///////////////////////////////////////////////////////////////////////////// // Name: wx/ctrlsub.h (read: "wxConTRoL with SUBitems") // Purpose: wxControlWithItems interface // Author: Vadim Zeitlin // Modified by: // Created: 22.10.99 // RCS-ID: $Id$ // Copyright: (c) wxWidgets team // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// #ifndef _WX_CTRLSUB_H_BASE_ #define _WX_CTRLSUB_H_BASE_ #include "wx/defs.h" #if wxUSE_CONTROLS #include "wx/arrstr.h" #include "wx/control.h" // base class // ---------------------------------------------------------------------------- // wxItemContainer defines an interface which is implemented by all controls // which have string subitems each of which may be selected. // // It is decomposed in wxItemContainerImmutable which omits all methods // adding/removing items and is used by wxRadioBox and wxItemContainer itself. // // Examples: wxListBox, wxCheckListBox, wxChoice and wxComboBox (which // implements an extended interface deriving from this one) // ---------------------------------------------------------------------------- class WXDLLEXPORT wxItemContainerImmutable { public: wxItemContainerImmutable() { } virtual ~wxItemContainerImmutable(); // accessing strings // ----------------- virtual unsigned int GetCount() const = 0; bool IsEmpty() const { return GetCount() == 0; } virtual wxString GetString(unsigned int n) const = 0; wxArrayString GetStrings() const; virtual void SetString(unsigned int n, const wxString& s) = 0; // finding string natively is either case sensitive or insensitive // but never both so fall back to this base version for not // supported search type virtual int FindString(const wxString& s, bool bCase = false) const { unsigned int count = GetCount(); for ( unsigned int i = 0; i < count ; ++i ) { if (GetString(i).IsSameAs( s , bCase )) return (int)i; } return wxNOT_FOUND; } // selection // --------- virtual void SetSelection(int n) = 0; virtual int GetSelection() const = 0; // set selection to the specified string, return false if not found bool SetStringSelection(const wxString& s); // return the selected string or empty string if none wxString GetStringSelection() const; // this is the same as SetSelection( for single-selection controls but // reads better for multi-selection ones void Select(int n) { SetSelection(n); } protected: // check that the index is valid bool IsValid(unsigned int n) const { return n < GetCount(); } bool IsValidInsert(unsigned int n) const { return n <= GetCount(); } }; // ---------------------------------------------------------------------------- // wxItemContainer extends wxItemContainerImmutable interface with methods // for adding/removing items. // // Classes deriving from this one must override DoInsertItems() to implement // adding items to the control. This can often be implemented more efficiently // than simply looping over the elements and inserting them but if this is not // the case, the generic DoInsertItemsInLoop can be used in implementation, but // in this case DoInsertItem() needs to be overridden. // ---------------------------------------------------------------------------- class WXDLLEXPORT wxItemContainer : public wxItemContainerImmutable { private: // AppendItems() and InsertItems() helpers just call DoAppend/InsertItems() // after doing some checks // // NB: they're defined here so that they're inlined when used in public part int AppendItems(const wxArrayStringsAdapter& items, void **clientData, wxClientDataType type) { if ( items.IsEmpty() ) return wxNOT_FOUND; return DoAppendItems(items, clientData, type); } int AppendItems(const wxArrayStringsAdapter& items) { return AppendItems(items, NULL, wxClientData_None); } int AppendItems(const wxArrayStringsAdapter& items, void **clientData) { wxASSERT_MSG( GetClientDataType() != wxClientData_Object, _T("can't mix different types of client data") ); return AppendItems(items, clientData, wxClientData_Void); } int AppendItems(const wxArrayStringsAdapter& items, wxClientData **clientData) { wxASSERT_MSG( GetClientDataType() != wxClientData_Void, _T("can't mix different types of client data") ); return AppendItems(items, wx_reinterpret_cast(void **, clientData), wxClientData_Object); } int InsertItems(const wxArrayStringsAdapter& items, unsigned int pos, void **clientData, wxClientDataType type) { wxASSERT_MSG( !IsSorted(), _T("can't insert items in sorted control") ); wxCHECK_MSG( pos <= GetCount(), wxNOT_FOUND, _T("position out of range") ); // not all derived classes handle empty arrays correctly in // DoInsertItems() and besides it really doesn't make much sense to do // this (for append it could correspond to creating an initially empty // control but why would anybody need to insert 0 items?) wxCHECK_MSG( !items.IsEmpty(), wxNOT_FOUND, _T("need something to insert") ); return DoInsertItems(items, pos, clientData, type); } int InsertItems(const wxArrayStringsAdapter& items, unsigned int pos) { return InsertItems(items, pos, NULL, wxClientData_None); } int InsertItems(const wxArrayStringsAdapter& items, unsigned int pos, void **clientData) { wxASSERT_MSG( GetClientDataType() != wxClientData_Object, _T("can't mix different types of client data") ); return