#ifndef _WX_LISTCTRL_H_ #define _WX_LISTCTRL_H_ #ifdef __GNUG__ #pragma interface "listctrl.h" #endif #if wxUSE_LISTCTRL #include "wx/control.h" #include "wx/event.h" #include "wx/hash.h" #include "wx/textctrl.h" class WXDLLEXPORT wxImageList; typedef int (wxCALLBACK *wxListCtrlCompare)(long lItem1, long lItem2, long lSortData); class WXDLLEXPORT wxListCtrl: public wxControl { public: wxListCtrl() { Init(); } wxListCtrl( wxWindow* pParent ,wxWindowID vId = -1 ,const wxPoint& rPos = wxDefaultPosition ,const wxSize& rSize = wxDefaultSize ,long lStyle = wxLC_ICON ,const wxValidator& rValidator = wxDefaultValidator ,const wxString& rsName = _T("wxListCtrl")) { Init(); Create( pParent ,vId ,rPos ,rSize ,lStyle ,rValidator ,rsName ); } virtual ~wxListCtrl(); bool Create( wxWindow* pParent ,wxWindowID vId = -1 ,const wxPoint& rPos = wxDefaultPosition ,const wxSize& rSize = wxDefaultSize ,long lStyle = wxLC_ICON ,const wxValidator& rValidator = wxDefaultValidator ,const wxString& rsName = _T("wxListCtrl") ); // Attributes //////////////////////////////////////////////////////////////////////////// // // // Set the control colours // bool SetForegroundColour(const wxColour& rCol); bool SetBackgroundColour(const wxColour& rCol); // // Information about this column // bool GetColumn( int nCol ,wxListItem& rItem ) const; bool SetColumn( int nCol ,wxListItem& rItem ); // // Column width // int GetColumnWidth(int nCol) const; bool SetColumnWidth( int nCol ,int nWidth ); // // Gets the number of items that can fit vertically in the // visible area of the list control (list or report view) // or the total number of items in the list control (icon // or small icon view) // int GetCountPerPage(void) const; wxRect GetViewRect() const; // // Gets the edit control for editing labels. // wxTextCtrl* GetEditControl(void) const; // // Information about the item // bool GetItem(wxListItem& rInfo) const; bool SetItem(wxListItem& rInfo); // // Sets a string field at a particular column // long SetItem( long lIndex ,int nCol ,const wxString& rsLabel ,int nImageId = -1 ); // // Item state // int GetItemState( long lItem ,long lStateMask ) const; bool SetItemState( long lItem ,long lState ,long lStateMask ); // // Sets the item image // bool SetItemImage( long lItem ,int nImage ,int lSelImage ); // // Item text // wxString GetItemText(long lItem) const; void SetItemText( long lItem ,const wxString& rsStr ); // // Item data // long GetItemData(long lItem) const; bool SetItemData( long lItem ,long lData ); // // Gets the item rectangle // bool GetItemRect( long lItem ,wxRect& rRect ,int nCode = wxLIST_RECT_BOUNDS ) const; // // Item position // bool GetItemPosition( long lItem ,wxPoint& rPos ) const; bool SetItemPosition( long lItem ,const wxPoint& rPos ); // // Gets the number of items in the list control // int GetItemCount(void) const; // // Gets the number of columns in the list control // inline int GetColumnCount(void) const { return m_nColCount; } // // Retrieves the spacing between icons in pixels. // If small is TRUE, gets the spacing for the small icon // view, otherwise the large icon view. // int GetItemSpacing(bool bIsSmall) const; // // Foreground colour of an item. // wxColour GetItemTextColour(long lItem) const; void SetItemTextColour( long lItem ,const wxColour& rCol ); // // Background colour of an item. // wxColour GetItemBackgroundColour(long lItem ) const; void SetItemBackgroundColour( long lItem ,const wxColour& rCol ); // // Gets the number of selected items in the list control // int GetSelectedItemCount(void) const; // // Text colour of the listview // wxColour GetTextColour(void) const; void SetTextColour(const wxColour& rCol); // // Gets the index of the topmost visible item when in // list or report view // long GetTopItem(void) const; // // Add or remove a single window style void SetSingleStyle( long lStyle ,bool bAdd = TRUE ); // // Set the whole window style // void SetWindowStyleFlag(long lStyle); // // Searches for an item, starting from 'item'. // item can be -1 to find the first item that matches the // specified flags. // Returns the item or -1 if unsuccessful. long GetNextItem( long lItem ,int nGeometry = wxLIST_NEXT_ALL ,int lState = wxLIST_STATE_DONTCARE ) const; // // Gets one of the three image lists // wxImageList* GetImageList(int nWhich) const; // // Sets the image list // void SetImageList( wxImageList* pImageList ,int nWhich ); void AssignImageList( wxImageList* pImageList ,int nWhich ); // // Returns true if it is a virtual list control // inline bool IsVirtual() const { return (GetWindowStyle() & wxLC_VIRTUAL) != 0; } // // Refresh items selectively (only useful for virtual list controls) // void RefreshItem(long lItem); void RefreshItems( long lItemFrom ,long lItemTo ); // // Operations //////////////////////////////////////////////////////////////////////////// // // // Arranges the items // bool Arrange(int nFlag = wxLIST_ALIGN_DEFAULT); // // Deletes an item // bool DeleteItem(long lItem); // // Deletes all items bool DeleteAllItems(void); // // Deletes a column // bool DeleteColumn(int nCol); // // Deletes all columns // bool DeleteAllColumns(void); // // Clears