///////////////////////////////////////////////////////////////////////////// // Name: wx/qt/bitmap.h // Author: Peter Most, Javier Torres, Mariano Reingart // Copyright: (c) 2010 wxWidgets dev team // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// #ifndef _WX_QT_BITMAP_H_ #define _WX_QT_BITMAP_H_ class WXDLLIMPEXP_FWD_CORE wxPixelDataBase; class WXDLLIMPEXP_FWD_CORE wxImage; class WXDLLIMPEXP_FWD_CORE wxCursor; class QImage; class QPixmap; class QBitmap; class WXDLLIMPEXP_CORE wxBitmap : public wxBitmapBase { public: wxBitmap(); wxBitmap(QPixmap pix); wxBitmap(const wxBitmap& bmp); wxBitmap(const char bits[], int width, int height, int depth = 1); wxBitmap(int width, int height, int depth = wxBITMAP_SCREEN_DEPTH); wxBitmap(const wxSize& sz, int depth = wxBITMAP_SCREEN_DEPTH); wxBitmap(const char* const* bits); wxBitmap(const wxString &filename, wxBitmapType type = wxBITMAP_TYPE_XPM); wxBitmap(const wxImage& image, int depth = wxBITMAP_SCREEN_DEPTH, double scale = 1.0); // Convert from wxIcon / wxCursor wxBitmap(const wxIcon& icon) { CopyFromIcon(icon); } explicit wxBitmap(const wxCursor& cursor); static void InitStandardHandlers(); virtual bool Create(int width, int height, int depth = wxBITMAP_SCREEN_DEPTH); virtual bool Create(const wxSize& sz, int depth = wxBITMAP_SCREEN_DEPTH); virtual bool Create(int width, int height, const wxDC& WXUNUSED(dc)); virtual int GetHeight() const; virtual int GetWidth() const; virtual int GetDepth() const; #if wxUSE_IMAGE virtual wxImage ConvertToImage() const; #endif // wxUSE_IMAGE virtual wxMask *GetMask() const; virtual void SetMask(wxMask *mask); virtual wxBitmap GetSubBitmap(const wxRect& rect) const; virtual bool SaveFile(const wxString &name, wxBitmapType type, const wxPalette *palette = NULL) const; virtual bool LoadFile(const wxString &name, wxBitmapType type = wxBITMAP_DEFAULT_TYPE); #if wxUSE_PALETTE virtual wxPalette *GetPalette() const; virtual void SetPalette(const wxPalette& palette); #endif // wxUSE_PALETTE // copies the contents and mask of the given (colour) icon to the bitmap virtual bool CopyFromIcon(const wxIcon& icon); // implementation: #if WXWIN_COMPATIBILITY_3_0 wxDEPRECATED(virtual void SetHeight(int height)); wxDEPRECATED(virtual void SetWidth(int width)); wxDEPRECATED(virtual void SetDepth(int depth)); #endif void *GetRawData(wxPixelDataBase& data, int bpp); void UngetRawData(wxPixelDataBase& data); // these functions are internal and shouldn't be used, they risk to // disappear in the future bool HasAlpha() const; QPixmap *GetHandle() const; protected: virtual wxGDIRefData *CreateGDIRefData() const; virtual wxGDIRefData *CloneGDIRefData(const wxGDIRefData *data) const; wxDECLARE_DYNAMIC_CLASS(wxBitmap); }; class WXDLLIMPEXP_CORE wxMask : public wxMaskBase { public: wxMask(); // Copy constructor wxMask(const wxMask &mask); wxMask& operator=(const wxMask &mask); // Construct a mask from a bitmap and a colour indicating the transparent // area wxMask(const wxBitmap& bitmap, const wxColour& colour); // Construct a mask from a bitmap and a palette index indicating the // transparent area wxMask(const wxBitmap& bitmap, int paletteIndex); // Construct a mask from a mono bitmap (copies the bitmap). wxMask(const wxBitmap& bitmap); virtual ~wxMask(); // Implementation QBitmap *GetHandle() const; protected: // this function is called from Create() to free the existing mask data void FreeData(); // by the public wrappers bool InitFromColour(const wxBitmap& bitmap, const wxColour& colour); bool InitFromMonoBitmap(const wxBitmap& bitmap); wxBitmap GetBitmap() const; protected: wxDECLARE_DYNAMIC_CLASS(wxMask); private: QBitmap *m_qtBitmap; }; #endif // _WX_QT_BITMAP_H_