/*-*- c++ -*-******************************************************** * wxllist: wxLayoutList, a layout engine for text and graphics * * * * (C) 1998-1999 by Karsten Ballüder (Ballueder@usa.net) * * * * $Id$ *******************************************************************/ /* */ #ifdef __GNUG__ #pragma implementation "wxllist.h" #endif #include "Mpch.h" #include "wx/wxprec.h" #ifdef __BORLANDC__ # pragma hdrstop #endif #ifdef M_BASEDIR # include "gui/wxllist.h" # define SHOW_SELECTIONS 1 #else # include "wxllist.h" # include "wxlparser.h" # define SHOW_SELECTIONS 1 #endif #ifndef USE_PCH # include "iostream.h" # include # include # include # include #endif #include /// This should never really get created #define WXLLIST_TEMPFILE "__wxllist.tmp" #ifdef WXLAYOUT_DEBUG # define TypewxString(t) g_aTypewxStrings[t] # define WXLO_DEBUG(x) wxLogDebug x static const char *g_aTypewxStrings[] = { "invalid", "text", "cmd", "icon" }; void wxLayoutObject::Debug(void) { WXLO_DEBUG(("%s",g_aTypewxStrings[GetType()])); } #else # define TypewxString(t) "" # define WXLO_DEBUG(x) #endif /// Cursors smaller than this disappear in XOR drawing mode #define WXLO_MINIMUM_CURSOR_WIDTH 4 /// Use this character to estimate a cursor size when none is available. #define WXLO_CURSORCHAR "E" /** @name Helper functions */ //@{ /// allows me to compare to wxPoints bool operator ==(wxPoint const &p1, wxPoint const &p2) { return p1.x == p2.x && p1.y == p2.y; } /// allows me to compare to wxPoints bool operator !=(wxPoint const &p1, wxPoint const &p2) { return p1.x != p2.x || p1.y != p2.y; } /// allows me to compare to wxPoints bool operator <=(wxPoint const &p1, wxPoint const &p2) { return p1.y < p2.y || (p1.y == p2.y && p1.x <= p2.x); } /// grows a wxRect so that it includes the given point static void GrowRect(wxRect &r, CoordType x, CoordType y) { if(r.x > x) r.x = x; else if(r.x + r.width < x) r.width = x - r.x; if(r.y > y) r.y = y; else if(r.y + r.height < y) r.height = y - r.y; } #if 0 // unused /// returns true if the point is in the rectangle static bool Contains(const wxRect &r, const wxPoint &p) { return r.x <= p.x && r.y <= p.y && (r.x+r.width) >= p.x && (r.y + r.height) >= p.y; } #endif //@} /* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * wxLayoutObjectText * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ wxLayoutObjectText::wxLayoutObjectText(const wxString &txt) { m_Text = txt; m_Width = 0; m_Height = 0; m_Top = 0; m_Bottom = 0; } wxLayoutObject * wxLayoutObjectText::Copy(void) { wxLayoutObjectText *obj = new wxLayoutObjectText(m_Text); obj->m_Width = m_Width; obj->m_Height = m_Height; obj->m_Top = m_Top; obj->m_Bottom = m_Bottom; obj->SetUserData(m_UserData); return obj; } wxPoint wxLayoutObjectText::GetSize(CoordType *top, CoordType *bottom) const { *top = m_Top; *bottom = m_Bottom; return wxPoint(m_Width, m_Height); } void wxLayoutObjectText::Draw(wxDC &dc, wxPoint const &coords, wxLayoutList *wxllist, CoordType begin, CoordType end) { if(begin == -1) dc.DrawText(m_Text, coords.x, coords.y-m_Top); else { // highlight the bit between begin and len wxString str; CoordType xpos = coords.x, ypos = coords.y-m_Top; long width, height, descent; str = m_Text.Mid(0, begin); dc.DrawText(str, xpos, ypos); dc.GetTextExtent(str, &width, &height, &descent); xpos += width; wxllist->StartHighlighting(dc); str = m_Text.Mid(begin, end-begin); dc.DrawText(str, xpos, ypos); dc.GetTextExtent(str, &width, &height, &descent); xpos += width; wxllist->EndHighlighting(dc); str = m_Text.Mid(end, m_Text.Length()-end); dc.DrawText(str, xpos, ypos); } } CoordType wxLayoutObjectText::GetOffsetScreen(wxDC &dc, CoordType xpos) const { CoordType offs = 1, maxlen = m_Text.Length(); long width = 0, height, descent = 0l; if(xpos == 0) return 0; // easy while(width < xpos && offs < maxlen) { dc.GetTextExtent(m_Text.substr(0,offs), &width, &height, &descent); offs++; } /* We have to substract 1 to compensate for the offs++, and another one because we don't want to position the cursor behind the object what we clicked on, but before - otherwise it looks funny. */ return (xpos > 2) ? offs-2 : 0; } void wxLayoutObjectText::Layout(wxDC &dc, class wxLayoutList * ) { long descent = 0l; dc.GetTextExtent(m_Text,&m_Width, &m_Height, &descent); m_Bottom = descent; m_Top = m_Height - m_Bottom; } #ifdef WXLAYOUT_DEBUG void wxLayoutObjectText::Debug(void) { wxLayoutObject::Debug(); WXLO_DEBUG((" `%s`", m_Text.c_str())); } #endif /* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * wxLayoutObjectIcon * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ wxLayoutObjectIcon::wxLayoutObjectIcon(wxBitmap const &icon) { m_Icon = new wxBitmap(icon); } wxLayoutObject * wxLayoutObjectIcon::Copy(void) { wxLayoutObjectIcon *obj = new wxLayoutObjectIcon(new wxBitmap(*m_Icon)); obj->SetUserData(m_UserData); return obj; } wxLayoutObjectIcon::wxLayoutObjectIcon(wxBitmap *icon) { m_Icon = icon; } void wxLayoutObjectIcon::Draw(wxDC &dc, wxPoint const &coords, wxLayoutList *wxllist, CoordType begin, CoordType /* len */) { dc.DrawBitmap(*m_Icon, coords.x, coords.y-m_Icon->GetHeight(), (m_Icon->GetMask() == NULL) ? FALSE : TRUE); } void wxLayoutObjectIcon::Layout(wxDC & /* dc */, class wxLayoutList * ) { } wxPoint wxLayoutObjectIcon::GetSize(CoordType *top, CoordType *bottom) const { *top = m_Icon->GetHeight(); *bottom = 0; return wxPoint(m_Icon->GetWidth(), m_Icon->GetHeight()); } /* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * wxLayoutObjectCmd * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ wxLayoutStyleInfo::wxLayoutStyleInfo(int ifamily, int isize, int istyle, int iweight, int iul, wxColour *fg, wxColour *bg) { family = ifamily; size = isize; style = istyle; weight = iweight; underline = iul; if(fg) { m_fg = *fg; m_fg_valid = TRUE; } else m_fg = *wxBLACK; if(bg) { m_bg = *bg; m_bg_valid = TRUE; } else m_bg = *wxWHITE; } #define