#! #! This TMAKE template - Microsoft Visual C++ 6.0 applications #! #${ if ( Config("qt") || Config("opengl") ) { Project('CONFIG += windows'); } if ( Config("qt") ) { $moc_aware = 1; AddIncludePath(Project('TMAKE_INCDIR_QT')); if ( Config("opengl") ) { Project('TMAKE_LIBS *= $$TMAKE_LIBS_QT_OPENGL'); } Project('TMAKE_LIBS *= $$TMAKE_LIBS_QT'); } if ( Config("opengl") ) { Project('TMAKE_LIBS *= $$TMAKE_LIBS_OPENGL'); } #! wxWindows specific things (added by VZ) #! (1) set -I and -L options #! (2) be sure we have the same project settings as wxWindows.dsp, here it #! means that we must disable C++ exception handling #! (3) define the necessary constants if ( Config("wx") ) { Project('CONFIG += windows'); } if ( Config("wxbase") ) { Project('CONFIG += wx'); } if ( Config("wx") ) { if ( Config("wxnodir") ) { $WXDIR = "..\\.."; } else { #! VC 6.0 supports env vars in include path #! $WXDIR = $ENV{'WX'}; if ( $ENV{'wx'} ) { $WXDIR = "\$(wx)"; } else { $WXDIR = "\$(WXWIN)"; } } AddIncludePath($WXDIR . "\\include"); } if ( Config("unicode") ) { $UNICODE="Unicode"; $UNICODE_SUFFIX="u"; $UNICODE_FLAGS="/D _UNICODE /D UNICODE "; $project{"TARGET"} .= "Unicode"; $project{"MAKEFILE"} .= "Unicode"; } else { $UNICODE=""; $UNICODE_SUFFIX=""; $UNICODE_FLAGS=" "; } if ( Config("dll") ) { $DLL="Dll"; $DEBUG_SUFFIX="d"; $DLL_OR_LIB=(Config("wxbase") ? "wxbase" : "wxmsw") . "221"; $DLL_FLAGS="/D WXUSINGDLL "; $EXTRA_LIBS=""; $project{"TARGET"} .= "Dll"; $project{"MAKEFILE"} .= "Dll"; } else { $DLL=""; $DEBUG_SUFFIX=""; $DLL_OR_LIB=Config("wxbase") ? "wxBase" : "wxWindows"; $DLL_FLAGS=" "; #! actually this depends on the contents of setup.h $EXTRA_LIBS=Config("wxbase") ? "" : "zlib png jpeg tiff"; } #! let's be smarter: first of all, if no extension is given, add .lib #! (this allows for LIBS=libname in project files which map either on #! -l libname.lib under Windows or on -llibname under Unix). @libs = split(/\s+/, Project('LIBS')); foreach $lib (@libs) { if ( $lib !~ "\.lib\$" ) { $lib .= ".lib"; } Project('TMAKE_LIBS *= ' . $lib); } if ( Config("windows") ) { $project{"VC_PROJ_TYPE"} = 'Win32 (x86) Application'; $project{"VC_PROJ_CODE"} = '0x0101'; $vc_base_libs = 'kernel32.lib user32.lib gdi32.lib winspool.lib ' . 'comdlg32.lib advapi32.lib shell32.lib ole32.lib ' . 'oleaut32.lib uuid.lib odbc32.lib odbccp32.lib '; if ( Config("wx") ) { $vc_base_libs .= "comctl32.lib rpcrt4.lib wsock32.lib "; $vc_link_release = "$WXDIR\\Release$UNICODE$DLL\\$DLL_OR_LIB$UNICODE_SUFFIX.lib "; $vc_link_debug = "$WXDIR\\Debug$UNICODE$DLL\\$DLL_OR_LIB$UNICODE_SUFFIX$DEBUG_SUFFIX.lib "; foreach ( split(/ /, $EXTRA_LIBS) ) { $vc_link_release .= "$WXDIR\\src\\$_\\Release\\$_.lib "; $vc_link_debug .= "$WXDIR\\src\\$_\\Debug\\$_.lib "; } } $vc_link_release .= '/nologo /subsystem:windows /machine:I386'; $vc_link_debug .= '/nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept'; $vc_cpp_def_common = '/D "WIN32" /D "_WINDOWS" ' . $UNICODE_FLAGS . $DLL_FLAGS; $vc_cpp_def_release = '/D "NDEBUG" ' . $vc_cpp_def_common; $vc_cpp_def_debug = '/D "_DEBUG" ' . $vc_cpp_def_common; } else { $project{"VC_PROJ_TYPE"} = 'Win32 (x86) Console Application'; $project{"VC_PROJ_CODE"} = '0x0103'; $vc_base_libs = 'kernel32.lib user32.lib advapi32.lib '; if ( Config("wx") ) { $vc_base_libs .= 'wsock32.lib '; $vc_link_release = "$WXDIR\\BaseRelease$UNICODE$DLL\\$DLL_OR_LIB$UNICODE_SUFFIX.lib "; $vc_link_debug = "$WXDIR\\BaseDebug$UNICODE$DLL\\$DLL_OR_LIB$UNICODE_SUFFIX$DEBUG_SUFFIX.lib "; } $vc_link_release .