/////////////////////////////////////////////////////////////////////////////// // Name: wx/aui/framemanager.h // Purpose: wxaui: wx advanced user interface - docking window manager // Author: Benjamin I. Williams // Modified by: // Created: 2005-05-17 // RCS-ID: $Id$ // Copyright: (C) Copyright 2005, Kirix Corporation, All Rights Reserved. // Licence: wxWindows Library Licence, Version 3.1 /////////////////////////////////////////////////////////////////////////////// #ifndef _WX_FRAMEMANAGER_H_ #define _WX_FRAMEMANAGER_H_ // ---------------------------------------------------------------------------- // headers // ---------------------------------------------------------------------------- #include "wx/defs.h" #if wxUSE_AUI #include "wx/dynarray.h" #include "wx/gdicmn.h" #include "wx/window.h" #include "wx/timer.h" #include "wx/sizer.h" enum wxAuiManagerDock { wxAUI_DOCK_NONE = 0, wxAUI_DOCK_TOP = 1, wxAUI_DOCK_RIGHT = 2, wxAUI_DOCK_BOTTOM = 3, wxAUI_DOCK_LEFT = 4, wxAUI_DOCK_CENTER = 5, wxAUI_DOCK_CENTRE = wxAUI_DOCK_CENTER }; enum wxAuiManagerOption { wxAUI_MGR_ALLOW_FLOATING = 1 << 0, wxAUI_MGR_ALLOW_ACTIVE_PANE = 1 << 1, wxAUI_MGR_TRANSPARENT_DRAG = 1 << 2, wxAUI_MGR_TRANSPARENT_HINT = 1 << 3, wxAUI_MGR_VENETIAN_BLINDS_HINT = 1 << 4, wxAUI_MGR_RECTANGLE_HINT = 1 << 5, wxAUI_MGR_HINT_FADE = 1 << 6, wxAUI_MGR_NO_VENETIAN_BLINDS_FADE = 1 << 7, wxAUI_MGR_DEFAULT = wxAUI_MGR_ALLOW_FLOATING | wxAUI_MGR_TRANSPARENT_HINT | wxAUI_MGR_HINT_FADE | wxAUI_MGR_NO_VENETIAN_BLINDS_FADE }; enum wxAuiPaneDockArtSetting { wxAUI_DOCKART_SASH_SIZE = 0, wxAUI_DOCKART_CAPTION_SIZE = 1, wxAUI_DOCKART_GRIPPER_SIZE = 2, wxAUI_DOCKART_PANE_BORDER_SIZE = 3, wxAUI_DOCKART_PANE_BUTTON_SIZE = 4, wxAUI_DOCKART_BACKGROUND_COLOUR = 5, wxAUI_DOCKART_SASH_COLOUR = 6, wxAUI_DOCKART_ACTIVE_CAPTION_COLOUR = 7, wxAUI_DOCKART_ACTIVE_CAPTION_GRADIENT_COLOUR = 8, wxAUI_DOCKART_INACTIVE_CAPTION_COLOUR = 9, wxAUI_DOCKART_INACTIVE_CAPTION_GRADIENT_COLOUR = 10, wxAUI_DOCKART_ACTIVE_CAPTION_TEXT_COLOUR = 11, wxAUI_DOCKART_INACTIVE_CAPTION_TEXT_COLOUR = 12, wxAUI_DOCKART_BORDER_COLOUR = 13, wxAUI_DOCKART_GRIPPER_COLOUR = 14, wxAUI_DOCKART_CAPTION_FONT = 15, wxAUI_DOCKART_GRADIENT_TYPE = 16 }; enum wxAuiPaneDockArtGradients { wxAUI_GRADIENT_NONE = 0, wxAUI_GRADIENT_VERTICAL = 1, wxAUI_GRADIENT_HORIZONTAL = 2 }; enum wxAuiPaneButtonState { wxAUI_BUTTON_STATE_NORMAL = 0, wxAUI_BUTTON_STATE_HOVER = 1 << 1, wxAUI_BUTTON_STATE_PRESSED = 1 << 2, wxAUI_BUTTON_STATE_DISABLED = 1 << 3, wxAUI_BUTTON_STATE_HIDDEN = 1 << 4, wxAUI_BUTTON_STATE_CHECKED = 1 << 5 }; enum wxAuiButtonId { wxAUI_BUTTON_CLOSE = 101, wxAUI_BUTTON_MAXIMIZE_RESTORE = 102, wxAUI_BUTTON_MINIMIZE = 103, wxAUI_BUTTON_PIN = 104, wxAUI_BUTTON_OPTIONS = 105, wxAUI_BUTTON_WINDOWLIST = 106, wxAUI_BUTTON_LEFT = 107, wxAUI_BUTTON_RIGHT = 108, wxAUI_BUTTON_UP = 109, wxAUI_BUTTON_DOWN = 110, wxAUI_BUTTON_CUSTOM1 = 201, wxAUI_BUTTON_CUSTOM2 = 202, wxAUI_BUTTON_CUSTOM3 = 203 }; enum wxAuiPaneInsertLevel { wxAUI_INSERT_PANE = 0, wxAUI_INSERT_ROW = 1, wxAUI_INSERT_DOCK = 2 }; // forwards and array declarations class wxAuiDockUIPart; class wxAuiPaneButton; class wxAuiPaneInfo; class wxAuiDockInfo; class wxAuiDockArt; class wxAuiManagerEvent; #ifndef