar is added to the top of the window, all the other windows must be shifted down). @see PostSizeEventToParent() @param flags See description of this parameter in SendSizeEvent() documentation. */ void SendSizeEventToParent(int flags = 0); /** This sets the size of the window client area in pixels. Using this function to size a window tends to be more device-independent than SetSize(), since the application need not worry about what dimensions the border or title bar have when trying to fit the window around panel items, for example. @see @ref overview_windowsizing */ void SetClientSize(int width, int height); /** @overload */ void SetClientSize(const wxSize& size); /** @overload */ void SetClientSize(const wxRect& rect); /** Used by wxSizer internally to notify the window about being managed by the given sizer. This method should not be called from outside the library, unless you're implementing a custom sizer class -- and in the latter case you must call this method with the pointer to the sizer itself whenever a window is added to it and with @NULL argument when the window is removed from it. */ void SetContainingSizer(wxSizer* sizer); /** A @e smart SetSize that will fill in default size components with the window's @e best size values. Also sets the window's minsize to the value passed in for use with sizers. This means that if a full or partial size is passed to this function then the sizers will use that size instead of the results of GetBestSize() to determine the minimum needs of the window for layout. Most controls will use this to set their initial size, and their min size to the passed in value (if any.) @see SetSize(), GetBestSize(), GetEffectiveMinSize(), @ref overview_windowsizing */ void SetInitialSize(const wxSize& size = wxDefaultSize); /** Sets the maximum client size of the window, to indicate to the sizer layout mechanism that this is the maximum possible size of its client area. Note that this method is just a shortcut for: @code SetMaxSize(ClientToWindowSize(size)); @endcode @see SetMaxSize(), @ref overview_windowsizing */ virtual void SetMaxClientSize(const wxSize& size); /** Sets the maximum size of the window, to indicate to the sizer layout mechanism that this is the maximum possible size. @see SetMaxClientSize(), @ref overview_windowsizing */ virtual void SetMaxSize(const wxSize& size); /** Sets the minimum client size of the window, to indicate to the sizer layout mechanism that this is the minimum required size of window's client area. You may need to call this if you change the window size after construction and before adding to its parent sizer. Note, that just as with SetMinSize(), calling this method doesn't prevent the program from explicitly making the window smaller than the specified size. Note that this method is just a shortcut for: @code SetMinSize(ClientToWindowSize(size)); @endcode @see SetMinSize(), @ref overview_windowsizing */ virtual void SetMinClientSize(const wxSize& size); /** Sets the minimum size of the window, to indicate to the sizer layout mechanism that this is the minimum required size. You may need to call this if you change the window size after construction and before adding to its parent sizer. Notice that calling this method doesn't prevent the program from making the window explicitly smaller than the specified size by calling SetSize(), it just ensures that it won't become smaller than this size during the automatic layout. @see SetMinClientSize(), @ref overview_windowsizing */ virtual void SetMinSize(const wxSize& size); /** Sets the size of the window in pixels. @param x Required x position in pixels, or wxDefaultCoord to indicate that the existing value should be used. @param y Required y position in pixels, or wxDefaultCoord to indicate that the existing value should be used. @param width Required width in pixels, or wxDefaultCoord to indicate that the existing value should be used. @param height Required height position in pixels, or wxDefaultCoord to indicate that the existing value should be used. @param sizeFlags Indicates the interpretation of other parameters. It is a bit list of the following: - @c wxSIZE_AUTO_WIDTH: a wxDefaultCoord width value is taken to indicate a wxWidgets-supplied default width. - @c wxSIZE_AUTO_HEIGHT: a wxDefaultCoord height value is taken to indicate a wxWidgets-supplied default height. - @c wxSIZE_AUTO: wxDefaultCoord size values are taken to indicate a wxWidgets-supplied default size. - @c wxSIZE_USE_EXISTING: existing dimensions should be used if wxDefaultCoord values are supplied. - @c wxSIZE_ALLOW_MINUS_ONE: allow negative dimensions (i.e. value of wxDefaultCoord) to be interpreted as real dimensions, not default values. - @c wxSIZE_FORCE: normally, if the position and the size of the window are already the same as the parameters of this function, nothing is done. but with this flag a window resize may be forced even in this case (supported in wx 2.6.2 and later and only implemented for MSW and ignored elsewhere currently). @remarks This overload sets the position and optionally size, of the window. Parameters may be wxDefaultCoord to indicate either that a default should be supplied by wxWidgets, or that the current value of the dimension should be used. @see Move(), @ref overview_windowsizing */ void SetSize(int x, int y, int width, int height, int sizeFlags = wxSIZE_AUTO); /** Sets the size of the window in pixels. The size is specified using a wxRect, wxSize or by a couple of @c int objects. @remarks This form must be used with non-default width and height values. @see Move(), @ref overview_windowsizing */ void SetSize(const wxRect& rect); /** @overload */ void SetSize(const wxSize& size); /** @overload */ void SetSize(int width, int height); /** Use of this function for windows which are not toplevel windows (such as wxDialog or wxFrame) is discouraged. Please use SetMinSize() and SetMaxSize() instead. @see wxTopLevelWindow::SetSizeHints, @ref overview_windowsizing */ virtual void SetSizeHints( const wxSize& minSize, const wxSize& maxSize=wxDefaultSize, const wxSize& incSize=wxDefaultSize); /** @overload */ virtual void SetSizeHints( int minW, int minH, int maxW = -1, int maxH = -1, int incW = -1, int incH = -1 ); /** Sets the virtual size of the window in pixels. @see @ref overview_windowsizing */ void SetVirtualSize(int width, int height); /** @overload */ void SetVirtualSize(const wxSize& size); //@} /** @name Positioning functions */ //@{ /** A synonym for Centre(). */ void Center(int dir = wxBOTH); /** A synonym for CentreOnParent(). */ void CenterOnParent(int dir = wxBOTH); /** Centres the window. @param direction Specifies the direction for the centring. May be wxHORIZONTAL, wxVERTICAL or wxBOTH. It may also include the wxCENTRE_ON_SCREEN flag if you want to centre the window on the entire screen and not on its parent window. @remarks If the window is a top level one (i.e. doesn't have a parent), it will be centred relative to the screen anyhow. @see Center() */ void Centre(int direction = wxBOTH); /** Centres the window on its parent. This is a more readable synonym for Centre(). @param direction Specifies the direction for the centring. May be wxHORIZONTAL, wxVERTICAL or wxBOTH. @remarks This methods provides for a way to centre top level windows over their parents instead of the entire screen. If there is no parent or if the window is not a top level window, then behaviour is the same as Centre(). @see wxTopLevelWindow::CentreOnScreen */ void CentreOnParent(int direction = wxBOTH); /** This gets the position of the window in pixels, relative to the parent window for the child windows or relative to the display origin for the top level windows. @param x Receives the x position of the window if non-@NULL. @param y Receives the y position of the window if non-@NULL. @beginWxPerlOnly In wxPerl this method is implemented as GetPositionXY() returning a 2-element list (x, y). @endWxPerlOnly @see GetScreenPosition() */ void GetPosition(int* x, int* y) const; /** This gets the position of the window in pixels, relative to the parent window for the child windows or relative to the display origin for the top level windows. @see GetScreenPosition() */ wxPoint GetPosition() const; /** Returns the position and size of the window as a wxRect object. @see GetScreenRect() */ wxRect GetRect() const; /** Returns the window position in screen coordinates, whether the window is a child window or a top level one. @param x Receives the x position of the window on the screen if non-@NULL. @param y Receives the y position of the window on the screen if non-@NULL. @see GetPosition() */ void GetScreenPosition(int* x, int* y) const; /** Returns the window position in screen coordinates, whether the window is a child window or a top level one. @see GetPosition() */ wxPoint GetScreenPosition() const; /** Returns the position and size of the window on the screen as a wxRect object. @see GetRect() */ wxRect GetScreenRect() const; /** Get the origin of the client area of the window relative to the window top left corner (the client area may be shifted because of the borders, scrollbars, other decorations...) */ virtual wxPoint GetClientAreaOrigin() const; /** Get the client rectangle in window (i.e.