///////////////////////////////////////////////////////////////////////////// // Name: wx/glcanvas.h // Purpose: wxGLCanvas base header // Author: Julian Smart // Modified by: // Created: // Copyright: (c) Julian Smart // RCS-ID: $Id$ // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// #ifndef _WX_GLCANVAS_H_BASE_ #define _WX_GLCANVAS_H_BASE_ #include "wx/defs.h" #if wxUSE_GLCANVAS //--------------------------------------------------------------------------- // Constants for attriblist //--------------------------------------------------------------------------- // The generic GL implementation doesn't support most of these options, // such as stereo, auxiliary buffers, alpha channel, and accum buffer. // Other implementations may actually support them. enum { WX_GL_RGBA=1, /* use true color palette */ WX_GL_BUFFER_SIZE, /* bits for buffer if not WX_GL_RGBA */ WX_GL_LEVEL, /* 0 for main buffer, >0 for overlay, <0 for underlay */ WX_GL_DOUBLEBUFFER, /* use doublebuffer */ WX_GL_STEREO, /* use stereoscopic display */ WX_GL_AUX_BUFFERS, /* number of auxiliary buffers */ WX_GL_MIN_RED, /* use red buffer with most bits (> MIN_RED bits) */ WX_GL_MIN_GREEN, /* use green buffer with most bits (> MIN_GREEN bits) */ WX_GL_MIN_BLUE, /* use blue buffer with most bits (> MIN_BLUE bits) */ WX_GL_MIN_ALPHA, /* use blue buffer with most bits (> MIN_ALPHA bits) */ WX_GL_DEPTH_SIZE, /* bits for Z-buffer (0,16,32) */ WX_GL_STENCIL_SIZE, /* bits for stencil buffer */ WX_GL_MIN_ACCUM_RED, /* use red accum buffer with most bits (> MIN_ACCUM_RED bits) */ WX_GL_MIN_ACCUM_GREEN, /* use green buffer with most bits (> MIN_ACCUM_GREEN bits) */ WX_GL_MIN_ACCUM_BLUE, /* use blue buffer with most bits (> MIN_ACCUM_BLUE bits) */ WX_GL_MIN_ACCUM_ALPHA /* use blue buffer with most bits (> MIN_ACCUM_ALPHA bits) */ }; #define wxGLCanvasName _T("GLCanvas") #if defined(__WXMSW__) #include "wx/msw/glcanvas.h" #elif defined(__WXMOTIF__) #include "wx/x11/glcanvas.h" #elif defined(__WXGTK20__) #include "wx/gtk/glcanvas.h" #elif defined(__WXGTK__) #include "wx/gtk1/glcanvas.h" #elif defined(__WXX11__) #include "wx/x11/glcanvas.h" #elif defined(__WXMAC__) #include "wx/mac/glcanvas.h" #elif defined(__WXCOCOA__) #include "wx/cocoa/glcanvas.h" #endif #include "wx/app.h" class WXDLLIMPEXP_GL wxGLApp : public wxApp { public: wxGLApp() : wxApp() { } virtual ~wxGLApp(); // use this in the constructor of the user-derived wxGLApp class to // determine if an OpenGL rendering context with these attributes // is available - returns true if so, false if not. bool InitGLVisual(int *attribList); private: DECLARE_DYNAMIC_CLASS(wxGLApp) }; #endif // wxUSE_GLCANVAS #endif // _WX_GLCANVAS_H_BASE_