SWIG WX_DECLARE_USER_EXPORTED_OBJARRAY(wxAuiDockInfo, wxAuiDockInfoArray, WXDLLIMPEXP_AUI); WX_DECLARE_USER_EXPORTED_OBJARRAY(wxAuiDockUIPart, wxAuiDockUIPartArray, WXDLLIMPEXP_AUI); WX_DECLARE_USER_EXPORTED_OBJARRAY(wxAuiPaneButton, wxAuiPaneButtonArray, WXDLLIMPEXP_AUI); WX_DECLARE_USER_EXPORTED_OBJARRAY(wxAuiPaneInfo, wxAuiPaneInfoArray, WXDLLIMPEXP_AUI); WX_DEFINE_USER_EXPORTED_ARRAY_PTR(wxAuiPaneInfo*, wxAuiPaneInfoPtrArray, class WXDLLIMPEXP_AUI); WX_DEFINE_USER_EXPORTED_ARRAY_PTR(wxAuiDockInfo*, wxAuiDockInfoPtrArray, class WXDLLIMPEXP_AUI); #endif // SWIG extern WXDLLIMPEXP_AUI wxAuiDockInfo wxAuiNullDockInfo; extern WXDLLIMPEXP_AUI wxAuiPaneInfo wxAuiNullPaneInfo; class WXDLLIMPEXP_AUI wxAuiPaneInfo { public: wxAuiPaneInfo() { window = NULL; frame = NULL; state = 0; dock_direction = wxAUI_DOCK_LEFT; dock_layer = 0; dock_row = 0; dock_pos = 0; floating_pos = wxDefaultPosition; floating_size = wxDefaultSize; best_size = wxDefaultSize; min_size = wxDefaultSize; max_size = wxDefaultSize; dock_proportion = 0; DefaultPane(); } ~wxAuiPaneInfo() {} #ifndef SWIG wxAuiPaneInfo(const wxAuiPaneInfo& c) { name = c.name; caption = c.caption; window = c.window; frame = c.frame; state = c.state; dock_direction = c.dock_direction; dock_layer = c.dock_layer; dock_row = c.dock_row; dock_pos = c.dock_pos; best_size = c.best_size; min_size = c.min_size; max_size = c.max_size; floating_pos = c.floating_pos; floating_size = c.floating_size; dock_proportion = c.dock_proportion; buttons = c.buttons; rect = c.rect; } wxAuiPaneInfo& operator=(const wxAuiPaneInfo& c) { name = c.name; caption = c.caption; window = c.window; frame = c.frame; state = c.state; dock_direction = c.dock_direction; dock_layer = c.dock_layer; dock_row = c.dock_row; dock_pos = c.dock_pos; best_size = c.best_size; min_size = c.min_size; max_size = c.max_size; floating_pos = c.floating_pos; floating_size = c.floating_size; dock_proportion = c.dock_proportion; buttons = c.buttons; rect = c.rect; return *this; } #endif // SWIG // Write the safe parts of a newly loaded PaneInfo structure "source" into "this" // used on loading perspectives etc. void SafeSet(wxAuiPaneInfo source) { // note source is not passed by reference so we can overwrite, to keep the // unsafe bits of "dest" source.window = window; source.frame = frame; source.buttons = buttons; // now assign *this = source; } bool IsOk() const { return window != NULL; } bool IsFixed() const { return !HasFlag(optionResizable); } bool IsResizable() const { return HasFlag(optionResizable); } bool IsShown() const { return !HasFlag(optionHidden); } bool IsFloating() const { return HasFlag(optionFloating); } bool IsDocked() const { return !HasFlag(optionFloating); } bool IsToolbar() const { return HasFlag(optionToolbar); } bool IsTopDockable() const { return HasFlag(optionTopDockable); } bool IsBottomDockable() const { return HasFlag(optionBottomDockable); } bool IsLeftDockable() const { return HasFlag(optionLeftDockable); } bool IsRightDockable() const { return HasFlag(optionRightDockable); } bool IsFloatable() const { return HasFlag(optionFloatable); } bool IsMovable() const { return HasFlag(optionMovable); } bool IsDestroyOnClose() const { return HasFlag(optionDestroyOnClose); } bool IsMaximized() const { return HasFlag(optionMaximized); } bool HasCaption() const { return HasFlag(optionCaption); } bool HasGripper() const { return HasFlag(optionGripper); } bool HasBorder() const { return HasFlag(optionPaneBorder); } bool HasCloseButton() const { return HasFlag(buttonClose); } bool HasMaximizeButton() const { return HasFlag(buttonMaximize); } bool HasMinimizeButton() const { return HasFlag(buttonMinimize); } bool HasPinButton() const { return HasFlag(buttonPin); } bool HasGripperTop() const { return HasFlag(optionGripperTop); } #ifdef SWIG %typemap(out) wxAuiPaneInfo& { $result = $self; Py_INCREF($result); } #endif wxAuiPaneInfo& Window(wxWindow* w) { window = w; return *this; } wxAuiPaneInfo& Name(const wxString& n) { name = n; return *this; } wxAuiPaneInfo& Caption(const wxString& c) { caption = c; return *this; } wxAuiPaneInfo& Left() { dock_direction = wxAUI_DOCK_LEFT; return *this; } wxAuiPaneInfo& Right() { dock_direction = wxAUI_DOCK_RIGHT; return *this; } wxAuiPaneInfo& Top() { dock_direction = wxAUI_DOCK_TOP; return *this; } wxAuiPaneInfo& Bottom() { dock_direction = wxAUI_DOCK_BOTTOM; return *this; } wxAuiPaneInfo& Center() { dock_direction = wxAUI_DOCK_CENTER; return *this; } wxAuiPaneInfo& Centre() { dock_direction = wxAUI_DOCK_CENTRE; return *this; } wxAuiPaneInfo& Direction(int direction) { dock_direction = direction; return *this; } wxAuiPaneInfo& Layer(int layer) { dock_layer = layer; return *this; } wxAuiPaneInfo& Row(int row) { dock_row = row; return *this; } wxAuiPaneInfo& Position(int pos) { dock_pos = pos; return *this; } wxAuiPaneInfo& BestSize(const wxSize& size) { best_size = size; return *this; } wxAuiPaneInfo& MinSize(const wxSize& size) { min_size = size; return *this; } wxAuiPaneInfo& MaxSize(const wxSize& size) { max_size = size; return *this; } wxAuiPaneInfo& BestSize(int x, int y) { best_size.Set(x,y); return *this; } wxAuiPaneInfo& MinSize(int x, int y) { min_size.Set(x,y); return *this; } wxAuiPaneInfo& MaxSize(int x, int y) { max_size.Set(x,y); return *this; } wxAuiPaneInfo& FloatingPosition(const wxPoint& pos) { floating_pos = pos; return *this; } wxAuiPaneInfo& FloatingPosition(int x, int y) { floating_pos.x = x; floating_pos.y = y; return *this; } wxAuiPaneInfo& FloatingSize(const wxSize& size) { floating_size = size; return *this; } wxAuiPaneInfo& FloatingSize(int x, int y) { floating_size.Set(x,y); return *this; } wxAuiPaneInfo& Fixed() { return SetFlag(optionResizable, false); } wxAuiPaneInfo& Resizable(bool resizable = true) { return SetFlag(optionResizable, resizable); } wxAuiPaneInfo& Dock() { return SetFlag(optionFloating, false); } wxAuiPaneInfo& Float() { return SetFlag(optionFloating, true); } wxAuiPaneInfo& Hide() { return SetFlag(optionHidden, true); } wxAuiPaneInfo& Show(bool show = true) { return SetFlag(optionHidden, !show); } wxAuiPaneInfo& CaptionVisible(bool visible = true) { return SetFlag(optionCaption, visible); } wxAuiPaneInfo& Maximize() { return SetFlag(optionMaximized, true); } wxAuiPaneInfo& Restore() { return SetFlag(optionMaximized, false); } wxAuiPaneInfo& PaneBorder(bool visible = true) { return