///////////////////////////////////////////////////////////////////////////// // Name: fontmap.h // Purpose: interface of wxFontMapper // Author: wxWidgets team // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// /** @class wxFontMapper wxFontMapper manages user-definable correspondence between logical font names and the fonts present on the machine. The default implementations of all functions will ask the user if they are not capable of finding the answer themselves and store the answer in a config file (configurable via SetConfigXXX functions). This behaviour may be disabled by giving the value of @false to "interactive" parameter. However, the functions will always consult the config file to allow the user-defined values override the default logic and there is no way to disable this - which shouldn't be ever needed because if "interactive" was never @true, the config file is never created anyhow. In case everything else fails (i.e. there is no record in config file and "interactive" is @false or user denied to choose any replacement), the class queries wxEncodingConverter for "equivalent" encodings (e.g. iso8859-2 and cp1250) and tries them. @section fontmapper_mbconv Using wxFontMapper in conjunction with wxMBConv classes If you need to display text in encoding which is not available at host system (see wxFontMapper::IsEncodingAvailable), you may use these two classes to find font in some similar encoding (see wxFontMapper::GetAltForEncoding) and convert the text to this encoding (wxMBConv classes). Following code snippet demonstrates it: @code if (!wxFontMapper::Get()->IsEncodingAvailable(enc, facename)) { wxFontEncoding alternative; if (wxFontMapper::Get()->GetAltForEncoding(enc, &alternative, facename, false)) { wxCSConv convFrom(wxFontMapper::Get()->GetEncodingName(enc)); wxCSConv convTo(wxFontMapper::Get()->GetEncodingName(alternative)); text = wxString(text.mb_str(convFrom), convTo); } else ...failure (or we may try iso8859-1/7bit ASCII)... } ...display text... @endcode @library{wxcore} @category{cfg} @see wxEncodingConverter, @ref overview_nonenglish */ class wxFontMapper { public: /** Default ctor. @note The preferred way of creating a wxFontMapper instance is to call wxFontMapper::Get(). */ wxFontMapper(); /** Virtual dtor. */ virtual ~wxFontMapper(); /** Returns the encoding for the given charset (in the form of RFC 2046) or @c wxFONTENCODING_SYSTEM if couldn't decode it. Be careful when using this function with @a interactive set to @true (default value) as the function then may show a dialog box to the user which may lead to unexpected reentrancies and may also take a significantly longer time than a simple function call. For these reasons, it is almost always a bad idea to call this function from the event handlers for repeatedly generated events such as @c EVT_PAINT. */ virtual wxFontEncoding CharsetToEncoding(const wxString& charset, bool interactive = true); /** Get the current font mapper object. If there is no current object, creates one. @see Set() */ static wxFontMapper* Get(); /** Returns the array of all possible names for the given encoding. The array is @NULL-terminated. IF it isn't empty, the first name in it is the canonical encoding name, i.e. the same string as returned by GetEncodingName(). */ static const wxChar** GetAllEncodingNames(wxFontEncoding encoding); //@{ /** Find an alternative for the given encoding (which is supposed to not be available on this system). If successful, return @true and fill info structure with the parameters required to create the font, otherwise return @false. The first form is for wxWidgets' internal use while the second one is better suitable for general use -- it returns wxFontEncoding which can consequently be passed to wxFont constructor. */ bool GetAltForEncoding(wxFontEncoding encoding, wxNativeEncodingInfo* info, const wxString& facename = wxEmptyString, bool interactive = true); bool GetAltForEncoding(wxFontEncoding encoding, wxFontEncoding* alt_encoding, const wxString& facename = wxEmptyString, bool interactive = true); //@} /** Returns the @e n-th supported encoding. Together with GetSupportedEncodingsCount() this method may be used to get all supported encodings. */ static wxFontEncoding GetEncoding(size_t n); /** Return user-readable string describing the given encoding. */ static wxString GetEncodingDescription(wxFontEncoding encoding); /** Return the encoding corresponding to the given internal name. This function is the inverse of GetEncodingName() and is intentionally less general than CharsetToEncoding(), i.e. it doesn't try to make any guesses nor ever asks the user. It is meant just as a way of restoring objects previously serialized using GetEncodingName(). */ static wxFontEncoding GetEncodingFromName(const wxString& encoding); /** Return internal string identifier for the encoding (see also wxFontMapper::GetEncodingDescription). @see GetEncodingFromName() */ static wxString GetEncodingName(wxFontEncoding encoding); /** Returns the number of the font encodings supported by this class. Together with GetEncoding() this method may be used to get all supported encodings. */ static size_t GetSupportedEncodingsCount(); /** Check whether given encoding is available in given face or not. If no facename is given, find @e any font in this encoding. */ virtual bool IsEncodingAvailable(wxFontEncoding encoding, const wxString& facename = wxEmptyString); /** Set the current font mapper object and return previous one (may be @NULL). This method is only useful if you want to plug-in an alternative font mapper into wxWidgets. @see Get() */ static wxFontMapper* Set(wxFontMapper* mapper); /** Set the root config path to use (should be an absolute path). */ void SetConfigPath(const wxString& prefix); /** The parent window for modal dialogs. */ void SetDialogParent(wxWindow* parent); /** The title for the dialogs (note that default is quite reasonable). */ void SetDialogTitle(const wxString& title); };