///////////////////////////////////////////////////////////////////////////// // Name: wx/motif/colour.h // Purpose: wxColour class // Author: Julian Smart // Modified by: // Created: 17/09/98 // RCS-ID: $Id$ // Copyright: (c) Julian Smart // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// #ifndef _WX_COLOUR_H_ #define _WX_COLOUR_H_ #include "wx/object.h" #include "wx/string.h" // Colour class WXDLLEXPORT wxColour : public wxColourBase { DECLARE_DYNAMIC_CLASS(wxColour) public: // constructors // ------------ // default wxColour() { Init(); } DEFINE_STD_WXCOLOUR_CONSTRUCTORS // copy ctors and assignment operators wxColour( const wxColour& col ); wxColour& operator = ( const wxColour& col ); // dtor virtual ~wxColour(); // accessors bool IsOk() const {return m_isInit; } unsigned char Red() const { return m_red; } unsigned char Green() const { return m_green; } unsigned char Blue() const { return m_blue; } WXPixel GetPixel() const { return m_pixel; }; void SetPixel(WXPixel pixel) { m_pixel = pixel; m_isInit = true; }; inline bool operator == (const wxColour& colour) const { return (m_red == colour.m_red && m_green == colour.m_green && m_blue == colour.m_blue); } inline bool operator != (const wxColour& colour) const { return (!(m_red == colour.m_red && m_green == colour.m_green && m_blue == colour.m_blue)); } // Allocate a colour, or nearest colour, using the given display. // If realloc is true, ignore the existing pixel, otherwise just return // the existing one. // Returns the allocated pixel. // TODO: can this handle mono displays? If not, we should have an extra // flag to specify whether this should be black or white by default. WXPixel AllocColour(WXDisplay* display, bool realloc = false); protected: // Helper function void Init(); virtual void InitRGBA(unsigned char r, unsigned char g, unsigned char b, unsigned char a); private: bool m_isInit; unsigned char m_red; unsigned char m_blue; unsigned char m_green; public: WXPixel m_pixel; }; #endif // _WX_COLOUR_H_