COPY_SI_(what) if(right.what != -1) what = right.what; wxLayoutStyleInfo & wxLayoutStyleInfo::operator=(const wxLayoutStyleInfo &right) { COPY_SI_(family); COPY_SI_(style); COPY_SI_(size); COPY_SI_(weight); COPY_SI_(underline); if(right.m_fg_valid) m_fg = right.m_fg; if(right.m_bg_valid) m_bg = right.m_bg; return *this; } wxLayoutObjectCmd::wxLayoutObjectCmd(int family, int size, int style, int weight, int underline, wxColour *fg, wxColour *bg) { m_StyleInfo = new wxLayoutStyleInfo(family, size,style,weight,underline,fg,bg); } wxLayoutObject * wxLayoutObjectCmd::Copy(void) { wxLayoutObjectCmd *obj = new wxLayoutObjectCmd( m_StyleInfo->size, m_StyleInfo->family, m_StyleInfo->style, m_StyleInfo->weight, m_StyleInfo->underline, m_StyleInfo->m_fg_valid ? &m_StyleInfo->m_fg : NULL, m_StyleInfo->m_bg_valid ? &m_StyleInfo->m_bg : NULL); obj->SetUserData(m_UserData); return obj; } wxLayoutObjectCmd::~wxLayoutObjectCmd() { delete m_StyleInfo; } wxLayoutStyleInfo * wxLayoutObjectCmd::GetStyle(void) const { return m_StyleInfo; } void wxLayoutObjectCmd::Draw(wxDC &dc, wxPoint const & /* coords */, wxLayoutList *wxllist, CoordType begin, CoordType /* len */) { wxASSERT(m_StyleInfo); wxllist->ApplyStyle(m_StyleInfo, dc); } void wxLayoutObjectCmd::Layout(wxDC &dc, class wxLayoutList * llist) { // this get called, so that recalculation uses right font sizes Draw(dc, wxPoint(0,0), llist); } /* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * The wxLayoutLine object * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ wxLayoutLine::wxLayoutLine(wxLayoutLine *prev, wxLayoutList *llist) { m_LineNumber = 0; m_Width = m_Height = 0; m_Length = 0; m_Dirty = true; m_Previous = prev; m_Next = NULL; RecalculatePosition(llist); if(m_Previous) { m_LineNumber = m_Previous->GetLineNumber()+1; m_Next = m_Previous->GetNextLine(); m_Previous->m_Next = this; } if(m_Next) { m_Next->m_Previous = this; m_Next->MoveLines(+1); m_Next->RecalculatePositions(1,llist); } } wxLayoutLine::~wxLayoutLine() { // kbList cleans itself } wxPoint wxLayoutLine::RecalculatePosition(wxLayoutList *llist) { wxASSERT(m_Previous || GetLineNumber() == 0); if(m_Previous) { m_Position = m_Previous->GetPosition(); m_Position.y += m_Previous->GetHeight(); } else m_Position = wxPoint(0,0); llist->SetUpdateRect(m_Position); return m_Position; } void wxLayoutLine::RecalculatePositions(int recurse, wxLayoutList *llist) { wxASSERT(recurse >= 0); wxPoint pos = m_Position; CoordType height = m_Height; // WXLO_TRACE("RecalculatePositions()"); RecalculatePosition(llist); if(m_Next) { if(recurse > 0) m_Next->RecalculatePositions(--recurse, llist); else if(pos != m_Position || m_Height != height) m_Next->RecalculatePositions(0, llist); } } wxLayoutObjectList::iterator wxLayoutLine::FindObject(CoordType xpos, CoordType *offset) const { wxASSERT(xpos >= 0); wxASSERT(offset); wxLayoutObjectList::iterator i, found = NULLIT; CoordType x = 0, len; /* We search through the objects. As we don't like returning the object that the cursor is behind, we just remember such an object in "found" so we can return it if there is really no further object following it. */ for(i = m_ObjectList.begin(); i != NULLIT; i++) { len = (**i).GetLength(); if( x <= xpos && xpos <= x + len ) { *offset = xpos-x; if(xpos == x + len) // is there another object behind? found = i; else // we are really inside this object return i; } x += (**i).GetLength(); } return found; // ==NULL if really none found } wxLayoutObjectList::iterator wxLayoutLine::FindObjectScreen(wxDC &dc, CoordType xpos, CoordType *cxpos, bool *found) const { wxASSERT(cxpos); wxASSERT(cxpos); wxLayoutObjectList::iterator i; CoordType x = 0, cx = 0, width; for(i = m_ObjectList.begin(); i != NULLIT; i++) { width = (**i).GetWidth(); if( x <= xpos && xpos <= x + width ) { *cxpos = cx + (**i).GetOffsetScreen(dc, xpos-x); if(found) *found = true; return i; } x += (**i).GetWidth(); cx += (**i).GetLength(); } // behind last object: *cxpos = cx; if(found) *found = false; return m_ObjectList.tail(); } /** Finds text in this line. @param needle the text to find @param xpos the position where to start the search @return the cursoor coord where it was found or -1 */ CoordType wxLayoutLine::FindText(const wxString &needle, CoordType xpos) const { int cpos = 0, relpos = -1; wxString const *text; for(wxLOiterator i = m_ObjectList.begin(); i != m_ObjectList.end(); i++) { if(cpos >= xpos) // search from here! { if((**i).GetType() == WXLO_TYPE_TEXT) { text = & ((wxLayoutObjectText*)(*i))->GetText(); relpos = text->Find(needle); if(relpos >= cpos-xpos) // -1 if not found { return cpos+relpos; } } cpos += (**i).GetLength(); } } return -1; // not found } bool wxLayoutLine::Insert(CoordType xpos, wxLayoutObject *obj) { wxASSERT(xpos >= 0); wxASSERT(obj != NULL); //FIXME: this could be optimised, for now be prudent: m_Dirty = true; CoordType offset; wxLOiterator i = FindObject(xpos, &offset); if(i == NULLIT) { if(xpos == 0 ) // aha, empty line! { m_ObjectList.push_back(obj); m_Length += obj->GetLength(); return true; } else return false; } CoordType len = (**i).GetLength(); if(offset == 0 /*&& i != m_ObjectList.begin()*/) // why? { // insert before this object m_ObjectList.insert(i,obj); m_Length += obj->GetLength(); return true; } if(offset == len ) { if( i == m_ObjectList.tail()) // last object? m_ObjectList.push_back(obj); else { // insert after current object i++; m_ObjectList.insert(i,obj); } m_Length += obj->GetLength(); return true; } /* Otherwise we need to split the current object. Fortunately this can only be a text object. */ wxASSERT((**i).GetType() == WXLO_TYPE_TEXT); wxString left, right; wxLayoutObjectText *tobj = (wxLayoutObjectText *) *i; left = tobj->GetText().substr(0,offset); right = tobj->GetText().substr(offset,len-offset); // current text object gets set to right half tobj->GetText() = right; // set new text // before it we insert the new object m_ObjectList.insert(i,obj); m_Length += obj->GetLength(); // and before that we insert the left half m_ObjectList.insert(i,new wxLayoutObjectText(left)); return true; } bool wxLayoutLine::Insert(CoordType xpos, wxString text) { wxASSERT(xpos >= 0); //FIXME: this could be optimised, for now be prudent: m_Dirty = true; CoordType offset; wxLOiterator i = FindObject(xpos, &offset); if(i != NULLIT && (**i).GetType() == WXLO_TYPE_TEXT) { wxLayoutObjectText *tobj = (wxLayoutObjectText *) *i; tobj->GetText().insert(offset, text); m_Length += text.Length(); return true; } else return Insert(xpos, new wxLayoutObjectText(text)); } CoordType wxLayoutLine::Delete(CoordType xpos, CoordType npos) { CoordType offset, len; wxASSERT(xpos >= 0); wxASSERT(npos >= 0); //FIXME: this could be optimised, for now be prudent: m_Dirty = true; wxLOiterator i = FindObject(xpos, &offset); while(npos > 0) { if(i == NULLIT) return npos; // now delete from that object: if((**i).GetType() != WXLO_TYPE_TEXT) { if(offset != 0) // at end of line after a non-text object return npos; // always len == 1: len = (**i).GetLength(); m_Length -= len; npos -= len; m_ObjectList.erase(i); } else { // tidy up: remove empty text objects if((**i).GetLength() == 0) { m_ObjectList.erase(i); continue; } // Text object: CoordType max = (**i).GetLength() - offset; if(npos < max) max = npos; if(max == 0) { if(xpos == GetLength()) return npos; else { // at the end of an object // move to begin of next object: i++; offset = 0; continue; // start over } } npos -= max; m_Length -= max; if(offset == 0 && max == (**i).GetLength()) m_ObjectList.erase(i); // remove the whole object else ((wxLayoutObjectText *)(*i))->GetText().Remove(offset,max); } } return npos; } bool wxLayoutLine::DeleteWord(CoordType xpos) { wxASSERT(xpos >= 0); CoordType offset; //FIXME: this could be optimised, for now be prudent: m_Dirty = true; wxLOiterator i = FindObject(xpos, &offset); for(;;) { if(i == NULLIT) return false; if((**i).GetType() != WXLO_TYPE_TEXT) { // This should only happen when at end of line, behind a non-text // object: if(offset == (**i).GetLength()) return false; m_Length -= (**i).GetLength(); // -1 m_ObjectList.erase(i); return true; // we are done } else { // text object: if(offset == (**i).GetLength()) // at end of object { i++; offset = 0; continue; } wxLayoutObjectText *tobj = (wxLayoutObjectText *)*i; size_t count = 0; wxString str = tobj->GetText(); str = str.substr(offset,str.Length()-offset); // Find out how many positions we need to delete: // 1. eat leading space while(isspace(str.c_str()[count])) count++; // 2. eat the word itself: while(isalnum(str.c_str()[count])) count++; // now delete it: wxASSERT(count+offset <= (size_t) (**i).GetLength()); ((wxLayoutObjectText *)*i)->GetText().erase(offset,count); m_Length -= count; return true; } } wxASSERT(0); // we should never arrive here } wxLayoutLine * wxLayoutLine::DeleteLine(bool update, wxLayoutList *llist) { if(m_Next) m_Next->m_Previous = m_Previous; if(m_Previous) m_Previous->m_Next = m_Next; if(update) { m_Next->MoveLines(-1); m_Next->RecalculatePositions(1, llist); } wxLayoutLine *next = m_Next; delete this; return next; } void wxLayoutLine::Draw(wxDC &dc, wxLayoutList *llist, const wxPoint & offset) const { wxLayoutObjectList::iterator i; wxPoint pos = offset; pos = pos + GetPosition(); pos.y += m_BaseLine; CoordType xpos = 0; // cursorpos, lenght of line CoordType from, to, tempto; //FIXME This doesn't work yet, needs updating afterr default //settings for list or a wxLayoutObjectCmd have changed: //llist->ApplyStyle(&((wxLayoutLine *)this)->m_StyleInfo, dc); int highlight = llist->IsSelected(this, &from, &to); // WXLO_DEBUG(("highlight=%d", highlight )); if(highlight == 1) // we need to draw the whole line inverted! llist->StartHighlighting(dc); else llist->EndHighlighting(dc); for(i = m_ObjectList.begin(); i != NULLIT; i++) { if(highlight == -1) // partially highlight line { // parts of the line need highlighting tempto = xpos+(**i).GetLength(); if(tempto >= from && xpos <= to) { tempto = to-xpos; if(tempto > (**i).GetLength()) tempto = (**i).GetLength(); CoordType tmp = from-xpos; if(tmp < 0) tmp = 0; (**i).Draw(dc, pos, llist, from-xpos, tempto); } else { llist->EndHighlighting(dc); // FIXME! inefficient (**i).Draw(dc, pos, llist); } } else (**i).Draw(dc, pos, llist); pos.x += (**i).GetWidth(); xpos += (**i).GetLength(); } } void wxLayoutLine::Layout(wxDC &dc, wxLayoutList *llist, wxPoint *cursorPos, wxPoint *cursorSize, int cx) { wxLayoutObjectList::iterator i; CoordType oldHeight = m_Height; CoordType topHeight, bottomHeight; // above and below baseline CoordType objHeight = 0, objTopHeight, objBottomHeight; CoordType len, count = 0; m_Height = 0; m_BaseLine = 0; m_Width = 0; topHeight = 0; bottomHeight = 0; wxPoint size; bool cursorFound = false; m_Dirty = false; if(cursorPos) { *cursorPos = m_Position; if(cursorSize) *cursorSize = wxPoint(0,0); } //FIXME This doesn't work yet, needs updating afterr default //settings for list or a wxLayoutObjectCmd have changed: //llist->ApplyStyle(&m_StyleInfo, dc); for(i = m_ObjectList.begin(); i != NULLIT; i++) { (**i).Layout(dc, llist); size = (**i).GetSize(&objTopHeight, &objBottomHeight); if(cursorPos && ! cursorFound) { // we need to check whether the text cursor is here len = (**i).GetLength(); if(count <= cx && count+len > cx) { if((**i).GetType() == WXLO_TYPE_TEXT) { len = cx - count; // pos in object CoordType width, height, descent; dc.GetTextExtent((*(wxLayoutObjectText*)*i).GetText().substr(0,len), &width, &height, &descent); cursorPos->x += width; cursorPos->y = m_Position.y; wxString str; if(len < (**i).GetLength()) str = (*(wxLayoutObjectText*)*i).GetText().substr(len,1); else str = WXLO_CURSORCHAR; dc.GetTextExtent(str, &width, &height, &descent); wxASSERT(cursorSize); // Just in case