///////////////////////////////////////////////////////////////////////////// // Name: wx/cocoa/icon.h // Purpose: wxIcon class // Author: AUTHOR // Modified by: // Created: ??/??/98 // RCS-ID: $Id$ // Copyright: (c) AUTHOR // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// #ifndef _WX_ICON_H_ #define _WX_ICON_H_ #if defined(__GNUG__) && !defined(NO_GCC_PRAGMA) #pragma interface "icon.h" #endif #include "wx/bitmap.h" // Icon class WXDLLEXPORT wxIcon: public wxBitmap { DECLARE_DYNAMIC_CLASS(wxIcon) public: wxIcon(); // Copy constructors wxIcon(const wxIcon& icon) : wxBitmap() { Ref(icon); } wxIcon(const char **data); wxIcon(char **data); wxIcon(const char bits[], int width , int height ); wxIcon(const wxString& name, int flags = wxBITMAP_TYPE_ICON_RESOURCE, int desiredWidth = -1, int desiredHeight = -1); wxIcon(const wxIconLocation& loc) { LoadFile(loc.GetFileName(), wxBITMAP_TYPE_ICON); } ~wxIcon(); bool LoadFile(const wxString& name, wxBitmapType flags /* = wxBITMAP_TYPE_ICON_RESOURCE */ , int desiredWidth /* = -1 */ , int desiredHeight = -1); bool LoadFile(const wxString& name ,wxBitmapType flags = wxBITMAP_TYPE_ICON_RESOURCE ) { return LoadFile( name , flags , -1 , -1 ) ; } wxIcon& operator=(const wxIcon& icon) { if (this != &icon) Ref(icon); return *this; } bool operator==(const wxIcon& icon) const { return m_refData == icon.m_refData; } bool operator!=(const wxIcon& icon) const { return !(*this == icon); } // create from bitmap (which should have a mask unless it's monochrome): // there shouldn't be any implicit bitmap -> icon conversion (i.e. no // ctors, assignment operators...), but it's ok to have such function void CopyFromBitmap(const wxBitmap& bmp); }; #endif // _WX_ICON_H_