SetFlag(optionPaneBorder, visible); } wxAuiPaneInfo& Gripper(bool visible = true) { return SetFlag(optionGripper, visible); } wxAuiPaneInfo& GripperTop(bool attop = true) { return SetFlag(optionGripperTop, attop); } wxAuiPaneInfo& CloseButton(bool visible = true) { return SetFlag(buttonClose, visible); } wxAuiPaneInfo& MaximizeButton(bool visible = true) { return SetFlag(buttonMaximize, visible); } wxAuiPaneInfo& MinimizeButton(bool visible = true) { return SetFlag(buttonMinimize, visible); } wxAuiPaneInfo& PinButton(bool visible = true) { return SetFlag(buttonPin, visible); } wxAuiPaneInfo& DestroyOnClose(bool b = true) { return SetFlag(optionDestroyOnClose, b); } wxAuiPaneInfo& TopDockable(bool b = true) { return SetFlag(optionTopDockable, b); } wxAuiPaneInfo& BottomDockable(bool b = true) { return SetFlag(optionBottomDockable, b); } wxAuiPaneInfo& LeftDockable(bool b = true) { return SetFlag(optionLeftDockable, b); } wxAuiPaneInfo& RightDockable(bool b = true) { return SetFlag(optionRightDockable, b); } wxAuiPaneInfo& Floatable(bool b = true) { return SetFlag(optionFloatable, b); } wxAuiPaneInfo& Movable(bool b = true) { return SetFlag(optionMovable, b); } wxAuiPaneInfo& DockFixed(bool b = true) { return SetFlag(optionDockFixed, b); } wxAuiPaneInfo& Dockable(bool b = true) { return TopDockable(b).BottomDockable(b).LeftDockable(b).RightDockable(b); } wxAuiPaneInfo& DefaultPane() { state |= optionTopDockable | optionBottomDockable | optionLeftDockable | optionRightDockable | optionFloatable | optionMovable | optionResizable | optionCaption | optionPaneBorder | buttonClose; return *this; } wxAuiPaneInfo& CentrePane() { return CenterPane(); } wxAuiPaneInfo& CenterPane() { state = 0; return Center().PaneBorder().Resizable(); } wxAuiPaneInfo& ToolbarPane() { DefaultPane(); state |= (optionToolbar | optionGripper); state &= ~(optionResizable | optionCaption); if (dock_layer == 0) dock_layer = 10; return *this; } wxAuiPaneInfo& SetFlag(int flag, bool option_state) { if (option_state) state |= flag; else state &= ~flag; return *this; } bool HasFlag(int flag) const { return (state & flag) != 0; } #ifdef SWIG %typemap(out) wxAuiPaneInfo& ; #endif public: // NOTE: You can add and subtract flags from this list, // but do not change the values of the flags, because // they are stored in a binary integer format in the // perspective string. If you really need to change the // values around, you'll have to ensure backwards-compatibility // in the perspective loading code. enum wxAuiPaneState { optionFloating = 1 << 0, optionHidden = 1 << 1, optionLeftDockable = 1 << 2, optionRightDockable = 1 << 3, optionTopDockable = 1 << 4, optionBottomDockable = 1 << 5, optionFloatable = 1 << 6, optionMovable = 1 << 7, optionResizable = 1 << 8, optionPaneBorder = 1 << 9, optionCaption = 1 << 10, optionGripper = 1 << 11, optionDestroyOnClose = 1 << 12, optionToolbar = 1 << 13, optionActive = 1 << 14, optionGripperTop = 1 << 15, optionMaximized = 1 << 16, optionDockFixed = 1 << 17, buttonClose = 1 << 21, buttonMaximize = 1 << 22, buttonMinimize = 1 << 23, buttonPin = 1 << 24, buttonCustom1 = 1 << 26, buttonCustom2 = 1 << 27, buttonCustom3 = 1 << 28, savedHiddenState = 1 << 