some joker inserted an empty string object: if(width == 0) width = WXLO_MINIMUM_CURSOR_WIDTH; if(height == 0) height = objHeight; cursorSize->x = width; cursorSize->y = height; cursorFound = true; // no more checks } else { // on some other object CoordType top, bottom; // unused *cursorSize = (**i).GetSize(&top,&bottom); cursorPos->y = m_Position.y; cursorFound = true; // no more checks } } else { count += len; cursorPos->x += (**i).GetWidth(); } } // cursor finding objHeight = size.y; m_Width += size.x; if(objHeight > m_Height) m_Height = objHeight; if(objTopHeight > topHeight) topHeight = objTopHeight; if(objBottomHeight > bottomHeight) bottomHeight = objBottomHeight; } if(topHeight + bottomHeight > m_Height) m_Height = topHeight+bottomHeight; m_BaseLine = topHeight; if(m_Height == 0) { CoordType width, height, descent; dc.GetTextExtent(WXLO_CURSORCHAR, &width, &height, &descent); m_Height = height; m_BaseLine = m_Height - descent; } // tell next line about coordinate change if(m_Next && objHeight != oldHeight) m_Next->RecalculatePositions(0, llist); // We need to check whether we found a valid cursor size: if(cursorPos) { // this might be the case if the cursor is at the end of the // line or on a command object: if(cursorSize->y < WXLO_MINIMUM_CURSOR_WIDTH) { CoordType width, height, descent; dc.GetTextExtent(WXLO_CURSORCHAR, &width, &height, &descent); cursorSize->x = width; cursorSize->y = height; } if(m_BaseLine >= cursorSize->y) // the normal case anyway cursorPos->y += m_BaseLine-cursorSize->y; } RecalculatePositions(1, llist); } wxLayoutLine * wxLayoutLine::Break(CoordType xpos, wxLayoutList *llist) { wxASSERT(xpos >= 0); //FIXME: this could be optimised, for now be prudent: m_Dirty = true; if(xpos == 0) { // insert an empty line before this one wxLayoutLine *prev = new wxLayoutLine(m_Previous, llist); if(m_Previous == NULL) { // We were in first line, need to link in new empty line // before this. prev->m_Next = this; m_Previous = prev; m_Previous->m_Height = GetHeight(); // this is a wild guess } MoveLines(+1); if(m_Next) m_Next->RecalculatePositions(1, llist); return this; } CoordType offset; wxLOiterator i = FindObject(xpos, &offset); if(i == NULLIT) // must be at the end of the line then return new wxLayoutLine(this, llist); // split this line: wxLayoutLine *newLine = new wxLayoutLine(this, llist); // split object at i: if((**i).GetType() == WXLO_TYPE_TEXT && offset != 0) { wxString left, right; wxLayoutObjectText *tobj = (wxLayoutObjectText *) *i; left = tobj->GetText().substr(0,offset); right = tobj->GetText().substr(offset,tobj->GetLength()-offset); // current text object gets set to left half tobj->GetText() = left; // set new text newLine->Append(new wxLayoutObjectText(right)); m_Length -= right.Length(); i++; // don't move this object to the new list } else if(offset > 0) i++; // move objects from here to new list while(i != m_ObjectList.end()) { newLine->Append(*i); m_Length -= (**i).GetLength(); m_ObjectList.remove(i); // remove without deleting it } if(m_Next) m_Next->RecalculatePositions(2, llist); return newLine; } void wxLayoutLine::MergeNextLine(wxLayoutList *llist) { wxASSERT(GetNextLine()); wxLayoutObjectList &list = GetNextLine()->m_ObjectList; wxLOiterator i; //FIXME: this could be optimised, for now be prudent: m_Dirty = true; for(i = list.begin(); i != list.end();) { Append(*i); list.remove(i); // remove without deleting it } wxASSERT(list.empty()); wxLayoutLine *oldnext = GetNextLine(); SetNext(GetNextLine()->GetNextLine()); delete oldnext; RecalculatePositions(1, llist); } CoordType wxLayoutLine::GetWrapPosition(CoordType column) { CoordType offset; wxLOiterator i = FindObject(column, &offset); if(i == NULLIT) return -1; // cannot wrap // go backwards through the list and look for space in text objects do { if((**i).GetType() == WXLO_TYPE_TEXT) { do { if( isspace(((wxLayoutObjectText*)*i)->GetText().c_str()[(size_t)offset])) return column; else { offset--; column--; } }while(offset != -1); i--; // move on to previous object } else { column -= (**i).GetLength(); i--; } if( i != NULLIT) offset = (**i).GetLength(); }while(i != NULLIT); /* If we reached the begin of the list and have more than one object, that one is longer than the margin, so break behind it. */ CoordType pos = 0; i = m_ObjectList.begin(); while(i != NULLIT && (**i).GetType() != WXLO_TYPE_TEXT) { pos += (**i).GetLength(); i++; } if(i == NULLIT) return -1; //why should this happen? pos += (**i).GetLength(); i++; while(i != NULLIT && (**i).GetType() != WXLO_TYPE_TEXT) { pos += (**i).GetLength(); i++; } if(i == NULLIT) return -1; //this is possible, if there is only one text object // now we are at the second text object: pos -= (**i).GetLength(); return pos; // in front of it } #ifdef WXLAYOUT_DEBUG void wxLayoutLine::Debug(void) { wxString tmp; wxPoint pos = GetPosition(); WXLO_DEBUG(("Line %ld, Pos (%ld,%ld), Height %ld", (long int) GetLineNumber(), (long int) pos.x, (long int) pos.y, (long int) GetHeight())); if(m_ObjectList.begin() != NULLIT) (**m_ObjectList.begin()).Debug(); } #endif void wxLayoutLine::Copy(wxLayoutList *llist, CoordType from, CoordType to) { CoordType firstOffset, lastOffset; if(to == -1) to = GetLength(); wxLOiterator first = FindObject(from, &firstOffset); wxLOiterator last = FindObject(to, &lastOffset); // Common special case: only one object if( *first == *last ) { if( (**first).GetType() == WXLO_TYPE_TEXT ) { llist->Insert(new wxLayoutObjectText( ((wxLayoutObjectText *)*first)->GetText().substr(firstOffset, lastOffset-firstOffset)) ); return; } else // what can we do? { if(lastOffset > firstOffset) // i.e. +1 :-) llist->Insert( (**first).Copy() ); return; } } // If we reach here, we can safely copy the whole first object from // the firstOffset position on: if((**first).GetType() == WXLO_TYPE_TEXT && firstOffset != 0) { llist->Insert(new