/////////////////////////////////////////////////////////////////////////////// // Name: wx/mac/carbon/toplevel.h // Purpose: wxTopLevelWindowMac is the Mac implementation of wxTLW // Author: Stefan Csomor // Modified by: // Created: 20.09.01 // RCS-ID: $Id$ // Copyright: (c) 2001 Stefan Csomor // Licence: wxWindows licence /////////////////////////////////////////////////////////////////////////////// #ifndef _WX_MSW_TOPLEVEL_H_ #define _WX_MSW_TOPLEVEL_H_ #if wxUSE_SYSTEM_OPTIONS #define wxMAC_WINDOW_PLAIN_TRANSITION _T("mac.window-plain-transition") #endif // ---------------------------------------------------------------------------- // wxTopLevelWindowMac // ---------------------------------------------------------------------------- class WXDLLEXPORT wxTopLevelWindowMac : public wxTopLevelWindowBase { public: // constructors and such wxTopLevelWindowMac() { Init(); } wxTopLevelWindowMac(wxWindow *parent, wxWindowID id, const wxString& title, const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize, long style = wxDEFAULT_FRAME_STYLE, const wxString& name = wxFrameNameStr) { Init(); (void)Create(parent, id, title, pos, size, style, name); } bool Create(wxWindow *parent, wxWindowID id, const wxString& title, const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize, long style = wxDEFAULT_FRAME_STYLE, const wxString& name = wxFrameNameStr); virtual ~wxTopLevelWindowMac(); virtual wxPoint GetClientAreaOrigin() const; // Attracts the users attention to this window if the application is // inactive (should be called when a background event occurs) virtual void RequestUserAttention(int flags = wxUSER_ATTENTION_INFO); // implement base class pure virtuals virtual void Maximize(bool maximize = true); virtual bool IsMaximized() const; virtual void Iconize(bool iconize = true); virtual bool IsIconized() const; virtual void Restore(); virtual bool SetShape(const wxRegion& region); virtual bool ShowFullScreen(bool show, long style = wxFULLSCREEN_ALL) ; virtual bool IsFullScreen() const ; virtual bool SetTransparent(wxByte alpha); virtual bool CanSetTransparent(); // implementation from now on // -------------------------- static void MacDelayedDeactivation(long timestamp); virtual void MacCreateRealWindow( const wxString& title, const wxPoint& pos, const wxSize& size, long style, const wxString& name ) ; virtual void ClearBackground() ; WXWindow MacGetWindowRef() { return m_macWindow ; } virtual void MacActivate( long timestamp , bool inIsActivating ) ; virtual void MacPerformUpdates() ; virtual void SetTitle( const wxString& title); virtual wxString GetTitle() const; virtual void Raise(); virtual void Lower(); virtual bool Show( bool show = true ); virtual void SetExtraStyle(long exStyle) ; virtual void MacSetBackgroundBrush( const wxBrush &brush ) ; virtual void MacInstallTopLevelWindowEventHandler() ; bool MacGetMetalAppearance() const ; void MacChangeWindowAttributes( wxUint32 attributesToSet , wxUint32 attributesToClear ) ; wxUint32 MacGetWindowAttributes() const ; WXEVENTHANDLERREF MacGetEventHandler() { return m_macEventHandler ; } virtual void MacGetContentAreaInset( int &left , int &top , int &right , int &bottom ) ; protected: // common part of all ctors void Init(); virtual void DoGetPosition( int *x, int *y ) const; virtual void DoGetSize( int *width, int *height ) const; virtual void DoMoveWindow(int x, int y, int width, int height); virtual void DoGetClientSize(int *width, int *height) const; // is the frame currently iconized? bool m_iconized; // should the frame be maximized when it will be shown? set by Maximize() // when it is called while the frame is hidden bool m_maximizeOnShow; WXWindow m_macWindow ; wxWindowMac* m_macFocus ; void *m_macFullScreenData ; static wxTopLevelWindowMac *s_macDeactivateWindow; private : // KH: We cannot let this be called directly since the metal appearance is now managed by an // extra style. Calling this function directly can result in blank white window backgrounds. // This is because the ExtraStyle flags get out of sync with the metal appearance and the metal // logic & checks cease to work as expected. To set the metal appearance, use SetExtraStyle. void MacSetMetalAppearance( bool on ) ; WXEVENTHANDLERREF m_macEventHandler ; DECLARE_EVENT_TABLE() }; // list of all frames and modeless dialogs extern WXDLLEXPORT_DATA(wxWindowList) wxModelessWindows; #endif // _WX_MSW_TOPLEVEL_H_