= '/nologo /subsystem:console /machine:I386'; $vc_link_debug .= '/nologo /subsystem:console /debug /machine:I386 /pdbtype:sept'; $vc_cpp_def_common = '/D "WIN32" /D "_CONSOLE" ' . $UNICODE_FLAGS . $DLL_FLAGS; $vc_cpp_def_release = '/D "NDEBUG" ' . $vc_cpp_def_common; $vc_cpp_def_debug = '/D "_DEBUG" ' . $vc_cpp_def_common; } foreach ( split(/ /, Project('LIBPATH')) ) { $vc_link_release .= " /libpath:$_\\Release"; $vc_link_debug .= " /libpath:$_\\Debug"; } #! define wxWin debug flags in debug build if ( Config("wx") ) { $vc_cpp_def_debug .= '/MDd /D "__WXDEBUG__" /D "WXDEBUG=1" '; $vc_cpp_def_release .= '/MD ' } $project{"VC_BASE_LINK_RELEASE"} = $vc_base_libs . $vc_link_release; $project{"VC_BASE_LINK_DEBUG"} = $vc_base_libs . $vc_link_debug; $tmake_libs = Project('TMAKE_LIBS') ? (Project('TMAKE_LIBS') . " ") : ""; $project{"VC_LINK_RELEASE"} = $vc_base_libs . $tmake_libs . $vc_link_release; $project{"VC_LINK_DEBUG"} = $vc_base_libs . $tmake_libs . $vc_link_debug; $vc_cpp_opt_common1 = '/nologo /W4 '; if ( !Config("wx") ) { $vc_cpp_opt_common1 = $vc_cpp_opt_common1 . '/GX '; } #! else: disable C++ exception handling for wxWindows $vc_cpp_opt_release = $vc_cpp_opt_common1 . '/O1 '; $vc_cpp_opt_debug = $vc_cpp_opt_common1 . '/Zi /Od '; $vc_cpp_opt_common = '/YX /FD /c'; $project{"VC_BASE_CPP_RELEASE"} = $vc_cpp_opt_release . $vc_cpp_def_release . $vc_cpp_opt_common; $project{"VC_BASE_CPP_DEBUG"} = $vc_cpp_opt_debug . $vc_cpp_def_debug . $vc_cpp_opt_common; ExpandGlue("INCPATH",'/I "','" /I "','"'); if ( $text ne "" ) { $vc_inc = $text . " "; $text = ""; } else { $vc_inc = ""; } ExpandGlue("DEFINES",'/D "','" /D "','"'); if ( $text ne "" ) { $vc_def = $text . " "; $text = ""; } else { $vc_def = ""; } if ( Config("wx") ) { #! define wxWindows compilation flags $vc_def .= '/D _WIN32 /D __WIN32__ /D WINVER=0x400 /D __WINDOWS__ /D __WXMSW__ /D __WIN95__ /D __WIN32__ /D _MT '; if ( Config("wxbase") ) { $vc_def .= '/D wxUSE_GUI=0 '; } else { $vc_def .= '/D wxUSE_GUI=1 '; } } $project{"VC_CPP_INCLUDE"} = $vc_inc; $project{"VC_CPP_RELEASE"} = $vc_cpp_opt_release . $vc_inc . $vc_cpp_def_release . $vc_def . $vc_cpp_opt_common; $project{"VC_CPP_DEBUG"} = $vc_cpp_opt_debug . $vc_inc . $vc_cpp_def_debug . $vc_def . $vc_cpp_opt_common; if ( Project('RES_FILE') ) { tmake_error(".res files are not supported, use .rc."); } $project{"MAKEFILE"} = $project{"PROJECT"} . ".mak"; $project{"TARGETAPP"} = $project{"TARGET"} . ".exe"; Project('TMAKE_FILETAGS = HEADERS SOURCES TARGET DESTDIR $$FILETAGS'); foreach ( split(/\s/,Project('TMAKE_FILETAGS')) ) { $project{$_} =~ s-/-\\-g; } StdInit(); if ( defined($project{"DESTDIR"}) ) { $project{"TARGETAPP"} = $project{"DESTDIR"} . "\\" . $project{"TARGETAPP"}; $project{"TARGETAPP"} =~ s/\\+/\\/g; } %all_files = (); @files = split(/\s+/,$project{"HEADERS"}); foreach ( @files ) { $all_files{$_} = "h" }; @files = split(/\s+/,$project{"SOURCES"}); foreach ( @files ) { $all_files{$_} = "s" }; @files = split(/\s+/,$project{"RC_FILE"}); foreach ( @files ) { $all_files{$_} = "r" }; if ( $moc_aware ) { @files = split(/\s+/,$project{"_HDRMOC"}); foreach ( @files ) { $all_files{$_} = "m"; } @files = split(/\s+/,$project{"_SRCMOC"}); foreach ( @files ) { $all_files{$_} = "i"; } } %file_names = (); foreach $f ( %all_files ) { $n = $f; $n =~ s/^.*\\//; $file_names{$n} = $f; $file_path{$n} = ".