///////////////////////////////////////////////////////////////////////////// // Name: collpane.h // Purpose: interface of wxCollapsiblePane // Author: wxWidgets team // RCS-ID: $Id$ // Licence: wxWindows license ///////////////////////////////////////////////////////////////////////////// /** @class wxCollapsiblePaneEvent This event class is used for the events generated by wxCollapsiblePane. @beginEventTable{wxCollapsiblePaneEvent} @event{EVT_COLLAPSIBLEPANE_CHANGED(id, func)} The user expanded or collapsed the collapsible pane. @endEventTable @library{wxcore} @category{events} @see wxCollapsiblePane */ class wxCollapsiblePaneEvent : public wxCommandEvent { public: /** The constructor is not normally used by the user code. */ wxCollapsiblePaneEvent(wxObject* generator, int id, bool collapsed); /** Returns @true if the pane has been collapsed. */ bool GetCollapsed() const; /** Sets this as a collapsed pane event (if @a collapsed is @true) or as an expanded pane event (if @a collapsed is @false). */ void SetCollapsed(bool collapsed); }; /** @class wxCollapsiblePane A collapsible pane is a container with an embedded button-like control which can be used by the user to collapse or expand the pane's contents. Once constructed you should use the GetPane() function to access the pane and add your controls inside it (i.e. use the returned pointer from GetPane() as parent for the controls which must go in the pane, @b not the wxCollapsiblePane itself!). Note that because of its nature of control which can dynamically (and drastically) change its size at run-time under user-input, when putting wxCollapsiblePane inside a wxSizer you should be careful to add it with a proportion value of zero; this is because otherwise all other windows with non-null proportion values will automatically resize each time the user expands or collapse the pane window usually resulting in a weird, flickering effect. Usage sample: @code wxCollapsiblePane *collpane = new wxCollapsiblePane(this, wxID_ANY, wxT("Details:")); // add the pane with a zero proportion value to the 'sz' sizer which contains it sz->Add(collpane, 0, wxGROW|wxALL, 5); // now add a test label in the collapsible pane using a sizer to layout it: wxWindow *win = collpane->GetPane(); wxSizer *paneSz = new wxBoxSizer(wxVERTICAL); paneSz->Add(new wxStaticText(win, wxID_ANY, wxT("test!")), 1, wxGROW|wxALL, 2); win->SetSizer(paneSz); paneSz->SetSizeHints(win); @endcode It is only available if @c wxUSE_COLLPANE is set to 1 (the default). @beginStyleTable @style{wxCP_DEFAULT_STYLE} The default style: 0. @endStyleTable @beginEventTable{wxCollapsiblePaneEvent} @event{EVT_COLLAPSIBLEPANE_CHANGED(id, func)} The user expanded or collapsed the collapsible pane. @endEventTable @library{wxcore} @category{ctrl} @see wxPanel, wxCollapsiblePaneEvent */ class wxCollapsiblePane : public wxControl { public: /** Default constructor. */ wxCollapsiblePane(); /** Initializes the object and calls Create() with all the parameters. */ wxCollapsiblePane(wxWindow* parent, wxWindowID id, const wxString& label, const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize, long style = wxCP_DEFAULT_STYLE, const wxValidator& validator = wxDefaultValidator, const wxString& name = "collapsiblePane"); /** @param parent Parent window, must not be non-@NULL. @param id The identifier for the control. @param label The initial label shown in the button which allows the user to expand or collapse the pane window. @param pos Initial position. @param size Initial size. @param style The window style, see wxCP_* flags. @param validator Validator which can be used for additional date checks. @param name Control name. @return @true if the control was successfully created or @false if creation failed. */ bool Create(wxWindow* parent, wxWindowID id, const wxString& label, const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize, long style = wxCP_DEFAULT_STYLE, const wxValidator& validator = wxDefaultValidator, const wxString& name = "collapsiblePane"); /** Collapses or expands the pane window. */ void Collapse(bool collapse = true); /** Same as calling Collapse(@false). */ void Expand(); /** Returns a pointer to the pane window. Add controls to the returned wxWindow to make them collapsible. */ wxWindow* GetPane() const; /** Returns @true if the pane window is currently hidden. */ bool IsCollapsed() const; /** Returns @true if the pane window is currently shown. */ bool IsExpanded() const; };