///////////////////////////////////////////////////////////////////////////// // Name: sizer.h // Purpose: provide wxSizer class for layout // Author: Robert Roebling and Robin Dunn // Modified by: Ron Lee // Created: // RCS-ID: $Id$ // Copyright: (c) Robin Dunn, Robert Roebling // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// #ifndef __WXSIZER_H__ #define __WXSIZER_H__ #if defined(__GNUG__) && !defined(NO_GCC_PRAGMA) #pragma interface "sizer.h" #endif #include "wx/defs.h" #include "wx/window.h" #include "wx/frame.h" #include "wx/dialog.h" //--------------------------------------------------------------------------- // classes //--------------------------------------------------------------------------- class wxSizerItem; class wxSizer; class wxBoxSizer; //--------------------------------------------------------------------------- // wxSizerItem //--------------------------------------------------------------------------- class WXDLLEXPORT wxSizerItem: public wxObject { public: // spacer wxSizerItem( int width, int height, int proportion, int flag, int border, wxObject* userData); // window wxSizerItem( wxWindow *window, int proportion, int flag, int border, wxObject* userData ); // subsizer wxSizerItem( wxSizer *sizer, int proportion, int flag, int border, wxObject* userData ); wxSizerItem(); virtual ~wxSizerItem(); virtual void DeleteWindows(); // Enable deleting the SizerItem without destroying the contained sizer. void DetachSizer() { m_sizer = 0; } virtual wxSize GetSize() const; virtual wxSize CalcMin(); virtual void SetDimension( wxPoint pos, wxSize size ); wxSize GetMinSize() const { return m_minSize; } void SetInitSize( int x, int y ) { m_minSize.x = x; m_minSize.y = y; } void SetRatio( int width, int height ) // if either of dimensions is zero, ratio is assumed to be 1 // to avoid "divide by zero" errors { m_ratio = (width && height) ? ((float) width / (float) height) : 1; } void SetRatio( wxSize size ) { m_ratio = (size.x && size.y) ? ((float) size.x / (float) size.y) : 1; } void SetRatio( float ratio ) { m_ratio = ratio; } float GetRatio() const { return m_ratio; } bool IsWindow() const; bool IsSizer() const; bool IsSpacer() const; // Deprecated in 2.6, use {G,S}etProportion instead. wxDEPRECATED( void SetOption( int option ) ); wxDEPRECATED( int GetOption() const ); void SetProportion( int proportion ) { m_proportion = proportion; } int GetProportion() const { return m_proportion; } void SetFlag( int flag ) { m_flag = flag; } int GetFlag() const { return m_flag; } void SetBorder( int border ) { m_border = border; } int GetBorder() const { return m_border; } wxWindow *GetWindow() const { return m_window; } void SetWindow( wxWindow *window ) { m_window = window; } wxSizer *GetSizer() const { return m_sizer; } void SetSizer( wxSizer *sizer ) { m_sizer = sizer; } const wxSize &GetSpacer() const { return m_size; } void SetSpacer( const wxSize &size ) { m_size = size; m_minSize = size; } void Show ( bool show ); bool IsShown() const { return m_show; } wxObject* GetUserData() const { return m_userData; } wxPoint GetPosition() const { return m_pos; } protected: wxWindow *m_window; wxSizer *m_sizer; wxSize m_size; wxPoint m_pos; wxSize m_minSize; int m_proportion; int m_border; int m_flag; // If true, then this item is considered in the layout // calculation. Otherwise, it is skipped over. bool m_show; // Aspect ratio can always be calculated from m_size, // but this would cause precision loss when the window // is shrunk. It is safer to preserve the initial value. float m_ratio; wxObject *m_userData; private: DECLARE_CLASS(wxSizerItem) DECLARE_NO_COPY_CLASS(wxSizerItem) }; WX_DECLARE_EXPORTED_LIST( wxSizerItem, wxSizerItemList ); //--------------------------------------------------------------------------- // wxSizer //--------------------------------------------------------------------------- class WXDLLEXPORT wxSizer: public wxObject, public wxClientDataContainer { public: wxSizer(); ~wxSizer(); /* These should be called Append() really. */ virtual void Add( wxWindow *window, int proportion = 0, int flag = 0, int border = 0, wxObject* userData = NULL ); virtual void Add( wxSizer *sizer, int proportion = 0, int flag = 0, int border = 0, wxObject* userData = NULL ); virtual void Add( int width, int height, int proportion = 0, int flag = 0, int border = 0, wxObject* userData = NULL ); virtual void Add( wxSizerItem *item ); virtual void Insert( size_t index, wxWindow *window, int proportion = 0, int flag = 0, int border = 0, wxObject* userData = NULL ); virtual void Insert( size_t index, wxSizer *sizer, int proportion = 0, int