30, // used internally actionPane = 1 << 31 // used internally }; public: wxString name; // name of the pane wxString caption; // caption displayed on the window wxWindow* window; // window that is in this pane wxFrame* frame; // floating frame window that holds the pane unsigned int state; // a combination of wxPaneState values int dock_direction; // dock direction (top, bottom, left, right, center) int dock_layer; // layer number (0 = innermost layer) int dock_row; // row number on the docking bar (0 = first row) int dock_pos; // position inside the row (0 = first position) wxSize best_size; // size that the layout engine will prefer wxSize min_size; // minimum size the pane window can tolerate wxSize max_size; // maximum size the pane window can tolerate wxPoint floating_pos; // position while floating wxSize floating_size; // size while floating int dock_proportion; // proportion while docked wxAuiPaneButtonArray buttons; // buttons on the pane wxRect rect; // current rectangle (populated by wxAUI) }; class WXDLLIMPEXP_FWD_AUI wxAuiFloatingFrame; class WXDLLIMPEXP_AUI wxAuiManager : public wxEvtHandler { friend class wxAuiFloatingFrame; public: wxAuiManager(wxWindow* managed_wnd = NULL, unsigned int flags = wxAUI_MGR_DEFAULT); virtual ~wxAuiManager(); void UnInit(); void SetFlags(unsigned int flags); unsigned int GetFlags() const; void SetManagedWindow(wxWindow* managed_wnd); wxWindow* GetManagedWindow() const; static wxAuiManager* GetManager(wxWindow* window); void SetArtProvider(wxAuiDockArt* art_provider); wxAuiDockArt* GetArtProvider() const; wxAuiPaneInfo& GetPane(wxWindow* window); wxAuiPaneInfo& GetPane(const wxString& name); wxAuiPaneInfoArray& GetAllPanes(); bool AddPane(wxWindow* window, const wxAuiPaneInfo& pane_info); bool AddPane(wxWindow* window, const wxAuiPaneInfo& pane_info, const wxPoint& drop_pos); bool AddPane(wxWindow* window, int direction = wxLEFT, const wxString& caption = wxEmptyString); bool InsertPane(wxWindow* window, const wxAuiPaneInfo& insert_location, int insert_level = wxAUI_INSERT_PANE); bool DetachPane(wxWindow* window); void Update(); wxString SavePaneInfo(wxAuiPaneInfo& pane); void LoadPaneInfo(wxString pane_part, wxAuiPaneInfo &pane); wxString SavePerspective(); bool LoadPerspective(const wxString& perspective, bool update = true); void SetDockSizeConstraint(double width_pct, double height_pct); void GetDockSizeConstraint(double* width_pct, double* height_pct) const; void ClosePane(wxAuiPaneInfo& pane_info); void MaximizePane(wxAuiPaneInfo& pane_info); void RestorePane(wxAuiPaneInfo& pane_info); void RestoreMaximizedPane(); public: virtual wxAuiFloatingFrame* CreateFloatingFrame(wxWindow* parent, const wxAuiPaneInfo& p); virtual bool CanDockPanel(const wxAuiPaneInfo & p); void StartPaneDrag( wxWindow* pane_window, const wxPoint& offset); wxRect CalculateHintRect( wxWindow* pane_window, const wxPoint& pt, const wxPoint& offset); void DrawHintRect( wxWindow* pane_window, const wxPoint& pt, const wxPoint& offset); virtual void ShowHint(const wxRect& rect); virtual void HideHint(); void OnHintActivate(wxActivateEvent& event); public: // deprecated -- please use SetManagedWindow() and // and