wxLayoutObjectText( ((wxLayoutObjectText *)*first)->GetText().substr(firstOffset)) ); } else if(firstOffset == 0) llist->Insert( (**first).Copy() ); // else nothing to copy :-( // Now we copy all objects before the last one: wxLOiterator i = first; i++; for( ; i != last; i++) llist->Insert( (**i).Copy() ); // And now the last object: if(lastOffset != 0) { if( (**last).GetType() == WXLO_TYPE_TEXT ) { llist->Insert(new wxLayoutObjectText( ((wxLayoutObjectText *)*last)->GetText().substr(0,lastOffset)) ); } else llist->Insert( (**last).Copy() ); } } /* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * The wxLayoutList object * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ wxLayoutList::wxLayoutList() { m_FirstLine = NULL; InvalidateUpdateRect(); Clear(); } wxLayoutList::~wxLayoutList() { InternalClear(); m_FirstLine->DeleteLine(false, this); } void wxLayoutList::Empty(void) { while(m_FirstLine) m_FirstLine = m_FirstLine->DeleteLine(false, this); m_CursorPos = wxPoint(0,0); m_CursorScreenPos = wxPoint(0,0); m_CursorSize = wxPoint(0,0); m_FirstLine = new wxLayoutLine(NULL, this); // empty first line m_CursorLine = m_FirstLine; InvalidateUpdateRect(); } void wxLayoutList::InternalClear(void) { Empty(); m_Selection.m_selecting = false; m_Selection.m_valid = false; m_DefaultSetting.family = wxSWISS; m_DefaultSetting.size = WXLO_DEFAULTFONTSIZE; m_DefaultSetting.style = wxNORMAL; m_DefaultSetting.weight = wxNORMAL; m_DefaultSetting.underline = 0; m_DefaultSetting.m_fg_valid = TRUE; m_DefaultSetting.m_fg = *wxBLACK; m_DefaultSetting.m_bg_valid = TRUE; m_DefaultSetting.m_bg = *wxWHITE; m_CurrentSetting = m_DefaultSetting; } void wxLayoutList::SetFont(int family, int size, int style, int weight, int underline, wxColour *fg, wxColour *bg) { if(family != -1) m_CurrentSetting.family = family; if(size != -1) m_CurrentSetting.size = size; if(style != -1) m_CurrentSetting.style = style; if(weight != -1) m_CurrentSetting.weight = weight; if(underline != -1) m_CurrentSetting.underline = underline != 0; if(fg) m_CurrentSetting.m_fg = *fg; if(bg) m_CurrentSetting.m_bg = *bg; Insert( new wxLayoutObjectCmd( m_CurrentSetting.family, m_CurrentSetting.size, m_CurrentSetting.style, m_CurrentSetting.weight, m_CurrentSetting.underline, fg, bg)); } void wxLayoutList::SetFont(int family, int size, int style, int weight, int underline, char const *fg, char const *bg) { wxColour *cfg = NULL, *cbg = NULL; if( fg ) cfg = wxTheColourDatabase->FindColour(fg); if( bg ) cbg = wxTheColourDatabase->FindColour(bg); SetFont(family,size,style,weight,underline,cfg,cbg); } void wxLayoutList::Clear(int family, int size, int style, int weight, int underline, wxColour *fg, wxColour *bg) { InternalClear(); m_DefaultSetting = wxLayoutStyleInfo(family, size, style, weight, underline, fg, bg); m_CurrentSetting = m_DefaultSetting; } wxPoint wxLayoutList::FindText(const wxString &needle, const wxPoint &cpos) const { int xpos; wxLayoutLine *line; for(line = m_FirstLine; line; line = line->GetNextLine()) { if(line->GetLineNumber() >= cpos.y) { xpos = line->FindText(needle, (line->GetLineNumber() == cpos.y) ? cpos.x : 0); if(xpos != -1) return wxPoint(xpos, line->GetLineNumber()); } } return wxPoint(-1,-1); } bool wxLayoutList::MoveCursorTo(wxPoint const &p) { SetUpdateRect(m_CursorScreenPos); SetUpdateRect(m_CursorScreenPos+m_CursorSize); wxLayoutLine *line = m_FirstLine; while(line && line->GetLineNumber() != p.y) line = line->GetNextLine(); if(line && line->GetLineNumber() == p.y) // found it { m_CursorPos.y = p.y; m_CursorLine = line; CoordType len = line->GetLength(); if(len >= p.x) { m_CursorPos.x = p.x; return true; } else { m_CursorPos.x = len; return false; } } return false; } bool wxLayoutList::MoveCursorVertically(int n) { SetUpdateRect(m_CursorScreenPos); SetUpdateRect(m_CursorScreenPos+m_CursorSize); bool rc; if(n < 0) // move up { if(m_CursorLine == m_FirstLine) return false; while(n < 0 && m_CursorLine) { m_CursorLine = m_CursorLine->GetPreviousLine(); m_CursorPos.y--; n++; } if(! m_CursorLine) { m_CursorLine = m_FirstLine; m_CursorPos.y = 0; rc = false; } else { if(m_CursorPos.x > m_CursorLine->GetLength()) m_CursorPos.x = m_CursorLine->GetLength(); rc = true; } } else // move down { wxLayoutLine *last = m_CursorLine; if(! m_CursorLine->GetNextLine()) return false; while(n > 0 && m_CursorLine) { n--; m_CursorPos.y ++; m_CursorLine = m_CursorLine->GetNextLine(); } if(! m_CursorLine) { m_CursorLine = last; m_CursorPos.y ++; rc = false; } else { if(m_CursorPos.x > m_CursorLine->GetLength()) m_CursorPos.x = m_CursorLine->GetLength(); rc = true; } } return rc; } bool wxLayoutList::MoveCursorHorizontally(int n) { SetUpdateRect(m_CursorScreenPos); SetUpdateRect(m_CursorScreenPos+m_CursorSize); int move; while(n < 0) { if(m_CursorPos.x == 0) // at begin of line { if(! MoveCursorVertically(-1)) break; MoveCursorToEndOfLine(); n++; continue; } move = -n; if(move > m_CursorPos.x) move = m_CursorPos.x; m_CursorPos.x -= move; n += move; } while(n > 0) { int len = m_CursorLine->GetLength(); if(m_CursorPos.x == len) // at end of line { if(! MoveCursorVertically(1)) break; MoveCursorToBeginOfLine(); n--; continue; } move = n; if( move >= len-m_CursorPos.x) move = len-m_CursorPos.x; m_CursorPos.x += move; n -= move; } return n == 0; } bool wxLayoutList::Insert(wxString const &text) { wxASSERT(m_CursorLine); SetUpdateRect(m_CursorScreenPos); SetUpdateRect(m_CursorScreenPos+m_CursorSize); m_CursorLine->Insert(m_CursorPos.x, text); m_CursorPos.x += text.Length(); m_CursorLine->RecalculatePositions(true, this); //FIXME needed? return true; } bool wxLayoutList::Insert(wxLayoutObject *obj) { wxASSERT(m_CursorLine); SetUpdateRect(m_CursorScreenPos); SetUpdateRect(m_CursorScreenPos+m_CursorSize); m_CursorLine->Insert(m_CursorPos.x, obj); m_CursorPos.x += obj->GetLength(); m_CursorLine->RecalculatePositions(true, this); //FIXME needed? return true; } bool