\ client) coordinates */ wxRect GetClientRect() const; /** Moves the window to the given position. @param x Required x position. @param y Required y position. @param flags See SetSize() for more info about this parameter. @remarks Implementations of SetSize can also implicitly implement the Move() function, which is defined in the base wxWindow class as the call: @code SetSize(x, y, wxDefaultCoord, wxDefaultCoord, wxSIZE_USE_EXISTING); @endcode @see SetSize() */ void Move(int x, int y, int flags = wxSIZE_USE_EXISTING); /** Moves the window to the given position. @param pt wxPoint object representing the position. @param flags See SetSize() for more info about this parameter. @remarks Implementations of SetSize() can also implicitly implement the Move() function, which is defined in the base wxWindow class as the call: @code SetSize(x, y, wxDefaultCoord, wxDefaultCoord, wxSIZE_USE_EXISTING); @endcode @see SetSize() */ void Move(const wxPoint& pt, int flags = wxSIZE_USE_EXISTING); /** Moves the window to the specified position. This is exactly the same as calling Move() with the default arguments. */ void SetPosition(const wxPoint& pt); //@} /** @name Coordinate conversion functions */ //@{ /** Converts to screen coordinates from coordinates relative to this window. @param x A pointer to a integer value for the x coordinate. Pass the client coordinate in, and a screen coordinate will be passed out. @param y A pointer to a integer value for the y coordinate. Pass the client coordinate in, and a screen coordinate will be passed out. @beginWxPerlOnly In wxPerl this method returns a 2-element list instead of modifying its parameters. @endWxPerlOnly */ void ClientToScreen(int* x, int* y) const; /** Converts to screen coordinates from coordinates relative to this window. @param pt The client position for the second form of the function. */ wxPoint ClientToScreen(const wxPoint& pt) const; /** Converts a point or size from dialog units to pixels. For the x dimension, the dialog units are multiplied by the average character width and then divided by 4. For the y dimension, the dialog units are multiplied by the average character height and then divided by 8. @remarks Dialog units are used for maintaining a dialog's proportions even if the font changes. You can also use these functions programmatically. A convenience macro is defined: @code #define wxDLG_UNIT(parent, pt) parent->ConvertDialogToPixels(pt) @endcode @see ConvertPixelsToDialog() */ wxPoint ConvertDialogToPixels(const wxPoint& pt) const; /** @overload */ wxSize ConvertDialogToPixels(const wxSize& sz) const; /** Converts a point or size from pixels to dialog units. For the x dimension, the pixels are multiplied by 4 and then divided by the average character width. For the y dimension, the pixels are multiplied by 8 and then divided by the average character height. @remarks Dialog units are used for maintaining a dialog's proportions even if the font changes. @see ConvertDialogToPixels() */ wxPoint ConvertPixelsToDialog(const wxPoint& pt) const; /** @overload */ wxSize ConvertPixelsToDialog(const wxSize& sz) const; /** Converts from screen to client window coordinates. @param x Stores the screen x coordinate and receives the client x coordinate. @param y Stores the screen x coordinate and receives the client x coordinate. */ void ScreenToClient(int* x, int* y) const; /** Converts from screen to client window coordinates. @param pt The screen position. */ wxPoint ScreenToClient(const wxPoint& pt) const; //@} /** @name Drawing-related functions */ //@{ /** Clears the window by filling it with the current background colour. Does not cause an erase background event to be generated. Notice that this uses wxClientDC to draw on the window and the results of doing it while also drawing on wxPaintDC for this window are undefined. Hence this method shouldn't be used from EVT_PAINT handlers, just use wxDC::Clear() on the wxPaintDC you already use there instead. */ virtual void ClearBackground(); /** Freezes the window or, in other words, prevents any updates from taking place on screen, the window is not redrawn at all. Thaw() must be called to re-enable window redrawing. Calls to these two functions may be nested but to ensure that the window is properly repainted again, you must thaw it exactly as many times as you froze it. If the window has any children, they are recursively frozen too. This method is useful for visual appearance optimization (for example, it is a good idea to use it before doing many large text insertions in a row into a wxTextCtrl under wxGTK) but is not implemented on all platforms nor for all controls so it is mostly just a hint to wxWidgets and not a mandatory directive. @see wxWindowUpdateLocker, Thaw(), IsFrozen() */ void Freeze(); /** Re-enables window updating after a previous call to Freeze(). To really thaw the control, it must be called exactly the same number of times as Freeze(). If the window has any children, they are recursively thawed too. @see wxWindowUpdateLocker, Freeze(), IsFrozen() */ void Thaw(); /** Returns @true if the window is currently frozen by a call to Freeze(). @see Freeze(), Thaw() */ bool IsFrozen() const; /** Returns the background colour of the window. @see SetBackgroundColour(), SetForegroundColour(), GetForegroundColour() */ wxColour GetBackgroundColour() const; /** Returns the background style of the window. @see SetBackgroundColour(), GetForegroundColour(), SetBackgroundStyle(), SetTransparent() */ virtual wxBackgroundStyle GetBackgroundStyle() const; /** Returns the character height for this window. */ virtual int GetCharHeight() const; /** Returns the average character width for this window. */ virtual int GetCharWidth() const; /** Currently this is the same as calling wxWindow::GetClassDefaultAttributes(wxWindow::GetWindowVariant()). One advantage of using this function compared to the static version is that the call is automatically dispatched to the correct class (as usual with virtual functions) and you don't have to specify the class name explicitly. The other one is that in the future this function could return different results, for example it might return a different font for an "Ok" button than for a generic button if the users GUI is configured to show such buttons in bold font. Of course, the down side is that it is impossible to call this function without actually having an object to apply it to whereas the static version can be used without having to create an object first. */ virtual wxVisualAttributes GetDefaultAttributes() const; /** Return the DPI of the display used by this window. The returned value can be different for different windows on systems with support for per-monitor DPI values, such as Microsoft Windows 10. If the DPI is not available, returns @c wxSize(0,0) object. @see wxDisplay::GetPPI(), wxDPIChangedEvent @since 3.1.3 */ virtual wxSize GetDPI() const; /** Returns the font for this window. @see SetFont() */ wxFont GetFont() const; /** Returns the foreground colour of the window. @remarks The meaning of foreground colour varies according to the window class; it may be the text colour or other colour, or it may not be used at all. @see SetForegroundColour(), SetBackgroundColour(), GetBackgroundColour() */ wxColour GetForegroundColour() const; /** Gets the dimensions of the string as it would be drawn on the window with the currently selected font. The text extent is returned in the @a w and @a h pointers. @param string String whose extent is to be measured. @param w Return value for width. @param h Return value for height. @param descent Return value for descent (optional). @param externalLeading Return value for external leading (optional). @param font Font to use instead of the current window font (optional). @beginWxPerlOnly In wxPerl this method takes only the @a string and optionally @a font parameters, and returns a 4-element list (x, y, descent, externalLeading). @endWxPerlOnly */ void GetTextExtent(const wxString& string, int* w, int* h, int* descent = NULL, int* externalLeading = NULL, const wxFont* font = NULL) const; /** Gets the dimensions of the string as it would be drawn on the window with the currently selected font. */ wxSize GetTextExtent(const wxString& string) const; /** Returns the region specifying which parts of the window have been damaged. Should only be called within an wxPaintEvent handler. @see wxRegion, wxRegionIterator */ const wxRegion& GetUpdateRegion() const; /** Get the update rectangle bounding box in client coords */ wxRect GetUpdateClientRect() const; /** Returns @true if this window background is transparent (as, for example, for wxStaticText) and should show the parent window background. This method is mostly used internally by the library itself and you normally shouldn't have to call it. You may, however, have to override it in your wxWindow-derived class to ensure that background is painted correctly. */ virtual bool HasTransparentBackground(); /** Causes this window, and all of its children recursively (except under wxGTK1 where this is not implemented), to be repainted. Note that repainting doesn't happen immediately but only during the next event loop iteration, if you need to update the window immediately you should use Update() instead. @param eraseBackground If @true, the background will be erased. @param rect If non-@NULL, only the given rectangle will be treated as damaged. @see RefreshRect() */ virtual void Refresh(bool eraseBackground = true, const wxRect* rect = NULL); /** Redraws the contents of the given rectangle: only the area inside it will be repainted. This is the same as Refresh() but has a nicer syntax as it can be called with a temporary wxRect object as argument like this @c RefreshRect(wxRect(x, y, w, h)). */ void RefreshRect(const wxRect& rect, bool eraseBackground = true); /** Calling this method immediately repaints the invalidated area of the window and all of its children recursively (this normally only happens when the flow of control returns to the event loop). Notice that this function doesn't invalidate any area of the window so nothing happens if nothing has been invalidated (i.e. marked as requiring a redraw). Use Refresh() first if you want to immediately redraw the window unconditionally. */ virtual void Update(); /** Sets the background colour of the window. Notice that as with SetForegroundColour(), setting the background colour of a native control may not affect the entire control and