///////////////////////////////////////////////////////////////////////////// // Name: wx/dialup.h // Purpose: Network related wxWindows classes and functions // Author: Vadim Zeitlin // Modified by: // Created: 07.07.99 // RCS-ID: $Id$ // Copyright: (c) Vadim Zeitlin // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// #ifndef _WX_DIALUP_H #define _WX_DIALUP_H #if defined(__GNUG__) && !defined(__APPLE__) #pragma interface "dialup.h" #endif #if wxUSE_DIALUP_MANAGER #include "wx/event.h" // ---------------------------------------------------------------------------- // misc // ---------------------------------------------------------------------------- class WXDLLEXPORT wxArrayString; WXDLLEXPORT_DATA(extern const wxChar*) wxEmptyString; #define WXDIALUP_MANAGER_DEFAULT_BEACONHOST wxT("www.yahoo.com") // ---------------------------------------------------------------------------- // A class which groups functions dealing with connecting to the network from a // workstation using dial-up access to the net. There is at most one instance // of this class in the program accessed via GetDialUpManager(). // ---------------------------------------------------------------------------- /* TODO * * 1. more configurability for Unix: i.e. how to initiate the connection, how * to check for online status, &c. * 2. a function to enumerate all connections (ISPs) and show a dialog in * Dial() allowing to choose between them if no ISP given * 3. add an async version of dialing functions which notify the caller about * the progress (or may be even start another thread to monitor it) * 4. the static creation/accessor functions are not MT-safe - but is this * really crucial? I think we may suppose they're always called from the * main thread? */ class WXDLLEXPORT wxDialUpManager { public: // this function should create and return the object of the // platform-specific class derived from wxDialUpManager. It's implemented // in the platform-specific source files. static wxDialUpManager *Create(); // could the dialup manager be initialized correctly? If this function // returns FALSE, no other functions will work neither, so it's a good idea // to call this function and check its result before calling any other // wxDialUpManager methods virtual bool IsOk() const = 0; // virtual dtor for any base class virtual ~wxDialUpManager() { } // operations // ---------- // fills the array with the names of all possible values for the first // parameter to Dial() on this machine and returns their number (may be 0) virtual size_t GetISPNames(wxArrayString& names) const = 0; // dial the given ISP, use username and password to authentificate // // if no nameOfISP is given, the function will select the default one // // if no username/password are given, the function will try to do without // them, but will ask the user if really needed // // if async parameter is FALSE, the function waits until the end of dialing // and returns TRUE upon successful completion. // if async is TRUE, the function only initiates the connection and returns // immediately - the result is reported via events (an event is sent // anyhow, but if dialing failed it will be a DISCONNECTED one) virtual bool Dial(const wxString& nameOfISP = wxEmptyString, const wxString& username = wxEmptyString, const wxString& password = wxEmptyString, bool async = TRUE) = 0; // returns TRUE if (async) dialing is in progress virtual bool IsDialing() const = 0; // cancel dialing the number initiated with Dial(async = TRUE) // NB: this won't result in DISCONNECTED event being sent virtual bool CancelDialing() = 0; // hang up the currently active dial up connection virtual bool HangUp() = 0; // online status // ------------- // returns TRUE if the computer has a permanent network connection (i.e. is // on a LAN) and so there is no need to use Dial() function to go online // // NB: this functions tries to guess the result and it is not always // guaranteed to be correct, so it's better to ask user for // confirmation or give him a possibility to override it virtual bool IsAlwaysOnline() const = 0; // returns TRUE if the computer is connected to the network: under Windows, // this just means that a RAS connection exists, under Unix we check that // the "well-known host" (as specified by SetWellKnownHost) is reachable virtual bool IsOnline() const = 0; // sometimes the built-in logic for determining the online status may fail, // so, in general, the user should be allowed to override it. This function // allows to forcefully set the online status - whatever our internal // algorithm may think about it. virtual void SetOnlineStatus(bool isOnline = TRUE) = 0; // set misc wxDialUpManager options // -------------------------------- // enable automatical checks for the connection status and sending of // wxEVT_DIALUP_CONNECTED/wxEVT_DIALUP_DISCONNECTED events. The interval // parameter is only for Unix where we do the check manually: under // Windows, the notification about the change of connection status is // instantenous. // // Returns FALSE if couldn't set up automatic check for online status. virtual bool EnableAutoCheckOnlineStatus(size_t nSeconds = 60) = 0; // disable automatic check for connection status change - notice that the // wxEVT_DIALUP_XXX events won't be sent any more neither. virtual void DisableAutoCheckOnlineStatus() = 0; // additional Unix-only configuration // ---------------------------------- // under Unix, the value of well-known host is used to check whether we're // connected to the internet. It's unused under Windows, but this function // is always safe to call. The default value is www.yahoo.com. virtual void SetWellKnownHost(const wxString& hostname, int portno = 80) = 0; // Sets the commands to start up the network and to hang up again. Used by // the Unix implementations only. virtual void SetConnectCommand(const wxString& commandDial = wxT("/usr/bin/pon"), const wxString& commandHangup = wxT("/usr/bin/poff")) = 0; }; // ---------------------------------------------------------------------------- // wxDialUpManager events // ---------------------------------------------------------------------------- BEGIN_DECLARE_EVENT_TYPES() DECLARE_EVENT_TYPE(wxEVT_DIALUP_CONNECTED, 450) DECLARE_EVENT_TYPE(wxEVT_DIALUP_DISCONNECTED, 451) END_DECLARE_EVENT_TYPES() // the event class for the dialup events class WXDLLEXPORT wxDialUpEvent : public wxEvent { public: wxDialUpEvent(bool isConnected, bool isOwnEvent) : wxEvent(isOwnEvent) { SetEventType(isConnected ? wxEVT_DIALUP_CONNECTED : wxEVT_DIALUP_DISCONNECTED); } // is this a CONNECTED or DISCONNECTED event? bool IsConnectedEvent() const { return GetEventType() == wxEVT_DIALUP_CONNECTED; } // does this event come from wxDialUpManager::Dial() or from some extrenal // process (i.e. does it result from our own attempt to establish the // connection)? bool IsOwnEvent() const { return m_id != 0; } // implement the base class pure virtual virtual wxEvent *Clone() const { return new wxDialUpEvent(*this); } }; // the type of dialup event handler function typedef void (wxEvtHandler::*wxDialUpEventFunction)(wxDialUpEvent&); // macros to catch dialup events #define EVT_DIALUP_CONNECTED(func) \ DECLARE_EVENT_TABLE_ENTRY( wxEVT_DIALUP_CONNECTED, -1, -1, (wxObjectEventFunction) (wxEventFunction) (wxDialUpEventFunction) & func, NULL), #define EVT_DIALUP_DISCONNECTED(func) \ DECLARE_EVENT_TABLE_ENTRY( wxEVT_DIALUP_DISCONNECTED, -1, -1, (wxObjectEventFunction) (wxEventFunction) (wxDialUpEventFunction) & func, NULL), #endif // wxUSE_DIALUP_MANAGER #endif // _WX_DIALUP_H