wxLayoutList::LineBreak(void) { wxASSERT(m_CursorLine); bool setFirst = (m_CursorLine == m_FirstLine && m_CursorPos.x == 0); SetUpdateRect(m_CursorScreenPos); SetUpdateRect(m_CursorScreenPos+m_CursorSize); m_CursorLine = m_CursorLine->Break(m_CursorPos.x, this); if(setFirst) // we were at beginning of first line m_FirstLine = m_CursorLine->GetPreviousLine(); m_CursorPos.y++; m_CursorPos.x = 0; // doesn't help m_CursorLine.MarkDirty(); m_CursorLine->RecalculatePositions(true, this); //FIXME needed? return true; } bool wxLayoutList::WrapLine(CoordType column) { if(m_CursorPos.x <= column || column < 1) return false; // do nothing yet else { CoordType xpos = m_CursorLine->GetWrapPosition(column); if(xpos == -1) return false; // cannot break line //else: CoordType newpos = m_CursorPos.x - xpos - 1; m_CursorPos.x = xpos; SetUpdateRect(m_CursorScreenPos); SetUpdateRect(m_CursorScreenPos+m_CursorSize); LineBreak(); Delete(1); // delete the space m_CursorPos.x = newpos; m_CursorLine->RecalculatePositions(true, this); //FIXME needed? return true; } } bool wxLayoutList::Delete(CoordType npos) { wxASSERT(m_CursorLine); SetUpdateRect(m_CursorScreenPos); SetUpdateRect(m_CursorScreenPos+m_CursorSize); CoordType left; do { left = m_CursorLine->Delete(m_CursorPos.x, npos); if(left == 0) return true; // More to delete, continue on next line. // First, check if line is empty: if(m_CursorLine->GetLength() == 0) { // in this case, updating could probably be optimised #ifdef WXLO_DEBUG wxASSERT(DeleteLines(1) == 0); #else DeleteLines(1); #endif left--; } else { // Need to join next line if(! m_CursorLine->GetNextLine()) break; // cannot else { m_CursorLine->MergeNextLine(this); left--; } } } while(left); m_CursorLine->RecalculatePositions(true, this); //FIXME needed? return left == 0; } int wxLayoutList::DeleteLines(int n) { wxASSERT(m_CursorLine); wxLayoutLine *line; SetUpdateRect(m_CursorScreenPos); SetUpdateRect(m_CursorScreenPos+m_CursorSize); while(n > 0) { if(!m_CursorLine->GetNextLine()) { // we cannot delete this line, but we can clear it MoveCursorToBeginOfLine(); DeleteToEndOfLine(); m_CursorLine->RecalculatePositions(2, this); return n-1; } //else: line = m_CursorLine; m_CursorLine = m_CursorLine->DeleteLine(true, this); n--; if(line == m_FirstLine) m_FirstLine = m_CursorLine; wxASSERT(m_FirstLine); wxASSERT(m_CursorLine); } m_CursorLine->RecalculatePositions(2, this); return n; } void wxLayoutList::Recalculate(wxDC &dc, CoordType bottom) { wxLayoutLine *line = m_FirstLine; // first, make sure everything is calculated - this might not be // needed, optimise it later ApplyStyle(&m_DefaultSetting, dc); while(line) { line->RecalculatePosition(this); // so we don't need to do it all the time // little condition to speed up redrawing: if(bottom != -1 && line->GetPosition().y > bottom) break; line = line->GetNextLine(); } } void wxLayoutList::UpdateCursorScreenPos(wxDC &dc) { wxASSERT(m_CursorLine); m_CursorLine->Layout(dc, this, (wxPoint *)&m_CursorScreenPos, (wxPoint *)&m_CursorSize, m_CursorPos.x); } wxPoint wxLayoutList::GetCursorScreenPos(wxDC &dc) { UpdateCursorScreenPos(dc); return m_CursorScreenPos; } /* Is called before each Draw(). Now, it will re-layout all lines which have changed. */ void wxLayoutList::Layout(wxDC &dc, CoordType bottom, bool forceAll) { wxLayoutLine *line = m_FirstLine; // first, make sure everything is calculated - this might not be // needed, optimise it later ApplyStyle(&m_DefaultSetting, dc); while(line) { if(forceAll || line->IsDirty()) { line->GetStyleInfo() = m_CurrentSetting; if(line == m_CursorLine) line->Layout(dc, this, (wxPoint *)&m_CursorScreenPos, (wxPoint *)&m_CursorSize, m_CursorPos.x); else line->Layout(dc, this); line->RecalculatePosition(this); // little condition to speed up redrawing: if(bottom != -1 && line->GetPosition().y > bottom) break; } line = line->GetNextLine(); } ///FIXME: disabled for now #if 0 // can only be 0 if we are on the first line and have no next line wxASSERT(m_CursorSize.x != 0 || (m_CursorLine && m_CursorLine->GetNextLine() == NULL && m_CursorLine == m_FirstLine)); #endif SetUpdateRect(m_CursorScreenPos); SetUpdateRect(m_CursorScreenPos+m_CursorSize); } void wxLayoutList::Draw(wxDC &dc, wxPoint const &offset, CoordType top, CoordType bottom) { wxLayoutLine *line = m_FirstLine; Layout(dc); ApplyStyle(&m_DefaultSetting, dc); wxBrush brush(m_CurrentSetting.m_bg, wxSOLID); dc.SetBrush(brush); while(line) { // only draw if between top and bottom: if((top == -1 || line->GetPosition().y + line->GetHeight() >= top)) line->Draw(dc, this, offset); // little condition to speed up redrawing: if(bottom != -1 && line->GetPosition().y > bottom) break; line = line->GetNextLine(); } InvalidateUpdateRect(); WXLO_DEBUG(("Selection is %s : l%d,%ld/%ld,%ld", m_Selection.m_valid ? "valid" : "invalid", m_Selection.m_CursorA.x, m_Selection.m_CursorA.y, m_Selection.m_CursorB.x, m_Selection.m_CursorB.y)); } wxLayoutObject * wxLayoutList::FindObjectScreen(wxDC &dc, wxPoint const pos, wxPoint *cursorPos, bool *found) { // First, find the right line: wxLayoutLine *line = m_FirstLine; wxPoint p; // we need to run a layout here to get font sizes right :-( ApplyStyle(&m_DefaultSetting, dc); while(line) { p = line->GetPosition(); if(p.y <= pos.y && p.y+line->GetHeight() >= pos.y) break; line->Layout(dc, this); line = line->GetNextLine(); } if(line == NULL) { if(found) *found = false; return NULL; // not found } if(cursorPos) cursorPos->y = line->GetLineNumber(); // Now, find the object in the line: wxLOiterator i = line->FindObjectScreen(dc, pos.x, cursorPos ? & cursorPos->x : NULL , found); return (i == NULLIT) ? NULL : *i; } wxPoint wxLayoutList::GetSize(void) const { wxLayoutLine *line = m_FirstLine, *last = line; if(! line) return wxPoint(0,0); wxPoint maxPoint(0,0); // find last line: while(line) { if(line->GetWidth() > maxPoint.x) maxPoint.x = line->GetWidth(); last = line; line = line->GetNextLine(); } maxPoint.y = last->GetPosition().y + last->GetHeight(); return maxPoint; } void wxLayoutList::DrawCursor(wxDC &dc, bool active, wxPoint const &translate) { wxPoint coords; coords = m_CursorScreenPos; coords.x += translate.x; coords.y += translate.y; #ifdef WXLAYOUT_DEBUG WXLO_DEBUG(("Drawing cursor (%ld,%ld) at %ld,%ld, size %ld,%ld, line: %ld, len %ld", (long)m_CursorPos.x, (long)m_CursorPos.y, (long)coords.x, (long)coords.y, (long)m_CursorSize.x, (long)m_CursorSize.y, (long)m_CursorLine->GetLineNumber(), (long)m_CursorLine->GetLength())); #endif dc.SetBrush(*wxBLACK_BRUSH); dc.SetLogicalFunction(wxXOR); dc.SetPen(wxPen(*wxBLACK,1,wxSOLID)); if(active) { dc.DrawRectangle(coords.x, coords.y, m_CursorSize.x, m_CursorSize.y); SetUpdateRect(coords.x, coords.y); SetUpdateRect(coords.x+m_CursorSize.x, coords.y+m_CursorSize.y); } else { dc.DrawLine(coords.x, coords.y+m_CursorSize.y-1, coords.x, coords.y); SetUpdateRect(coords.x, coords.y+m_CursorSize.y-1); SetUpdateRect(coords.x, coords.y); } dc.SetLogicalFunction(wxCOPY); //dc.SetBrush(wxNullBrush); } void wxLayoutList::SetUpdateRect(CoordType x, CoordType y) { if(m_UpdateRectValid) GrowRect(m_UpdateRect, x, y); else { m_UpdateRect.x = x; m_UpdateRect.y = y; m_UpdateRect.width = 4; // large enough to avoid surprises from m_UpdateRect.height = 4;// wxGTK :-) m_UpdateRectValid = true; } } void wxLayoutList::StartSelection(void) { WXLO_DEBUG(("Starting selection at %ld/%ld", m_CursorPos.x, m_CursorPos.y)); m_Selection.m_CursorA = m_CursorPos; m_Selection.m_CursorB = m_CursorPos; m_Selection.m_selecting = true; m_Selection.m_valid = false; } void wxLayoutList::ContinueSelection(void) { wxASSERT(m_Selection.m_selecting == true); wxASSERT(m_Selection.m_valid == false); WXLO_DEBUG(("Continuing selection at %ld/%ld", m_CursorPos.x, m_CursorPos.y)); m_Selection.m_CursorB = m_CursorPos; // We always want m_CursorA <= m_CursorB! if(! (m_Selection.m_CursorA <= m_Selection.m_CursorB)) { wxPoint help = m_Selection.m_CursorB; m_Selection.m_CursorB = m_Selection.m_CursorA; m_Selection.m_CursorA = help; } } void wxLayoutList::EndSelection(void) { ContinueSelection(); WXLO_DEBUG(("Ending selection at %ld/%ld", m_CursorPos.x, m_CursorPos.y)); m_Selection.m_selecting = false; m_Selection.m_valid = true; } bool wxLayoutList::IsSelecting(void) { return m_Selection.m_selecting; } bool wxLayoutList::IsSelected(const wxPoint &cursor) { if(! m_Selection.m_valid && ! m_Selection.m_selecting) return false; return m_Selection.m_CursorA <= cursor && cursor <= m_Selection.m_CursorB; } /** Tests whether this layout line is selected and needs highlighting. @param line to test for @return 0 = not selected, 1 = fully selected, -1 = partially selected */ int wxLayoutList::IsSelected(const wxLayoutLine *line, CoordType *from, CoordType *to) { wxASSERT(line); wxASSERT(to); wxASSERT(from); if(! m_Selection.m_valid && ! m_Selection.m_selecting) return 0; CoordType y = line->GetLineNumber(); if(m_Selection.m_CursorA.y < y && m_Selection.m_CursorB.y > y) return 1; else if(m_Selection.m_CursorA.y == y) { *from = m_Selection.m_CursorA.x; if(m_Selection.m_CursorB.y == y) *to = m_Selection.m_CursorB.x; else *to = line->GetLength(); return -1; } else if(m_Selection.m_CursorB.y == y) { *to = m_Selection.m_CursorB.x; if(m_Selection.m_CursorA.y == y) *from = m_Selection.m_CursorA.x; else *from = 0; return -1; } else return 0; } void wxLayoutList::DeleteSelection(void) { if(! m_Selection.m_valid) return; m_Selection.m_valid = false; // Only delete part of the current line? if(m_Selection.m_CursorA.y == m_Selection.m_CursorB.y) { MoveCursorTo(m_Selection.m_CursorA); Delete(m_Selection.m_CursorB.x - m_Selection.m_CursorA.x); return; } wxLayoutLine * firstLine = NULL, * lastLine = NULL; for(firstLine = m_FirstLine; firstLine && firstLine->GetLineNumber() < m_Selection.m_CursorA.y; firstLine=firstLine->GetNextLine()) ; if(!firstLine || firstLine->GetLineNumber() != m_Selection.m_CursorA.y) return; for(lastLine = m_FirstLine; lastLine && lastLine->GetLineNumber() < m_Selection.m_CursorB.y; lastLine=lastLine->GetNextLine()) ; if(!lastLine || lastLine->GetLineNumber() != m_Selection.m_CursorB.y) return; // We now know that the two lines are different: // First, delete what's left of this line: MoveCursorTo(m_Selection.m_CursorA); DeleteToEndOfLine(); wxLayoutLine *nextLine = firstLine->GetNextLine(); while(nextLine && nextLine != lastLine) nextLine = nextLine->DeleteLine(false, this); // Now nextLine = lastLine; Delete(1); // This joins firstLine and nextLine Delete(m_Selection.m_CursorB.x); // This deletes the first x // positions /// Recalculate: firstLine->RecalculatePositions(1, this); } /// Starts highlighting the selection void wxLayoutList::StartHighlighting(wxDC &dc) { #if SHOW_SELECTIONS dc.SetTextForeground(m_CurrentSetting.m_bg); dc.SetTextBackground(m_CurrentSetting.m_fg); #endif } /// Ends highlighting the selection void wxLayoutList::EndHighlighting(wxDC &dc) { #if SHOW_SELECTIONS dc.SetTextForeground(m_CurrentSetting.m_fg); dc.SetTextBackground(m_CurrentSetting.m_bg); #endif } wxLayoutList * wxLayoutList::Copy(const wxPoint &from, const wxPoint &to) { wxLayoutLine * firstLine = NULL, * lastLine = NULL; for(firstLine = m_FirstLine; firstLine && firstLine->GetLineNumber() < from.y; firstLine=firstLine->GetNextLine()) ; if(!firstLine || firstLine->GetLineNumber() != from.y) return NULL; for(lastLine = m_FirstLine; lastLine && lastLine->GetLineNumber() < to.y; lastLine=lastLine->GetNextLine()) ; if(!lastLine || lastLine->GetLineNumber() != to.y) return NULL; if(to <= from) { wxLayoutLine *tmp = firstLine; firstLine = lastLine; lastLine = tmp; } wxLayoutList *llist = new wxLayoutList(); if(firstLine == lastLine) { firstLine->Copy(llist, from.x, to.x); } else { // Extract objects from first line