could be not supported at all depending on the control and platform. Please see InheritAttributes() for explanation of the difference between this method and SetOwnBackgroundColour(). @param colour The colour to be used as the background colour; pass wxNullColour to reset to the default colour. Note that you may want to use wxSystemSettings::GetColour() to retrieve a suitable colour to use rather than setting an hard-coded one. @remarks The background colour is usually painted by the default wxEraseEvent event handler function under Windows and automatically under GTK. Note that setting the background colour does not cause an immediate refresh, so you may wish to call wxWindow::ClearBackground or wxWindow::Refresh after calling this function. Using this function will disable attempts to use themes for this window, if the system supports them. Use with care since usually the themes represent the appearance chosen by the user to be used for all applications on the system. @return @true if the colour was really changed, @false if it was already set to this colour and nothing was done. @see GetBackgroundColour(), SetForegroundColour(), GetForegroundColour(), ClearBackground(), Refresh(), wxEraseEvent, wxSystemSettings */ virtual bool SetBackgroundColour(const wxColour& colour); /** Sets the background style of the window. The default background style is @c wxBG_STYLE_ERASE which indicates that the window background may be erased in @c EVT_ERASE_BACKGROUND handler. This is a safe, compatibility default; however you may want to change it to @c wxBG_STYLE_SYSTEM if you don't define any erase background event handlers at all, to avoid unnecessary generation of erase background events and always let system erase the background. And you should change the background style to @c wxBG_STYLE_PAINT if you define an @c EVT_PAINT handler which completely overwrites the window background as in this case erasing it previously, either in @c EVT_ERASE_BACKGROUND handler or in the system default handler, would result in flicker as the background pixels will be repainted twice every time the window is redrawn. Do ensure that the background is entirely erased by your @c EVT_PAINT handler in this case however as otherwise garbage may be left on screen. Notice that in previous versions of wxWidgets a common way to work around the above mentioned flickering problem was to define an empty @c EVT_ERASE_BACKGROUND handler. Setting background style to @c wxBG_STYLE_PAINT is a simpler and more efficient solution to the same problem. Under wxGTK and wxOSX, you can use ::wxBG_STYLE_TRANSPARENT to obtain full transparency of the window background. Note that wxGTK supports this only since GTK 2.12 with a compositing manager enabled, call IsTransparentBackgroundSupported() to check whether this is the case. Also, in order for @c SetBackgroundStyle(wxBG_STYLE_TRANSPARENT) to work, it must be called before Create(). If you're using your own wxWindow-derived class you should write your code in the following way: @code class MyWidget : public wxWindow { public: MyWidget(wxWindow* parent, ...) : wxWindow() // Use default ctor here! { // Do this first: SetBackgroundStyle(wxBG_STYLE_TRANSPARENT); // And really create the window afterwards: Create(parent, ...); } }; @endcode @see SetBackgroundColour(), GetForegroundColour(), SetTransparent(), IsTransparentBackgroundSupported() */ virtual bool SetBackgroundStyle(wxBackgroundStyle style); /** Checks whether using transparent background might work. If this function returns @false, calling SetBackgroundStyle() with ::wxBG_STYLE_TRANSPARENT is not going to work. If it returns @true, setting transparent style should normally succeed. Notice that this function would typically be called on the parent of a window you want to set transparent background style for as the window for which this method is called must be fully created. @param reason If not @NULL, a reason message is provided if transparency is not supported. @return @true if background transparency is supported. @since 2.9.4 */ virtual bool IsTransparentBackgroundSupported(wxString *reason = NULL) const; /** Sets the font for this window. This function should not be called for the parent window if you don't want its font to be inherited by its children, use SetOwnFont() instead in this case and see InheritAttributes() for more explanations. Please notice that the given font is not automatically used for wxPaintDC objects associated with this window, you need to call wxDC::SetFont too. However this font is used by any standard controls for drawing their text as well as by GetTextExtent(). @param font Font to associate with this window, pass wxNullFont to reset to the default font. @return @true if the font was really changed, @false if it was already set to this font and nothing was done. @see GetFont(), InheritAttributes() */ virtual bool SetFont(const wxFont& font); /** Sets the foreground colour of the window. The meaning of foreground colour varies according to the window class; it may be the text colour or other colour, or it may not be used at all. Additionally, not all native controls support changing their foreground colour so this method may change their colour only partially or even not at all. Please see InheritAttributes() for explanation of the difference between this method and SetOwnForegroundColour(). @param colour The colour to be used as the foreground colour; pass wxNullColour to reset to the default colour. @return @true if the colour was really changed, @false if it was already set to this colour and nothing was done. @see GetForegroundColour(), SetBackgroundColour(), GetBackgroundColour(), ShouldInheritColours() */ virtual bool SetForegroundColour(const wxColour& colour); /** Sets the background colour of the window but prevents it from being inherited by the children of this window. @see SetBackgroundColour(), InheritAttributes() */ void SetOwnBackgroundColour(const wxColour& colour); /** Return @true if this window inherits the background colour from its parent. @see SetOwnBackgroundColour(), InheritAttributes() */ bool InheritsBackgroundColour() const; /** Return @true if a background colour has been set for this window. */ bool UseBgCol() const; /** Return @true if a background colour has been set for this window. Same as @ref UseBgCol() */ bool UseBackgroundColour() const; /** Sets the font of the window but prevents it from being inherited by the children of this window. @see SetFont(), InheritAttributes() */ void SetOwnFont(const wxFont& font); /** Sets the foreground colour of the window but prevents it from being inherited by the children of this window. @see SetForegroundColour(), InheritAttributes() */ void SetOwnForegroundColour(const wxColour& colour); /** Return @true if a foreground colour has been set for this window. */ bool UseForegroundColour() const; /** Return @true if this window inherits the foreground colour from its parent. @see SetOwnForegroundColour(), InheritAttributes() */ bool InheritsForegroundColour() const; /** @deprecated use wxDC::SetPalette instead. */ void SetPalette(const wxPalette& pal); /** Return @true from here to allow the colours of this window to be changed by InheritAttributes(). Returning @false forbids inheriting them from the parent window. The base class version returns @false, but this method is overridden in wxControl where it returns @true. */ virtual bool ShouldInheritColours() const; /** This function tells a window if it should use the system's "theme" code to draw the windows' background instead of its own background drawing code. This does not always have any effect since the underlying platform obviously needs to support the notion of themes in user defined windows. One such platform is GTK+ where windows can have (very colourful) backgrounds defined by a user's selected theme. Dialogs, notebook pages and the status bar have this flag set to @true by default so that the default look and feel is simulated best. @see GetThemeEnabled() */ virtual void SetThemeEnabled(bool enable); /** Returns @true if the window uses the system theme for drawing its background. @see SetThemeEnabled() */ virtual bool GetThemeEnabled() const; /** Returns @true if the system supports transparent windows and calling SetTransparent() may succeed. If this function returns @false, transparent windows are definitely not supported by the current system. */ virtual bool CanSetTransparent(); /** Set the transparency of the window. If the system supports transparent windows, returns @true, otherwise returns @false and the window remains fully opaque. See also CanSetTransparent(). The parameter @a alpha is in the range 0..255 where 0 corresponds to a fully transparent window and 255 to the fully opaque one. The constants @c wxIMAGE_ALPHA_TRANSPARENT and @c wxIMAGE_ALPHA_OPAQUE can be used. */ virtual bool SetTransparent(wxByte alpha); //@} /** @name Event-handling functions wxWindow allows you to build a (sort of) stack of event handlers which can be used to override the window's own event handling. */ //@{ /** Returns the event handler for this window. By default, the window is its own event handler. @see SetEventHandler(), PushEventHandler(), PopEventHandler(), wxEvtHandler::ProcessEvent, wxEvtHandler */ wxEvtHandler* GetEventHandler() const; /** This function will generate the appropriate call to Navigate() if the key event is one normally used for keyboard navigation and return @true in this case. @return Returns @true if the key pressed was for navigation and was handled, @false otherwise. @see Navigate() */ bool HandleAsNavigationKey(const wxKeyEvent& event); /** Shorthand for: @code GetEventHandler()->SafelyProcessEvent(event); @endcode @see ProcessWindowEvent() */ bool HandleWindowEvent(wxEvent& event) const; /** Convenient wrapper for ProcessEvent(). This is the same as writing @code GetEventHandler()->ProcessEvent(event); @endcode but more convenient. Notice that ProcessEvent() itself can't be called for wxWindow objects as it ignores the event handlers associated with the window; use this function instead. */ bool ProcessWindowEvent(wxEvent& event); /** Wrapper for wxEvtHandler::ProcessEventLocally(). This method is similar to ProcessWindowEvent() but can be used to search for the event handler only in this window and any event handlers pushed on top of it. Unlike ProcessWindowEvent() it won't propagate the event upwards. But it will use the validator and event handlers associated with this window, if any. @since 2.9.1 */ bool ProcessWindowEventLocally(wxEvent& event); /** Removes and returns the top-most event handler on the event handler stack. E.g. in the case of: @image html overview_events_winstack.png when calling @c W->PopEventHandler(), the event handler @c A will be removed and @c B will be the first handler of the stack. Note that it's an error to call this function when no event handlers were pushed on this window (i.e. when the window itself is its only event handler). @param deleteHandler If this is @true, the handler will be deleted after it is removed (and the returned value will be @NULL). @see @ref overview_events_processing */ wxEvtHandler* PopEventHandler(bool deleteHandler = false); /** Pushes this event handler onto the event stack for the window. An event handler is an object that is capable of processing the events sent to a window. By default, the window is its own event handler, but an application may wish to substitute another, for example to allow central implementation of event-handling for a variety of different window classes. wxWindow::PushEventHandler allows an application to set up a @e stack of event handlers, where an event not handled by one event handler is handed to the next one in the chain. E.g. if you have two event handlers @c A and @c B and a wxWindow instance @c W and you call: @code W->PushEventHandler(A); W->PushEventHandler(B); @endcode you will end up with the following situation: @image html overview_events_winstack.png Note that you can use wxWindow::PopEventHandler to remove the event handler. @param handler Specifies the handler to be pushed. It must not be part of a wxEvtHandler chain; an assert will fail if it's not unlinked (see wxEvtHandler::IsUnlinked). @see @ref overview_events_processing */ void PushEventHandler(wxEvtHandler* handler); /** Find the given @a handler in the windows event handler stack and removes (but does not delete) it from the stack. See wxEvtHandler::Unlink() for more info. @param handler The event handler to remove, must be non-@NULL and must be present in this windows event handlers stack. @return Returns @true if it was found and @false otherwise (this also results in an assert failure so this function should only be called when the handler is supposed to be there). @see PushEventHandler(), PopEventHandler() */ bool RemoveEventHandler(wxEvtHandler* handler); /** Sets the event handler for this window. Note that if you use this function you may want to use as the "next" handler of @a handler the window itself; in this way when @a handler doesn't process an event, the window itself will have a chance to do it. @param handler Specifies the handler to be set. Cannot be @NULL. @see @ref overview_events_processing */ void SetEventHandler(wxEvtHandler* handler); /** wxWindows cannot be used to form event handler chains; this function thus will assert when called. Note that instead you can use PushEventHandler() or SetEventHandler() to implement a stack of event handlers to override wxWindow's own event handling mechanism. */ virtual void SetNextHandler(wxEvtHandler* handler); /** wxWindows cannot be used to form event handler chains; this function thus will assert when called. Note that instead you can use PushEventHandler() or SetEventHandler() to implement a stack of event handlers to override wxWindow's own event handling mechanism. */ virtual void SetPreviousHandler(wxEvtHandler* handler); //@} /** @name Window styles functions */ //@{ /** Returns the extra style bits for the window. */ long GetExtraStyle() const; /** Gets the window style that was passed to the constructor or Create() method. GetWindowStyle() is another name for the same function. */ virtual long GetWindowStyleFlag() const; /** See GetWindowStyleFlag() for more info. */ long GetWindowStyle() const; /** Returns @true if the window has the given @a exFlag bit set in its extra styles. @see SetExtraStyle() */ bool HasExtraStyle(int exFlag) const; /** Returns @true if the window has the given @a flag bit set. */ bool HasFlag(int flag) const; /** Sets the extra style bits for the window. The currently defined extra style bits are reported in the class description. */ virtual void SetExtraStyle(long exStyle); /** Sets the style of the window. Please note that some styles cannot be changed after the window creation and that Refresh() might need to be called after changing the others for the change to take place immediately. See @ref overview_windowstyles "Window styles" for more information about flags. @see GetWindowStyleFlag() */ virtual void SetWindowStyleFlag(long style); /** See SetWindowStyleFlag() for more info. */ void SetWindowStyle(long style); /** Turns the given @a flag on if it's currently turned off and vice versa. This function cannot be used if the value of the flag is 0 (which is often the case for default flags). Also, please notice that not all styles can be changed after the control creation. @return Returns @true if the style was turned on by this function, @false if it was switched off. @see SetWindowStyleFlag(), HasFlag() */ bool ToggleWindowStyle(int flag); //@} /** @name Tab order functions */ //@{ /** Moves this window in the tab navigation order after the specified @e win. This means that when the user presses @c TAB key on that other window, the focus switches to this window. Default tab order is the same as creation order, this function and MoveBeforeInTabOrder() allow to change it after creating all the windows. @param win A sibling of this window which should precede it in tab order, must not be @NULL */ void MoveAfterInTabOrder(wxWindow* win); /** Same as MoveAfterInTabOrder() except that it inserts this window just before @a win instead of putting it right after it. */ void MoveBeforeInTabOrder(wxWindow* win); /** Performs a keyboard navigation action starting from this window. This method is equivalent to calling NavigateIn() method on the parent window. @param flags A combination of wxNavigationKeyEvent::IsForward and wxNavigationKeyEvent::WinChange. @return Returns @true if the focus was moved to another window or @false if nothing changed. @remarks You may wish to call this from a text control custom keypress handler to do the default navigation behaviour for the tab key, since the standard default behaviour for a multiline text control with the wxTE_PROCESS_TAB style is to insert a tab and not navigate to the next control. See also wxNavigationKeyEvent and HandleAsNavigationKey. */ bool Navigate(int flags = wxNavigationKeyEvent::IsForward); /** Performs a keyboard navigation action inside this window. See Navigate() for more information. */ bool NavigateIn(int flags = wxNavigationKeyEvent::IsForward); //@} /** @name Z order functions */ //@{ /** Lowers the window to the bottom of the window hierarchy (Z-order). @remarks This function only works for wxTopLevelWindow-derived classes. @see Raise() */ virtual void Lower(); /** Raises the window to the top of the window hierarchy (Z-order). Notice that this function only requests the window manager to raise this window to the top of Z-order. Depending on its configuration, the window manager may raise the window, not do it at all or indicate that a window requested to be raised in some other way, e.g. by flashing its icon if it is minimized. @remarks This function only works for wxTopLevelWindow-derived classes. @see Lower() */ virtual void Raise(); //@} /** @name Window status functions */ //@{ /** Equivalent to calling wxWindow::Show(@false). */ bool Hide(); /** This function hides a window, like Hide(), but using a special visual effect if possible. The parameters of this function are the same as for ShowWithEffect(), please see their description there. @since 2.9.0 */ virtual bool HideWithEffect(wxShowEffect effect, unsigned int timeout = 0); /** Returns @true if the window is enabled, i.e.\ if it accepts user input, @false otherwise. Notice that this method can return @false even if this window itself hadn't been explicitly disabled when one of its parent windows is disabled. To get the intrinsic status of this window, use IsThisEnabled() @see Enable() */ bool IsEnabled() const; /** Returns @true if the given point or rectangle area has been exposed since the last repaint. Call this in an paint event handler to optimize redrawing by only redrawing those areas, which have been exposed. */ bool IsExposed(int x, int y) const; /** @overload */ bool IsExposed(wxPoint& pt) const; /** @overload */ bool IsExposed(int x, int y, int w, int h) const; /** @overload */ bool IsExposed(wxRect& rect) const; /** Returns @true if the window is shown, @false if it has been hidden. @see IsShownOnScreen() */ virtual bool IsShown() const; /** Returns @true if the window is physically visible on the screen, i.e.