/////////////////////////////////////////////////////////////////////////////// // Name: wx/osx/core/evtloop.h // Purpose: CoreFoundation-based event loop // Author: Vadim Zeitlin // Modified by: // Created: 2006-01-12 // RCS-ID: $Id$ // Copyright: (c) 2006 Vadim Zeitlin // Licence: wxWindows licence /////////////////////////////////////////////////////////////////////////////// #ifndef _WX_OSX_CORE_EVTLOOP_H_ #define _WX_OSX_CORE_EVTLOOP_H_ DECLARE_WXOSX_OPAQUE_CFREF( CFRunLoop ); DECLARE_WXOSX_OPAQUE_CFREF( CFRunLoopObserver ); class WXDLLIMPEXP_FWD_BASE wxCFEventLoopPauseIdleEvents; class WXDLLIMPEXP_BASE wxCFEventLoop : public wxEventLoopBase { friend class wxCFEventLoopPauseIdleEvents; public: wxCFEventLoop(); virtual ~wxCFEventLoop(); // enters a loop calling OnNextIteration(), Pending() and Dispatch() and // terminating when Exit() is called virtual int Run(); // sets the "should exit" flag and wakes up the loop so that it terminates // soon virtual void Exit(int rc = 0); // return true if any events are available virtual bool Pending() const; // dispatch a single event, return false if we should exit from the loop virtual bool Dispatch(); // same as Dispatch() but doesn't wait for longer than the specified (in // ms) timeout, return true if an event was processed, false if we should // exit the loop or -1 if timeout expired virtual int DispatchTimeout(unsigned long timeout); // implement this to wake up the loop: usually done by posting a dummy event // to it (can be called from non main thread) virtual void WakeUp(); virtual bool YieldFor(long eventsToProcess); #if wxUSE_EVENTLOOP_SOURCE virtual wxEventLoopSource * AddSourceForFD(int fd, wxEventLoopSourceHandler *handler, int flags); #endif // wxUSE_EVENTLOOP_SOURCE protected: void CommonModeObserverCallBack(CFRunLoopObserverRef observer, int activity); void DefaultModeObserverCallBack(CFRunLoopObserverRef observer, int activity); // set to false to avoid idling at unexpected moments - eg when having native message boxes void SetProcessIdleEvents(bool process) { m_processIdleEvents = process; } static void OSXCommonModeObserverCallBack(CFRunLoopObserverRef observer, int activity, void *info); static void OSXDefaultModeObserverCallBack(CFRunLoopObserverRef observer, int activity, void *info); // get the currently executing CFRunLoop virtual CFRunLoopRef CFGetCurrentRunLoop() const; virtual int DoDispatchTimeout(unsigned long timeout); virtual void DoRun(); virtual void DoStop(); // should we exit the loop? bool m_shouldExit; // the loop exit code int m_exitcode; // cfrunloop CFRunLoopRef m_runLoop; // common modes runloop observer CFRunLoopObserverRef m_commonModeRunLoopObserver; // default mode runloop observer CFRunLoopObserverRef m_defaultModeRunLoopObserver; // set to false to avoid idling at unexpected moments - eg when having native message boxes bool m_processIdleEvents; private: // process all already pending events and dispatch a new one (blocking // until it appears in the event queue if necessary) // // returns the return value of DoDispatchTimeout() int DoProcessEvents(); wxDECLARE_NO_COPY_CLASS(wxCFEventLoop); }; class WXDLLIMPEXP_BASE wxCFEventLoopPauseIdleEvents : public wxObject { public: wxCFEventLoopPauseIdleEvents(); virtual ~wxCFEventLoopPauseIdleEvents(); }; #endif // _WX_OSX_EVTLOOP_H_