///////////////////////////////////////////////////////////////////////////// // Name: penguin.cpp // Purpose: wxGLCanvas demo program // Author: Robert Roebling // Modified by: // Created: 04/01/98 // RCS-ID: $Id$ // Copyright: (c) Robert Roebling // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// #ifdef __GNUG__ #pragma implementation #pragma interface #endif // For compilers that support precompilation, includes "wx.h". #include "wx/wxprec.h" #ifdef __BORLANDC__ #pragma hdrstop #endif #ifndef WX_PRECOMP #include "wx/wx.h" #endif #if !wxUSE_GLCANVAS #error Please set wxUSE_GLCANVAS to 1 in setup.h. #endif #include "penguin.h" #ifdef __WXMAC__ # ifdef __DARWIN__ # include # else # include # endif #else # include #endif #define VIEW_ASPECT 1.3 /* `Main program' equivalent, creating windows and returning main app frame */ bool MyApp::OnInit(void) { /* Create the main frame window */ MyFrame *frame = new MyFrame(NULL, "wxWindows OpenGL Demo", wxPoint(50, 50), wxSize(400, 300)); /* Make a menubar */ wxMenu *fileMenu = new wxMenu; fileMenu->Append(wxID_EXIT, "E&xit"); wxMenuBar *menuBar = new wxMenuBar; menuBar->Append(fileMenu, "&File"); frame->SetMenuBar(menuBar); frame->m_canvas = new TestGLCanvas(frame, -1, wxPoint(0, 0), wxSize(200, 200), wxSUNKEN_BORDER); /* Load file wiht mesh data */ frame->m_canvas->LoadLWO( "penguin.lwo" ); /* Show the frame */ frame->Show(TRUE); return TRUE; } IMPLEMENT_APP(MyApp) BEGIN_EVENT_TABLE(MyFrame, wxFrame) EVT_MENU(wxID_EXIT, MyFrame::OnExit) END_EVENT_TABLE() /* My frame constructor */ MyFrame::MyFrame(wxFrame *frame, const wxString& title, const wxPoint& pos, const wxSize& size, long style): wxFrame(frame, -1, title, pos, size, style) { m_canvas = NULL; } /* Intercept menu commands */ void MyFrame::OnExit(wxCommandEvent& event) { Destroy(); } BEGIN_EVENT_TABLE(TestGLCanvas, wxGLCanvas) EVT_SIZE(TestGLCanvas::OnSize) EVT_PAINT(TestGLCanvas::OnPaint) EVT_ERASE_BACKGROUND(TestGLCanvas::OnEraseBackground) EVT_MOUSE_EVENTS(TestGLCanvas::OnMouse) END_EVENT_TABLE() TestGLCanvas::TestGLCanvas(wxWindow *parent, wxWindowID id, const wxPoint& pos, const wxSize& size, long style, const wxString& name): wxGLCanvas(parent, id, pos, size, style, name) { block = FALSE; } TestGLCanvas::~TestGLCanvas(void) { /* destroy mesh */ lw_object_free(info.lwobject); } void TestGLCanvas::OnPaint( wxPaintEvent& event ) { /* must always be here */ wxPaintDC dc(this); #ifndef __WXMOTIF__ if (!GetContext()) return; #endif SetCurrent(); /* initialize OpenGL */ if (info.do_init == TRUE) { InitGL(); info.do_init = FALSE; } /* view */ glMatrixMode( GL_PROJECTION ); glLoadIdentity(); gluPerspective( info.zoom, VIEW_ASPECT, 1, 100 ); glMatrixMode( GL_MODELVIEW ); /* clear */ glClearColor( .3, .4, .6, 1 ); glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT ); /* transformations */ GLfloat m[4][4]; glLoadIdentity(); glTranslatef( 0, 0, -30 ); build_rotmatrix( m,info.quat ); glMultMatrixf( &m[0][0] ); /* draw object */ lw_object_show( info.lwobject ); /* flush */ glFlush(); /* swap */ SwapBuffers(); } void TestGLCanvas::OnSize(wxSizeEvent& event) { // this is also necessary to update the context on some platforms wxGLCanvas::OnSize(event); // set GL viewport (not called by wxGLCanvas::OnSize on all platforms...) int w, h; GetClientSize(&w, &h); #ifndef __WXMOTIF__ if (GetContext()) #endif { SetCurrent(); glViewport(0, 0, (GLint) w, (GLint) h); } } void TestGLCanvas::OnEraseBackground(wxEraseEvent& event) { /* Do nothing, to avoid flashing on MSW */ } void TestGLCanvas::LoadLWO(const wxString &filename) { /* test if lightwave object */ if (!lw_is_lwobject(filename)) return; /* read lightwave object */ lwObject *lwobject = lw_object_read(filename); /* scale */ lw_object_scale(lwobject, 10.0 / lw_object_radius(lwobject)); /* set up mesh info */ info.do_init = TRUE; info.lwobject = lwobject; info.beginx = 0; info.beginy = 0; info.zoom = 45; trackball( info.quat, 0.0, 0.0, 0.0, 0.0 ); } void TestGLCanvas::OnMouse( wxMouseEvent& event ) { wxSize sz(GetClientSize()); if (event.Dragging()) { /* drag in progress, simulate trackball */ float spin_quat[4]; trackball(spin_quat, (2.0*info.beginx - sz.x) / sz.x, ( sz.y - 2.0*info.beginy) / sz.y, ( 2.0*event.GetX() - sz.x) / sz.x, ( sz.y - 2.0*event.GetY()) / sz.y); add_quats( spin_quat, info.quat, info.quat ); /* orientation has changed, redraw mesh */ Refresh(FALSE); } info.beginx = event.GetX(); info.beginy = event.GetY(); } void TestGLCanvas::InitGL(void) { GLfloat light0_pos[4] = { -50.0, 50.0, 0.0, 0.0 }; GLfloat light0_color[4] = { .6, .6, .6, 1.0 }; /* white light */ GLfloat light1_pos[4] = { 50.0, 50.0, 0.0, 0.0 }; GLfloat light1_color[4] = { .4, .4, 1, 1.0 }; /* cold blue light */ /* remove back faces */ glDisable(GL_CULL_FACE); glEnable(GL_DEPTH_TEST); /* speedups */ glEnable(GL_DITHER); glShadeModel(GL_SMOOTH); glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_FASTEST); glHint(GL_POLYGON_SMOOTH_HINT, GL_FASTEST); /* light */ glLightfv(GL_LIGHT0, GL_POSITION, light0_pos); glLightfv(GL_LIGHT0, GL_DIFFUSE, light0_color); glLightfv(GL_LIGHT1, GL_POSITION, light1_pos); glLightfv(GL_LIGHT1, GL_DIFFUSE, light1_color); glEnable(GL_LIGHT0); glEnable(GL_LIGHT1); glEnable(GL_LIGHTING); glColorMaterial(GL_FRONT_AND_BACK,GL_AMBIENT_AND_DIFFUSE); glEnable(GL_COLOR_MATERIAL); }