\ it is shown and all its parents up to the toplevel window are shown as well. @see IsShown() */ virtual bool IsShownOnScreen() const; /** Disables the window. Same as @ref Enable() Enable(@false). @return Returns @true if the window has been disabled, @false if it had been already disabled before the call to this function. */ bool Disable(); /** Enable or disable the window for user input. Note that when a parent window is disabled, all of its children are disabled as well and they are re-enabled again when the parent is. A window can be created initially disabled by calling this method on it @e before calling Create() to create the actual underlying window, e.g. @code wxWindow* w = new MyWindow(); // Note: default ctor is used here. w->Enable(false); w->Create(parent, ... all the usual non-default ctor arguments ...); @endcode @param enable If @true, enables the window for input. If @false, disables the window. @return Returns @true if the window has been enabled or disabled, @false if nothing was done, i.e. if the window had already been in the specified state. @see IsEnabled(), Disable(), wxRadioBox::Enable */ virtual bool Enable(bool enable = true); /** Shows or hides the window. You may need to call Raise() for a top level window if you want to bring it to top, although this is not needed if Show() is called immediately after the frame creation. Notice that the default state of newly created top level windows is hidden (to allow you to create their contents without flicker) unlike for all the other, not derived from wxTopLevelWindow, windows that are by default created in the shown state. @param show If @true displays the window. Otherwise, hides it. @return @true if the window has been shown or hidden or @false if nothing was done because it already was in the requested state. @see IsShown(), Hide(), wxRadioBox::Show, wxShowEvent. */ virtual bool Show(bool show = true); /** This function shows a window, like Show(), but using a special visual effect if possible. @param effect The effect to use. @param timeout The @a timeout parameter specifies the time of the animation, in milliseconds. If the default value of 0 is used, the default animation time for the current platform is used. @note Currently this function is only implemented in wxMSW and wxOSX and does the same thing as Show() in the other ports. @since 2.9.0 @see HideWithEffect() */ virtual bool ShowWithEffect(wxShowEffect effect, unsigned int timeout = 0); //@} /** @name Context-sensitive help functions */ //@{ /** Gets the help text to be used as context-sensitive help for this window. Note that the text is actually stored by the current wxHelpProvider implementation, and not in the window object itself. @see SetHelpText(), GetHelpTextAtPoint(), wxHelpProvider */ wxString GetHelpText() const; /** Sets the help text to be used as context-sensitive help for this window. Note that the text is actually stored by the current wxHelpProvider implementation, and not in the window object itself. @see GetHelpText(), wxHelpProvider::AddHelp() */ void SetHelpText(const wxString& helpText); /** Gets the help text to be used as context-sensitive help for this window. This method should be overridden if the help message depends on the position inside the window, otherwise GetHelpText() can be used. @param point Coordinates of the mouse at the moment of help event emission. @param origin Help event origin, see also wxHelpEvent::GetOrigin. */ virtual wxString GetHelpTextAtPoint(const wxPoint& point, wxHelpEvent::Origin origin) const; /** Get the associated tooltip or @NULL if none. */ wxToolTip* GetToolTip() const; /** Get the text of the associated tooltip or empty string if none. */ wxString GetToolTipText() const; /** Attach a tooltip to the window. wxToolTip pointer can be @NULL in the overload taking the pointer, meaning to unset any existing tooltips; however UnsetToolTip() provides a more readable alternative to this operation. Notice that these methods are always available, even if wxWidgets was compiled with @c wxUSE_TOOLTIPS set to 0, but don't do anything in this case. @see GetToolTip(), wxToolTip */ void SetToolTip(const wxString& tipString); /** @overload */ void SetToolTip(wxToolTip* tip); /** Unset any existing tooltip. @since 2.9.0 @see SetToolTip() */ void UnsetToolTip(); //@} /** @name Popup/context menu functions */ //@{ /** This function shows a popup menu at the given position in this window and returns the selected id. It can be more convenient than the general purpose PopupMenu() function for simple menus proposing a choice in a list of strings to the user. Notice that to avoid unexpected conflicts between the (usually consecutive range of) ids used by the menu passed to this function and the existing EVT_UPDATE_UI() handlers, this function temporarily disables UI updates for the window, so you need to manually disable (or toggle or ...) any items which should be disabled in the menu before showing it. The parameter @a menu is the menu to show. The parameter @a pos (or the parameters @a x and @a y) is the position at which to show the menu in client coordinates. It is recommended to not explicitly specify coordinates when calling this method in response to mouse click, because some of the ports (namely, wxGTK) can do a better job of positioning the menu in that case. @return The selected menu item id or @c wxID_NONE if none selected or an error occurred. @since 2.9.0 */ int GetPopupMenuSelectionFromUser(wxMenu& menu, const wxPoint& pos = wxDefaultPosition); /** @overload */ int GetPopupMenuSelectionFromUser(wxMenu& menu, int x, int y); /** Pops up the given menu at the specified coordinates, relative to this window, and returns control when the user has dismissed the menu. If a menu item is selected, the corresponding menu event is generated and will be processed as usual. If coordinates are not specified, the current mouse cursor position is used. @a menu is the menu to pop up. The position where the menu will appear can be specified either as a wxPoint @a pos or by two integers (@a x and @a y). Note that this function switches focus to this window before showing the menu. @remarks Just before the menu is popped up, wxMenu::UpdateUI is called to ensure that the menu items are in the correct state. The menu does not get deleted by the window. It is recommended to not explicitly specify coordinates when calling PopupMenu in response to mouse click, because some of the ports (namely, wxGTK) can do a better job of positioning the menu in that case. @see wxMenu */ bool PopupMenu(wxMenu* menu, const wxPoint& pos = wxDefaultPosition); /** @overload */ bool PopupMenu(wxMenu* menu, int x, int y); //@} /** Validator functions */ //@{ /** Returns a pointer to the current validator for the window, or @NULL if there is none. */ virtual wxValidator* GetValidator(); /** Deletes the current validator (if any) and sets the window validator, having called wxValidator::Clone to create a new validator of this type. */ virtual void SetValidator(const wxValidator& validator); /** Transfers values from child controls to data areas specified by their validators. Returns @false if a transfer failed. Notice that this also calls TransferDataFromWindow() for all children recursively. @see TransferDataToWindow(), wxValidator, Validate() */ virtual bool TransferDataFromWindow(); /** Transfers values to child controls from data areas specified by their validators. Notice that this also calls TransferDataToWindow() for all children recursively. @return Returns @false if a transfer failed. @see TransferDataFromWindow(), wxValidator, Validate() */ virtual bool TransferDataToWindow(); /** Validates the current values of the child controls using their validators. Notice that this also calls Validate() for all children recursively. @return Returns @false if any of the validations failed. @see TransferDataFromWindow(), TransferDataToWindow(), wxValidator */ virtual bool Validate(); //@} /** @name wxWindow properties functions */ //@{ /** Returns the identifier of the window. @remarks Each window has an integer identifier. If the application has not provided one (or the default wxID_ANY) a unique identifier with a negative value will be generated. @see SetId(), @ref overview_windowids */ wxWindowID GetId() const; /** Generic way of getting a label from any window, for identification purposes. @remarks The interpretation of this function differs from class to class. For frames and dialogs, the value returned is the title. For buttons or static text controls, it is the button text. This function can be useful for meta-programs (such as testing tools or special-needs access programs) which need to identify windows by name. */ virtual wxString GetLabel() const; /** Returns the layout direction for this window, Note that @c wxLayout_Default is returned if layout direction is not supported. */ virtual wxLayoutDirection GetLayoutDirection() const; /** Mirror coordinates for RTL layout if this window uses it and if the mirroring is not done automatically like Win32. */ virtual wxCoord AdjustForLayoutDirection(wxCoord x, wxCoord width, wxCoord widthTotal) const; /** Returns the window's name. @remarks This name is not guaranteed to be unique; it is up to the programmer to supply an appropriate name in the window constructor or via SetName(). @see SetName() */ virtual wxString GetName() const; /** Returns the value previously passed to SetWindowVariant(). */ wxWindowVariant GetWindowVariant() const; /** Sets the identifier of the window. @remarks Each window has an integer identifier. If the application has not provided one, an identifier will be generated. Normally, the identifier should be provided on creation and should not be modified subsequently. @see GetId(), @ref overview_windowids */ void SetId(wxWindowID winid); /** Sets the window's label. @param label The window label. @see GetLabel() */ virtual void SetLabel(const wxString& label); /** Sets the layout direction for this window. This function is only supported under MSW and GTK platforms, but not under Mac currently. */ virtual void SetLayoutDirection(wxLayoutDirection dir); /** Sets the window's name. @param name A name to set for the window. @see GetName() */ virtual void SetName(const wxString& name); /** Chooses a different variant of the window