items, and columns if there are any. // void ClearAll(void); // // Edit the label // wxTextCtrl* EditLabel( long lItem ,wxClassInfo* pTextControlClass = CLASSINFO(wxTextCtrl) ); // // End label editing, optionally cancelling the edit // bool EndEditLabel(bool bCancel); // // Ensures this item is visible // bool EnsureVisible(long lItem); // // Find an item whose label matches this string, starting from the item after 'start' // or the beginning if 'start' is -1. // long FindItem( long lStart ,const wxString& rsStr ,bool bPartial = FALSE ); // // Find an item whose data matches this data, starting from the item after 'start' // or the beginning if 'start' is -1. // long FindItem( long lStart ,long lData ); // // Find an item nearest this position in the specified direction, starting from // the item after 'start' or the beginning if 'start' is -1. // long FindItem( long lStart ,const wxPoint& rPoint ,int lDirection ); // // Determines which item (if any) is at the specified point, // giving details in 'flags' (see wxLIST_HITTEST_... flags above) // long HitTest( const wxPoint& rPoint ,int& rFlags ); // // Inserts an item, returning the index of the new item if successful, // -1 otherwise. // long InsertItem(wxListItem& rInfo); // // Insert a string item // long InsertItem( long lIndex ,const wxString& rsLabel ); // // Insert an image item // long InsertItem( long lIndex ,int nImageIndex ); // // Insert an image/string item // long InsertItem( long lIndex ,const wxString& rsLabel ,int nImageIndex ); // // For list view mode (only), inserts a column. // long InsertColumn( long lCol ,wxListItem& rInfo ); long InsertColumn( long lCol ,const wxString& rsHeading ,int nFormat = wxLIST_FORMAT_LEFT ,int lWidth = -1 ); // // set the number of items in a virtual list control // void SetItemCount(long lCount); // // Scrolls the list control. If in icon, small icon or report view mode, // x specifies the number of pixels to scroll. If in list view mode, x // specifies the number of columns to scroll. // If in icon, small icon or list view mode, y specifies the number of pixels // to scroll. If in report view mode, y specifies the number of lines to scroll. // bool ScrollList( int nDx ,int nDy ); // Sort items. // // fn is a function which takes 3 long arguments: item1, item2, data. // item1 is the long data associated with a first item (NOT the index). // item2 is the long data associated with a second item (NOT the index). // data is the same value as passed to SortItems. // The return value is a negative number if the first item should precede the second // item, a positive number of the second item should precede the first, // or zero if the two items are equivalent. // // data is arbitrary data to be passed to the sort function. // bool SortItems( wxListCtrlCompare fn ,long lData ); // // IMPLEMENTATION // -------------- // virtual bool OS2Command( WXUINT uParam ,WXWORD wId ); // // Bring the control in sync with current m_windowStyle value // void UpdateStyle(void); // // Implementation: converts wxWindows style to MSW style. // Can be a single style flag or a bit list. // oldStyle is 'normalised' so that it doesn't contain // conflicting styles. // long ConvertToOS2Style( long& lOldStyle ,long lStyle ) const; long ConvertArrangeToOS2Style(long lStyle); long ConvertViewToOS2Style(long lStyle); virtual MRESULT OS2WindowProc( WXUINT uMsg ,WXWPARAM wParam ,WXLPARAM lParam ); // Event handlers //////////////////////////////////////////////////////////////////////////// // Necessary for drawing hrules and vrules, if specified void OnPaint(wxPaintEvent& rEvent); protected: // // common part of all ctors // void Init(void); // // Free memory taken by all internal data // void FreeAllInternalData(void); wxTextCtrl* m_pTextCtrl; // The control used for editing a label wxImageList* m_pImageListNormal; // The image list for normal icons wxImageList* m_pImageListSmall; // The image list for small icons wxImageList* m_pImageListState; // The image list state icons (not implemented yet) bool m_bOwnsImageListNormal; bool m_bOwnsImageListSmall; bool m_bOwnsImageListState; long m_lBaseStyle; // Basic PM style flags, for recreation purposes int m_nColCount; // PM doesn't have GetColumnCount so must // keep track of inserted/deleted columns // // TRUE if we have any internal data (user data & attributes) // bool m_bAnyInternalData; // // TRUE if we have any items with custom attributes // bool m_bHasAnyAttr; // // These functions are only used for virtual list view controls, i.e. the // ones with wxLC_VIRTUAL style // // return the text for the given column of the given item // virtual wxString OnGetItemText( long lItem ,long lColumn ) const; // // Return the icon for the given item // virtual int OnGetItemImage(long lItem) const; // // Return the attribute for the item (may return NULL if none) // virtual wxListItemAttr* OnGetItemAttr(long lItem) const; private: bool DoCreateControl( int nX ,int nY ,int nWidth ,int nHeight ); DECLARE_DYNAMIC_CLASS(wxListCtrl) DECLARE_EVENT_TABLE() DECLARE_NO_COPY_CLASS(wxListCtrl) }; // end of CLASS wxListCtrl #endif // wxUSE_LISTCTRL #endif // _WX_LISTCTRL_H_