firstLine->Copy(llist, from.x); llist->LineBreak(); // Extract all lines between for(wxLayoutLine *line = firstLine->GetNextLine(); line != lastLine; line = line->GetNextLine()) { line->Copy(llist); llist->LineBreak(); } // Extract objects from last line lastLine->Copy(llist, 0, to.x); } return llist; } wxLayoutList * wxLayoutList::GetSelection(void) { if(! m_Selection.m_valid) { if(m_Selection.m_selecting) EndSelection(); else return NULL; } m_Selection.m_valid = false; return Copy( m_Selection.m_CursorA, m_Selection.m_CursorB ); } #define COPY_SI(what) if(si->what != -1) { m_CurrentSetting.what = si->what; fontChanged = TRUE; } void wxLayoutList::ApplyStyle(wxLayoutStyleInfo *si, wxDC &dc) { bool fontChanged = FALSE; COPY_SI(family); COPY_SI(size); COPY_SI(style); COPY_SI(weight); COPY_SI(underline); if(fontChanged) dc.SetFont( m_FontCache.GetFont(m_CurrentSetting) ); if(si->m_fg_valid) { m_CurrentSetting.m_fg = si->m_fg; dc.SetTextForeground(m_CurrentSetting.m_fg); } if(si->m_bg_valid) { m_CurrentSetting.m_bg = si->m_bg; dc.SetTextBackground(m_CurrentSetting.m_bg); } } #ifdef WXLAYOUT_DEBUG void wxLayoutList::Debug(void) { wxLayoutLine *line; for(line = m_FirstLine; line; line = line->GetNextLine()) line->Debug(); } #endif /* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * wxLayoutPrintout * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ wxLayoutPrintout::wxLayoutPrintout(wxLayoutList *llist, wxString const & title) :wxPrintout(title) { m_llist = llist; m_title = title; } wxLayoutPrintout::~wxLayoutPrintout() { } float wxLayoutPrintout::ScaleDC(wxDC *dc) { // The following bit is taken from the printing sample, let's see // whether it works for us. /* You might use THIS code to set the printer DC to ROUGHLY reflect * the screen text size. This page also draws lines of actual length 5cm * on the page. */ // Get the logical pixels per inch of screen and printer int ppiScreenX, ppiScreenY; GetPPIScreen(&ppiScreenX, &ppiScreenY); int ppiPrinterX, ppiPrinterY; GetPPIPrinter(&ppiPrinterX, &ppiPrinterY); if(ppiScreenX == 0) // not yet set, need to guess { ppiScreenX = 100; ppiScreenY = 100; } if(ppiPrinterX == 0) // not yet set, need to guess { ppiPrinterX = 72; ppiPrinterY = 72; } // This scales the DC so that the printout roughly represents the // the screen scaling. The text point size _should_ be the right size // but in fact is too small for some reason. This is a detail that will // need to be addressed at some point but can be fudged for the // moment. float scale = (float)((float)ppiPrinterX/(float)ppiScreenX); // Now we have to check in case our real page size is reduced // (e.g. because we're drawing to a print preview memory DC) int pageWidth, pageHeight; int w, h; dc->GetSize(&w, &h); GetPageSizePixels(&pageWidth, &pageHeight); if(pageWidth != 0) // doesn't work always { // If printer pageWidth == current DC width, then this doesn't // change. But w might be the preview bitmap width, so scale down. scale = scale * (float)(w/(float)pageWidth); } dc->SetUserScale(scale, scale); return scale; } bool wxLayoutPrintout::OnPrintPage(int page) { wxDC *dc = GetDC(); ScaleDC(dc); if (dc) { int top, bottom; top = (page - 1)*m_PrintoutHeight; bottom = top + m_PrintoutHeight; // SetDeviceOrigin() doesn't work here, so we need to manually // translate all coordinates. wxPoint translate(m_Offset.x,m_Offset.y-top); m_llist->Draw(*dc, translate, top, bottom); return true; } else return false; } void wxLayoutPrintout::GetPageInfo(int *minPage, int *maxPage, int *selPageFrom, int *selPageTo) { /* We allocate a temporary wxDC for printing, so that we can determine the correct paper size and scaling. We don't actually print anything on it. */ #ifdef __WXMSW__ wxPrinterDC psdc("","",WXLLIST_TEMPFILE,false); #else wxPostScriptDC psdc(WXLLIST_TEMPFILE,false); #endif float scale = ScaleDC(&psdc); psdc.GetSize(&m_PageWidth, &m_PageHeight); // This sets a left/top origin of 15% and 20%: m_Offset = wxPoint((15*m_PageWidth)/100, m_PageHeight/20); // This is the length of the printable area. m_PrintoutHeight = m_PageHeight - (int) (m_PageHeight * 0.15); m_PrintoutHeight = (int)( m_PrintoutHeight / scale); // we want to use the real paper height m_NumOfPages = 1 + (int)( m_llist->GetSize().y / (float)(m_PrintoutHeight)); *minPage = 1; *maxPage = m_NumOfPages; *selPageFrom = 1; *selPageTo = m_NumOfPages; wxRemoveFile(WXLLIST_TEMPFILE); } bool wxLayoutPrintout::HasPage(int pageNum) { return pageNum <= m_NumOfPages; } /* Stupid wxWindows doesn't draw proper ellipses, so we comment this out. It's a waste of paper anyway. */ #if 0 void wxLayoutPrintout::DrawHeader(wxDC &dc, wxPoint topleft, wxPoint bottomright, int pageno) { // make backups of all essential parameters const wxBrush& brush = dc.GetBrush(); const wxPen& pen = dc.GetPen(); const wxFont& font = dc.GetFont(); dc.SetBrush(*wxWHITE_BRUSH); dc.SetPen(wxPen(*wxBLACK,0,wxSOLID)); dc.DrawRoundedRectangle(topleft.x, topleft.y,bottomright.x-topleft.x, bottomright.y-topleft.y); dc.SetBrush(*wxBLACK_BRUSH); wxFont myfont = wxFont((WXLO_DEFAULTFONTSIZE*12)/10, wxSWISS,wxNORMAL,wxBOLD,false,"Helvetica"); dc.SetFont(myfont); wxString page; page = "9999/9999 "; // many pages... long w,h; dc.GetTextExtent(page,&w,&h); page.Printf("%d/%d", pageno, (int) m_NumOfPages); dc.DrawText(page,bottomright.x-w,topleft.y+h/2); dc.GetTextExtent("XXXX", &w,&h); dc.DrawText(m_title, topleft.x+w,topleft.y+h/2); // restore settings dc.SetPen(pen); dc.SetBrush(brush); dc.SetFont(font); } #endif wxFont & wxFontCache::GetFont(int family, int size, int style, int weight, bool underline) { for(wxFCEList::iterator i = m_FontList.begin(); i != m_FontList.end(); i++) if( (**i).Matches(family, size, style, weight, underline) ) return (**i).GetFont(); // not found: wxFontCacheEntry *fce = new wxFontCacheEntry(family, size, style, weight, underline); m_FontList.push_back(fce); return fce->GetFont(); }