///////////////////////////////////////////////////////////////////////////// // Name: intl.h // Purpose: Internationalization and localisation for wxWindows // Author: Vadim Zeitlin // Modified by: // Created: 29/01/98 // RCS-ID: $Id$ // Copyright: (c) 1998 Vadim Zeitlin // Licence: wxWindows license ///////////////////////////////////////////////////////////////////////////// #ifndef __INTLH__ #define __INTLH__ #ifdef __GNUG__ #pragma interface "intl.h" #endif #include "wx/defs.h" #include "wx/string.h" // ============================================================================ // global decls // ============================================================================ // ---------------------------------------------------------------------------- // simple types // ---------------------------------------------------------------------------- // # adjust if necessary typedef unsigned char uint8; typedef unsigned long uint32; // ---------------------------------------------------------------------------- // macros // ---------------------------------------------------------------------------- // gettext() style macro #define _(str) wxGetTranslation(str) // ---------------------------------------------------------------------------- // forward decls // ---------------------------------------------------------------------------- class WXDLLEXPORT wxLocale; class WXDLLEXPORT wxMsgCatalog; extern WXDLLEXPORT_DATA(wxLocale *) g_pLocale; // ============================================================================ // locale support // ============================================================================ // ---------------------------------------------------------------------------- // wxLocale: encapsulates all language dependent settings, including current // message catalogs, date, time and currency formats (#### to do) &c // ---------------------------------------------------------------------------- class WXDLLEXPORT wxLocale { public: // ctor & dtor // call Init() if you use this ctor wxLocale(); // the ctor has a side effect of changing current locale wxLocale(const char *szName, // name (for messages) const char *szShort = NULL, // dir prefix (for msg files) const char *szLocale = NULL, // locale (for setlocale) bool bLoadDefault = TRUE) // preload wxstd.mo? { Init(szName, szShort, szLocale, bLoadDefault); } // the same as a function (returns TRUE on success) bool Init(const char *szName, const char *szShort = NULL, const char *szLocale = NULL, bool bLoadDefault = TRUE); // restores old locale ~wxLocale(); // returns locale name const char *GetLocale() const { return m_strLocale; } // add a catalog: it's searched for in standard places (current directory // first, system one after). It will be used for message lookup by // GetString(). // // Returns 'true' if it was successfully loaded bool AddCatalog(const char *szDomain); // check if the given catalog is loaded bool IsLoaded(const char *szDomain) const; // retrieve the translation for a string in all loaded domains unless // the szDomain parameter is specified (and then only this domain is // searched) // // return original string if translation is not available // (in this case an error message is generated the first time // a string is not found; use wxLogNull to suppress it) // // domains are searched in the last to first order, i.e. catalogs // added later override those added before. const char *GetString(const char *szOrigString, const char *szDomain = NULL) const; private: // find catalog by name in a linked list, return NULL if !found wxMsgCatalog *FindCatalog(const char *szDomain) const; wxString m_strLocale, // this locale name m_strShort; // short name for the locale const char *m_pszOldLocale; // previous locale from setlocale() wxLocale *m_pOldLocale; // previous wxLocale wxMsgCatalog *m_pMsgCat; // pointer to linked list of catalogs }; // ---------------------------------------------------------------------------- // global functions // ---------------------------------------------------------------------------- WXDLLEXPORT wxLocale* wxGetLocale(); // get the translation of the string in the current locale inline WXDLLEXPORT const char *wxGetTranslation(const char *sz) { wxLocale *pLoc = wxGetLocale(); return pLoc == NULL ? sz : pLoc->GetString(sz); } #endif // __INTLH__