///////////////////////////////////////////////////////////////////////////// // Name: wx/msw/menu.h // Purpose: wxMenu, wxMenuBar classes // Author: Julian Smart // Modified by: Vadim Zeitlin (wxMenuItem is now in separate file) // Created: 01/02/97 // RCS-ID: $Id$ // Copyright: (c) Julian Smart // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// #ifndef _WX_MENU_H_ #define _WX_MENU_H_ #if defined(__GNUG__) && !defined(NO_GCC_PRAGMA) #pragma interface "menu.h" #endif #if wxUSE_ACCEL #include "wx/accel.h" #include "wx/dynarray.h" WX_DEFINE_EXPORTED_ARRAY_PTR(wxAcceleratorEntry *, wxAcceleratorArray); #endif // wxUSE_ACCEL class WXDLLEXPORT wxFrame; #if defined(__WXWINCE__) && wxUSE_TOOLBAR class WXDLLEXPORT wxToolBar; #endif #include "wx/arrstr.h" // ---------------------------------------------------------------------------- // Menu // ---------------------------------------------------------------------------- class WXDLLEXPORT wxMenu : public wxMenuBase { public: // ctors & dtor wxMenu(const wxString& title, long style = 0) : wxMenuBase(title, style) { Init(); } wxMenu(long style = 0) : wxMenuBase(style) { Init(); } virtual ~wxMenu(); // implement base class virtuals virtual wxMenuItem* DoAppend(wxMenuItem *item); virtual wxMenuItem* DoInsert(size_t pos, wxMenuItem *item); virtual wxMenuItem* DoRemove(wxMenuItem *item); virtual void Break(); virtual void SetTitle(const wxString& title); // deprecated functions #if wxUSE_MENU_CALLBACK wxMenu(const wxString& title, const wxFunction func) : wxMenuBase(title) { Init(); Callback(func); } #endif // wxUSE_MENU_CALLBACK // implementation only from now on // ------------------------------- virtual void Attach(wxMenuBarBase *menubar); bool MSWCommand(WXUINT param, WXWORD id); // semi-private accessors // get the window which contains this menu wxWindow *GetWindow() const; // get the menu handle WXHMENU GetHMenu() const { return m_hMenu; } #if wxUSE_ACCEL // called by wxMenuBar to build its accel table from the accels of all menus bool HasAccels() const { return !m_accels.IsEmpty(); } size_t GetAccelCount() const { return m_accels.GetCount(); } size_t CopyAccels(wxAcceleratorEntry *accels) const; // called by wxMenuItem when its accels changes void UpdateAccel(wxMenuItem *item); // helper used by wxMenu itself (returns the index in m_accels) int FindAccel(int id) const; #endif // wxUSE_ACCEL private: // common part of all ctors void Init(); // common part of Append/Insert (behaves as Append is pos == (size_t)-1) bool DoInsertOrAppend(wxMenuItem *item, size_t pos = (size_t)-1); // terminate the current radio group, if any void EndRadioGroup(); // if TRUE, insert a breal before appending the next item bool m_doBreak; // the position of the first item in the current radio group or -1 int m_startRadioGroup; // the menu handle of this menu WXHMENU m_hMenu; #if wxUSE_ACCEL // the accelerators for our menu items wxAcceleratorArray m_accels; #endif // wxUSE_ACCEL DECLARE_DYNAMIC_CLASS_NO_COPY(wxMenu) }; // ---------------------------------------------------------------------------- // Menu Bar (a la Windows) // ---------------------------------------------------------------------------- class WXDLLEXPORT wxMenuInfo : public wxObject { public : wxMenuInfo() { m_menu = NULL ; } virtual ~wxMenuInfo() { } void Create( wxMenu *menu , const wxString &title ) { m_menu = menu ; m_title = title ; } wxMenu* GetMenu() const { return m_menu ; } wxString GetTitle() const { return m_title ; } private : wxMenu *m_menu ; wxString m_title ; DECLARE_DYNAMIC_CLASS(wxMenuInfo) ; } ; WX_DECLARE_EXPORTED_LIST(wxMenuInfo, wxMenuInfoList ); class WXDLLEXPORT wxMenuBar : public wxMenuBarBase { public: // ctors & dtor // default constructor wxMenuBar(); // unused under MSW wxMenuBar(long style); // menubar takes ownership of the menus arrays but copies the titles wxMenuBar(int n, wxMenu *menus[], const wxString titles[]); virtual ~wxMenuBar(); // menubar construction bool Append( wxMenuInfo *info ) { return Append( info->GetMenu() , info->GetTitle() ) ; } const wxMenuInfoList& GetMenuInfos() const ; virtual bool Append( wxMenu *menu, const wxString &title ); virtual bool Insert(size_t pos, wxMenu *menu, const wxString& title); virtual wxMenu *Replace(size_t pos, wxMenu *menu, const wxString& title); virtual wxMenu *Remove(size_t pos); virtual void EnableTop( size_t pos, bool flag ); virtual void SetLabelTop( size_t pos, const wxString& label ); virtual wxString GetLabelTop( size_t pos ) const; // implementation from now on WXHMENU Create(); virtual void Detach(); virtual void Attach(wxFrame *frame); #if wxUSE_TOOLBAR && defined(__WXWINCE__) && (_WIN32_WCE < 400 || defined(WIN32_PLATFORM_PSPC) || defined(WIN32_PLATFORM_WFSP)) // Under WinCE, a menubar is owned by the frame's toolbar void SetToolBar(wxToolBar* toolBar) { m_toolBar = toolBar; } wxToolBar* GetToolBar() const { return m_toolBar; } #endif #if wxUSE_ACCEL // get the accel table for all the menus const wxAcceleratorTable& GetAccelTable() const { return m_accelTable; } // update the accel table (must be called after adding/deletign a menu) void RebuildAccelTable(); #endif // wxUSE_ACCEL // get the menu handle WXHMENU GetHMenu() const { return m_hMenu; } // if the menubar is modified, the display is not updated automatically, // call this function to update it (m_menuBarFrame should be !NULL) void Refresh(); // To avoid compile warning void Refresh( bool eraseBackground, const wxRect *rect = (const wxRect *) NULL ) { wxWindow::Refresh(eraseBackground, rect); } protected: // common part of all ctors void Init(); wxArrayString m_titles ; wxMenuInfoList m_menuInfos; WXHMENU m_hMenu; // Return the MSW position for a wxMenu which is sometimes different from // the wxWindows position. int MSWPositionForWxMenu(wxMenu *menu, int wxpos); #if wxUSE_ACCEL // the accelerator table for all accelerators in all our menus wxAcceleratorTable m_accelTable; #endif // wxUSE_ACCEL #if defined(__WXWINCE__) && wxUSE_TOOLBAR wxToolBar* m_toolBar; #endif // Not using a combined wxToolBar/wxMenuBar? then use // a commandbar in WinCE .NET to implement the // menubar, since there is no ::SetMenu function. #if defined(__WXWINCE__) && (_WIN32_WCE >= 400 && !defined(WIN32_PLATFORM_PSPC) && defined(WIN32_PLATFORM_WFSP)) WXHWND m_commandBar; #endif private: DECLARE_DYNAMIC_CLASS_NO_COPY(wxMenuBar) }; #endif // _WX_MENU_H_