///////////////////////////////////////////////////////////////////////////// // Name: tglbtn.h // Purpose: interface of wxBitmapToggleButton // Author: wxWidgets team // RCS-ID: $Id$ // Licence: wxWindows license ///////////////////////////////////////////////////////////////////////////// /** @class wxToggleButton @wxheader{tglbtn.h} wxToggleButton is a button that stays pressed when clicked by the user. In other words, it is similar to wxCheckBox in functionality but looks like a wxButton. Since wxWidgets version 2.9.0 this control emits an update UI event. You can see wxToggleButton in action in the sixth page of the controls() sample. @beginEventTable{wxCommandEvent} @event{EVT_TOGGLEBUTTON(id, func)} Handles a toggle button click event. @endEventTable @library{wxcore} @category{ctrl} @see wxCheckBox, wxButton, wxBitmapToggleButton */ class wxToggleButton : public wxControl { public: //@{ /** Constructor, creating and showing a toggle button. @param parent Parent window. Must not be @NULL. @param id Toggle button identifier. The value wxID_ANY indicates a default value. @param label Text to be displayed next to the toggle button. @param pos Toggle button position. If wxDefaultPosition is specified then a default position is chosen. @param size Toggle button size. If wxDefaultSize is specified then a default size is chosen. @param style Window style. See wxToggleButton. @param validator Window validator. @param name Window name. @see Create(), wxValidator */ wxToggleButton(); wxToggleButton(wxWindow* parent, wxWindowID id, const wxString& label, const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize, long style = 0, const wxValidator& val = wxDefaultValidator, const wxString& name = "checkBox"); //@} /** Destructor, destroying the toggle button. */ virtual ~wxToggleButton(); /** Creates the toggle button for two-step construction. See wxToggleButton() for details. */ bool Create(wxWindow* parent, wxWindowID id, const wxString& label, const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize, long style = 0, const wxValidator& val = wxDefaultValidator, const wxString& name = "checkBox"); /** Gets the state of the toggle button. @return Returns @true if it is pressed, @false otherwise. */ bool GetValue() const; /** Sets the toggle button to the given state. This does not cause a @c EVT_TOGGLEBUTTON event to be emitted. @param state If @true, the button is pressed. */ void SetValue(bool state); }; /** @class wxBitmapToggleButton @wxheader{tglbtn.h} wxBitmapToggleButton is a wxToggleButton that contains a bitmap instead of text. This control emits an update UI event. @beginEventTable{wxCommandEvent} @event{EVT_TOGGLEBUTTON(id, func)} Handles a toggle button click event. @endEventTable @library{wxcore} @category{ctrl} */ class wxBitmapToggleButton : public wxControl { public: //@{ /** Constructor, creating and showing a toggle button with the bitmap @e label. Internally calls Create(). */ wxBitmapToggleButton(); wxBitmapToggleButton(wxWindow* parent, wxWindowID id, const wxBitmap& label, const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize, long style = 0, const wxValidator& val = wxDefaultValidator, const wxString& name = "checkBox"); //@} /** Create method for two-step construction. */ bool Create(wxWindow* parent, wxWindowID id, const wxBitmap& label, const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize, long style = 0, const wxValidator& val = wxDefaultValidator, const wxString& name = "checkBox"); /** Gets the state of the toggle button. @return Returns @true if it is pressed, @false otherwise. */ virtual bool GetValue() const; /** Sets the toggle button to the given state. This does not cause a @c EVT_TOGGLEBUTTON event to be emitted. @param state If @true, the button is pressed. */ virtual void SetValue(bool state); };