InsertItems(items, pos, clientData, wxClientData_Void); } int InsertItems(const wxArrayStringsAdapter& items, unsigned int pos, wxClientData **clientData) { wxASSERT_MSG( GetClientDataType() != wxClientData_Void, _T("can't mix different types of client data") ); return InsertItems(items, pos, wx_reinterpret_cast(void **, clientData), wxClientData_Object); } public: wxItemContainer() { m_clientDataItemsType = wxClientData_None; } virtual ~wxItemContainer(); // adding items // ------------ // append single item, return its position in the control (which can be // different from the last one if the control is sorted) int Append(const wxString& item) { return AppendItems(item); } int Append(const wxString& item, void *clientData) { return AppendItems(item, &clientData); } int Append(const wxString& item, wxClientData *clientData) { return AppendItems(item, &clientData); } // append several items at once to the control, return the position of the // last item appended int Append(const wxArrayString& items) { return AppendItems(items); } int Append(const wxArrayString& items, void **clientData) { return AppendItems(items, clientData); } int Append(const wxArrayString& items, wxClientData **clientData) { return AppendItems(items, clientData); } int Append(unsigned int n, const wxString *items) { return AppendItems(wxArrayStringsAdapter(n, items)); } int Append(unsigned int n, const wxString *items, void **clientData) { return AppendItems(wxArrayStringsAdapter(n, items), clientData); } int Append(unsigned int n, const wxString *items, wxClientData **clientData) { return AppendItems(wxArrayStringsAdapter(n, items), clientData); } // only for RTTI needs (separate name) void AppendString(const wxString& item) { Append(item); } // inserting items: not for sorted controls! // ----------------------------------------- // insert single item at the given position, return its effective position int Insert(const wxString& item, unsigned int pos) { return InsertItems(item, pos); } int Insert(const wxString& item, unsigned int pos, void *clientData) { return InsertItems(item, pos, &clientData); } int Insert(const wxString& item, unsigned int pos, wxClientData *clientData) { return InsertItems(item, pos, &clientData); } // insert several items at once into the control, return the index of the // last item inserted int Insert(const wxArrayString& items, unsigned int pos) { return InsertItems(items, pos); } int Insert(const wxArrayString& items, unsigned int pos, void **clientData) { return InsertItems(items, pos, clientData); } int Insert(const wxArrayString& items, unsigned int pos, wxClientData **clientData) { return InsertItems(items, pos, clientData); } int Insert(unsigned int n, const wxString *items, unsigned int pos) { return InsertItems(wxArrayStringsAdapter(n, items), pos); } int Insert(unsigned int n, const wxString *items, unsigned int pos, void **clientData) { return InsertItems(wxArrayStringsAdapter(n, items), pos, clientData); } int Insert(unsigned int n, const wxString *items, unsigned int pos, wxClientData **clientData) { return InsertItems(wxArrayStringsAdapter(n, items), pos, clientData); } // replacing items // --------------- void Set(const wxArrayString& items) { Clear(); Append(items); } void Set(const wxArrayString& items, void **clientData) { Clear(); Append(items, clientData); } void Set(const wxArrayString& items, wxClientData **clientData) { Clear(); Append(items, clientData); } void Set(unsigned int n, const wxString *items) { Clear(); Append(n, items); } void Set(unsigned int n, const wxString *items, void **clientData) { Clear(); Append(n, items, clientData); } void Set(unsigned int n, const wxString *items, wxClientData **clientData) { Clear(); Append(n, items, clientData); } // deleting items // -------------- void Clear(); void Delete(unsigned int pos); // various accessors // ----------------- // The control may maintain its items in a sorted order in which case // items are automatically inserted at the right position when they are // inserted or appended. Derived classes have to override this method if // they implement sorting, typically by returning HasFlag(wxXX_SORT) virtual bool IsSorted() const { return false; } // client data stuff // ----------------- void SetClientData(unsigned int n, void* clientData); void* GetClientData(unsigned int n) const; void SetClientObject(unsigned int n, wxClientData* clientData); wxClientData* GetClientObject(unsigned int n) const; // return the type of client data stored in this control: usually it just // returns m_clientDataItemsType but must be overridden in the controls // which delegate their client data storage to another one (e.g. wxChoice // in wxUniv which stores data in wxListBox which it uses anyhow); don't // forget to override SetClientDataType() if you override this one // // NB: for this to work no code should ever access m_clientDataItemsType // directly but only via this function! virtual wxClientDataType GetClientDataType() const { return m_clientDataItemsType; } bool HasClientData() const { return GetClientDataType() != wxClientData_None; } bool HasClientObjectData() const { return GetClientDataType() == wxClientData_Object; } bool HasClientUntypedData() const { return GetClientDataType() == wxClientData_Void; } protected: // there is usually no need to override this method but you can do it if it // is more convenient to only do "real" insertions in DoInsertItems() and // to implement items appending here (in which case DoInsertItems() should // call this method if pos == GetCount() as it can still be called in this // case if public Insert() is called with such position) virtual int DoAppendItems(const wxArrayStringsAdapter& items, void **clientData, wxClientDataType type) { return DoInsertItems(items, GetCount(), clientData, type); } // this method must be implemented to insert the items into the control at // position pos which can be GetCount() meaning that the items should be // appended; for the sorted controls the position can be ignored // // the derived classes typically use AssignNewItemClientData() to // associate the data with the items as they're being inserted // // the method should return the index of the position the last item was // inserted into or wxNOT_FOUND if an error occurred virtual int DoInsertItems(const wxArrayStringsAdapter & items, unsigned int pos, void **clientData, wxClientDataType type) = 0; // before the client data is set for the first time for the control which // hadn't had it before, DoInitItemClientData() is called which gives the // derived class the possibility to initialize its client data storage only // when client data is really used virtual void DoInitItemClientData() { } virtual void DoSetItemClientData(unsigned int n, void *clientData) = 0; virtual void *DoGetItemClientData(unsigned int n) const = 0; virtual void DoClear() = 0; virtual void DoDeleteOneItem(unsigned int pos) = 0; // methods useful for the derived classes which don't have any better way // of adding multiple items to the control than doing it one by one: such // classes should call DoInsertItemsInLoop() from their DoInsert() and // override DoInsertOneItem() to perform the real insertion virtual int DoInsertOneItem(const wxString& item, unsigned int pos); int DoInsertItemsInLoop(const wxArrayStringsAdapter& items, unsigned int pos, void **clientData, wxClientDataType type); // helper for DoInsertItems(): n is the index into clientData, pos is the // position of the item in the control void AssignNewItemClientData(unsigned int pos, void **clientData, unsigned int n, wxClientDataType type); // free the client object associated with the item at given position and // set it to NULL (must only be called if HasClientObjectData()) void ResetItemClientObject(unsigned int n); // set the type of the client data stored in this control: override this if // you override GetClientDataType() virtual void SetClientDataType(wxClientDataType clientDataItemsType) { m_clientDataItemsType = clientDataItemsType; } private: // the type of the client data for the items wxClientDataType m_clientDataItemsType; }; // this macro must (unfortunately) be used in any class deriving from both // wxItemContainer and wxControl because otherwise there is ambiguity when // calling GetClientXXX() functions -- the compiler can't choose between the // two versions #define wxCONTROL_ITEMCONTAINER_CLIENTDATAOBJECT_RECAST \ void SetClientData(void *data) \ { wxEvtHandler::SetClientData(data); } \ void *GetClientData() const \ { return wxEvtHandler::GetClientData(); } \ void SetClientObject(wxClientData *data) \ { wxEvtHandler::SetClientObject(data); } \ wxClientData *GetClientObject() const \ { return wxEvtHandler::GetClientObject(); } \ void SetClientData(unsigned int n, void* clientData) \ { wxItemContainer::SetClientData(n, clientData); } \ void* GetClientData(unsigned int n) const \ { return wxItemContainer::GetClientData(n); } \ void SetClientObject(unsigned int n, wxClientData* clientData) \ { wxItemContainer::SetClientObject(n, clientData); } \ wxClientData* GetClientObject(unsigned int n) const \ { return wxItemContainer::GetClientObject(n); } class WXDLLEXPORT wxControlWithItemsBase : public wxControl, public wxItemContainer { public: wxControlWithItemsBase() { } // we have to redefine these functions here to avoid ambiguities in classes // deriving from us which would arise otherwise because both base classses // have the methods with the same names - hopefully, a smart compiler can // optimize away these simple inline wrappers so we don't suffer much from // this wxCONTROL_ITEMCONTAINER_CLIENTDATAOBJECT_RECAST // usually the controls like list/combo boxes have their own background // colour virtual bool ShouldInheritColours() const { return false; } protected: // fill in the client object or data field of the event as appropriate // // calls InitCommandEvent() and, if n != wxNOT_FOUND, also sets the per // item client data void InitCommandEventWithItems(wxCommandEvent& event, int n); private: DECLARE_NO_COPY_CLASS(wxControlWithItemsBase) }; // define the platform-specific wxControlWithItems class #if defined(__WXMSW__) #include "wx/msw/ctrlsub.h" #elif defined(__WXMOTIF__) #include "wx/motif/ctrlsub.h" #else class WXDLLEXPORT wxControlWithItems : public wxControlWithItemsBase { public: wxControlWithItems() { } private: DECLARE_ABSTRACT_CLASS(wxControlWithItems) DECLARE_NO_COPY_CLASS(wxControlWithItems) }; #endif #endif // wxUSE_CONTROLS #endif // _WX_CTRLSUB_H_BASE_