///////////////////////////////////////////////////////////////////////////// // Name: statbmp.h // Purpose: interface of wxStaticBitmap // Author: wxWidgets team // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// /** @class wxStaticBitmap A static bitmap control displays a bitmap. Native implementations on some platforms are only meant for display of the small icons in the dialog boxes. In particular, under Windows 9x the size of bitmap is limited to 64*64 pixels. If you want to display larger images portably, you may use generic implementation wxGenericStaticBitmap declared in \. Notice that for the best results, the size of the control should be the same as the size of the image displayed in it, as happens by default if if it's not resized explicitly. Otherwise, behaviour depends on the platform: under MSW, the bitmap is drawn centred inside the control, while elsewhere it is drawn at the origin of the control. @library{wxcore} @category{ctrl} @appearance{staticbitmap} @see wxStaticBitmap, wxStaticBox */ class wxStaticBitmap : public wxControl { public: /** Default constructor */ wxStaticBitmap(); /** Constructor, creating and showing a static bitmap control. @param parent Parent window. Should not be @NULL. @param id Control identifier. A value of -1 denotes a default value. @param label Bitmap label. @param pos Window position. @param size Window size. @param style Window style. See wxStaticBitmap. @param name Window name. @see Create() */ wxStaticBitmap(wxWindow* parent, wxWindowID id, const wxBitmap& label, const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize, long style = 0, const wxString& name = wxStaticBitmapNameStr); /** Creation function, for two-step construction. For details see wxStaticBitmap(). */ bool Create(wxWindow* parent, wxWindowID id, const wxBitmap& label, const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize, long style = 0, const wxString& name = wxStaticBitmapNameStr); /** Returns the bitmap currently used in the control. Notice that this method can be called even if SetIcon() had been used. @see SetBitmap() */ virtual wxBitmap GetBitmap() const; /** Returns the icon currently used in the control. Notice that this method can only be called if SetIcon() had been used: an icon can't be retrieved from the control if a bitmap had been set (using wxStaticBitmap::SetBitmap). @see SetIcon() */ virtual wxIcon GetIcon() const; /** Sets the bitmap label. @param label The new bitmap. @see GetBitmap() */ virtual void SetBitmap(const wxBitmap& label); /** Sets the label to the given icon. @param label The new icon. */ virtual void SetIcon(const wxIcon& label); };