/////////////////////////////////////////////////////////////////////////////// // Name: wx/rearrangectrl.h // Purpose: various controls for rearranging the items interactively // Author: Vadim Zeitlin // Created: 2008-12-15 // RCS-ID: $Id$ // Copyright: (c) 2008 Vadim Zeitlin // Licence: wxWindows licence /////////////////////////////////////////////////////////////////////////////// #ifndef _WX_REARRANGECTRL_H_ #define _WX_REARRANGECTRL_H_ #include "wx/checklst.h" #include "wx/arrstr.h" extern WXDLLIMPEXP_DATA_CORE(const char) wxRearrangeListNameStr[]; extern WXDLLIMPEXP_DATA_CORE(const char) wxRearrangeDialogNameStr[]; // ---------------------------------------------------------------------------- // wxRearrangeList: a (check) list box allowing to move items around // ---------------------------------------------------------------------------- // This class works allows to change the order of the items shown in it as well // as to check or uncheck them individually. The data structure used to allow // this is the order array which contains the items indices indexed by their // position with an added twist that the unchecked items are represented by the // bitwise complement of the corresponding index (for any architecture using // two's complement for negative numbers representation (i.e. just about any at // all) this means that a checked item N is represented by -N-1 in unchecked // state). // // So, for example, the array order [1 -3 0] used in conjunction with the items // array ["first", "second", "third"] means that the items are displayed in the // order "second", "third", "first" and the "third" item is unchecked while the // other two are checked. class WXDLLIMPEXP_CORE wxRearrangeList : public wxCheckListBox { public: // ctors and such // -------------- // default ctor, call Create() later wxRearrangeList() { } // ctor creating the control, the arguments are the same as for // wxCheckListBox except for the extra order array which defines the // (initial) display order of the items as well as their statuses, see the // description above wxRearrangeList(wxWindow *parent, wxWindowID id, const wxPoint& pos, const wxSize& size, const wxArrayInt& order, const wxArrayString& items, long style = 0, const wxValidator& validator = wxDefaultValidator, const wxString& name = wxRearrangeListNameStr) { Create(parent, id, pos, size, order, items, style, validator, name); } // Create() function takes the same parameters as the base class one and // the order array determining the initial display order bool Create(wxWindow *parent, wxWindowID id, const wxPoint& pos, const wxSize& size, const wxArrayInt& order, const wxArrayString& items, long style = 0, const wxValidator& validator = wxDefaultValidator, const wxString& name = wxRearrangeListNameStr); // items order // ----------- // get the current items order; the returned array uses the same convention // as the one passed to the ctor const wxArrayInt& GetCurrentOrder() const { return m_order; } // return true if the current item can be moved up or down (i.e. just that // it's not the first or the last one) bool CanMoveCurrentUp() const; bool CanMoveCurrentDown() const; // move the current item one position up or down, return true if it was moved // or false if the current item was the first/last one and so nothing was done bool MoveCurrentUp(); bool MoveCurrentDown(); private: // swap two items at the given positions in the listbox void Swap(int pos1, int pos2); // event handler for item checking/unchecking void OnCheck(wxCommandEvent& event); // the current order array wxArrayInt m_order; DECLARE_EVENT_TABLE() DECLARE_NO_COPY_CLASS(wxRearrangeList) }; // ---------------------------------------------------------------------------- // wxRearrangeCtrl: composite control containing a wxRearrangeList and buttons // ---------------------------------------------------------------------------- class WXDLLIMPEXP_CORE wxRearrangeCtrl : public wxPanel { public: // ctors/Create function are the same as for wxRearrangeList wxRearrangeCtrl() { Init(); } wxRearrangeCtrl(wxWindow *parent, wxWindowID id, const wxPoint& pos, const wxSize& size, const wxArrayInt& order, const wxArrayString& items, long style = 0, const wxValidator& validator = wxDefaultValidator, const wxString& name = wxRearrangeListNameStr) { Init(); Create(parent, id, pos, size, order, items, style, validator, name); } bool Create(wxWindow *parent, wxWindowID id, const wxPoint& pos, const wxSize& size, const wxArrayInt& order, const wxArrayString& items, long style = 0, const wxValidator& validator = wxDefaultValidator, const wxString& name = wxRearrangeListNameStr); // get the underlying listbox wxRearrangeList *GetList() const { return m_list; } private: // common part of all ctors void Init(); // event handlers for the buttons void OnUpdateButtonUI(wxUpdateUIEvent& event); void OnButton(wxCommandEvent& event); wxRearrangeList *m_list; DECLARE_EVENT_TABLE() DECLARE_NO_COPY_CLASS(wxRearrangeCtrl) }; // ---------------------------------------------------------------------------- // wxRearrangeDialog: dialog containing a wxRearrangeCtrl // ---------------------------------------------------------------------------- class WXDLLIMPEXP_CORE wxRearrangeDialog : public wxDialog { public: // ctor for the dialog: message is shown inside the dialog itself, order // and items are passed to wxRearrangeList used internally wxRearrangeDialog(wxWindow *parent, const wxString& message, const wxString& title, const wxArrayInt& order, const wxArrayString& items, const wxPoint& pos = wxDefaultPosition, const wxString& name = wxRearrangeDialogNameStr); // get the order of items after it was modified by the user wxArrayInt GetOrder() const { return m_ctrl->GetList()->GetCurrentOrder(); } private: wxRearrangeCtrl *m_ctrl; DECLARE_NO_COPY_CLASS(wxRearrangeDialog) }; #endif // _WX_REARRANGECTRL_H_