GetManagedWindow() instead wxDEPRECATED( void SetFrame(wxFrame* frame) ); wxDEPRECATED( wxFrame* GetFrame() const ); protected: void UpdateHintWindowConfig(); void DoFrameLayout(); void LayoutAddPane(wxSizer* container, wxAuiDockInfo& dock, wxAuiPaneInfo& pane, wxAuiDockUIPartArray& uiparts, bool spacer_only); void LayoutAddDock(wxSizer* container, wxAuiDockInfo& dock, wxAuiDockUIPartArray& uiparts, bool spacer_only); wxSizer* LayoutAll(wxAuiPaneInfoArray& panes, wxAuiDockInfoArray& docks, wxAuiDockUIPartArray& uiparts, bool spacer_only = false); virtual bool ProcessDockResult(wxAuiPaneInfo& target, const wxAuiPaneInfo& new_pos); bool DoDrop(wxAuiDockInfoArray& docks, wxAuiPaneInfoArray& panes, wxAuiPaneInfo& drop, const wxPoint& pt, const wxPoint& action_offset = wxPoint(0,0)); wxAuiDockUIPart* HitTest(int x, int y); wxAuiDockUIPart* GetPanePart(wxWindow* pane); int GetDockPixelOffset(wxAuiPaneInfo& test); void OnFloatingPaneMoveStart(wxWindow* window); void OnFloatingPaneMoving(wxWindow* window, wxDirection dir ); void OnFloatingPaneMoved(wxWindow* window, wxDirection dir); void OnFloatingPaneActivated(wxWindow* window); void OnFloatingPaneClosed(wxWindow* window, wxCloseEvent& evt); void OnFloatingPaneResized(wxWindow* window, const wxSize& size); void Render(wxDC* dc); void Repaint(wxDC* dc = NULL); void ProcessMgrEvent(wxAuiManagerEvent& event); void UpdateButtonOnScreen(wxAuiDockUIPart* button_ui_part, const wxMouseEvent& event); void GetPanePositionsAndSizes(wxAuiDockInfo& dock, wxArrayInt& positions, wxArrayInt& sizes); public: // public events (which can be invoked externally) void OnRender(wxAuiManagerEvent& evt); void OnPaneButton(wxAuiManagerEvent& evt); protected: // protected events void OnPaint(wxPaintEvent& evt); void OnEraseBackground(wxEraseEvent& evt); void OnSize(wxSizeEvent& evt); void OnSetCursor(wxSetCursorEvent& evt); void OnLeftDown(wxMouseEvent& evt); void OnLeftUp(wxMouseEvent& evt); void OnMotion(wxMouseEvent& evt); void OnCaptureLost(wxMouseCaptureLostEvent& evt); void OnLeaveWindow(wxMouseEvent& evt); void OnChildFocus(wxChildFocusEvent& evt); void OnHintFadeTimer(wxTimerEvent& evt); void OnFindManager(wxAuiManagerEvent& evt); protected: enum { actionNone = 0, actionResize, actionClickButton, actionClickCaption, actionDragToolbarPane, actionDragFloatingPane }; protected: wxWindow* m_frame; // the window being managed wxAuiDockArt* m_art; // dock art object which does all drawing unsigned int m_flags; // manager flags wxAUI_MGR_* wxAuiPaneInfoArray m_panes; // array of panes structures wxAuiDockInfoArray m_docks; // array of docks structures wxAuiDockUIPartArray m_uiparts; // array of UI parts (captions, buttons, etc) int m_action; // current mouse action wxPoint m_action_start; // position where the action click started wxPoint m_action_offset; // offset from upper left of the item clicked wxAuiDockUIPart* m_action_part; // ptr to the part the action happened to wxWindow* m_action_window; // action frame or window (NULL if none) wxRect m_action_hintrect; // hint rectangle for the action wxRect m_last_rect; wxAuiDockUIPart* m_hover_button;// button uipart being hovered over wxRect m_last_hint; // last hint rectangle wxPoint m_last_mouse_move; // last mouse move position (see OnMotion) bool m_skipping; bool m_has_maximized; double m_dock_constraint_x; // 0.0 .. 