display to use. Window variants currently just differ in size, as can be seen from ::wxWindowVariant documentation. Under all platforms but macOS, this function does nothing more than change the font used by the window. However under macOS it is implemented natively and selects the appropriate variant of the native widget, which has better appearance than just scaled down or up version of the normal variant, so it should be preferred to directly tweaking the font size. By default the controls naturally use the normal variant. */ void SetWindowVariant(wxWindowVariant variant); /** Gets the accelerator table for this window. See wxAcceleratorTable. */ wxAcceleratorTable* GetAcceleratorTable(); /** Returns the accessible object for this window, if any. See also wxAccessible. */ wxAccessible* GetAccessible(); /** Sets the accelerator table for this window. See wxAcceleratorTable. */ virtual void SetAcceleratorTable(const wxAcceleratorTable& accel); /** Sets the accessible for this window. Any existing accessible for this window will be deleted first, if not identical to @e accessible. See also wxAccessible. */ void SetAccessible(wxAccessible* accessible); //@} /** @name Window deletion functions */ //@{ /** This function simply generates a wxCloseEvent whose handler usually tries to close the window. It doesn't close the window itself, however. @param force @false if the window's close handler should be able to veto the destruction of this window, @true if it cannot. @return @true if the event was handled and not vetoed, @false otherwise. @remarks Close calls the close handler for the window, providing an opportunity for the window to choose whether to destroy the window. Usually it is only used with the top level windows (wxFrame and wxDialog classes) as the others are not supposed to have any special OnClose() logic. The close handler should check whether the window is being deleted forcibly, using wxCloseEvent::CanVeto, in which case it should destroy the window using wxWindow::Destroy. Note that calling Close does not guarantee that the window will be destroyed; but it provides a way to simulate a manual close of a window, which may or may not be implemented by destroying the window. The default implementation of wxDialog::OnCloseWindow does not necessarily delete the dialog, since it will simply simulate an wxID_CANCEL event which is handled by the appropriate button event handler and may do anything at all. To guarantee that the window will be destroyed, call wxWindow::Destroy instead @see @ref overview_windowdeletion "Window Deletion Overview", Destroy(), wxCloseEvent */ bool Close(bool force = false); /** Destroys the window safely. Use this function instead of the delete operator, since different window classes can be destroyed differently. Frames and dialogs are not destroyed immediately when this function is called -- they are added to a list of windows to be deleted on idle time, when all the window's events have been processed. This prevents problems with events being sent to non-existent windows. @return @true if the window has either been successfully deleted, or it has been added to the list of windows pending real deletion. */ virtual bool Destroy(); /** Returns true if this window is in process of being destroyed. Top level windows are not deleted immediately but are rather scheduled for later destruction to give them time to process any pending messages; see Destroy() description. This function returns @true if this window, or one of its parent windows, is scheduled for destruction and can be useful to avoid manipulating it as it's usually useless to do something with a window which is at the point of disappearing anyhow. */ bool IsBeingDeleted() const; //@} /** @name Drag and drop functions */ //@{ /** Returns the associated drop target, which may be @NULL. @see SetDropTarget(), @ref overview_dnd */ virtual wxDropTarget* GetDropTarget() const; /** Associates a drop target with this window. If the window already has a drop target, it is deleted. @see GetDropTarget(), @ref overview_dnd */ virtual void SetDropTarget(wxDropTarget* target); /** Enables or disables eligibility for drop file events (OnDropFiles). @param accept If @true, the window is eligible for drop file events. If @false, the window will not accept drop file events. @remarks Windows only until version 2.8.9, available on all platforms since 2.8.10. Cannot be used together with SetDropTarget() on non-Windows platforms. @see SetDropTarget() */ virtual void DragAcceptFiles(bool accept); //@} /** @name Constraints, sizers and window layout functions */ //@{ /** Returns the sizer of which this window is a member, if any, otherwise @NULL. */ wxSizer* GetContainingSizer() const; /** Returns the sizer associated with the window by a previous call to SetSizer(), or @NULL. */ wxSizer* GetSizer() const; /** Sets the window to have the given layout sizer. The window will then own the object, and will take care of its deletion. If an existing layout constraints object is already owned by the window, it will be deleted if the @a deleteOld parameter is @true. Note that this function will also call SetAutoLayout() implicitly with @true parameter if the @a sizer is non-@NULL and @false otherwise so that the sizer will be effectively used to layout the window children whenever it is resized. @param sizer The sizer to set. Pass @NULL to disassociate and conditionally delete the window's sizer. See below. @param deleteOld If @true (the default), this will delete any pre-existing sizer. Pass @false if you wish to handle deleting the old sizer yourself but remember to do it yourself in this case to avoid memory leaks. @remarks SetSizer enables and disables Layout automatically. */ void SetSizer(wxSizer* sizer, bool deleteOld = true); /** Associate the sizer with the window and set the window size and minimal size accordingly. This method calls SetSizer() and then wxSizer::SetSizeHints() which sets the initial window size to the size needed to accommodate all sizer elements and sets the minimal size to the same size, this preventing the user from resizing this window to be less than this minimal size (if it's a top-level window which can be directly resized by the user). */ void SetSizerAndFit(wxSizer* sizer, bool deleteOld = true); /** Returns a pointer to the window's layout constraints, or @NULL if there are none. */ wxLayoutConstraints* GetConstraints() const; /** Sets the window to have the given layout constraints. The window will then own the object, and will take care of its deletion. If an existing layout constraints object is already owned by the window, it will be deleted. @param constraints The constraints to set. Pass @NULL to disassociate and delete the window's constraints. @remarks You must call SetAutoLayout() to tell a window to use the constraints automatically in OnSize; otherwise, you must override OnSize and call Layout() explicitly. When setting both a wxLayoutConstraints and a wxSizer, only the sizer will have effect. */ void SetConstraints(wxLayoutConstraints* constraints); /** Lays out the children of this window using the associated sizer. If a sizer hadn't been associated with this window (see SetSizer()), this function doesn't do anything, unless this is a top level window (see wxTopLevelWindow::Layout()). Note that this method is called automatically when the window size changes if it has the associated sizer (or if SetAutoLayout() with @true argument had been explicitly called), ensuring that it is always laid out correctly. @see @ref overview_windowsizing @returns Always returns @true, the return value is not useful. */ virtual bool Layout(); /** Determines whether the Layout() function will be called automatically when the window is resized. This method is called implicitly by SetSizer() but if you use SetConstraints() you should call it manually or otherwise the window layout won't be correctly updated when its size changes. @param autoLayout Set this to @true if you wish the Layout() function to be called automatically when the window is resized. @see SetSizer(), SetConstraints() */ void SetAutoLayout(bool autoLayout); bool GetAutoLayout() const; //@} /** @name Mouse functions */ //@{ /** Directs all mouse input to this window. Call ReleaseMouse() to release the capture. Note that wxWidgets maintains the stack of windows having captured the mouse and when the mouse is released the capture returns to the window which had had captured it previously and it is only really released if there were no previous window. In particular, this means that you must release the mouse as many times as you capture it, unless the window receives the wxMouseCaptureLostEvent event. Any application which captures the mouse in the beginning of some operation must handle wxMouseCaptureLostEvent and cancel this operation when it receives the event. The event handler must not recapture mouse. @see ReleaseMouse(), wxMouseCaptureLostEvent */ void CaptureMouse(); /** Returns the caret() associated with the window. */ wxCaret* GetCaret() const; /** Return the cursor associated with this window. @see SetCursor() */ const wxCursor& GetCursor() const; /** Returns @true if this window has the current mouse capture. @see CaptureMouse(), ReleaseMouse(), wxMouseCaptureLostEvent, wxMouseCaptureChangedEvent */ virtual bool HasCapture() const; /** Releases mouse input captured with CaptureMouse(). @see CaptureMouse(), HasCapture(), ReleaseMouse(), wxMouseCaptureLostEvent, wxMouseCaptureChangedEvent */ void ReleaseMouse(); /** Sets the caret() associated with the window. */ void SetCaret(wxCaret* caret); /** Sets the window's cursor. Notice that the window cursor also sets it for the children of the window implicitly. The @a cursor may be @c wxNullCursor in which case the window cursor will be reset back to default. @param cursor Specifies the