/////////////////////////////////////////////////////////////////////////////// // Name: wx/generic/private/markuptext.h // Purpose: Generic wxMarkupText class for managing text with markup. // Author: Vadim Zeitlin // Created: 2011-02-21 // Copyright: (c) 2011 Vadim Zeitlin // Licence: wxWindows licence /////////////////////////////////////////////////////////////////////////////// #ifndef _WX_GENERIC_PRIVATE_MARKUPTEXT_H_ #define _WX_GENERIC_PRIVATE_MARKUPTEXT_H_ #include "wx/defs.h" class WXDLLIMPEXP_FWD_CORE wxDC; class WXDLLIMPEXP_FWD_CORE wxRect; class wxMarkupParserOutput; // ---------------------------------------------------------------------------- // wxMarkupText: allows to measure and draw the text containing markup. // ---------------------------------------------------------------------------- class WXDLLIMPEXP_CORE wxMarkupText { public: // Constants for Render() flags. enum { Render_Default = 0, // Don't show mnemonics visually. Render_ShowAccels = 1 // Underline mnemonics. }; // Initialize with the given string containing markup (which is supposed to // be valid, the caller must check for it before constructing this object). // // Notice that the usual rules for mnemonics apply to the markup text: if // it contains any '&' characters they must be escaped by doubling them, // otherwise they indicate that the next character is the mnemonic for this // field. // // TODO-MULTILINE-MARKUP: Currently only single line labels are supported, // search for other occurrences of this comment to find the places which // need to be updated to support multiline labels with markup. wxMarkupText(const wxString& markup) : m_markup(markup) { } // Default copy ctor, assignment operator and dtor are ok. // Update the markup string. // // The same rules for mnemonics as in the ctor apply to this string. void SetMarkup(const wxString& markup) { m_markup = markup; } // This is a convenience method which can be used with the string in which // mnemonics should be completely ignored, i.e. not interpreted in any way // but just handled as ordinary characters. void SetMarkupText(const wxString& markup); // Return the width and height required by the given string and optionally // the height of the visible part above the baseline (i.e. ascent minus // internal leading). // // The font currently selected into the DC is used for measuring (notice // that it is changed by this function but normally -- i.e. if markup is // valid -- restored to its original value when it returns). wxSize Measure(wxDC& dc, int *visibleHeight = NULL) const; // Render the markup string into the given DC in the specified rectangle. // // Notice that while the function uses the provided rectangle for alignment // (it centers the text in it), no clipping is done by it so use Measure() // and set the clipping region before rendering if necessary. void Render(wxDC& dc, const wxRect& rect, int flags); // Similar to Render(), but uses wxRendererNative::DrawItemText() instead // of generic wxDC::DrawLabel(), so is more suitable for use in controls // that already use DrawItemText() for its items. // // The meaning of the flags here is different than in the overload above: // they're passed to DrawItemText() and Render_ShowAccels is not supported // here. void RenderItemText(wxWindow *win, wxDC& dc, const wxRect& rect, int rendererFlags); private: wxString m_markup; }; #endif // _WX_GENERIC_PRIVATE_MARKUPTEXT_H_