flag = 0, int border = 0, wxObject* userData = NULL ); virtual void Insert( size_t index, int width, int height, int proportion = 0, int flag = 0, int border = 0, wxObject* userData = NULL ); virtual void Insert( size_t index, wxSizerItem *item ); virtual void Prepend( wxWindow *window, int proportion = 0, int flag = 0, int border = 0, wxObject* userData = NULL ); virtual void Prepend( wxSizer *sizer, int proportion = 0, int flag = 0, int border = 0, wxObject* userData = NULL ); virtual void Prepend( int width, int height, int proportion = 0, int flag = 0, int border = 0, wxObject* userData = NULL ); virtual void Prepend( wxSizerItem *item ); // Deprecated in 2.6 since historically it does not delete the window, // use Detach instead. wxDEPRECATED( virtual bool Remove( wxWindow *window ) ); virtual bool Remove( wxSizer *sizer ); virtual bool Remove( int index ); virtual bool Detach( wxWindow *window ); virtual bool Detach( wxSizer *sizer ); virtual bool Detach( int index ); virtual void Clear( bool delete_windows = false ); virtual void DeleteWindows(); void SetMinSize( int width, int height ) { DoSetMinSize( width, height ); } void SetMinSize( wxSize size ) { DoSetMinSize( size.x, size.y ); } /* Searches recursively */ bool SetItemMinSize( wxWindow *window, int width, int height ) { return DoSetItemMinSize( window, width, height ); } bool SetItemMinSize( wxWindow *window, wxSize size ) { return DoSetItemMinSize( window, size.x, size.y ); } /* Searches recursively */ bool SetItemMinSize( wxSizer *sizer, int width, int height ) { return DoSetItemMinSize( sizer, width, height ); } bool SetItemMinSize( wxSizer *sizer, wxSize size ) { return DoSetItemMinSize( sizer, size.x, size.y ); } bool SetItemMinSize( size_t index, int width, int height ) { return DoSetItemMinSize( index, width, height ); } bool SetItemMinSize( size_t index, wxSize size ) { return DoSetItemMinSize( index, size.x, size.y ); } wxSize GetSize() const { return m_size; } wxPoint GetPosition() const { return m_position; } /* Calculate the minimal size or return m_minSize if bigger. */ wxSize GetMinSize(); virtual void RecalcSizes() = 0; virtual wxSize CalcMin() = 0; virtual void Layout(); wxSize Fit( wxWindow *window ); void FitInside( wxWindow *window ); void SetSizeHints( wxWindow *window ); void SetVirtualSizeHints( wxWindow *window ); wxSizerItemList& GetChildren() { return m_children; } void SetDimension( int x, int y, int width, int height ); // Manage whether individual scene items are considered // in the layout calculations or not. void Show( wxWindow *window, bool show = true ); void Show( wxSizer *sizer, bool show = true ); void Show( size_t index, bool show = true ); void Hide( wxSizer *sizer ) { Show( sizer, false ); } void Hide( wxWindow *window ) { Show( window, false ); } void Hide( size_t index ) { Show( index, false ); } bool IsShown( wxWindow *window ) const; bool IsShown( wxSizer *sizer ) const; bool IsShown( size_t index ) const; // Recursively call wxWindow::Show () on all sizer items. void ShowItems (bool show); protected: wxSize m_size; wxSize m_minSize; wxPoint m_position; wxSizerItemList m_children; wxSize GetMaxWindowSize( wxWindow *window ) const; wxSize GetMinWindowSize( wxWindow *window ); wxSize GetMaxClientSize( wxWindow *window ) const; wxSize GetMinClientSize( wxWindow *window ); wxSize FitSize( wxWindow *window ); wxSize VirtualFitSize( wxWindow *window ); virtual void DoSetMinSize( int width, int height ); virtual bool DoSetItemMinSize( wxWindow *window, int width, int height ); virtual bool DoSetItemMinSize( wxSizer *sizer, int width, int height ); virtual bool DoSetItemMinSize( size_t index, int width, int height ); private: DECLARE_CLASS(wxSizer) }; //--------------------------------------------------------------------------- // wxGridSizer //--------------------------------------------------------------------------- class WXDLLEXPORT wxGridSizer: public wxSizer { public: wxGridSizer( int rows, int cols, int vgap, int hgap ); wxGridSizer( int cols, int vgap = 0, int hgap = 0 ); virtual void RecalcSizes(); virtual wxSize CalcMin(); void SetCols( int cols ) { m_cols = cols; } void SetRows( int rows ) { m_rows = rows; } void SetVGap( int gap ) { m_vgap = gap; } void SetHGap( int gap ) { m_hgap = gap; } int GetCols() const { return m_cols; } int GetRows() const { return m_rows; } int GetVGap() const { return m_vgap; } int GetHGap() const { return m_hgap; } protected: int m_rows; int m_cols; int m_vgap; int m_hgap; // return the number of total items and the number of columns and rows int CalcRowsCols(int& rows, int& cols) const; void