cursor that the window should normally display. @see ::wxSetCursor, wxCursor */ virtual bool SetCursor(const wxCursor& cursor); /** Moves the pointer to the given position on the window. @note Apple Human Interface Guidelines forbid moving the mouse cursor programmatically so you should avoid using this function in Mac applications (and probably avoid using it under the other platforms without good reason as well). @param x The new x position for the cursor. @param y The new y position for the cursor. */ virtual void WarpPointer(int x, int y); /** Request generation of touch events for this window. Each call to this function supersedes the previous ones, i.e. if you want to receive events for both zoom and rotate gestures, you need to call @code EnableTouchEvents(wxTOUCH_ZOOM_GESTURE | wxTOUCH_ROTATE_GESTURE); @endcode instead of calling it twice in a row as the second call would disable the first gesture. @param eventsMask Either wxTOUCH_NONE or wxTOUCH_ALL_GESTURES to disable or enable gesture events for this window. @return @true if the specified events were enabled or @false if the current platform doesn't support touch events. @since 3.1.1 */ virtual bool EnableTouchEvents(int eventsMask); //@} /** @name Miscellaneous functions */ //@{ /** Return where the given point lies, exactly. This method is used to test whether the point lies inside the client window area or on one of its scrollbars. The point coordinates are specified in client window coordinates. */ wxHitTest HitTest(wxCoord x, wxCoord y) const; /** @overload */ wxHitTest HitTest(const wxPoint& pt) const; /** Get the window border style from the given flags: this is different from simply doing flags & wxBORDER_MASK because it uses GetDefaultBorder() to translate wxBORDER_DEFAULT to something reasonable */ wxBorder GetBorder(long flags) const; /** Get border for the flags of this window */ wxBorder GetBorder() const; /** Does the window-specific updating after processing the update event. This function is called by UpdateWindowUI() in order to check return values in the wxUpdateUIEvent and act appropriately. For example, to allow frame and dialog title updating, wxWidgets implements this function as follows: @code // do the window-specific processing after processing the update event void wxTopLevelWindowBase::DoUpdateWindowUI(wxUpdateUIEvent& event) { if ( event.GetSetEnabled() ) Enable(event.GetEnabled()); if ( event.GetSetText() ) { if ( event.GetText() != GetTitle() ) SetTitle(event.GetText()); } } @endcode */ virtual void DoUpdateWindowUI(wxUpdateUIEvent& event); /** Returns the platform-specific handle of the physical window. Cast it to an appropriate handle, such as @b HWND for Windows, @b Widget for Motif or @b GtkWidget for GTK. @beginWxPerlOnly This method will return an integer in wxPerl. @endWxPerlOnly */ virtual WXWidget GetHandle() const; /** This method should be overridden to return @true if this window has multiple pages. All standard class with multiple pages such as wxNotebook, wxListbook and wxTreebook already override it to return @true and user-defined classes with similar behaviour should also do so, to allow the library to handle such windows appropriately. */ virtual bool HasMultiplePages() const; /** This function is (or should be, in case of custom controls) called during window creation to intelligently set up the window visual attributes, that is the font and the foreground and background colours. By "intelligently" the following is meant: by default, all windows use their own @ref GetClassDefaultAttributes() default attributes. However if some of the parents attributes are explicitly (that is, using SetFont() and not wxWindow::SetOwnFont) changed and if the corresponding attribute hadn't been explicitly set for this window itself, then this window takes the same value as used by the parent. In addition, if the window overrides ShouldInheritColours() to return @false, the colours will not be changed no matter what and only the font might. This rather complicated logic is necessary in order to accommodate the different usage scenarios. The most common one is when all default attributes are used and in this case, nothing should be inherited as in modern GUIs different controls use different fonts (and colours) than their siblings so they can't inherit the same value from the parent. However it was also deemed desirable to allow to simply change the attributes of all children at once by just changing the font or colour of their common parent, hence in this case we do inherit the parents attributes. */ virtual void InheritAttributes(); /** Sends an @c wxEVT_INIT_DIALOG event, whose handler usually transfers data to the dialog via validators. */ virtual void InitDialog(); /** Returns @true if the window contents is double-buffered by the system, i.e.\ if any drawing done on the window is really done on a temporary backing surface and transferred to the screen all at once later. @see wxBufferedDC */ virtual bool IsDoubleBuffered() const; /** Turn on or off double buffering of the window if the system supports it. */ void SetDoubleBuffered(bool on); /** Returns @true if the window is retained, @false otherwise. @remarks Retained windows are only available on X platforms. */ virtual bool IsRetained() const; /** Returns @true if this window is intrinsically enabled, @false otherwise, i.e.\ if @ref Enable() Enable(@false) had been called. This method is mostly used for wxWidgets itself, user code should normally use IsEnabled() instead. */ bool IsThisEnabled() const; /** Returns @true if the given window is a top-level one. Currently all frames and dialogs are considered to be top-level windows (even if they have a parent window). */ virtual bool IsTopLevel() const; /** This virtual function is normally only used internally, but sometimes an application may need it to implement functionality that should not be disabled by an application defining an OnIdle handler in a derived class. This function may be used to do delayed painting, for example, and most implementations call UpdateWindowUI() in order to send update events to the window in idle time. */ virtual void OnInternalIdle(); /** Send idle event to window and all subwindows. Returns true if more idle time is requested. */ virtual bool SendIdleEvents(wxIdleEvent& event); /** Registers a system wide hotkey. Every time the user presses the hotkey registered here, this window will receive a hotkey event. It will receive the event even if the application is in the background and does not have the input focus because the user is working with some other application. @param hotkeyId Numeric identifier of the hotkey. For applications this must be between 0 and 0xBFFF. If this function is called from a shared DLL, it must be a system wide unique identifier between 0xC000 and 0xFFFF. This is a MSW specific detail. @param modifiers A bitwise combination of wxMOD_SHIFT, wxMOD_CONTROL, wxMOD_ALT or wxMOD_WIN specifying the modifier keys that have to be pressed along with the key. @param virtualKeyCode The key code of the hotkey, e.g. an ASCII character such as @c 'K' or one of elements of wxKeyCode enum. @return @true if the hotkey was registered successfully. @false if some other application already registered a hotkey with this modifier/virtualKeyCode combination. @remarks Use EVT_HOTKEY(hotkeyId, fnc) in the event table to capture the event. This function is currently only implemented under MSW and macOS and always returns false in the other ports. @see UnregisterHotKey() */ virtual bool RegisterHotKey(int hotkeyId, int modifiers, int virtualKeyCode); /** Unregisters a system wide hotkey. @param hotkeyId Numeric identifier of the hotkey. Must be the same id that was passed to RegisterHotKey(). @return @true if the hotkey was unregistered successfully, @false if the id was invalid. @remarks This function is currently only implemented under MSW. @see RegisterHotKey() */ virtual bool UnregisterHotKey(int hotkeyId); /** This function sends one or more wxUpdateUIEvent to the window. The particular implementation depends on the window; for example a wxToolBar will send an update UI event for each toolbar button, and a wxFrame will send an update UI event for each menubar menu item. You can call this function from your application to ensure that your UI is up-to-date at this point (as far as your wxUpdateUIEvent handlers are concerned). This may be necessary if you have called wxUpdateUIEvent::SetMode() or wxUpdateUIEvent::SetUpdateInterval() to limit the overhead that wxWidgets incurs by sending update UI events in idle time. @a flags should be a bitlist of one or more of the ::wxUpdateUI enumeration. If you are calling this function from an OnInternalIdle or OnIdle function, make sure you pass the wxUPDATE_UI_FROMIDLE flag, since this tells the window to only update the UI elements that need to be updated in idle time. Some windows update their elements only when necessary, for example when a menu is about to be shown. The following is an example of how to call UpdateWindowUI from an idle function. @code void MyWindow::OnInternalIdle() { if (wxUpdateUIEvent::CanUpdate(this)) UpdateWindowUI(wxUPDATE_UI_FROMIDLE); } @endcode @see wxUpdateUIEvent, DoUpdateWindowUI(), OnInternalIdle() */ virtual void UpdateWindowUI(long flags = wxUPDATE_UI_NONE); //@} // NOTE: static functions must have their own group or Doxygen will screw // up the ordering of the member groups /** @name Miscellaneous static functions */ //@{ /** Returns the default font and colours which are used by the control. This is useful if you want to use the same font or colour in your own control as in a standard control -- which is a much better idea than hard coding specific colours or fonts which might look completely out of place on the users system, especially if it uses themes. The @a variant parameter