///////////////////////////////////////////////////////////////////////////// // Name: cocoa/app.h // Purpose: wxApp class // Author: David Elliott // Modified by: // Created: 2002/11/27 // RCS-ID: $Id$ // Copyright: (c) 2002 David Elliott // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// #ifndef _WX_COCOA_APP_H_ #define _WX_COCOA_APP_H_ typedef struct __CFRunLoopObserver * CFRunLoopObserverRef; typedef const struct __CFString * CFStringRef; #include "wx/osx/core/cfref.h" // ======================================================================== // wxApp // ======================================================================== // Represents the application. Derive OnInit and declare // a new App object to start application class WXDLLIMPEXP_CORE wxApp: public wxAppBase { DECLARE_DYNAMIC_CLASS(wxApp) // ------------------------------------------------------------------------ // initialization // ------------------------------------------------------------------------ public: wxApp(); virtual ~wxApp(); // ------------------------------------------------------------------------ // Cocoa specifics // ------------------------------------------------------------------------ public: inline WX_NSApplication GetNSApplication() { return m_cocoaApp; } virtual void CocoaDelegate_applicationWillBecomeActive(); virtual void CocoaDelegate_applicationDidBecomeActive(); virtual void CocoaDelegate_applicationWillResignActive(); virtual void CocoaDelegate_applicationDidResignActive(); virtual void CocoaDelegate_applicationWillUpdate(); virtual void CF_ObserveMainRunLoopBeforeWaiting(CFRunLoopObserverRef observer, int activity); protected: WX_NSApplication m_cocoaApp; struct objc_object *m_cocoaAppDelegate; WX_NSThread m_cocoaMainThread; wxCFRef m_cfRunLoopIdleObserver; wxCFRef m_cfObservedRunLoopMode; // ------------------------------------------------------------------------ // Implementation // ------------------------------------------------------------------------ public: // Implement wxAppBase pure virtuals virtual void Exit(); virtual void WakeUpIdle(); virtual bool Initialize(int& argc, wxChar **argv); virtual void CleanUp(); virtual bool CallOnInit(); virtual bool OnInit(); virtual bool OnInitGui(); // Set true _before_ initializing wx to force embedded mode (no app delegate, etc.) static bool sm_isEmbedded; }; #endif // _WX_COCOA_APP_H_