SetItemBounds( wxSizerItem *item, int x, int y, int w, int h ); private: DECLARE_CLASS(wxGridSizer) }; //--------------------------------------------------------------------------- // wxFlexGridSizer //--------------------------------------------------------------------------- // the bevaiour for resizing wxFlexGridSizer cells in the "non-flexible" // direction enum wxFlexSizerGrowMode { // don't resize the cells in non-flexible direction at all wxFLEX_GROWMODE_NONE, // uniformly resize only the specified ones (default) wxFLEX_GROWMODE_SPECIFIED, // uniformly resize all cells wxFLEX_GROWMODE_ALL }; class WXDLLEXPORT wxFlexGridSizer: public wxGridSizer { public: // ctors/dtor wxFlexGridSizer( int rows, int cols, int vgap, int hgap ); wxFlexGridSizer( int cols, int vgap = 0, int hgap = 0 ); virtual ~wxFlexGridSizer(); // set the rows/columns which will grow (the others will remain of the // constant initial size) void AddGrowableRow( size_t idx, int proportion = 0 ); void RemoveGrowableRow( size_t idx ); void AddGrowableCol( size_t idx, int proportion = 0 ); void RemoveGrowableCol( size_t idx ); // the sizer cells may grow in both directions, not grow at all or only // grow in one direction but not the other // the direction may be wxVERTICAL, wxHORIZONTAL or wxBOTH (default) void SetFlexibleDirection(int direction) { m_flexDirection = direction; } int GetFlexibleDirection() const { return m_flexDirection; } // note that the grow mode only applies to the direction which is not // flexible void SetNonFlexibleGrowMode(wxFlexSizerGrowMode mode) { m_growMode = mode; } wxFlexSizerGrowMode GetNonFlexibleGrowMode() const { return m_growMode; } // implementation virtual void RecalcSizes(); virtual wxSize CalcMin(); protected: void AdjustForFlexDirection(); void AdjustForGrowables(const wxSize& sz, const wxSize& minsz, int nrows, int ncols); // the heights/widths of all rows/columns wxArrayInt m_rowHeights, m_colWidths; // indices of the growable columns and rows wxArrayInt m_growableRows, m_growableCols; // proportion values of the corresponding growable rows and columns wxArrayInt m_growableRowsProportions, m_growableColsProportions; // parameters describing whether the growable cells should be resized in // both directions or only one int m_flexDirection; wxFlexSizerGrowMode m_growMode; private: DECLARE_CLASS(wxFlexGridSizer) DECLARE_NO_COPY_CLASS(wxFlexGridSizer) }; //--------------------------------------------------------------------------- // wxBoxSizer //--------------------------------------------------------------------------- class WXDLLEXPORT wxBoxSizer: public wxSizer { public: wxBoxSizer( int orient ); void RecalcSizes(); wxSize CalcMin(); int GetOrientation() const { return m_orient; } void SetOrientation(int orient) { m_orient = orient; } protected: int m_orient; int m_stretchable; int m_minWidth; int m_minHeight; int m_fixedWidth; int m_fixedHeight; private: DECLARE_CLASS(wxBoxSizer) }; //--------------------------------------------------------------------------- // wxStaticBoxSizer //--------------------------------------------------------------------------- #if wxUSE_STATBOX class WXDLLEXPORT wxStaticBox; class WXDLLEXPORT wxStaticBoxSizer: public wxBoxSizer { public: wxStaticBoxSizer( wxStaticBox *box, int orient ); void RecalcSizes(); wxSize CalcMin(); wxStaticBox *GetStaticBox() const { return m_staticBox; } protected: wxStaticBox *m_staticBox; private: DECLARE_CLASS(wxStaticBoxSizer) DECLARE_NO_COPY_CLASS(wxStaticBoxSizer) }; #endif // wxUSE_STATBOX // ---------------------------------------------------------------------------- // wxBookCtrlSizer // ---------------------------------------------------------------------------- #if wxUSE_BOOKCTRL // this sizer works with wxNotebook/wxListbook/... and sizes the control to // fit its pages class WXDLLEXPORT wxBookCtrl; class WXDLLEXPORT wxBookCtrlSizer : public wxSizer { public: wxBookCtrlSizer(wxBookCtrl *bookctrl); virtual void RecalcSizes(); virtual wxSize CalcMin(); wxBookCtrl *GetControl() const { return m_bookctrl; } protected: wxBookCtrl *m_bookctrl; private: DECLARE_CLASS(wxBookCtrlSizer) DECLARE_NO_COPY_CLASS(wxBookCtrlSizer) }; #if wxUSE_NOTEBOOK // before wxBookCtrl we only had wxNotebookSizer, keep it for backwards // compatibility class WXDLLEXPORT wxNotebook; class WXDLLEXPORT wxNotebookSizer : public wxBookCtrlSizer { public: wxNotebookSizer(wxNotebook *nb); wxNotebook *GetNotebook() const { return (wxNotebook *)m_bookctrl; } private: DECLARE_CLASS(wxNotebookSizer) DECLARE_NO_COPY_CLASS(wxNotebookSizer) }; #endif // wxUSE_NOTEBOOK #endif // wxUSE_BOOKCTRL #endif // __WXSIZER_H__