1.0; max pct of window width a dock can consume double m_dock_constraint_y; // 0.0 .. 1.0; max pct of window height a dock can consume wxFrame* m_hint_wnd; // transparent hint window, if supported by platform wxTimer m_hint_fadetimer; // transparent fade timer wxByte m_hint_fadeamt; // transparent fade amount wxByte m_hint_fademax; // maximum value of hint fade void* m_reserved; #ifndef SWIG DECLARE_EVENT_TABLE() DECLARE_CLASS(wxAuiManager) #endif // SWIG }; // event declarations/classes class WXDLLIMPEXP_AUI wxAuiManagerEvent : public wxEvent { public: wxAuiManagerEvent(wxEventType type=wxEVT_NULL) : wxEvent(0, type) { manager = NULL; pane = NULL; button = 0; veto_flag = false; canveto_flag = true; dc = NULL; } #ifndef SWIG wxAuiManagerEvent(const wxAuiManagerEvent& c) : wxEvent(c) { manager = c.manager; pane = c.pane; button = c.button; veto_flag = c.veto_flag; canveto_flag = c.canveto_flag; dc = c.dc; } #endif wxEvent *Clone() const { return new wxAuiManagerEvent(*this); } void SetManager(wxAuiManager* mgr) { manager = mgr; } void SetPane(wxAuiPaneInfo* p) { pane = p; } void SetButton(int b) { button = b; } void SetDC(wxDC* pdc) { dc = pdc; } wxAuiManager* GetManager() const { return manager; } wxAuiPaneInfo* GetPane() const { return pane; } int GetButton() const { return button; } wxDC* GetDC() const { return dc; } void Veto(bool veto = true) { veto_flag = veto; } bool GetVeto() const { return veto_flag; } void SetCanVeto(bool can_veto) { canveto_flag = can_veto; } bool CanVeto() const { return canveto_flag && veto_flag; } public: wxAuiManager* manager; wxAuiPaneInfo* pane; int button; bool veto_flag; bool canveto_flag; wxDC* dc; #ifndef SWIG private: DECLARE_DYNAMIC_CLASS_NO_ASSIGN(wxAuiManagerEvent) #endif }; class WXDLLIMPEXP_AUI wxAuiDockInfo { public: wxAuiDockInfo() { dock_direction = 0; dock_layer = 0; dock_row = 0; size = 0; min_size = 0; resizable = true; fixed = false; toolbar = false; reserved1 = false; } #ifndef SWIG wxAuiDockInfo(const wxAuiDockInfo& c) { dock_direction = c.dock_direction; dock_layer = c.dock_layer; dock_row = c.dock_row; size = c.size; min_size = c.min_size; resizable = c.resizable; fixed = c.fixed; toolbar = c.toolbar; panes = c.panes; rect = c.rect; reserved1 = c.reserved1; } wxAuiDockInfo& operator=(const wxAuiDockInfo& c) { dock_direction = c.dock_direction; dock_layer = c.dock_layer; dock_row = c.dock_row; size = c.size; min_size = c.min_size; resizable = c.resizable; fixed = c.fixed; toolbar = c.toolbar; panes = c.panes; rect = c.rect; reserved1 = c.reserved1; return *this; } #endif // SWIG bool IsOk() const { return dock_direction != 0; } bool IsHorizontal() const { return dock_direction == wxAUI_DOCK_TOP || dock_direction == wxAUI_DOCK_BOTTOM; } bool IsVertical() const { return dock_direction == wxAUI_DOCK_LEFT || dock_direction == wxAUI_DOCK_RIGHT || dock_direction == wxAUI_DOCK_CENTER; } public: wxAuiPaneInfoPtrArray panes; // array of panes wxRect rect; // current rectangle int dock_direction; // dock direction (top, bottom, left, right, center) int