///////////////////////////////////////////////////////////////////////////// // Name: unichar.h // Purpose: interface of wxUniChar // Author: wxWidgets team // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// /** @class wxUniChar This class represents a single Unicode character. It can be converted to and from @c char or @c wchar_t and implements commonly used character operations. @library{wxbase} @category{data} */ class wxUniChar { public: /** A type capable of holding any Unicode code point. We do not use wchar_t as it cannot do the job on Win32, where wchar_t is a 16-bit type (wchar_t* is encoded using UTF-16 on Win32). */ typedef wxUint32 value_type; /** Default ctor. */ wxUniChar(); //@{ /** Create a character from the 8-bit character value @a c using the current locale encoding. */ wxUniChar(char c); wxUniChar(unsigned char c); //@} wxUniChar(int c); wxUniChar(unsigned int c); wxUniChar(long int c); wxUniChar(unsigned long int c); wxUniChar(short int c); wxUniChar(unsigned short int c); wxUniChar(wxLongLong_t c); wxUniChar(wxULongLong_t c); wxUniChar(const wxUniCharRef& c); /** Returns Unicode code point value of the character. */ value_type GetValue() const; /** Returns true if the character is an ASCII character (i.e.\ if its value is less than 128). */ bool IsAscii() const; /** Returns true if the character is representable as a single byte in the current locale encoding. This function only returns true if the character can be converted in exactly one byte, e.g. it only returns true for 7 bit ASCII characters when the encoding used is UTF-8. It is mostly useful to test if the character can be passed to functions taking a char and is used by wxWidgets itself for this purpose. @param c An output pointer to the value of this Unicode character as a @c char. Must be non-@NULL. @return @true if the object is an 8 bit char and @a c was filled with its value as char or @false otherwise (@a c won't be modified then). @see IsAscii() @since 2.9.1 */ bool GetAsChar(char *c) const; //@{ /** Conversions to char and wchar_t types: all of those are needed to be able to pass wxUniChars to various standard narrow and wide character functions. */ operator char() const; operator unsigned char() const; operator wchar_t() const; operator int() const; operator unsigned int() const; operator long int() const; operator unsigned long int() const; operator short int() const; operator unsigned short int() const; operator wxLongLong_t() const; operator wxULongLong_t() const; //@} //@{ /** Assignment operators */ wxUniChar& operator=(const wxUniChar& c); wxUniChar& operator=(const wxUniCharRef& c); wxUniChar& operator=(char c); wxUniChar& operator=(unsigned char c); wxUniChar& operator=(wchar_t c); wxUniChar& operator=(int c); wxUniChar& operator=(unsigned int c); wxUniChar& operator=(long int c); wxUniChar& operator=(unsigned long int c); wxUniChar& operator=(short int c); wxUniChar& operator=(unsigned short int c); wxUniChar& operator=(wxLongLong_t c); wxUniChar& operator=(wxULongLong_t c); //@} }; /** @class wxUniCharRef Writeable reference to a character in wxString. This class can be used in the same way wxChar is used, except that changing its value updates the underlying string object. @library{wxbase} @category{data} */ class wxUniCharRef { public: };