\\" . $f; $file_path2{$n} = (($f =~ /^\./) ? "" : ".\\") . $f; } #$} # Microsoft Developer Studio Project File - #$ Substitute('Name="$$TARGET" - Package Owner=<4>'); # Microsoft Developer Studio Generated Build File, Format Version 6.00 # ** DO NOT EDIT ** # TARGTYPE #$ Substitute('"$$VC_PROJ_TYPE" $$VC_PROJ_CODE'); CFG=#$ Substitute('$$TARGET - Win32 Debug'); !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE !MESSAGE NMAKE /f "#$ ExpandGlue('MAKEFILE','','','".'); !MESSAGE !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f #$ Substitute('"$$MAKEFILE" CFG="$$TARGET - Win32 Debug"'); !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE #$ Substitute('"$$TARGET - Win32 Release" (based on "$$VC_PROJ_TYPE")'); !MESSAGE #$ Substitute('"$$TARGET - Win32 Debug" (based on "$$VC_PROJ_TYPE")'); !MESSAGE # Begin Project # PROP Scc_ProjName "" # PROP Scc_LocalPath "" CPP=cl.exe #$ Config("windows") && ($text='MTL=midl.exe'); RSC=rc.exe !IF "$(CFG)" == #$ Substitute('"$$TARGET - Win32 Release"'); # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "Release#$ $text = "$UNICODE$DLL" . '"' # PROP BASE Intermediate_Dir "Release#$ $text = "$UNICODE$DLL" . '"' # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "Release#$ $text = "$UNICODE$DLL" . '"' # PROP Intermediate_Dir "Release#$ $text = "$UNICODE$DLL" . '"' #$ Config("windows") && ($text='# PROP Ignore_Export_Lib 0'); # PROP Target_Dir "" # ADD BASE CPP #$ Expand("VC_BASE_CPP_RELEASE"); # ADD CPP #$ Expand("VC_CPP_RELEASE"); #$ Config("windows") || DisableOutput(); # ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o NUL /win32 # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o NUL /win32 #$ Config("windows") || EnableOutput(); # ADD BASE RSC /l 0x409 /d "NDEBUG" #$ Expand("VC_CPP_INCLUDE"); # ADD RSC /l 0x409 /d "NDEBUG" #$ Expand("VC_CPP_INCLUDE"); BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 #$ Expand("VC_BASE_LINK_RELEASE"); # ADD LINK32 #$ Expand("VC_LINK_RELEASE"); !ELSEIF "$(CFG)" == #$ Substitute('"$$TARGET - Win32 Debug"'); # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "Debug#$ $text = "$UNICODE$DLL" . '"' # PROP BASE Intermediate_Dir "Debug#$ $text = "$UNICODE$DLL" . '"' # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "Debug#$ $text = "$UNICODE$DLL" . '"' # PROP Intermediate_Dir "Debug#$ $text = "$UNICODE$DLL" . '"' #$ Config("windows") && ($text='# PROP Ignore_Export_Lib 0'); # PROP Target_Dir "" # ADD BASE CPP #$ Expand("VC_BASE_CPP_DEBUG"); # ADD CPP #$ Expand("VC_CPP_DEBUG"); #$ Config("windows") || DisableOutput(); # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o NUL /win32 # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o NUL /win32 #$ Config("windows") || EnableOutput(); # ADD BASE RSC /l 0x409 /d "_DEBUG" #$ Expand("VC_CPP_INCLUDE"); # ADD RSC /l 0x409 /d "_DEBUG" #$ Expand("VC_CPP_INCLUDE"); BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 #$ Expand("VC_BASE_LINK_DEBUG"); # ADD LINK32 #$ Expand("VC_LINK_DEBUG"); !ENDIF # Begin Target # Name #$Substitute('"$$TARGET - Win32 Release"'); # Name #$Substitute('"$$TARGET - Win32 Debug"'); #${ foreach $n ( sort keys %file_names ) { $f = $file_names{$n}; $p = $file_path{$n}; $p2 = $file_path2{$n}; $t = $all_files{$f}; if ( ($t eq "h") && $moc_output{$f} ) { my($build); $build = "\n\n# Begin Custom Build - Running moc...\nInputPath=" . $p2 . 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