dock_layer; // layer number (0 = innermost layer) int dock_row; // row number on the docking bar (0 = first row) int size; // size of the dock int min_size; // minimum size of a dock (0 if there is no min) bool resizable; // flag indicating whether the dock is resizable bool toolbar; // flag indicating dock contains only toolbars bool fixed; // flag indicating that the dock operates on // absolute coordinates as opposed to proportional bool reserved1; }; class WXDLLIMPEXP_AUI wxAuiDockUIPart { public: enum { typeCaption, typeGripper, typeDock, typeDockSizer, typePane, typePaneSizer, typeBackground, typePaneBorder, typePaneButton }; int type; // ui part type (see enum above) int orientation; // orientation (either wxHORIZONTAL or wxVERTICAL) wxAuiDockInfo* dock; // which dock the item is associated with wxAuiPaneInfo* pane; // which pane the item is associated with wxAuiPaneButton* button; // which pane button the item is associated with wxSizer* cont_sizer; // the part's containing sizer wxSizerItem* sizer_item; // the sizer item of the part wxRect rect; // client coord rectangle of the part itself }; class WXDLLIMPEXP_AUI wxAuiPaneButton { public: int button_id; // id of the button (e.g. buttonClose) }; #ifndef SWIG extern WXDLLIMPEXP_AUI const wxEventType wxEVT_AUI_PANE_BUTTON; extern WXDLLIMPEXP_AUI const wxEventType wxEVT_AUI_PANE_CLOSE; extern WXDLLIMPEXP_AUI const wxEventType wxEVT_AUI_PANE_MAXIMIZE; extern WXDLLIMPEXP_AUI const wxEventType wxEVT_AUI_PANE_RESTORE; extern WXDLLIMPEXP_AUI const wxEventType wxEVT_AUI_RENDER; extern WXDLLIMPEXP_AUI const wxEventType wxEVT_AUI_FIND_MANAGER; typedef void (wxEvtHandler::*wxAuiManagerEventFunction)(wxAuiManagerEvent&); #define wxAuiManagerEventHandler(func) \ (wxObjectEventFunction)(wxEventFunction)wxStaticCastEvent(wxAuiManagerEventFunction, &func) #define EVT_AUI_PANE_BUTTON(func) \ wx__DECLARE_EVT0(wxEVT_AUI_PANE_BUTTON, wxAuiManagerEventHandler(func)) #define EVT_AUI_PANE_CLOSE(func) \ wx__DECLARE_EVT0(wxEVT_AUI_PANE_CLOSE, wxAuiManagerEventHandler(func)) #define EVT_AUI_PANE_MAXIMIZE(func) \ wx__DECLARE_EVT0(wxEVT_AUI_PANE_MAXIMIZE, wxAuiManagerEventHandler(func)) #define EVT_AUI_PANE_RESTORE(func) \ wx__DECLARE_EVT0(wxEVT_AUI_PANE_RESTORE, wxAuiManagerEventHandler(func)) #define EVT_AUI_RENDER(func) \ wx__DECLARE_EVT0(wxEVT_AUI_RENDER, wxAuiManagerEventHandler(func)) #define EVT_AUI_FIND_MANAGER(func) \ wx__DECLARE_EVT0(wxEVT_AUI_FIND_MANAGER, wxAuiManagerEventHandler(func)) #else %constant wxEventType wxEVT_AUI_PANE_BUTTON; %constant wxEventType wxEVT_AUI_PANE_CLOSE; %constant wxEventType wxEVT_AUI_PANE_MAXIMIZE; %constant wxEventType wxEVT_AUI_PANE_RESTORE; %constant wxEventType wxEVT_AUI_RENDER; %constant wxEventType wxEVT_AUI_FIND_MANAGER; %pythoncode { EVT_AUI_PANE_BUTTON = wx.PyEventBinder( wxEVT_AUI_PANE_BUTTON ) EVT_AUI_PANE_CLOSE = wx.PyEventBinder( wxEVT_AUI_PANE_CLOSE ) EVT_AUI_PANE_MAXIMIZE = wx.PyEventBinder( wxEVT_AUI_PANE_MAXIMIZE ) EVT_AUI_PANE_RESTORE = wx.PyEventBinder( wxEVT_AUI_PANE_RESTORE ) EVT_AUI_RENDER = wx.PyEventBinder( wxEVT_AUI_RENDER ) EVT_AUI_FIND_MANAGER = wx.PyEventBinder( wxEVT_AUI_FIND_MANAGER ) } #endif // SWIG #endif // wxUSE_AUI #endif //_WX_FRAMEMANAGER_H_