is only relevant under Mac currently and is ignore under other platforms. Under Mac, it will change the size of the returned font. See SetWindowVariant() for more about this. This static method is "overridden" in many derived classes and so calling, for example, wxButton::GetClassDefaultAttributes() will typically return the values appropriate for a button which will be normally different from those returned by, say, wxListCtrl::GetClassDefaultAttributes(). The @c wxVisualAttributes structure has at least the fields @c font, @c colFg and @c colBg. All of them may be invalid if it was not possible to determine the default control appearance or, especially for the background colour, if the field doesn't make sense as is the case for @c colBg for the controls with themed background. @see InheritAttributes() */ static wxVisualAttributes GetClassDefaultAttributes(wxWindowVariant variant = wxWINDOW_VARIANT_NORMAL); /** Finds the window or control which currently has the keyboard focus. @remarks Note that this is a static function, so it can be called without needing a wxWindow pointer. @see SetFocus(), HasFocus() */ static wxWindow* FindFocus(); /** Find the first window with the given @e id. If @a parent is @NULL, the search will start from all top-level frames and dialog boxes; if non-@NULL, the search will be limited to the given window hierarchy. The search is recursive in both cases. @see FindWindow() @return Window with the given @a id or @NULL if not found. */ static wxWindow* FindWindowById(long id, const wxWindow* parent = 0); /** Find a window by its label. Depending on the type of window, the label may be a window title or panel item label. If @a parent is @NULL, the search will start from all top-level frames and dialog boxes; if non-@NULL, the search will be limited to the given window hierarchy. The search is recursive in both cases and, unlike with FindWindow(), recurses into top level child windows too. @see FindWindow() @return Window with the given @a label or @NULL if not found. */ static wxWindow* FindWindowByLabel(const wxString& label, const wxWindow* parent = 0); /** Find a window by its name (as given in a window constructor or Create() function call). If @a parent is @NULL, the search will start from all top-level frames and dialog boxes; if non-@NULL, the search will be limited to the given window hierarchy. The search is recursive in both cases and, unlike FindWindow(), recurses into top level child windows too. If no window with such name is found, FindWindowByLabel() is called, i.e. the name is interpreted as (internal) name first but if this fails, it's internal as (user-visible) label. As this behaviour may be confusing, it is usually better to use either the FindWindow() overload taking the name or FindWindowByLabel() directly. @return Window with the given @a name or @NULL if not found. */ static wxWindow* FindWindowByName(const wxString& name, const wxWindow* parent = 0); /** Returns the currently captured window. @see HasCapture(), CaptureMouse(), ReleaseMouse(), wxMouseCaptureLostEvent, wxMouseCaptureChangedEvent */ static wxWindow* GetCapture(); /** Create a new ID or range of IDs that are not currently in use. The IDs will be reserved until assigned to a wxWindow ID or unreserved with UnreserveControlId(). See @ref overview_windowids for more information. @param count The number of sequential IDs to reserve. @return Returns the ID or the first ID of the range (i.e. the most negative), or wxID_NONE if the specified number of identifiers couldn't be allocated. @see UnreserveControlId(), wxIdManager, @ref overview_windowids */ static wxWindowID NewControlId(int count = 1); /** Unreserve an ID or range of IDs that was reserved by NewControlId(). See @ref overview_windowids for more information. @param id The starting ID of the range of IDs to unreserve. @param count The number of sequential IDs to unreserve. @see NewControlId(), wxIdManager, @ref overview_windowids */ static void UnreserveControlId(wxWindowID id, int count = 1); //@} protected: /** Centres the window. @param direction Specifies the direction for the centring. May be wxHORIZONTAL, wxVERTICAL or wxBOTH. It may also include the wxCENTRE_ON_SCREEN flag. @remarks This function is not meant to be called directly by user code, but via Centre, Center, CentreOnParent, or CenterOnParent. This function can be overridden to fine-tune centring behaviour. */ virtual void DoCentre(int direction); /** Implementation of GetBestSize() that can be overridden. Notice that it is usually more convenient to override DoGetBestClientSize() rather than this method itself as you need to explicitly account for the window borders size if you do the latter. The default implementation of this function is designed for use in container windows, such as wxPanel, and works something like this: -# If the window has a sizer then it is used to calculate the best size. -# Otherwise if the window has layout constraints then those are used to calculate the best size. -# Otherwise if the window has children then the best size is set to be large enough to show all the children. -# Otherwise if there are no children then the window's minimal size will be used as its best size. -# Otherwise if there is no minimal size set, then the current size is used for the best size. @see @ref overview_windowsizing */ virtual wxSize DoGetBestSize() const; /** Override this method to return the best size for a custom control. A typical implementation of this method should compute the minimal size needed to fully display the control contents taking into account the current font size. The default implementation simply returns ::wxDefaultSize and GetBestSize() returns an arbitrary hardcoded size for the window, so you must override it when implementing a custom window class. Notice that the best size returned by this function is cached internally, so if anything that results in the best size changing (e.g. change to the control contents) happens, you need to call InvalidateBestSize() to notify wxWidgets about it. @see @ref overview_windowsizing @since 2.9.0 */ virtual wxSize DoGetBestClientSize() const; /** Override this method to implement height-for-width best size calculation. Return the height needed to fully display the control contents if its width is fixed to the given value. Custom classes implementing wrapping should override this method and return the height corresponding to the number of lines needed to lay out the control contents at this width. Currently this method is not used by wxWidgets yet, however it is planned that it will be used by the new sizer classes implementing height-for-width layout strategy in the future. Notice that implementing this method or even implementing both it and DoGetBestClientWidth() doesn't replace overriding DoGetBestClientSize(), i.e. you still need to implement the latter as well in order to provide the best size when neither width nor height are constrained. By default returns ::wxDefaultCoord meaning that the vertical component of DoGetBestClientSize() return value should be used. @since 2.9.4 */ virtual int DoGetBestClientHeight(int width) const; /** Override this method to implement width-for-height best size calculation. This method is exactly the same as DoGetBestClientHeight() except that it determines the width assuming the height is fixed instead of vice versa. @since 2.9.4 */ virtual int DoGetBestClientWidth(int height) const; /** Sets the initial window size if none is given (i.e.\ at least one of the components of the size passed to ctor/Create() is wxDefaultCoord). @deprecated Use SetInitialSize() instead. */ virtual void SetInitialBestSize(const wxSize& size); /** Generate wxWindowDestroyEvent for this window. This is called by the window itself when it is being destroyed and usually there is no need to call it but see wxWindowDestroyEvent for explanations of when you might want to do it. */ void SendDestroyEvent(); /** This function is public in wxEvtHandler but protected in wxWindow because for wxWindows you should always call ProcessEvent() on the pointer returned by GetEventHandler() and not on the wxWindow object itself. For convenience, a ProcessWindowEvent() method is provided as a synonym for @code GetEventHandler()->ProcessEvent() @endcode Note that it's still possible to call these functions directly on the wxWindow object (e.g. casting it to wxEvtHandler) but doing that will create subtle bugs when windows with event handlers pushed on them are involved. This holds also for all other wxEvtHandler functions. */ virtual bool ProcessEvent(wxEvent& event); //@{ /** See ProcessEvent() for more info about why you shouldn't use this function and the reason for making this function protected in wxWindow. */ bool SafelyProcessEvent(wxEvent& event); virtual void QueueEvent(wxEvent *event); virtual void AddPendingEvent(const wxEvent& event); void ProcessPendingEvents(); bool ProcessThreadEvent(const wxEvent& event); //@} }; // ============================================================================ // Global functions/macros // ============================================================================ /** @addtogroup group_funcmacro_misc */ //@{ /** Find the deepest window at the mouse pointer position, returning the window and current pointer position in screen coordinates. @header{wx/window.h} */ wxWindow* wxFindWindowAtPointer(wxPoint& pt); /** Gets the currently active window (implemented for MSW and GTK only currently, always returns @NULL in the other ports). @header{wx/window.h} */ wxWindow* wxGetActiveWindow(); /** Returns the first top level parent of the given window, or in other words, the frame or dialog containing it, or @NULL. Notice that if @a window is itself already a TLW, it is returned directly. @header{wx/window.h} */ wxWindow* wxGetTopLevelParent(wxWindow* window); //@}