/////////////////////////////////////////////////////////////////////////////// // Name: include/wx/msw/gdiimage.h // Purpose: wxGDIImage class: base class for wxBitmap, wxIcon, wxCursor // under MSW // Author: Vadim Zeitlin // Modified by: // Created: 20.11.99 // RCS-ID: $Id$ // Copyright: (c) 1999 Vadim Zeitlin // Licence: wxWindows licence /////////////////////////////////////////////////////////////////////////////// // NB: this is a private header, it is not intended to be directly included by // user code (but may be included from other, public, wxWin headers #ifndef _WX_MSW_GDIIMAGE_H_ #define _WX_MSW_GDIIMAGE_H_ #if defined(__GNUG__) && !defined(NO_GCC_PRAGMA) #pragma interface "gdiimage.h" #endif #include "wx/gdiobj.h" // base class #include "wx/gdicmn.h" // wxBITMAP_TYPE_INVALID #include "wx/list.h" class WXDLLEXPORT wxGDIImageRefData; class WXDLLEXPORT wxGDIImageHandler; class WXDLLEXPORT wxGDIImage; WX_DECLARE_EXPORTED_LIST(wxGDIImageHandler, wxGDIImageHandlerList); // ---------------------------------------------------------------------------- // wxGDIImageRefData: common data fields for all derived classes // ---------------------------------------------------------------------------- class WXDLLEXPORT wxGDIImageRefData : public wxGDIRefData { public: wxGDIImageRefData() { m_width = m_height = m_depth = 0; m_handle = 0; } // accessors bool IsOk() const { return m_handle != 0; } void SetSize(int w, int h) { m_width = w; m_height = h; } // free the ressources we allocated virtual void Free() = 0; // for compatibility, the member fields are public // the size of the image int m_width, m_height; // the depth of the image int m_depth; // the handle to it union { WXHANDLE m_handle; // for untyped access WXHBITMAP m_hBitmap; WXHICON m_hIcon; WXHCURSOR m_hCursor; }; }; // ---------------------------------------------------------------------------- // wxGDIImageHandler: a class which knows how to load/save wxGDIImages. // ---------------------------------------------------------------------------- class WXDLLEXPORT wxGDIImageHandler : public wxObject { public: // ctor wxGDIImageHandler() { m_type = wxBITMAP_TYPE_INVALID; } wxGDIImageHandler(const wxString& name, const wxString& ext, long type) : m_name(name), m_extension(ext) { m_type = type; } // accessors void SetName(const wxString& name) { m_name = name; } void SetExtension(const wxString& ext) { m_extension = ext; } void SetType(long type) { m_type = type; } wxString GetName() const { return m_name; } wxString GetExtension() const { return m_extension; } long GetType() const { return m_type; } // real handler operations: to implement in derived classes virtual bool Create(wxGDIImage *image, void *data, long flags, int width, int height, int depth = 1) = 0; virtual bool Load(wxGDIImage *image, const wxString& name, long flags, int desiredWidth, int desiredHeight) = 0; virtual bool Save(wxGDIImage *image, const wxString& name, int type) = 0; protected: wxString m_name; wxString m_extension; long m_type; }; // ---------------------------------------------------------------------------- // wxGDIImage: this class supports GDI image handlers which may be registered // dynamically and will be used for loading/saving the images in the specified // format. It also falls back to wxImage if no appropriate image is found. // ---------------------------------------------------------------------------- class WXDLLEXPORT wxGDIImage : public wxGDIObject { public: // handlers list interface static wxGDIImageHandlerList& GetHandlers() { return ms_handlers; } static void AddHandler(wxGDIImageHandler *handler); static void InsertHandler(wxGDIImageHandler *handler); static bool RemoveHandler(const wxString& name); static wxGDIImageHandler *FindHandler(const wxString& name); static wxGDIImageHandler *FindHandler(const wxString& extension, long type); static wxGDIImageHandler *FindHandler(long type); static void InitStandardHandlers(); static void CleanUpHandlers(); // access to the ref data casted to the right type wxGDIImageRefData *GetGDIImageData() const { return (wxGDIImageRefData *)m_refData; } // create data if we don't have it yet void EnsureHasData() { if ( IsNull() ) m_refData = CreateData(); } // accessors WXHANDLE GetHandle() const { return IsNull() ? 0 : GetGDIImageData()->m_handle; } void SetHandle(WXHANDLE handle) { EnsureHasData(); GetGDIImageData()->m_handle = handle; } bool Ok() const { return GetHandle() != 0; } int GetWidth() const { return IsNull() ? 0 : GetGDIImageData()->m_width; } int GetHeight() const { return IsNull() ? 0 : GetGDIImageData()->m_height; } int GetDepth() const { return IsNull() ? 0 : GetGDIImageData()->m_depth; } void SetWidth(int w) { EnsureHasData(); GetGDIImageData()->m_width = w; } void SetHeight(int h) { EnsureHasData(); GetGDIImageData()->m_height = h; } void SetDepth(int d) { EnsureHasData(); GetGDIImageData()->m_depth = d; } void SetSize(int w, int h) { EnsureHasData(); GetGDIImageData()->SetSize(w, h); } void SetSize(const wxSize& size) { SetSize(size.x, size.y); } // forward some of base class virtuals to wxGDIImageRefData bool FreeResource(bool force = FALSE); virtual WXHANDLE GetResourceHandle() const; protected: // create the data for the derived class here virtual wxGDIImageRefData *CreateData() const = 0; static wxGDIImageHandlerList ms_handlers; }; #endif // _WX_MSW_GDIIMAGE_H_